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Skala Literasi AI terhadap Prestasi Belajar Mahasiswa dalam Konteks Pendidikan Level Perguruan tinggi di Era Digital Agusnaya, Nurrahmah; Nirmala, Putri
Journal of Vocational, Informatics and Computer Education Vol 2, No 2 (2024): Desember 2024
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/voice.v2i2.20243

Abstract

Dalam era digital yang terus berkembang, kecerdasan buatan (AI) telah menjadi elemen integral dalam kehidupan sehari-hari. Penelitian ini menyoroti pentingnya literasi AI dengan pendekatan pemahaman konseptual untuk dapat diakses oleh individu dengan berbagai latar belakang studi. Tujuan penelitian ini adalah untuk memahami sejauh mana literasi AI mempengaruhi prestasi belajar mahasiswa di perguruan tinggi. Penelitian ini menggunakan desain penelitian kuantitatif dengan rancangan cross-sectional study. Populasi dan sampel penelitian melibatkan mahasiswa dari berbagai perguruan tinggi di Makassar. Instrumen yang digunakan adalah kuesioner untuk mengumpulkan data mengenai literasi AI dan prestasi belajar mahasiswa. Hasil penelitian menunjukkan bahwa literasi AI memiliki dampak positif terhadap prestasi belajar mahasiswa di berbagai perguruan tinggi. Mahasiswa menunjukkan kenyamanan dan motivasi yang tinggi dalam pengembangan literasi AI, yang berkontribusi pada peningkatan keterlibatan dan interaksi sosial baik dengan sesama mahasiswa maupun dosen. Penelitian ini memberikan kontribusi yang signifikan dalam pengembangan literasi AI di perguruan tinggi. Temuan ini dapat menjadi dasar bagi institusi pendidikan untuk merancang strategi pengembangan literasi AI yang lebih efektif, meningkatkan kualitas pembelajaran, dan memenuhi kebutuhan mahasiswa dalam menghadapi era teknologi AI. Implementasi hasil penelitian ini diharapkan dapat membantu perguruan tinggi untuk mempersiapkan mahasiswa dengan keterampilan yang relevan untuk menghadapi tuntutan dunia kerja yang semakin terkait dengan teknologi AI.
Development of The Application "Kita Sarjana" To Support The Academic Process of Final-Year Students at Universitas Negeri Makassar Akbar, Muh.; Agusnaya, Nurrahmah; Nirmala, Putri; Ilmah, Nurul
ARRUS Journal of Social Sciences and Humanities Vol. 4 No. 5 (2024)
Publisher : PT ARRUS Intelektual Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/soshum3372

Abstract

The development of information and communication technology has significantly impacted higher education, including at Universitas Negeri Makassar. Students often face administrative and communication challenges during their academic journey, particularly from the proposal stage to graduation. To address these issues, the "Kita Sarjana" application was developed as an integrated digital solution. This application facilitates various academic needs, including mentoring management, document submission, registration, and financial information management. The research utilized the waterfall development model, involving analysis, design, implementation, testing, and maintenance phases. The results indicate that the application successfully enhances the efficiency of academic processes and provides a better user experience through an intuitive interface design. Thus, the "Kita Sarjana" application represents a critical innovation in supporting a digitally-driven higher education ecosystem.
Penguatan Digital Pedagogy Skills bagi Guru SMKS Handayani Gowa melalui Implementasi Edredo Berbasis Simulation-Based Learning Nirmala, Putri; Agusnaya, Nurrahmah; Rosidah, Rosidah; Wahyudi, Wahyudi; Purnamasari, Wulan
TEKNOVOKASI : Jurnal Pengabdian Masyarakat Volume 3: Issue 2 (May 2025)
Publisher : Jurusan Teknik Informatika dan Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/teknovokasi.v3i2.8526

Abstract

Training on the use of Edredo based on Simulation-Based Learning is designed to improve the digital pedagogy skills of teachers at SMKS Handayani Gowa. This activity was carried out as a response to the limited skills of teachers in implementing digital learning that is relevant to the demands of the 21st century. The training was conducted through the stages of pre-test, simulation of using Edredo, reflection, interactive discussion, digital project implementation, and post-test. The pre-test results showed that the participants' average digital pedagogy skills were low to moderate, with an average score of 2.08 to 3.17. After the training, there was a significant increase in post-test scores which ranged from 4.42 to 4.58. The results of paired samples t-test analysis showed a statistically significant difference between the pre-test and post-test scores (p < 0.001). The distribution of post-test scores centred in the high score range (4.0 to 5.0) showed an even distribution of skill improvement among the trainees. Documentation of the activities showed the participants' enthusiasm in following all stages of the training, from the simulation of using Edredo to the implementation of digital projects. Thus, the implementation of Edredo based on Simulation-Based Learning proved effective in significantly improving teachers' digital pedagogy skills at SMKS Handayani Gowa. This finding is expected to be a reference for the development of digital technology-based teacher training models in the era of the industrial revolution 4.0.
Enhancing Digital Learning in Higher Education: The Mediating Role of Academic Self-Efficacy in Motivation and Engagement Agusnaya, Nurrahmah; Wahid, Abdul; Akbar, Muh.; Hidayat M, Wahyu; Sanatang, Sanatang; Soeharto, Soeharto; Lavicza, Zsolt
Online Learning In Educational Research (OLER) Vol 4, No 2 (2024): Online Learning in Educational Research
Publisher : CV FOUNDAE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58524/oler.v4i2.505

