Articles
THE EFFECT OF COLLABORATIVE WRITING TOWARDS STUDENTS’ WRITING SKILL AT TENTH GRADE OF SMAN 10 TANGERANG IN ACADEMIC YEAR 2020/2021
Adinsyah, Divi;
Nirmala, Nirna
Foremost Journal Vol 1 No 2 (2020): Volume 1 No. 2 August 2020
Publisher : Teacher Training and Education Faculty of Syekh-Yusuf Islamic University Tangerang
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DOI: 10.33592/foremost.v1i2.780
ABSTRACTThe aim of this research was to know whether there is a significant effect of collaborative writing strategy at the tenth grade of SMAN 10 Tangerang. This research is quasi-experiment and was conducted by using a quantitative method, with 35 students as the sample which taken non-random by using purposive sampling. The Population was students at the tenth grade of SMAN 10 Tangerang. The hypothesis data was tested using the formula of Wilcoxon Sign Rank. The result of the study showed that effect of collaborative writing gave positive significant effect towards students’ writing skill. The reaction of students towards collaborative writing showed a significant result. Their score increased because of students learnt how to produce a genre text (recount text) with their peers who had a score which is above the minimum criteria. Students who had a score below minimum criteria. got guidance from their peers who had score above minimum criteria. Moreover, students had pre-test scores which are below minimum criteria, got increased score of post-tests after getting guidance by their peers. In summary, there was an improvement in students’ writing skill after the implementation of learning how to produce text by using collaborative writing.Keywords: Writing Skill, Collaborative Writing.
Implementing the Use of Flashcards to Improve Students’ Vocabulary Mastery; Classroom Action Research
Azahra, Ngemas Humairo Nur;
Isnaini, Septiana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6896
One of the problems that causes students to have difficulty in improving their English skills is the lack of vocabulary mastery. This research aims to determine whether the use of flash card teaching media can improve students' vocabulary mastery. This research uses a classroom action research design with a quantitative method conducted on students in the fourth grade at SDN Pondok Jagung Timur in Tangerang Selatan. The researcher presented the result and the analysis of data collected that consisted of pre-test, cycle 1, and post-test. Each cycle of the research consists of planning, action, observation, and reflection activities. In the research, there are some steps before cycle 1, there are observation and pre-test. The last step after cycle 1 is the post-test. The result of the research showed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increased from 69,8 in the pre-test to 91,0 in the post-test. The use of flashcards may attract the student’s attention to the lesson well. It also might improve the participation of students in learning. They were not shy anymore and were motivated to attend the instructional process
Improving Students’ English Vocabulary Mastery Through the Learning Media "Card Games"
Armelia, Nanda;
Sudarmarji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6898
This study aims to improve students' mastery of English vocabulary through "card game" learning media. This research was conducted in grade 2 elementary school in Tangerang district by using classroom action research (PTK) approach in 2 cycles. The results showed that the use of card game learning media can improve students' vocabulary mastery. The number of students in this study was 11 students. It was found that there was a significant increase in students' vocabulary mastery from cycle 1 to cycle 2. Thus, it can be concluded that card games are effective in improving students' English vocabulary mastery in grade 2
Improving English Vocabulary Mastery using Word Square Method
Tiara, Ana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6900
Students who study foreign languages have weaknesses in the vocabulary they learn. The aim of this research is to determine the process of increasing students' vocabulary mastery through the word square game in class II elementary school students in the city of Tangerang for the 2023/2024 school year. The subjects of this research were second grade elementary school students for the 2023/2024 academic year. This class consists of 11 students. This research uses quantitative methods. The results of the analysis in collecting data, researchers use tests. The tests were given in the form of pre-test, post-test 1 and post-test 2. Researchers analyzed the average score of each test to determine the increase in students' vocabulary mastery after carrying out these actions. students' mastery of skills increases optimally. This can be seen from the pre-test score of 80, post-test 1 90, and post-test 2 92.27. After implementing the actions, researchers were able to solve problems in increasing mastery of understanding. Students are able to understand the meaning of words based on the context. By using the word square game in vocabulary learning, students can easily understand and memorize new vocabulary. In the vocabulary learning process, when the teacher uses the word square game, students look very enthusiastic and enjoy the learning process.
