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PENGGUNAAN GAYA RETORIS DALAM SUASANA TIDAK FORMAL DI DESA LEMBAH SUMARA KECAMATAN SOYO JAYA KABUPATEN MOROWALI UTARA NIRMALA, PUTRI
BAHASA DAN SASTRA Vol 5, No 4 (2020): Jurnal Bahasa dan Sastra
Publisher : BAHASA DAN SASTRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (506.725 KB)

Abstract

 ABSTRAK - Permasalahan pada penelitian ini sebagai berikut bentuk penggunaan gaya retoris dalam suasana tidak formal dan fungsi penggunaan gaya retoris dalam suasana tidak formal. Penelitian ini bertujuan mendeskripsikan penggunaan retoris dalam suasana tidak formal yang meliputi (1) bentuk, (2) fungsi penggunaan gaya retoris dalam suasana tidak formal di desa Lembah Sumara, kecamatan Soyo Jaya, Kabupaten Morowali Utara. Sumber data diperoleh dari masyarakat desa Lembah Sumara. Metode yang digunakan adalah metode penelitian kualitatif deskriptif. Pengumpulan data dilakukan dengan dua teknik, yaitu (1) observasi dan (2) rekaman. Subjek penelitian adalah masyarakat desa Lembah sumara, kecamatan Soyo Jaya, kabupaten Morowali Utara. Teknik analisis data dalam penelitian ini adalah model interaktif. Analisis dalam penelitian mencakup empat tahap, yaitu (1) pengumpulan data, (2) reduksi data, (3) penyajian data, dan (4) verifikasi/penarikan kesimpulan. Hasil penelitian menunjukkan bahwa gaya retoris tuturan masyarakat desa Lembah Sumara, Kecamatan Soyo Jaya, Kabupaten Morowali Utara terdiri atas tiga bentuk (1) bentuk pernyataan pemberi semanagat  (2) bentuk kritik, (3) bentuk gagasan. Adapun fungsi penggunaan gaya retoris terdiri atas lima fungsi, (1) fungsi intropeksi diri, (2) fungsi sindiran, (3) fungsi memberi nasihat, (4) fungsi dukungan, (5) fungsi pesan terhadap orang lain secara halus. Kata Kunci: Bentuk Retoris, Fungsi Retoris
Skala Literasi AI terhadap Prestasi Belajar Mahasiswa dalam Konteks Pendidikan Level Perguruan tinggi di Era Digital Agusnaya, Nurrahmah; Nirmala, Putri
Journal of Vocational, Informatics and Computer Education Vol 2, No 2 (2024): Desember 2024
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/voice.v2i2.20243

Abstract

Dalam era digital yang terus berkembang, kecerdasan buatan (AI) telah menjadi elemen integral dalam kehidupan sehari-hari. Penelitian ini menyoroti pentingnya literasi AI dengan pendekatan pemahaman konseptual untuk dapat diakses oleh individu dengan berbagai latar belakang studi. Tujuan penelitian ini adalah untuk memahami sejauh mana literasi AI mempengaruhi prestasi belajar mahasiswa di perguruan tinggi. Penelitian ini menggunakan desain penelitian kuantitatif dengan rancangan cross-sectional study. Populasi dan sampel penelitian melibatkan mahasiswa dari berbagai perguruan tinggi di Makassar. Instrumen yang digunakan adalah kuesioner untuk mengumpulkan data mengenai literasi AI dan prestasi belajar mahasiswa. Hasil penelitian menunjukkan bahwa literasi AI memiliki dampak positif terhadap prestasi belajar mahasiswa di berbagai perguruan tinggi. Mahasiswa menunjukkan kenyamanan dan motivasi yang tinggi dalam pengembangan literasi AI, yang berkontribusi pada peningkatan keterlibatan dan interaksi sosial baik dengan sesama mahasiswa maupun dosen. Penelitian ini memberikan kontribusi yang signifikan dalam pengembangan literasi AI di perguruan tinggi. Temuan ini dapat menjadi dasar bagi institusi pendidikan untuk merancang strategi pengembangan literasi AI yang lebih efektif, meningkatkan kualitas pembelajaran, dan memenuhi kebutuhan mahasiswa dalam menghadapi era teknologi AI. Implementasi hasil penelitian ini diharapkan dapat membantu perguruan tinggi untuk mempersiapkan mahasiswa dengan keterampilan yang relevan untuk menghadapi tuntutan dunia kerja yang semakin terkait dengan teknologi AI.
Development of The Application "Kita Sarjana" To Support The Academic Process of Final-Year Students at Universitas Negeri Makassar Akbar, Muh.; Agusnaya, Nurrahmah; Nirmala, Putri; Ilmah, Nurul
ARRUS Journal of Social Sciences and Humanities Vol. 4 No. 5 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/soshum3372

