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Enhancing Students' Problem-Solving Abilities: The Role of Project-Based Learning, Problem-Based Learning, and Learning Motivation Gunawan, Wawan; Atiqoh, Atiqoh; Wiyarno, Yoso; Fatirul, Achmad Noor; Sugiarni, Sugiarni; Mastoah, Imas
Jurnal Pendidikan Progresif Vol 15, No 1 (2025): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpp.v15i1.pp315-330

Abstract

Enhancing Students' Problem-Solving Abilities: The Role of Project-Based Learning, Problem-Based Learning, and Learning Motivation. Objective: This study aims to examine the effect of Project-Based Learning (PjBL), Problem-Based Learning (PBL), and learning motivation on students' problem-solving abilities at the secondary education level. Methods: This study uses a quantitative approach with SmartPLS 4 data analysis techniques to test the relationship between the variables involved. The research sample consisted of students at the secondary education level who were divided into three experimental groups. Each group received project-based learning (PjBL), problem-based learning (PBL) interventions, as well as the influence of learning motivation as a factor influencing students' problem-solving abilities. Findings: The results of the study indicate that both PjBL and PBL have a positive and significant effect on students' problem-solving abilities. In addition, learning motivation has also been shown to have an important role in strengthening the development of students' problem- solving abilities. These findings indicate that project-based and problem-based learning can improve students' skills in solving complex problems. Conclusion: The findings of this study provide evidence that Project-Based Learning and Problem-Based Learning methods can be effective alternatives to improve students' problem-solving abilities. Learning motivation also plays a crucial role in supporting the learning process. Therefore, it is important for teachers to create a learning environment that can motivate students to be more active and participate. By combining these two methods, students are expected to develop critical and creative thinking skills, which are very much needed in facing challenges in the real world. Further research is needed to explore other factors that may affect students' problem-solving abilities, such as social and emotional factors. Keywords: PjBL, PBL, problem-solving ability, learning motivation.
Pengaruh Penggunaan Media Power Point Interaktif (Pointer), Media Gambar Dan Motivasi Belajar Terhadap Hasil Belajar: The Effect of Using Interactive PowerPoint Media (with Pointer), Image-Based Media, and Learning Motivation on Learning Outcomes Christanto, Benny; Rusmawati, Retno Danu; Wiyarno, Yoso
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 8 No. 2 (2025): Islamic Primary Education based on Islamic values
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v8i2.963

Abstract

Low learning outcomes and student motivation in science and social studies (IPAs) at the elementary school level, often attributed to the limited use of interactive learning media, represent a critical issue that warrants investigation. This study aimed to examine the effects of using interactive PowerPoint (pointer), image-based media, and learning motivation on students’ learning outcomes, as well as to test the hypothesis of an interaction between media type and motivation. The subjects of this study were 53 third-grade students of SDN Inpres Nabarua, divided into an experimental group using a pointer and a control group using image-based media, employing a 2×2 factorial experimental design; data were collected through validated and reliable learning outcome tests and motivation questionnaires, and analyzed using two-way ANOVA after testing for normality and homogeneity. The results indicate that both learning media and motivation significantly affect students’ learning outcomes, with pointer media being more effective than image-based media, particularly for students with high motivation. Additionally, there is a significant interaction between media and motivation in determining learning outcomes. These findings emphasize that the effectiveness of learning media strongly depends on student motivation, suggesting that optimal I-PA learning strategies require a synergy between interactive media and efforts to enhance student motivation, thereby achieving better academic performance.
WORKSHOP PEMBELAJARAN DIGITAL BAGI GURU SDN SAMPANGAGUNG 1, KEC. MOJOSARI, KAB MOJOKERTO Gunawan, Wawan; Rusmawati, Retno Danu; Fatirul, Achmad Noor; Wiyarno, Yoso; Yahya, Arif; Karyanto, Yunus; Prajitno, Sunyoto Hadi; Suharti, Suharti; Mastoah, Imas; Muhlason, Muhlason; Salasa, Isna Badarus
MAJU : Indonesian Journal of Community Empowerment Vol. 3 No. 1 (2026): MAJU : Indonesian Journal of Community Empowerment, January 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/maju.v3i1.2073

Abstract

The development of information technology requires teachers to have adequate competence in designing and implementing digital-based learning. Teachers are not only required to master the teaching material but also be able to utilize technology as an effective learning media and resource. However, elementary school teachers still encounter obstacles in optimally integrating digital technology into the learning process. Based on these conditions, this Community Service activity was carried out in the form of a Digital Learning Workshop for teachers at SDN Sampangagung 1, Mojosari District, Mojokerto Regency. This activity aims to improve teachers' understanding and skills related to digital learning concepts, the use of digital media and learning resources, and the use of the internet, blogs, YouTube, and social media in learning. In addition, this activity also aims to equip teachers with the ability to design innovative and contextual digital learning in accordance with the needs of the community.The characteristics of elementary school students were examined. The participants in this activity were all teachers at SDN Sampangagung 1, Mojosari District, Mojokerto Regency. The workshop was conducted online, combining discussion and practical sessions. The results showed that the Digital Learning Workshop improved teachers' conceptual understanding and practical skills in utilizing learning technology. Overall, this community service activity was deemed successful, based on the achievement of participant targets, the implementation of the material, and the improvement of teachers' skills in mastering digital-based learning.
Pengembangan Keterampilan Kepemimpinan dan Tim Melalui Olahraga di Perkumpulan UMKM Kendaraan Bekas Tulangan Sidoarjo Muhyi, Muhammad; Suharti, Suharti; Rohman, Ujang; Wiyarno, Yoso; Harwanto, Harwanto
Jurnal Pengabdian Olahraga Masyarakat (JPOM) Vol 6, No 3 (2025): November 2025
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpom.v6i3.26805

Abstract

Tujuan dari pengabdian kepada masyarakat memberikan bekal kepemimpinan yang memadai kepada generasi muda melalui aktivitas jasmani yang dikelola dengan baik dan bermakna melalui kepemimpinan tim. Metode pelaksanaan dilakukan dalam bentuk penyuluhan, workshop, pendampingan tentang manfaat olahraga untuk kepemimpinan kepada para generasi muda dan kerjasama tim melalui olahraga. Instrumen menggunakan angket beberapa pertanyaan seputar kepemimpinan dan tim melalui olahraga sebanyak 15 butir pertanyaan, teknik pengumpulan menggunakan angket yang diisi oleh peserta, Teknik analisis data deskriptif kuantitatif dalam bentuk persentase. Hasil pengabdian para anggota perkumpulan UMKM menunjukkan 80.38% aspek kepemimpinan dipahami dan tim dapat dibangun melalui olahraga,  80.20% dampak olahraga untuk penguatan karakter 80.20%.