Claim Missing Document
Check
Articles

Found 22 Documents
Search

Expert System in Helping Students Diagnose Car Engine Damage Using the Expert System Development Life Cycle (ESDLC) Method Erwansyah, Riska; Wahyudi, Jusuf; Prahasti, Prahasti
Jurnal Media Computer Science Vol 2 No 1 (2023): Januari
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmcs.v2i1.3347

Abstract

At school, especially in Automotive Vocational High Schools, a learning process is carried out by helping students to recognize and overcome problems that occur in motorbike/car damage. One of the SMKs that has an Automotive expertise program is SMK Negeri 2 Bengkulu City. So far, the automotive learning system has used books and pictures to support the learning process at school. However, this sometimes has problems, where students do not fully understand the material given, and on the other hand students have difficulty learning independently either in the school environment or at home. Expert systems in helping students diagnose car engine damage using the Expert System Development Life Cycle (ESDLC) method can be accessed online with internet access via the web link http://riska.vad.my.id. This expert system application is made using the PHP programming language and MySQL database. This expert system application has been embedded with the ESDLC method with the Forward Chaining inference engine which is used to trace damage to car engines based on the symptoms experienced by the car engine. This expert system application can help facilitate the understanding of students at SMK Negeri 2 Bengkulu City in diagnosing car engine damage, by providing consultation directions starting from entering symptoms to getting consultation results. Based on the system testing that has been done, it can be concluded that the functionality of the application has been running well and this expert system can provide consultation results based on the symptoms selected by the user through the stages of the Expert System Development Life Cycle (ESDLC) method.
Implementasi Metode Promethee untuk Penilaian Kinerja Wakil Rakyat pada Komisi IV DPRD Provinsi Bengkulu Meizoni, Putra; Wahyudi, Jusuf; Prahasti, Prahasti
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 8 No. 2 : Tahun 2023
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk membangun sistem pendukung keputusan untuk penilaian kinerja wakil rakyat pada Komisi IV DPRD Provinsi Bengkulu menggunakan metode promethea. Dalam penelitian ini penulis menggunakan metode Promethee untuk menilai kinerja wakil rakyat pada Komisi IV DPRD Provinsi Bengkulu agar dihasilkan kinerja yang benar-benar sesuai dengan yang diharapkan. Dimana alternatif terpilih dilihat dari 2 nilai promethee yaitu Leaving Flow dan Entering Flow, Net Flow. Oleh karena itu dirancang sistem pendukung keputusan untuk menentukan kinerja wakil rakyat DPRD Provinsi Bengkulu menggunakan metode Promethee. Sistem pendukung keputusan ini dirancang menggunakan Bahasa Pemrograman PHP dan database MySQL. Sistem yang dibuat dapat memberikan kemudahan bagi DPRD Provinsi Bengkulu untuk menentukan penilaian kinerja wakil rakyat di DPRD Provinsi Bengkulu
Implementasi Metode Promethee untuk Penilaian Kinerja Wakil Rakyat pada Komisi IV DPRD Provinsi Bengkulu Meizoni, Putra; Wahyudi, Jusuf; Prahasti, Prahasti
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 8 No. 2 : Tahun 2023
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk membangun sistem pendukung keputusan untuk penilaian kinerja wakil rakyat pada Komisi IV DPRD Provinsi Bengkulu menggunakan metode promethea. Dalam penelitian ini penulis menggunakan metode Promethee untuk menilai kinerja wakil rakyat pada Komisi IV DPRD Provinsi Bengkulu agar dihasilkan kinerja yang benar-benar sesuai dengan yang diharapkan. Dimana alternatif terpilih dilihat dari 2 nilai promethee yaitu Leaving Flow dan Entering Flow, Net Flow. Oleh karena itu dirancang sistem pendukung keputusan untuk menentukan kinerja wakil rakyat DPRD Provinsi Bengkulu menggunakan metode Promethee. Sistem pendukung keputusan ini dirancang menggunakan Bahasa Pemrograman PHP dan database MySQL. Sistem yang dibuat dapat memberikan kemudahan bagi DPRD Provinsi Bengkulu untuk menentukan penilaian kinerja wakil rakyat di DPRD Provinsi Bengkulu
Decision Support System, SAW Method, Best Journalist Selection, Harian Rakyat Bengkulu, Multi-Criteria Decision Making Andriansyah, Andriansyah; Kanedi, Indra; Prahasti, Prahasti
Jurnal Media Computer Science Vol 4 No 2 (2025): Juli
Publisher : LPPJPHKI Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmcs.v4i2.8843