Abstract

The development of information and communication technology has significantly impacted higher education, including at Universitas Negeri Makassar. Students often face administrative and communication challenges during their academic journey, particularly from the proposal stage to graduation. To address these issues, the "Kita Sarjana" application was developed as an integrated digital solution. This application facilitates various academic needs, including mentoring management, document submission, registration, and financial information management. The research utilized the waterfall development model, involving analysis, design, implementation, testing, and maintenance phases. The results indicate that the application successfully enhances the efficiency of academic processes and provides a better user experience through an intuitive interface design. Thus, the "Kita Sarjana" application represents a critical innovation in supporting a digitally-driven higher education ecosystem.
Penguatan Digital Pedagogy Skills bagi Guru SMKS Handayani Gowa melalui Implementasi Edredo Berbasis Simulation-Based Learning Nirmala, Putri; Agusnaya, Nurrahmah; Rosidah, Rosidah; Wahyudi, Wahyudi; Purnamasari, Wulan
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 3: Issue 2 (May 2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v3i2.8526

Abstract

Training on the use of Edredo based on Simulation-Based Learning is designed to improve the digital pedagogy skills of teachers at SMKS Handayani Gowa. This activity was carried out as a response to the limited skills of teachers in implementing digital learning that is relevant to the demands of the 21st century. The training was conducted through the stages of pre-test, simulation of using Edredo, reflection, interactive discussion, digital project implementation, and post-test. The pre-test results showed that the participants' average digital pedagogy skills were low to moderate, with an average score of 2.08 to 3.17. After the training, there was a significant increase in post-test scores which ranged from 4.42 to 4.58. The results of paired samples t-test analysis showed a statistically significant difference between the pre-test and post-test scores (p < 0.001). The distribution of post-test scores centred in the high score range (4.0 to 5.0) showed an even distribution of skill improvement among the trainees. Documentation of the activities showed the participants' enthusiasm in following all stages of the training, from the simulation of using Edredo to the implementation of digital projects. Thus, the implementation of Edredo based on Simulation-Based Learning proved effective in significantly improving teachers' digital pedagogy skills at SMKS Handayani Gowa. This finding is expected to be a reference for the development of digital technology-based teacher training models in the era of the industrial revolution 4.0.
Enhancing Computational Thinking Skills through Digital Literacy and Blended Learning: The Mediating Role of Learning Motivation Nirmala, Putri; Suhardi, Iwan; Kaswar, Andi Baso; Surianto, Dewi Fatmarani; B, Muhammad Fajar; Soeharto, Soeharto; Lavicza, Zsolt
Online Learning In Educational Research (OLER) Vol 5, No 1 (2025): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v5i1.504

Abstract

In the digital era, computational thinking becomes an essential skill to overcome technological challenges in 21st centuryeducation. This study investigates the impact of digital literacy and blended learning on computational thinking skills, focusing on the mediating role of learning motivation. A total of 413 university students from blended learning environments participated, using a structured questionnaire with validated scales for digital literacy, computational thinking, and learning motivation. Data were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to test direct and mediation relationships. The results showed that digital literacy and blended learning significantly influenced computational thinking, with learning motivation acting as a mediator that strengthened this relationship. Digital literacy showed a greater influence than blended learning. These findings highlight the importance of integrating digital literacy and motivational strategies into blended learning to optimize the development of computational thinking skills, as well as providing insights for learning design that is relevant to the needs of the 21st century.
Pemberdayaan Masyarakat Sekolah melalui Penguatan Literasi Digital Berbasis AI dan AR dalam Eksplorasi Sains di SMAN 4 Barru : Penelitian Surianto, Dewi Fatmarani; Zulfikar, Muh Ihsan; Hasnining, Ayu; Agusyana, Nurrahmah; Nirmala, Putri; Awalia, Andi Dio Nurul
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.2795

Abstract

The development of digital technology requires teachers to have adequate digital literacy in order to be able to design innovative, relevant, and adaptive learning that meets the needs of students. This activity aims to improve the competence of teachers at SMAN 4 Barru in utilizing AI Chatbot (LioraTa'), ChatGPT, and Augmented Reality (AR) for biology learning. The implementation method was carried out through Participatory Action Research (PAR) involving 26 teachers and students from SMAN 4 Barru. Evaluation was conducted through pre-tests and post-tests as well as direct observation of practice. The first result showed an increase in the average score from 8.896 (74%) on the pre-test to 10.733 (89%) on the post-test, indicating a significant improvement in teachers' understanding of digital literacy. The second result was that teachers acquired practical skills in designing chatbot conversation flows, compiling ChatGPT-based teaching materials, and utilizing AR for biology experiments, making learning more interactive and contextual. The third result was that teachers reported an increase in confidence in using digital technology and awareness of the importance of AI and AR-based learning innovations to support the quality of education. In conclusion, this training successfully had a positive impact on teachers' mastery of concepts, practical skills, and readiness to integrate digital technology into biology learning, while also strengthening their position.