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Pembangunan Sistem Informasi Boking Kereta Api Berbasis Mobile Menggunakan Android Studio Sari, Mellysa Permata; Sularno, Sularno; Mulya, Dio Prima
Jurnal Sains dan Teknologi (JSIT) Vol. 1 No. 1 (2021): Jurnal Sains dan Teknologi (JSIT)
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (271.609 KB) | DOI: 10.47233/jsit.v1i1.15

Abstract

Kereta api adalah sarana transportasi berupa kendaraan dengan tenaga gerak, baik berjalan sendiri maupun dirangkaikan dengan kendaraan lainnya, yang akan ataupun sedang bergerak di rel. Biasanya pembelian tiket dilakukan secara manual dan antrian yang sangat panjang sehingga terjadinya keramaian. Demi keselamatan pada masa sekarang ini yaitu masa pandemi maka pada penelitian ini dirancang Aplikasi Booking Kereta Api untuk menghindari keramaian tersebut. Aplikasi ini berbasiskan mobile. Aplikasi mobile yang dibangun menggunakan bahasa pemrograman Java dengan IDE Android Studio berfungsi untuk melakukan proses booking dan transaksi. Metode yang digunakan adalah pendekatan berorientasi objek menggunakan UML (Unified Modelling Language) yakni Use case diagram. Dengan adanya aplikasi ini diharapkan dapat memudahkan masyarakat untuk pembelian tiket kereta api dan mengindari kerumunan di masa pandemi ini.
Analisa dan Perancangan Sistem Informasi Stock Kontrol Berintegrasi dengan Manajemen Keuangan Pada Permata Sularno, Sularno; Mulya, Dio Prima
Jurnal Ekonomika Dan Bisnis (JEBS) Vol. 1 No. 1 (2021): Jurnal Ekonomika dan Bisnis (JEBS)
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (487.104 KB) | DOI: 10.47233/jebs.v1i1.25

Abstract

Rapid technological developments have brought us to coexist with the information and the technology itself. Today many people have left the process of manually tracking information that takes a long time to find the data, now many companies are turning to use a computerized system so that we can access information quickly and accurately. Cellular gem Sawahan Padang is one of the distributors of various brands of mobile phones, accessories, pulses and diecast in downtown Padang. As time goes by Gem Holiday growing rapidly, the demand for the product is increasing. At the company's common stock ignorance goods, goods to be sold as well as its financial management is not sufficiently organized in the absence of information on the use of computerized systems that have not. Based on the existing difficulties, the authors tried to develop the above system using a database in the storage, data processing is easy and more accurate data resulting in faster time
Implementasi Artificial Intelligence (Ai) Dalam Meningkatkan Kreativitas Siswa Pada Sekolah Menengah Di Kota Padang Anggraini, Putri; astri, renita; ., Zulfahmi; ., faradika; mulya, dio prima; ., sularno; utnasari, intan
Jurnal Pemberdayaan: Publikasi Hasil Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2026): Januari - Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpmittc.v5i1.4552

Abstract

The rapid development of Artificial Intelligence (AI) technology has significantly influenced various sectors, including education. However, the integration of AI in secondary school learning environments remains limited due to low digital literacy and insufficient understanding of AI applications among students and teachers. Preliminary observations conducted at MAN 3 Padang, SMA Negeri 6 Padang, and SMK Negeri 5 Padang indicated that most students were unfamiliar with the practical use of AI as a tool to support learning and creative activities. Therefore, this community service program aimed to improve students’ Artificial Intelligence literacy and enhance their creativity through training and implementation of AI-based applications in the learning process. The implementation method employed a participatory approach consisting of several stages, including needs assessment, socialization of AI concepts, training on AI creative applications such as ChatGPT and Canva AI, implementation of AI-based creative projects, and evaluation using pre-test and post-test methods. The results showed a significant improvement in students’ understanding of AI concepts, increasing from 32% before the training to 85% after the training. Furthermore, students’ ability to utilize AI tools for creative tasks increased from 20% to 82%. Participants were able to produce various digital works such as posters, short articles, and visual designs using AI-based tools. In addition, the program produced AI learning modules and established student AI communities in partner schools to ensure the sustainability of the program. This activity contributes to improving students’ digital literacy and demonstrates the potential of Artificial Intelligence integration in supporting creative and technology-based learning at the secondary school level.