Abstract

The development of information technology has a significant impact on the world of journalism, including in efforts to improve the professionalism of journalists. PT. Rakyat Semarak Bengkulu Permai (Rakyat Bengkulu) as a press company continues to innovate, one of which is through periodic assessment of the best journalists. However, the assessment process that has been running so far still faces the obstacle of subjectivity and has not been supported by an objective and measurable system. This study aims to develop a web-based Decision Support System (DSS) using the Simple Additive Weighting (SAW) method to help the journalist assessment process more efficiently and objectively. This system is built using the PHP programming language and MySQL database, and is specifically designed so that it can only be accessed by the Editor-in-Chief. The test results show that the system is able to improve efficiency, objectivity, and accuracy in the process of assessing the best journalists in the company environment
Implementasi Metode Topsis Dalam Pemilihan Tenaga Fasilitator Lapangan Pada Pembangunan Infrastruktur Di Provinsi Bengkulu Rossa, Helvi Ramadhanti; Wahyudi, Jusuf; Prahasti, Prahasti
Jurnal Media Infotama Vol 21 No 2 (2025): Oktober
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jmi.v21i2.9194

Abstract

The selection of the right field facilitator is very important in supporting the success of infrastructure development in Bengkulu Province. One method that can be used to help the objective selection process is the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) method. The TOPSIS method focuses on selecting the alternative that is closest to the positive ideal solution and conversely, the furthest from the negative ideal solution. This study aims to implement the TOPSIS method in selecting field facilitators that are in accordance with the predetermined criteria. The criteria used in this study include experience, technical skills, managerial abilities, and competence in the field of infrastructure. Data collected from various field facilitator candidates were then analyzed using the TOPSIS method to provide the best ranking based on their proximity to the ideal solution. The results of this study are expected to provide more effective and efficient recommendations in selecting field facilitators, so that they can support the smoothness and quality of infrastructure development in Bengkulu Province
PENERAPAN BIG DATA ANALYTICS DALAM PREDIKSI TREN E-COMMERCE DI INDONESIA Karmanita, Deti; Utami, Feri Hari; Prahasti, Prahasti; Harwini, Dewi
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 8, No 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4587

Abstract

Abstract: The growth of e-commerce in Indonesia has been accelerating, driven by increasing internet penetration and the widespread use of mobile devices. The large, complex, and diverse volume of transaction data requires appropriate analytical methods to produce accurate trend predictions. This study aims to apply Big Data Analytics in analyzing consumer shopping patterns, popular product trends, and factors influencing purchasing decisions. Data were collected from various e-commerce platforms, processed using Hadoop and Spark, and further analyzed through predictive modeling with Machine Learning algorithms. The results indicate that integrating Big Data Analytics can improve trend prediction accuracy by up to 85% compared to conventional methods. These findings are expected to support strategic decision-making in Indonesia’s e-commerce sector. Keywords: Big Data Analytics, E-commerce, Machine Learning, Trend Prediction, Indonesia Abstrak: Pertumbuhan e-commerce di Indonesia semakin pesat, didorong oleh penetrasi internet dan meningkatnya penggunaan perangkat mobile. Data transaksi yang besar, kompleks, dan beragam membutuhkan metode analisis yang tepat untuk menghasilkan prediksi tren yang akurat. Penelitian ini bertujuan untuk menerapkan Big Data Analytics dalam menganalisis pola belanja konsumen, tren produk populer, serta faktor yang memengaruhi keputusan pembelian. Metode yang digunakan mencakup pengumpulan data dari berbagai platform e-commerce, pemrosesan menggunakan Hadoop dan Spark, serta analisis prediktif dengan algoritma Machine Learning. Hasil penelitian menunjukkan bahwa integrasi Big Data Analytics mampu meningkatkan akurasi prediksi tren hingga 85% dibanding metode konvensional, sehingga dapat mendukung strategi bisnis e-commerce di Indonesia. Kata kunci: Big Data Analytics, E-commerce, Machine Learning, Prediksi Tren, Indonesia
Rancang Bangun Game 2D Shooter Menggunakan Metode Finite State Machine Nopriansyah, Agung; Kanedi, Indra; Prahasti, Prahasti
SITEKIN: Jurnal Sains, Teknologi dan Industri Vol 19, No 2 (2022): Juni 2022
Publisher : Fakultas Sains dan Teknologi Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/sitekin.v19i2.14947