Applying Andy English in Teaching Writing Skill
Forsia, Lastry;
Nirmala, Nirna;
Nuraini, Hery
International Education Trend Issues Vol. 1 No. 2 (2023): International Education Trend Issue
Publisher : PT. BATARI EDU CALYA
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DOI: 10.56442/ieti.v1i3.184
English essay writing is a skill that university students should develop. However, many students find it difficult to acquire that skill. Technology provides many advantages in teaching and learning process, not to mention to help students develop their writing skill. Andy English is one of application like instant messangers, but the users can do conversation or chatting with robot. The aim of this research was to know the effect of Andy English Application in improving students’ writing skill. This research was conducted for 2nd semester students of Economic Education at University of Islamic Syekh Yusuf. This study was quantitative research with a pre-experimental design one group pre-test and post-test. There were 12 students as a sample. The data collected by the pre test, treatment and post test. The data was analyzed by using t-test formula. The result shows that Asymp.sig (2 tailed) is less than α (0.000 < 0.05), it means that Ho is rejected and Ha is accepted. By calculating the data it can be concluded that there is a significant effect of applying Andy English apps in improving students’ writing skill. Andy English apps also can improve students’ vocabulary and develop self-confident in their writing skill. So it is recommended for the teacher to overcome any problems in learning English especially in writing.
Implementing the Use of Flashcards to Improve Students’ Vocabulary Mastery; Classroom Action Research
Azahra, Ngemas Humairo Nur;
Isnaini, Septiana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6896
One of the problems that causes students to have difficulty in improving their English skills is the lack of vocabulary mastery. This research aims to determine whether the use of flash card teaching media can improve students' vocabulary mastery. This research uses a classroom action research design with a quantitative method conducted on students in the fourth grade at SDN Pondok Jagung Timur in Tangerang Selatan. The researcher presented the result and the analysis of data collected that consisted of pre-test, cycle 1, and post-test. Each cycle of the research consists of planning, action, observation, and reflection activities. In the research, there are some steps before cycle 1, there are observation and pre-test. The last step after cycle 1 is the post-test. The result of the research showed that Flash cards could improve the students’ mastery of vocabulary. It can be identified from the mean score of the test which increased from 69,8 in the pre-test to 91,0 in the post-test. The use of flashcards may attract the student’s attention to the lesson well. It also might improve the participation of students in learning. They were not shy anymore and were motivated to attend the instructional process
Improving Students’ English Vocabulary Mastery Through the Learning Media "Card Games"
Armelia, Nanda;
Sudarmarji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6898
This study aims to improve students' mastery of English vocabulary through "card game" learning media. This research was conducted in grade 2 elementary school in Tangerang district by using classroom action research (PTK) approach in 2 cycles. The results showed that the use of card game learning media can improve students' vocabulary mastery. The number of students in this study was 11 students. It was found that there was a significant increase in students' vocabulary mastery from cycle 1 to cycle 2. Thus, it can be concluded that card games are effective in improving students' English vocabulary mastery in grade 2
Improving English Vocabulary Mastery using Word Square Method
Tiara, Ana;
Sudarmaji, Imam;
Nuraini, Hery;
Forsia, Lastry;
Nirmala, Nirna
Jurnal Basicedu Vol. 8 No. 1 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i1.6900
Students who study foreign languages have weaknesses in the vocabulary they learn. The aim of this research is to determine the process of increasing students' vocabulary mastery through the word square game in class II elementary school students in the city of Tangerang for the 2023/2024 school year. The subjects of this research were second grade elementary school students for the 2023/2024 academic year. This class consists of 11 students. This research uses quantitative methods. The results of the analysis in collecting data, researchers use tests. The tests were given in the form of pre-test, post-test 1 and post-test 2. Researchers analyzed the average score of each test to determine the increase in students' vocabulary mastery after carrying out these actions. students' mastery of skills increases optimally. This can be seen from the pre-test score of 80, post-test 1 90, and post-test 2 92.27. After implementing the actions, researchers were able to solve problems in increasing mastery of understanding. Students are able to understand the meaning of words based on the context. By using the word square game in vocabulary learning, students can easily understand and memorize new vocabulary. In the vocabulary learning process, when the teacher uses the word square game, students look very enthusiastic and enjoy the learning process.
