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Perbedaan Penggunaan Paket Pembelajaran dan Motivasi Belajar terhadap Hasil Belajar Mata Kuliah Pengantar Pendidikan Ariyanto, Dedy
JOEAI (Journal of Education and Instruction) Vol. 1 No. 1 (2018): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v1i1.216

Abstract

This study aims to determine differences in the use of learning packages and learning motivation towards student learning outcomes in introductory courses in education. This study uses a quasi-experimental design using 2x2 factorial. The students involved in this study were 60 special education study program students, divided into 2 groups: the experimental group that was treated using a learning package and the control group that was not treated, namely using a textbook. The results obtained are 1). Fcount value of 54.079 was obtained with Sig. 0.021. Because the value of Sig. <0.05 then H0 is rejected and H1 is accepted, then it is concluded there is a difference between learning outcomes between those who use the Learning Package and those who use textbooks. 2). Obtained Fcount value of 4.980 with Sig. 0.030. Because the value of Sig. <0.05 then H0 is rejected and H1 is accepted, then it is concluded there is a difference between learning outcomes between students with high motivation and low motivation. 3). Obtained Fcount value of 1.796 with Sig. 0.047. Because the value of Sig. <0.05 then H0 is rejected and H1 is accepted, then it is concluded that there is a significant interaction between student learning outcomes using Learning Packages and textbooks as well as differences in motivation that have an influence on learning outcomes in Introduction to Education. Keywords: Learning Outcomes, Learning Motivation, Learning Packages
Pengembangan Assistive Electric Vehicles untuk Penyandang Disabilitas Fisik Mais, Asrorul; Yaum, Lailil Aflahkul; Adi, Partiwi Ngayuningtyas; Ariyanto, Dedy
JOEAI (Journal of Education and Instruction) Vol. 5 No. 2 (2022): Journal of Education and Instruction (JOEAI)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v5i2.4759

Abstract

This study aims to determine the technical specifications of electric motorbikes needed by people with physical disabilities and realize this by developing assistive devices in the form of Assistive Electric Vehicles. The Assistive Electric Vehicle development method for physical disabilities is carried out using the ADDIE (Analysis-Design-Develop-Implement-Evaluate) design and development model which is integrated according to the research and development steps recommended by Borg and Gall on the basis of consideration that this model is suitable for developing a product or a valid, effective, and efficient model. Research results obtained that. Based on the results of trial 1, it obtained a percentage of 80.71% and the results of trial II obtained an average percentage of 88.57%. Based on the results of the validation team and the results of the trials, the conclusions obtained from the results of the successful development of this product are categorized as very feasible and can be used easily and comfortably by persons with disabilities. Keywords: Assistive, Electric Vehicle and Physical Disabilities
Pengaruh Media Audiovisual pada Pemahaman Mitigasi Bencana Longsor Peserta Didik Disabilitas Adi, Partiwi Ngayuningtyas; Malasari, Dewi; Ariyanto, Dedy
JOEAI (Journal of Education and Instruction) Vol. 7 No. 1 (2024): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v7i1.9229

Abstract

Penggunaan media audio visual dirasa cocok untuk peserta didik disabilitas di PKBM Rumpun Aksara yang mayoritas usia dewasa dimana pembelajaran yang efektif bagi mereka adalah menggunakan pengertian yang jelas. Dengan bantuan media audio visual dalam menyampaikan materi mitigasi bencana longsor melalui tulisan, suara dan unsur gambar/ ilustrasi akan memperjelas materi yang ingin disampaikan. Penelitian ini mengangkat rumusan masalah adakah pengaruh media audio visual pada pemahaman bencana longsor peserta didik disabilitas di PKBM Rumpun Aksara? Metode yang digunakan peneliti dalam penelitian ini adalah kuantitatif one group pre test post test design. Populasi yang diteliti berjumlah 10 orang. Data diolah memakai uji normalitas shapiro wilk dan uji analisis paired sample t-test. Berdasarkan hasil penelitian diketahui jika t hitung 3,498 . t tabel berarti Ho ditolak dan H1 diterima. Hal ini dapat berarti bahwa ada pengaruh media audio visual terhadap pemahaman mitigasi bencana longsor peserta didik disabilitas di PKBM Rumpun Aksara sebesar -11.000 sesuai dengan hasil analisis yang sudah dilakukan. Kesimpulan dalam penelitian ini terdapat/ ada pengaruh yang signifikan dari media audio visual pada pemahaman mitigasi bencana longsor peserta disabilitas di PKBM Rumpun Aksara sebesar -11.000
Pengaruh Video Pembelajaran Digital Marketing terhadap Pemahaman Berwirausaha Bagi Warga Belajar Disabilitas Daksa di PKBM Rumpun Aksara Ramadhani, Redita Berliana; Adi, Partiwi Ngayuningtyas; Ariyanto, Dedy
JOEAI (Journal of Education and Instruction) Vol. 7 No. 1 (2024): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v7i1.9420

