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Students’ Perception of Using TED Talks on Speaking Skill in English language Teaching Permatasari, Lidia Dwi; Zasrianita, Fera; Febriani, Hanura
DEIKTIS: Jurnal Pendidikan Bahasa dan Sastra Vol. 5 No. 3 (2025)
Publisher : Perkumpulan Dosen Muslim Indonesia - Sulawesi Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53769/deiktis.v5i3.1890

Abstract

This study aims to explore students’ perceptions of using TED Talks as a medium to improve speaking skills in English Language Teaching. The study was conducted on second-semester students of the English Education Study Program at UIN Fatmawati Sukarno Bengkulu in the academic year 2024/2025. The research employed a qualitative approach with a case study design. Data were collected through questionnaires, interviews, and observations. The findings revealed that most students perceived TED Talks positively. They found the videos to be motivating, informative, and effective in enhancing vocabulary, pronunciation, and speaking confidence. TED Talks also exposed students to authentic language use and public speaking models. However, some challenges were identified, including difficulties in understanding native speakers’ accents, rapid speech, and technical limitations. Therefore, it can be concluded that integrating TED Talks into speaking classes can significantly improve EFL students’ speaking skills if supported by purposeful teaching practices.
Tactile Learning in Drama: Impacts on Students’ Vocabulary Acquisition and English Learning Engagement Sihombing, Amrina; Zasrianita, Fera; Andriadi, Andriadi; Andri, Saputra
PANYONARA: Journal of English Education Vol. 7 No. 2 (2025): PANYONARA: Journal of English Education
Publisher : Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/panyonara.v7i2.20614

Abstract

Various efforts have been made to enhance vocabulary acquisition and students’ engagement in English classrooms; however, studies that specifically highlight the application of tactile learning integrated with drama activities remain relatively limited. This study seeks to fill that gap. It aims to examine the impacts of tactile learning in drama activities on the English vocabulary acquisition and classroom engagement of eighth-grade students at SMPIT Khairunnas Bengkulu City during the English learning process. It used a case study with quantitative and qualitative approaches. The data were collected by conducting pre-test and post-test, Focus Group Discussion (FGD), Observation, and documentation. There were 87 students as respondents of the research. The result showed that the implementation of tactile learning through drama could improve students’ English vocabulary acquisition. The use of tactile learning approach in drama activities gave positive impacts in improving students’ engagement in English class. The result of the research strengthens opinion that tactile learning in drama activities is an effective and fun learning method to improve students’ English vocabulary acquisition and engagement in English class.
Engaging Students With Game-Based Learning: A Case Study of English Motivation at The Fifth Grade Students of SD Islam Al-Azhar 51 Kota Bengkulu Hidaya, Ahmad Choky Alamsya; Zasrianita, Fera; Andriadi, Andriadi
Journal of Innovative and Creativity Vol. 5 No. 3 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study addresses the limited research on the use of Game-Based Learning (GBL) in supporting English motivation and engagement at the elementary school level. It aims to investigate how the implementation of GBL supports students’ learning motivation and the factors influencing their engagement. A mixed-method design was employed, combining qualitative and quantitative approaches involving 29 fifth-grade students at SD Islam Al Azhar 51 Kota Bengkulu. The findings indicate that the implementation of GBL supports students’ motivation in learning English, as reflected in their enthusiasm, attention, and active participation through interactive games, collaborative activities, and teacher guidance. In addition, students’ engagement in GBL-based learning is influenced by internal factors such as enjoyment, interest, self-confidence, and awareness of the importance of English, as well as external factors including the types of games used, their alignment with lesson content, teacher strategies, peer collaboration, and the overall classroom environment. These elements together contribute to a dynamic, student-centered environment that strengthens positive attitudes toward English learning.
An Analysis of Students’ Perception Toward the Use of Narrative Text in Writing Activities in English Student Community Sandika, Marisa; Zasrianita, Fera; Febriani, Hanura
Journal of Innovation in Teaching and Instructional Media Vol 6 No 1 (2025): Journal of Innovation in Teaching and Instructional Media
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jitim.v6i1.1295