Abstract

This 2D Shooter game is an adventure video game where the player plays the character of a Survivor. This game focuses on the Survivor's adventure to kill all the monsters in order to continue to the next level until the end. This game uses the Unity game engine, by implementing the Finite State Machine. Finite State Machine is used on NPCs (Non-Playable Characters), namely characters that appear in the game as monsters in the game such as Enemy and Boss characters.In the tests that have been carried out the results of the FSM (Finite State Machine) in this 2D Shooter game, most of the respondents with an average of 32% answered Very Good, 41% answered Good, 24% answered Moderate, 3% answered Poor.
Digital Awareness Terhadap Toleransi Dan Penerimaan Informasi Bagi Siswa Dalam Pemanfaatan Media Sosial Suryana, Eko; Beti , Ila Yati; Prahasti, Prahasti; Ramadani, Sabita; Alestri, Silla
Jurnal Semarak Mengabdi Vol 5 No 1 (2026): Januari
Publisher : STIA Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56135/jsm.v5i1.323

Abstract

Digital awareness is a deep and comprehensive understanding of the digital world, encompassing technology, devices, the internet, and the environment and culture that shape it. It is a state in which a person is not only able to use digital technology (digital skills) but also understands the impacts, risks, ethics, and potential benefits of using that technology in everyday life. Someone with high digital awareness will act wisely, critically, and responsibly when interacting, consuming, and producing information in the digital space. This community service activity aims to provide students of SMA Muhammadiyah 4 Bengkulu with an understanding and skills to understand the importance of digital awareness in social media. Furthermore, through training and mentoring, students are provided with the opportunity to utilize the concept of digital awareness to avoid negative aspects of social media. This community service provides and demonstrates students' awareness of positive social media use and what to avoid to minimize the negative impacts resulting from carelessness. Digital awareness provides positive information on students' level of understanding and skills, encouraging them to remain aware of the influence of digital technology, which can have negative consequences if they lack a good understanding of digital awareness.
Revitalisasi Gotong Royong Untuk Pengelolaan Sampah Di Kelurahan Sawah Lebar Kota Bengkulu Br.Nambela, Maria Agustina; Kurniawan, Aditya Dwi; Apriansyah, Ofta Prastiyo; Atmojo, Panji Dwi; Bendy, Muhammad; Prahasti, Prahasti; Zulita, Leni Natalia; Susena, Karona Cahya
Jurnal Karya Nyata Pengabdian Vol. 2 No. 2 (2026): April
Publisher : Utami Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/jknp.v2i2.568

Abstract

Gotong royong is a noble tradition of the Indonesian people that has declined in the modern era, particularly in urban areas. This study examines the revitalisation of the gotong royong culture as a strategy for sustainable waste management in RT 08 RW 02, Sawah Lebar Village, Bengkulu City. The main issues include low resident participation in collective activities, a lack of awareness regarding waste sorting, and a shortage of environmental education materials. Implementation methods included Focus Group Discussions, scheduled community work sessions, the installation of visual educational materials, waste sorting training, and a partnership with the Waste Bank. The results of the activities showed an increase in resident participation to 75%, the installation of educational signs on waste decomposition periods, the implementation of a mandatory reporting system for boarding house residents, and the successful deposit of plastic waste at the Waste Bank. This programme successfully fostered collective community awareness in maintaining environmental cleanliness by utilising the local wisdom of community cooperation.
Pemanfaatan Canva Sebagai Inovasi Pembelajaran Digital Pada Implementasi Kurikulum Merdeka Di SMP Negeri 11 Bengkulu Tengah Sari, Venny Novita; Mardiana, Yessi; Prahasti, Prahasti; Wassalam, Ockhy Jey Fhiter; Damayanti, Sayka
Jurnal Dehasen Mengabdi Vol 3 No 2 (2024): September-Februari
Publisher : Universitas Dehasen Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37676/jdm.v3i2.11074

Abstract

The development of digital technology provides significant opportunities to improve the quality of learning in schools, particularly in supporting the implementation of the Merdeka Curriculum which emphasizes innovative and creative learning. One of the digital tools that can be utilized in the learning process is Canva. This community service activity aims to improve students' understanding and skills at SMP Negeri 11 Bengkulu Tengah in utilizing Canva as a digital learning medium. The method used in this activity includes preparation, implementation of socialization and training, and evaluation stages. The implementation was carried out through the delivery of materials on how to use Canva and direct practice in designing learning posters. The results show that students were able to understand the use of Canva as a digital learning medium and were capable of creating simple, creative, and informative poster designs. Therefore, the use of Canva can be considered an innovative digital learning tool that supports the implementation of the Merdeka Curriculum in schools.