Abstract

Penggunaan video pembelajaran digital marketing yang dikembangkan dalam program vokasi kewirausahaan menjadi solusi bagi warga belajar disabilitas daksa yang mengalami kesulitan dalam memahami materi digital marketing dikarenakan metode pembelajaran yang monoton. Sehubungan dengan penelitian yang dilaksanakan, rumusan masalah yang diusulkan yakni apakah ada pengaruh video pembelajaran digital marketing terhadap pemahaman berwirausaha bagi warga belajar disabilitas daksa di PKBM Rumpun Aksara?. Penelitian ini mempunyai tujuan demi mengetahui pengaruh video pembelajaran digital marketing terhadap pemahaman berwirausaha bagi warga belajar disabilitas daksa di PKBM Rumpun Aksara. Metode penelitian ini memakai pendekatan kuantitatif dengan desain penelitian one group pre-test post-test (pre-experimental design). Populasi penelitian sejumlah 10 orang. Data dikumpulkan dengan tes yang diberikan melalui google form. Tes diberikan dalam bentuk pilihan ganda yang berisi materi tentang digital marketing. Teknik pengolahan data mempergunakan uji normalitas sapiro wilk dan uji t dua sampel berpasangan atau paired sample t test. Merujuk hasil analisis data menggunakan paired sample t test tampak bahwa t hitung ≥ t tabel, maka Ho mengalami penolakan dan H1 mengalami penerimaan. Untuk itu bisa disimpulkan yakni ditemukan pengaruh video pembelajaran digital marketing terhadap pemahaman berwirausaha bagi warga belajar disabilitas daksa di PKBM Rumpun Aksara. Pengaruh yang diberikan dapat dilihat dari nilai mean pada tabel analisis paired sample t test sebesar Kata Kunci : Vidio Pembelajaran, Digital Marketing, Warga Belajar Disabilitas Daksa Penggunaan video pembelajaran digital marketing yang dikembangkan dalam program vokasi kewirausahaan menjadi solusi bagi warga belajar disabilitas daksa yang mengalami kesulitan dalam memahami materi digital marketing dikarenakan metode pembelajaran yang monoton. Sehubungan dengan penelitian yang dilaksanakan, rumusan masalah yang diusulkan yakni apakah ada pengaruh video pembelajaran digital marketing terhadap pemahaman berwirausaha bagi warga belajar disabilitas daksa di PKBM Rumpun Aksara?. Penelitian ini mempunyai tujuan demi mengetahui pengaruh video pembelajaran digital marketing terhadap pemahaman berwirausaha bagi warga belajar disabilitas daksa di PKBM Rumpun Aksara. Metode penelitian ini memakai pendekatan kuantitatif dengan desain penelitian one group pre-test post-test (pre-experimental design). Populasi penelitian sejumlah 10 orang. Data dikumpulkan dengan tes yang diberikan melalui google form. Tes diberikan dalam bentuk pilihan ganda yang berisi materi tentang digital marketing. Teknik pengolahan data mempergunakan uji normalitas sapiro wilk dan uji t dua sampel berpasangan atau paired sample t test. Merujuk hasil analisis data menggunakan paired sample t test tampak bahwa t hitung ≥ t tabel, maka Ho mengalami penolakan dan H1 mengalami penerimaan. Untuk itu bisa disimpulkan yakni ditemukan pengaruh video pembelajaran digital marketing terhadap pemahaman berwirausaha bagi warga belajar disabilitas daksa di PKBM Rumpun Aksara. Pengaruh yang diberikan dapat dilihat dari nilai mean pada tabel analisis paired sample t test sebesar Kata Kunci : Vidio Pembelajaran, Digital Marketing, Warga Belajar Disabilitas Daksa
Pengaruh Aplikasi Photoshop terhadap Keterampilan Desain Grafis untuk Anak Disabilitas Rungu Kelas VII SLB Negeri Tompokersan Lumajang Shofi, Adisty Fairus; Ariyanto, Dedy; Udhiyanasari, Khusna Yulinda
JOEAI (Journal of Education and Instruction) Vol. 8 No. 3 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i3.15099

