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MEDIA INFORMASI VIRTUAL REALITY UNTUK MEMPROMOSIKAN SEKOLAH DI MASA PANDEMI Andik Prakasa Hadi; Setiyo Adi Nugroho; Agus Priyadi; Rizky Ridwan Saputra
Elkom : Jurnal Elektronika dan Komputer Vol 16 No 1 (2023): Juli : Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v16i1.1264

Abstract

School promotions were carried out directly by visiting junior high schools, during a pandemic this can’t be done. In an effort to attract prospective new students at SMK PGRI 2 Salatiga, it is necessary to innovate by adding promotional media that can be accessed by the wider community. Information distribution can be done through social media and the school's YouTube channel. Information media was chosen as virtual reality in the form of 360° videos to display school facilities and privileges. The measurement indicators used in this study are behavior, interactivity, and sound to find out whether the virtual environment can affect the interest of prospective students at SMK PGRI 2 Salatiga. In addition, the interactivity of the video when it is played and the sound of the environment in the video can give immersive in a school environment. The results of this study by the majority of respondents stated that promotional media virtual reality in the form of 360° videos is appropriate for use for school promotions during a pandemic, as an effort to increase the number of new students.
Pembuatan Media Promosi Cetak Meliputi Spanduk, MMT, Kartu Nama Dan Brosur Di Perusahaan Kaos Semarang Andik Prakasa Hadi; Ahmad Zainudin
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 3 (2023): September : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1674.955 KB) | DOI: 10.55606/jupikom.v1i1.83

Abstract

Along with the development of increasingly modern times and increasingly sophisticated technology, many types of businesses are developing, one of which is a business in the convection field. The promotional media that is currently running at the Nanang Kaos company currently uses print media, only in the form of a nameplate in front of the shop, but the promotion system using a nameplate is also less effective, because the existence of the Nanang Kaos company itself is in the village area and has never carried out promotional activities for attracting new consumers, this makes it difficult for the Nanang Kaos Company to develop and is not well known by the wider consumer. So the author will add promotional media for the company, by adding print promotion media in the form of MMT Banners, Business Cards, and Brochures, it is hoped that consumers will know more about the products or services offered and know the existence of the company, which is a company engaged in convection.
PENGEMBANGAN ALAT BANTU PENGEDITAN VIDEO DAN MULTIMEDIA BERBASIS ARDUINO USB MIDI Setiyo Adi Nugroho; Andik Prakasa Hadi; Rudjiono Rudjiono
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 1 (2023): Januari : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.860

Abstract

The extensive use of multimedia technology in the film and television industry has greatly enhanced the aesthetics and artistry of film and television works, thereby fundamentally driving the development of the film and television industry. This development of needs in video and multimedia directly impacts the needs in the video editing process. Therefore, in the big video era, changes in the way video is used in various media including social media have had a big impact on editing video content. In speeding up the performance of video and multimedia editing, a shortcut method is needed, usually using a keyboard shortcut. keyboard shortcuts are obviously very helpful in the editing process but despite the fact that it usually takes half the time to issue commands to a computer application using those keyboard shortcuts, most people issue certain commands by clicking on icons on a toolbar or by selecting commands from a pull-down menu. In this study, a tool was designed by utilizing an Arduino microcontroller in the form of a midi controller which makes it easier to access shortcuts to help speed up the process of editing video and multimedia content.
Perancangan Media Pembelajaran Interaktif Mata Pelajaran Tematik Bahasa Indonesia Untuk Siswa Kelas 1 Studi Kasus di SDN Leyangan Rudjiono, Daniel; Andik Prakasa Hadi; Ahmad Zainudin; Ester Dian Santos
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1668

Abstract

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively. The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.
PERAGAAN BUSANA VIRTUAL SEBAGAI SARANA PROMOSI DI OBEDA BOUTIQUE SALATIGA Setiyo Adi Nugroho; Andik Prakasa Hadi; Agus Priyadi; Eni Kristina Pujiastuti
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1713

