Claim Missing Document
Check
Articles

Sistem Informasi Pemesanan Ruang Rapat Terhadap Efisiensi Waktu Pada RSUD Pandan Arang Boyolali Rimba Sudarmadi; Andik Prakasa Hadi; Edwin Zusrony
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 1 (2026): Januari: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i1.5722

Abstract

The development of information technology has had a significant impact on increasing efficiency in administrative management in many institutions, for example in hospitals. Pandan Arang Regional General Hospital (RSUD) Boyolali currently does not have a computerized system for the meeting room reservation process, which is still done manually, causing inefficiencies in services such as schedule conflicts, late confirmations, and errors in recording booking data. The purpose of this study is to design a web-based meeting room reservation information system to improve time efficiency in managing booking data. This study uses a descriptive quantitative approach with a development method using the Waterfall method starting from the needs analysis, design, implementation, and testing stages. The results of the study succeeded in creating an information system that can be used by employees to make meeting room reservations independently, quickly, and in real time, and makes it easier for ATR officers to manage booking data in a more structured manner. Based on black-box testing, the system is proven to run well and each feature has functioned according to user needs.
Redesain Kemasan dan Niat Pembelian Produk Bumbu UMKM: Peran Persepsi Kualitas dan Kepercayaan Konsumen Anatasya, Divalent Eighteen; Hadi, Andik Prakasa; Yunianto, Irdha
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 5 No. 2 (2026): Mei: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v5i2.7168

Abstract

Kemasan produk UMKM di pasar tradisional kurang optimal sebagai media komunikasi visual, sehingga berdampak pada rendahnya persepsi kualitas, kepercayaan, dan niat beli. Penelitian ini bertujuan merancang ulang kemasan produk bumbu lokal "Rempahku" serta menganalisis peran mediasi persepsi kualitas dan kepercayaan. Metode perancangan menggunakan design thinking (empati, definisi, ideasi, prototipe, uji coba). Pengujian respon konsumen melibatkan 148 responden di Pasar Karanggede, Boyolali, dengan analisis PLS-SEM. Hasil perancangan menghasilkan prototipe yang menerapkan prinsip Desain Komunikasi Visual: kontras warna komplementer (hijau-orange), tipografi sans serif, ilustrasi realistis, dan hierarki visual tiga zona. Hasil uji statistik menunjukkan redesain kemasan berpengaruh positif terhadap persepsi kualitas (β=0,482; p<0,001) dan kepercayaan (β=0,271; p=0,001). Persepsi kualitas dan kepercayaan juga berpengaruh positif terhadap niat pembelian (β=0,384; β=0,412; p<0,001) serta berperan sebagai mediator parsial. Jalur mediasi berantai juga signifikan (0,090; p<0,001). Penelitian ini menyimpulkan bahwa redesain kemasan yang informatif, kredibel, dan konsisten secara visual mampu meningkatkan niat pembelian melalui persepsi kualitas dan kepercayaan konsumen.
Integrasi RBAC, AES-256, dan Audit-log untuk Keamanan dan Auditabilitas Sistem Inventori UMKM Andik Prakasa Hadi; Singgih Aliana Winastuti; Ahmad Zainudin
Go Infotech: Jurnal Ilmiah STMIK AUB Vol 32, No 1 (2026): June
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer AUB - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36309/goi.v32i1.447

Abstract

Micro and small enterprises face inventory management issues, including stock recording errors, weak access control, and lack of data change traceability. This study develops a web-based inventory system integrating Role-Based Access Control (RBAC), AES-256 encryption, and audit logs. The system was built using the Laravel framework with a Design Science Research (DSR) approach. Functional testing achieved a 100% success rate. Usability evaluation using the System Usability Scale (SUS) with six respondents produced a mean score of 87.5 (excellent category). AES-256 encryption effectively protects sensitive data, while audit logs support system accountability. Verification also confirms compliance with the NIST SP 800-171 standard. This study contributes an integrated three-mechanism security system ready for adoption by garment-sector SMEs.
Integrasi RBAC, AES-256, dan Audit-log untuk Keamanan dan Auditabilitas Sistem Inventori UMKM Andik Prakasa Hadi; Singgih Aliana Winastuti; Ahmad Zainudin
Go Infotech: Jurnal Ilmiah STMIK AUB Vol 32, No 1 (2026): June
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer AUB - Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36309/goi.v32i1.447