Abstract

Penelitian ini mengkaji pengaruh pelatihan desain grafis mengunakan software photoshop terhadap keterampilan desain untuk anak disabilitas rungu. Rumusan masalah dari penelitian ini adalah untuk mengetahui pengembangan pengaruh pelatihan desain grafis mengunakan software photoshop terhadap keterampilan desain pada anak disabilitas rungu kelas VII di SLB Negeri Tompokersan Lumajang. Tujuan utama dari penelitian adalah untuk melatih kemampuan mengenal dasar, memahami cara membuat shape objek seperti kartun bunga, pohon, manusia, rumah dan lain-lain hingga kemampuan mendesain cara melangka dengan membuat desain yang baik. Penelitian ini menggunakan metode one shot case study merupakan pendekatan penelitian yang fokus pada pengamatan subjek untuk mengevaluasi pengaruh dari subjek penelitian. Hasil dari penelitian ini diharapkan memberikan wawasan bagi anak disabilitas rungu agar dapat memberikan ilmu yang telah didapat kepada anak disabilitas rungu yang berminat belajar desain grafis di generasi selanjutnya. Luaran yang diharapkan adalah data yang dapat menunjukkan efektivitas pelatihan ini dalam proses pembelajaran dan memberikan dasar untuk pengembangan metode pendidikan serupa di masa depan. Kata Kunci : Desain grafis; software photoshop; anak disabilitas rungu.
Media Kotak Kata terhadap Kemampuan Membaca Permulaan pada Anak Slow Learner Fatih, Ifan Abdillah; Ariyanto, Dedy; Megaswarie, Rosika Novia
JOEAI (Journal of Education and Instruction) Vol. 8 No. 6 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v8i6.17618

Abstract

This study aimed to investigate the impact of using word boxes on early reading skills in students with slow learning abilities. The method used was a Single-Subject Research (SSR) design with an A-B design, comparing conditions before (baseline) and after the intervention. The results showed that using word boxes improved early reading skills in students who are slow learners. The conclusion of this study is that word boxes are an effective learning tool in developing early reading skills in slow learners, as evidenced by a 0% overlap in all data obtained.   Keywords: Word Box, Slow Learners
Ekstrakurikuler Pramuka terhadap Self-Confidence Siswa Disabilitas Intelektual Pangestu, M. Robi Aji; Ariyanto, Dedy; Sugihartatik, Sugihartatik
JOEAI (Journal of Education and Instruction) Vol. 8 No. 6 (2025): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/vv7meq58

Abstract

This study aims to examine the effect of extracurricular activities, such as Scouting, on the self-confidence of eleventh-grade students with intellectual disabilities at the Branjangan Special Needs School in Jember. The method used was a quantitative study with an experimental approach, namely a pre-experimental design with a one-group pretest-posttest. The results showed that the average score increased from 52% to 80% after treatment. This study provides new insights into integrating extracurricular activities into vocational education and the importance of an adaptive approach for students with special needs. The conclusions of this study are expected to serve as a model for implementing extracurricular activities in the context of inclusive education.   Keywords: Mild Intellectual Disability, Scouting Extracurricular Activities, Inclusive Education, Vocational Education, Self-Confidence
The Influence of Audio Flashcard Media on Vocabulary Mastery in Children with Speech Delay Aged Four Years Febrianti, Jihan Erllie; Zusfindhana, Inna Hamida; Ariyanto, Dedy
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.82161

Abstract

Speech delays in four-year-old children can have a significant impact on their language development and well-being. This research, therefore, aims to determine the effect of audio flashcard media in improving vocabulary mastery in children with speech delay aged four years. This research used a quantitative approach with a single subject research (SSR) type of research and employed an A-B research design. The subject in this study was a four-year-old child with speech delay who was identified as not having mastered much vocabulary well. Data on vocabulary mastery abilities in the baseline and intervention phases were obtained through observation. Data analysis used descriptions of images obtained from graphic analysis by paying attention to changes in levels or trends. Changes in the stability of the intervention phase (B) and baseline phase (A) exhibited changes in the stability trend from variable to variable. The change in the level of the baseline phase condition (A) in the last session (82.5) and the first session of the intervention condition (B) was (70). It can be concluded that the change in level in the intervention phase (B) to the baseline phase (A) was an increase (+12.5). The research results indicate that changes in levels or trends have increased. This denotes that providing learning using audio flashcard media influences children's ability to master vocabulary, and the use of audio flashcard media can be an effective method in helping children who experience speech delays to develop their vocabulary