Abstract

This research is about designing a virtual fashion show video for promotion at Obeda Boutique Salatiga. This research is purposed to display fashion products in fashion shows in the form of 3-dimensional animation, and to hold fashion shows through social media. The preparation of this promotional video utilizes the Multimedia Development Life Cycle (MDLC) research approach which follows six steps, namely (1) concept, for setting goals, target audience, and others. (2) design, to develop detailed specifications regarding style, appearance, and material requirements for animation production. (3) collection of materials, collect materials according to the needs of the project. (4) assembly, making all objects or animated materials. (5) testing, testing performance to ensure compliance with the expected specifications, and (6) distribution, producing the final product in video format with *.mp4 format. Based on the research results, the design of a virtual fashion show video as a means of promotion at Obeda Boutique Salatiga is appropriate to be published on all Obeda Boutique Salatiga social media. Keywords: (1) Promotional Video, (2) Virtual Video, (3) Promotional Media.
PEMBUATAN MEDIA PROMOSI CETAK MELIPUTI SPANDUK, MMT, KARTU NAMA DAN BROSUR DI PERUSAHAAN KAOS SEMARANG Andik Prakasa Hadi; Ahmad Zainudin
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 1 No. 3 (2021): November : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer (TEKNIK)
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (525.852 KB) | DOI: 10.55606/teknik.v1i3.25

Abstract

Along with the development of increasingly modern times and increasingly sophisticated technology, many types of businesses are developing, one of which is a business in the convection field. The promotional media that is currently running at the Nanang Kaos company currently uses print media, only in the form of a nameplate in front of the shop, but the promotion system using a nameplate is also less effective, because the existence of the Nanang Kaos company itself is in the village area and has never carried out promotional activities for attracting new consumers, this makes it difficult for the Nanang Kaos Company to develop and is not well known by the wider consumer. So the author will add promotional media for the company, by adding print promotion media in the form of MMT Banners, Business Cards, and Brochures, it is hoped that consumers will know more about the products or services offered and know the existence of the company, which is a company engaged in convection. Keywords: Print, Promotion, Media ABSTRAK Seiring dengan perkembangan zaman yang semakin modern dan teknologi yang semakin canggih, banyak sekali jenis usaha yang sedang berkembang, salah satunya adalah usaha dibidang konveksi. Media promosi yang sedang berjalan diperusahaan Nanang Kaos saat ini menggunakan media cetak, hanya berupa Papan Nama didepan Ruko, akan tetapi sistem promosi dengan menggunakan Papan Nama juga kurang efektif, dikarenakan keberadaan dari Perusahaan Nanang Kaos sendiri ada didaerah perkampungan dan belum pernah melakukan kegiatan promosi untuk menarik konsumen baru, hal ini menyebabkan Perusahaan Nanang Kaos sulit berkembang dan kurang begitu diketahui oleh konsumen luas. Maka penulis akan menambah media promosi untuk perusahaan, dengan menambah media promosi cetak berupa Spanduk MMT, Kartu Nama, dan Brosur diharapkan konsumen lebih mengetahui produk atau jasa yang ditawarkan serta mengetahui keberadaan Perusahaan tersebut, yang merupakan sebuah perusahaan yang bergerak dibidang konveksi. Kata Kunci: Media, Promosi, Cetak
Multiuser Based Inventory Information System In Kopel Dolog Semarang Judia Septiana; Didik Sofian Haryadi; Andik Prakasa Hadi
Journal of Engineering, Electrical and Informatics Vol 3 No 1 (2023): Februari : Journal of Engineering, Electrical and Informatics
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jeei.v3i1.2860

Abstract

Inventory of goods or inventory is goods or work equipment used in processing the business being carried out or operational equipment of a company. Without inventory, business activities will not be carried out well, for this reason the existence of inventory is very important. The Goods Inventory Information System in a cooperative has quite an important role. One of the problems that often arises in an inventory system is not being able to know the exact number and condition of goods available. In terms of presenting information, the inventory system is implemented on a multiuser basis, where a multiuser system is a computer system that can execute several applications owned by two or more users concurrently and independently. Concurrent means applications can be active simultaneously and compete with each other to use resources such as CPU, memory, hard disk, and so on. Independent means that each application can carry out its tasks without having to care about what other users are running This information system makes it easy to provide inventory information. Apart from that, this system also makes it easier and faster to access information, data and its processing. The new system aims to make it easier for a company to carry out its operational activities, where this system will always ensure that data or information is provided to users quickly, precisely, accurately and at any time it is needed. From the system that has been implemented previously with matters relating to system weaknesses in the company, information or data about the inventory system which was initially very slow to access has now become easier. So that the company's operational activities run smoothly and all weaknesses in the old system can be replaced automatically.
Information System Inventory Of Office Writing Equipment At PT Lion Super Indo Majapahit Semarang Branch Herlina Dini Damayanti; Dani Sasmoko; Andik Prakasa Hadi
Journal of Engineering, Electrical and Informatics Vol 3 No 2 (2023): Juni : Journal of Engineering, Electrical and Informatics
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jeei.v3i2.2866