Abstract

This study investigates the impact of Relevant and Applicable Content (RAC) and Learner Support (LS) on Motivation and Engagement (ME) in digital learning, mediated by Academic Self-Efficacy (ASE). Higher education faces challenges in maintaining student motivation and engagement along with the rapid growth of digital learning technologies. However, limited research has explored the roles of RAC and LS in this context. This study aimed to address this gap by examining ASE's mediating influence. A quantitative approach was utilized, collecting data through self-report questionnaires from 375 university students. Structural Equation Modeling (SEM) was used to analyze the relationships among variables. The results revealed that RAC and LS positively influenced ME directly and indirectly through ASE. These findings emphasize the need for relevant content and robust learner support to design effective digital learning programs. Implementing these strategies can foster motivation, engagement, and student-centred learning outcomes in higher education
School Entrepreneurship Transformation Based on Data Literacy and Augmented Reality: Capacity Building and Digital Marketing at SMAN 2 Bulukumba Hajar Dewantara; Azis, Fajriani; Akbar, Muhammad; Agusnaya, Nurrahmah; Nirmala S., Aprilianti
Mattawang: Jurnal Pengabdian Masyarakat Vol. 6 No. 3 (2025)
Publisher : Yayasan Ahmar Cendekia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.mattawang4308

Abstract

Kesenjangan pemanfaatan teknologi digital dalam pembelajaran kewirausahaan di sekolah menengah masih terlihat pada rendahnya integrasi literasi data dan media interaktif. Program pengabdian ini bertujuan memperkuat ekosistem kewirausahaan di SMAN 2 Bulukumba melalui pelatihan literasi data dan Augmented Reality (AR) yang terintegrasi dengan perancangan perangkat ajar serta strategi pemasaran digital. Metode yang digunakan adalah Participatory Action Research (PAR) dengan tahapan: identifikasi kebutuhan, sosialisasi, pelatihan (literasi data, Google Form dan pemanfaatan AI, AR untuk visualisasi produk 3D, penyusunan RPP menggunakan Magic School, dan penguatan digital marketing), pendampingan, serta evaluasi. Evaluasi kuantitatif menggunakan pre-test dan post-test yang diikuti oleh 30 peserta (guru dan siswa), sedangkan evaluasi kualitatif melalui observasi dan refleksi terstruktur. Hasil menunjukkan peningkatan signifikan pemahaman dan keterampilan: rata-rata skor naik dari 4,614 (29%) menjadi 8,901 (72%). Secara kualitatif, guru lebih percaya diri menyusun RPP berbasis teknologi dan memfasilitasi analisis data pasar, sementara siswa lebih kreatif memvisualisasikan produk dengan AR serta menerapkan strategi digital marketing. Program ini efektif meningkatkan kapasitas kewirausahaan digital di sekolah dan layak dilanjutkan melalui pelatihan lanjutan serta penguatan infrastruktur. Implikasi praktisnya, integrasi literasi data dan AR mendorong pembelajaran yang kontekstual, inovatif, dan berorientasi pasar, sekaligus menyiapkan wirausahawan muda yang adaptif di era ekonomi digital.
Strengthening the Innovation Capacity of Student PKM Proposals through an AI-Generative-Based Co-Creation Learning Model with a Classroom Action Research Approach Agusnaya, Nurrahmah; Nirmala, Putri; Fakhri, M. Miftach; Hidayat M, Wahyu; Rosidah, Rosidah
Jurnal Sipakatau: Inovasi Pengabdian Masyarakat Volume 2 Issue 3 April 2025: Jurnal Sipakatau
Publisher : PT. Lontara Digitech Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61220/jsipakatau.v2i3.2514

Abstract

The low quality of student innovation in preparing Student Creativity Program (PKM) proposals remains a challenge in higher education, caused by limited research experience, weak team collaboration, and low utilization of Artificial Intelligence (AI) technology. This study aims to describe the implementation of an AI-based Co-Creation Learning model in improving students' abilities to prepare PKM proposals. This research used the Classroom Action Research (CAR) method, which was conducted in two cycles: the first cycle applied the Project-Based Learning (PjBL) model, and the second cycle applied the AI-based Co-Creation Learning model. The results showed an increase in the students’ average scores from 86.1 in the first cycle to 88.4 in the second cycle, with a decrease in the standard deviation from 2.32 to 1.37. Inferential analysis using a paired samples t-test revealed a t-value of -9.25 with p < 0.001 and an effect size (Cohen’s d) of -1.46, indicating a statistically significant improvement in learning outcomes. This model effectively supports collaboration, creativity, and students' skills in developing more relevant PKM proposals. Thus, the implementation of the AI-based Co-Creation Learning model is effective in enhancing students’ innovation capacity and supports the Merdeka Belajar Kampus Merdeka policy in strengthening excellent human resources in the digital era.