Abstract

Micro and small enterprises face inventory management issues, including stock recording errors, weak access control, and lack of data change traceability. This study develops a web-based inventory system integrating Role-Based Access Control (RBAC), AES-256 encryption, and audit logs. The system was built using the Laravel framework with a Design Science Research (DSR) approach. Functional testing achieved a 100% success rate. Usability evaluation using the System Usability Scale (SUS) with six respondents produced a mean score of 87.5 (excellent category). AES-256 encryption effectively protects sensitive data, while audit logs support system accountability. Verification also confirms compliance with the NIST SP 800-171 standard. This study contributes an integrated three-mechanism security system ready for adoption by garment-sector SMEs.
Pembuatan Media Promosi Cetak Meliputi Spanduk, MMT, Kartu Nama Dan Brosur Di Perusahaan Kaos Semarang Andik Prakasa Hadi; Ahmad Zainudin
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 2 No. 3 (2023): September: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v1i1.83

Abstract

Along with the development of increasingly modern times and increasingly sophisticated technology, many types of businesses are developing, one of which is a business in the convection field. The promotional media that is currently running at the Nanang Kaos company currently uses print media, only in the form of a nameplate in front of the shop, but the promotion system using a nameplate is also less effective, because the existence of the Nanang Kaos company itself is in the village area and has never carried out promotional activities for attracting new consumers, this makes it difficult for the Nanang Kaos Company to develop and is not well known by the wider consumer. So the author will add promotional media for the company, by adding print promotion media in the form of MMT Banners, Business Cards, and Brochures, it is hoped that consumers will know more about the products or services offered and know the existence of the company, which is a company engaged in convection.
PENGEMBANGAN ALAT BANTU PENGEDITAN VIDEO DAN MULTIMEDIA BERBASIS ARDUINO USB MIDI Setiyo Adi Nugroho; Andik Prakasa Hadi; Rudjiono Rudjiono
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 2 No. 1 (2023): Januari: Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i1.860

Abstract

The extensive use of multimedia technology in the film and television industry has greatly enhanced the aesthetics and artistry of film and television works, thereby fundamentally driving the development of the film and television industry. This development of needs in video and multimedia directly impacts the needs in the video editing process. Therefore, in the big video era, changes in the way video is used in various media including social media have had a big impact on editing video content. In speeding up the performance of video and multimedia editing, a shortcut method is needed, usually using a keyboard shortcut. keyboard shortcuts are obviously very helpful in the editing process but despite the fact that it usually takes half the time to issue commands to a computer application using those keyboard shortcuts, most people issue certain commands by clicking on icons on a toolbar or by selecting commands from a pull-down menu. In this study, a tool was designed by utilizing an Arduino microcontroller in the form of a midi controller which makes it easier to access shortcuts to help speed up the process of editing video and multimedia content.
Perancangan Media Pembelajaran Interaktif Mata Pelajaran Tematik Bahasa Indonesia Untuk Siswa Kelas 1 Studi Kasus di SDN Leyangan Rudjiono, Daniel; Andik Prakasa Hadi; Ahmad Zainudin; Ester Dian Santos
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 2 No. 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1668

Abstract

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively. The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.
PERAGAAN BUSANA VIRTUAL SEBAGAI SARANA PROMOSI DI OBEDA BOUTIQUE SALATIGA Setiyo Adi Nugroho; Andik Prakasa Hadi; Agus Priyadi; Eni Kristina Pujiastuti
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol. 2 No. 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1713

Abstract

This research is about designing a virtual fashion show video for promotion at Obeda Boutique Salatiga. This research is purposed to display fashion products in fashion shows in the form of 3-dimensional animation, and to hold fashion shows through social media. The preparation of this promotional video utilizes the Multimedia Development Life Cycle (MDLC) research approach which follows six steps, namely (1) concept, for setting goals, target audience, and others. (2) design, to develop detailed specifications regarding style, appearance, and material requirements for animation production. (3) collection of materials, collect materials according to the needs of the project. (4) assembly, making all objects or animated materials. (5) testing, testing performance to ensure compliance with the expected specifications, and (6) distribution, producing the final product in video format with *.mp4 format. Based on the research results, the design of a virtual fashion show video as a means of promotion at Obeda Boutique Salatiga is appropriate to be published on all Obeda Boutique Salatiga social media. Keywords: (1) Promotional Video, (2) Virtual Video, (3) Promotional Media.
Evaluasi Kinerja Smart door lock Berbasis IoT dengan Mode Jam Kerja dan Deteksi Intrusi Jundi Azis; Andik Prakasa Hadi; Candra Supriadi; Rais Rais
Smart Comp :Jurnalnya Orang Pintar Komputer Vol 15, No 3 (2026): Smart Comp: Jurnalnya Orang Pintar Komputer
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/smartcomp.v15i3.10404