Improving Students’ Vocabulary Mastery Through Bingo Games at the Fifth Grade
Mikala, Ikrima Gina;
Nirmala, Nirna;
Sudarmaji, Imam
Jurnal Basicedu Vol. 8 No. 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i5.8743
Pada era globalisasi saat ini, kemampuan berbahasa asing, terutama bahasa Inggris, merupakan hal yang sangat penting untuk berkomunikasi secara efektif. Namun, banyak pelajar yang kesulitan memahami teks karena keterbatasan kosakata dan strategi pembelajaran yang tidak efektif. Hal serupa juga ditemukan dalam pengajaran bahasa Inggris di Indonesia, di mana perbedaan struktur dan kosakata menjadi sebuah tantangan. Penelitian ini bertujuan untuk mengevaluasi efektivitas permainan Bingo dalam peningkatan penguasaan kosakata pada siswa kelas V SDN Perumnas 1 Cibodas tahun ajaran 2023/2024. Penelitian ini menggunakan metode kuasi eksperimen dengan membandingkan dua kelompok, yaitu kelompok eksperimen yang menggunakan permainan Bingo dan kelompok kontrol yang menggunakan metode konvensional. Data diperoleh untuk pre-test dan post-test, serta angket untuk menilai persepsi siswa terhadap metode Bingo. Hasil analisis menunjukkan bahwa permainan Bingo meningkatkan perolehan kosakata secara signifikan dibandingkan dengan metode konvensional. Uji statistik mengkonfirmasi perbedaan yang signifikan antara kedua kelompok dan siswa menunjukkan bahwa Bingo adalah metode yang efektif dan menyenangkan. Kesimpulannya, Bingo tidak hanya meningkatkan kosa kata, tetapi juga memotivasi siswa dalam proses belajar. Oleh karena itu, penggunaan Bingo sebagai alat untuk mengajarkan kosakata di sekolah dasar sangat dianjurkan
Improving Students’ Vocabulary Mastery Through Bingo Games at the Fifth Grade
Mikala, Ikrima Gina;
Nirmala, Nirna;
Sudarmaji, Imam
Jurnal Basicedu Vol. 8 No. 5 (2024)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v8i5.8743
Pada era globalisasi saat ini, kemampuan berbahasa asing, terutama bahasa Inggris, merupakan hal yang sangat penting untuk berkomunikasi secara efektif. Namun, banyak pelajar yang kesulitan memahami teks karena keterbatasan kosakata dan strategi pembelajaran yang tidak efektif. Hal serupa juga ditemukan dalam pengajaran bahasa Inggris di Indonesia, di mana perbedaan struktur dan kosakata menjadi sebuah tantangan. Penelitian ini bertujuan untuk mengevaluasi efektivitas permainan Bingo dalam peningkatan penguasaan kosakata pada siswa kelas V SDN Perumnas 1 Cibodas tahun ajaran 2023/2024. Penelitian ini menggunakan metode kuasi eksperimen dengan membandingkan dua kelompok, yaitu kelompok eksperimen yang menggunakan permainan Bingo dan kelompok kontrol yang menggunakan metode konvensional. Data diperoleh untuk pre-test dan post-test, serta angket untuk menilai persepsi siswa terhadap metode Bingo. Hasil analisis menunjukkan bahwa permainan Bingo meningkatkan perolehan kosakata secara signifikan dibandingkan dengan metode konvensional. Uji statistik mengkonfirmasi perbedaan yang signifikan antara kedua kelompok dan siswa menunjukkan bahwa Bingo adalah metode yang efektif dan menyenangkan. Kesimpulannya, Bingo tidak hanya meningkatkan kosa kata, tetapi juga memotivasi siswa dalam proses belajar. Oleh karena itu, penggunaan Bingo sebagai alat untuk mengajarkan kosakata di sekolah dasar sangat dianjurkan