Abstract

A computerized system is the use of a computer as a tool in data processing activities that are carried out manually. Inventory is all kinds of company goods that are available to be processed in the production process or sold. PT LION SUPER INDO is a company operating in the trading sector. PT LION SUPER INDO has 151 branches, one of which is PT Lion Super Indo Majapahit branch. The problem that often arises is the management of office stationery, the availability of which is not maintained, because there are obstacles in the process of using office stationery activities which are recorded manually. This can result in excess, shortage, or running out of Office Stationery. The method used is through the process of observation and interviews, namely by observing the management of office stationery supplies and obtaining the data the author needs in implementing the system. Implementation takes the form of the final result achieved, namely the formation of an information system based on visual basic programming, because by using this system you will be able to process data quickly and accurately. From this research it can be concluded that with the design of an office stationery supply information system at PT LION SUPER INDO Majapahit Branch based on Visual Basic, it can provide accurate information services. If there is an order transaction, the office stationery data can also be added to the store warehouse data automatically. Likewise, if there is a usage transaction, it will automatically reduce the stock in the store's warehouse data, so that the office stationery data will match the physical goods. And makes it easier for leaders to make office stationery decisions in ordering in each period.
Strategi Pengembangan Keterampilan Teknologi Informasi Bagi Siswa SMK Terpadu ALTA Kabupaten Semarang Prakasa Hadi, Andik; Dewi, Maya Utami; Siswanto, Siswanto; Kuncoro, Wreda Agung; Santoso, Agustinus Budi; Priyadi, Priyadi; Imaliya, Tri
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2023): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v4i1.2792

Abstract

The development of knowledge in information technology significantly influences student learning, especially in entrepreneurship subjects, thus making various digital-based learning methods develop rapidly. Starting from the idea of a team of University of Science and Computer Technology (STEKOM) lecturers providing training to Alta Integrated Vocational High School students in Semarang Regency, which aims to increase competence in the field of information technology. The material is related to branding, google my business and google trends. Lecture methods and direct practice are used in this training activity with the concept of community service. The stages of this training consist of Registration, Activity, Output, and Evaluation. It is hoped that in the future this kind of activity can be held regularly and continuously.
Simulation Of A Trash Can Using Line Follower Based On Arduino Iqbal Hakim; Andik Prakasa Hadi
Journal of Technology Informatics and Engineering Vol 2 No 1 (2023): April : Journal of Technology Informatics and Engineering
Publisher : University of Science and Computer Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/jtie.v2i1.173

Abstract

There is a lot of dirt scattered around the State Elementary School (SDN) 03 Purwoyoso, Semarang. The habit of elementary school children and their parents is that they often throw rubbish everywhere and are lazy about throwing away the rubbish. even though there are already rubbish bins provided at the school. Children like new things, especially those shaped like toys. Garbage is a nesting place for bacteria that can cause various diseases. Humans are blessed with five senses which help them detect various things that threaten their lives. However, in the modern world, various forms of threats emerge that are not detected by our five senses, namely various types of poisons made by humans themselves. More than 75,000 synthetic chemicals have been produced by humans in the last decades. Many of them have no color, taste and smell, but have the potential to cause health hazards. Based on the problems described, the author tries to make a trash can using an Arduino-based line follower as a micro controller. This trash can can walk to the desired student line in a certain area with control carried out by a calling mechanism using a recorded voice. And if the smell is strong, the Buzzer will sound, after the students throw away the trash , the Dot Matrix LED will light up the words Thank You. It is hoped that with this rubbish bin, it will make the rubbish bin more attractive so that children will throw rubbish in its place.