Abstract

Penelitian ini bertujuan merancang dan menilai seberapa handal sebuah kunci pintu pintar (smart door lock) berbasis IoT yang dilengkapi mode jam kerja otomatis serta kemampuan mendeteksi upaya pembobolan. Sistem ini menggunakan komponen seperti ESP32, RFID RC522, jam digital RTC DS3231, sensor magnetik, sensor sentuh, dan platform Blynk untuk pantauan waktu nyata. Penelitian dilakukan dengan metode eksperimen kuantitatif melalui tujuh skenario uji, yaitu akurasi RFID, kecepatan respons, mode jam kerja, mode luar jam kerja, kontrol manual, deteksi intrusi, dan stabilitas koneksi IoT.Hasilnya menunjukkan performa yang memuaskan. Akurasi RFID mencapai 96,67% untuk kartu terdaftar dan 100% untuk kartu tak dikenal. Waktu respons rata-rata 1,24 detik, dan mode jam kerja berhasil sempurna (100%). Deteksi intrusi mampu mengenali 93,33% percobaan buka paksa, lalu membunyikan alarm dan mengirim notifikasi ke Blynk. Packet loss koneksi IoT hanya 6%.Sistem ini terbukti berhasil memadukan kontrol akses berbasis waktu dan deteksi intrusi secara efektif. Dengan begitu, keamanan serta efisiensi pengelolaan akses pintu di lingkungan pendidikan bisa meningkat. Kesimpulannya, kunci pintar berbasis IoT ini layak dipakai di sekolah sebagai solusi keamanan yang murah dan mudah beradaptasi.
PEMBUATAN MEDIA PROMOSI CETAK MELIPUTI SPANDUK, MMT, KARTU NAMA DAN BROSUR DI PERUSAHAAN KAOS SEMARANG Andik Prakasa Hadi; Ahmad Zainudin
Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol. 1 No. 3 (2021): November : Jurnal Teknik Mesin, Elektro dan Ilmu Komputer (TEKNIK)
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/teknik.v1i3.25

Abstract

Along with the development of increasingly modern times and increasingly sophisticated technology, many types of businesses are developing, one of which is a business in the convection field. The promotional media that is currently running at the Nanang Kaos company currently uses print media, only in the form of a nameplate in front of the shop, but the promotion system using a nameplate is also less effective, because the existence of the Nanang Kaos company itself is in the village area and has never carried out promotional activities for attracting new consumers, this makes it difficult for the Nanang Kaos Company to develop and is not well known by the wider consumer. So the author will add promotional media for the company, by adding print promotion media in the form of MMT Banners, Business Cards, and Brochures, it is hoped that consumers will know more about the products or services offered and know the existence of the company, which is a company engaged in convection. Keywords: Print, Promotion, Media ABSTRAK Seiring dengan perkembangan zaman yang semakin modern dan teknologi yang semakin canggih, banyak sekali jenis usaha yang sedang berkembang, salah satunya adalah usaha dibidang konveksi. Media promosi yang sedang berjalan diperusahaan Nanang Kaos saat ini menggunakan media cetak, hanya berupa Papan Nama didepan Ruko, akan tetapi sistem promosi dengan menggunakan Papan Nama juga kurang efektif, dikarenakan keberadaan dari Perusahaan Nanang Kaos sendiri ada didaerah perkampungan dan belum pernah melakukan kegiatan promosi untuk menarik konsumen baru, hal ini menyebabkan Perusahaan Nanang Kaos sulit berkembang dan kurang begitu diketahui oleh konsumen luas. Maka penulis akan menambah media promosi untuk perusahaan, dengan menambah media promosi cetak berupa Spanduk MMT, Kartu Nama, dan Brosur diharapkan konsumen lebih mengetahui produk atau jasa yang ditawarkan serta mengetahui keberadaan Perusahaan tersebut, yang merupakan sebuah perusahaan yang bergerak dibidang konveksi. Kata Kunci: Media, Promosi, Cetak