Abstract

Writing in English is often challenging for students, especially in organizing ideas, developing coherence, and applying accurate grammar. Narrative text, although commonly introduced in language classes, has not been fully explored as a medium to foster creativity and strengthen writing competence in student-led communities. This study aims to analyze students’ perceptions of the use of narrative text in writing activities at the English Students Community (ESCO) of the English Study Program, Fatmawati Sukarno State Islamic University Bengkulu. Using a qualitative descriptive method, data were obtained from 39 fourth-semester students through questionnaires and in-depth interviews. The findings indicate that most students perceived narrative text writing as useful for generating ideas, structuring paragraphs, enriching vocabulary, and improving grammar mastery. Participation in narrative-based writing activities also increased students’ motivation and confidence in both spoken and written English. However, some challenges were reported, such as difficulties in plot development, character creation, conflict resolution, vocabulary limitation, and time management. In conclusion, narrative text provides not only academic benefits but also motivational value, encouraging students to be more active in writing practices. This study suggests the importance of providing guidance in story construction, incorporating peer feedback, and strengthening writing communities as a way to enhance English proficiency.
THE EFFECT OF MOVIE SYNOPSIS ON STUDENTS’ VOCABULARY MASTERY OF THE FIRST GRADE STUDENTS AT MTSN 2 BENGKULU ZASRIANITA, FERA; PUTRI, MELU SUDARMI
Linguists : Journal of Linguistics and Language Teaching Vol 8, No 1 (2022): July
Publisher : Universitas Islam Negeri (UIN) Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ling.v8i1.3989

Abstract

This research aims to know the effect of using movie synopsis on students' vocabulary mastery in the first-grade students of MTsN 2 Kota Bengkulu. The population of this research is seven classes of the first-grade students of MTsN 2 Kota Bengkulu; the total number is 301 students. The sample was taken by class VIIB, an experimental class with 30 students, and class VIIA, a control class with 30 students. The instrument of the research used a vocabulary test. The data was evaluated and analyzed to determine the effect using the T-test Formula. The result means that there are differences between both classes in the effect of movies synopsis on students' vocabulary mastery. In other words, the experimental class's vocabulary increased more than the control class. The mean score of the pre-test result of the experimental class was 58,56, the mean score of the control class was 59,86, the mean score of the post-test result of the experimental class was 76,63, and the control class was 61,90. The gain of pre-test and post-test of the experimental class was 18.07, and the gain of pre-test and post-test of the control class was 2.04. It means movies' synopsis as education media was influential in developing students' vocabulary mastery. The researchers suggest that teachers use the synopsis of the movie as one of the techniques in teaching vocabulary, so the teacher can motivate the students to develop their vocabulary mastery and contribute to developing the teaching and learning English process, especially in teaching English vocabulary.
Students Understanding of Science in Using the Cognitive Thinking Skills Method With Online Learning as A Solution for Speaking Skills in The Era of Digital Technology Susanto, Ferri; Zasrianita, Fera; Nadrah, Nadrah; Hamzah, Syukri
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 6, No 1 (2024): January 2024
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v6i1.2388

Abstract

The research examines the cognition of Foreign English (EFL) students using the Cognitive Thinking Skills method using online media as a solution for speaking skills in the digital era. The research method uses a mix method, namely: a sample of 20 students uses quantitative data analysis techniques to calculate validity and reliability, while qualitative data is analyzed based on Huberman and Miles' theory, namely collecting, reducing, verifying and displaying. The research results showed that students gave positive responses, learning felt easy and they were confident in practicing English with online media so that the development of students' cognition using the Cognitive Thinking Skill method was more adaptable and flexible. Questionnaire with a Likert scale, validity and reliability are calculated statistically: 45 items are tried out into 20 valid items, then whether the items are valid or not use the significance value (P-value) provided that if the significance value is < 0.05 then the item is valid and if significance value > 0.05 then the item is invalid. Cronbach's Alpha is significant at 0.758 > 0.21, meaning the data can be concluded to be reliable. The questionnaire instrument contains aspects of student cognition using the Cognitive Thinking Skills Method with three indicators, namely: thinking, judgment and decision. The percentage shows 45% of students gave a positive response. 25% of the total respondents to the online speaking class were in the very positive category and another 35% chose neutral. Percentage data can provide evidence that cognitive skills are a complex function of the human brain that involves aspects of memory, both short-term and long-term, attention, planning, and reasoning and strategies in a person's thinking.