Claim Missing Document
Check
Articles

Found 10 Documents
Search

EFEKTIVITAS METODE PEMBELAJARAN ONLINE PADA MASA PANDEMI COVID-19 Ismiyarti, Wilia; Hudaya, Chairul; Rodianto
Jurnal TAMBORA Vol. 5 No. 3 (2021): EDISI 14
Publisher : Wakil Rektor 3, Direktorat Pengabdian kepada Masyarakat dan Publikasi, Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36761/jt.v5i3.1295

Abstract

The spread of COVID-19 has had an impact on all sectors of life, one of which is the education sector. The teaching and learning process which was originally carried out face to face is now switching to online learning. The purpose of this study was to determine how effective the online learning method was during the COVID-19 pandemic at a private university. There are 3 methods in this research, namely synchronous, asynchronous and mixed learning methods with the nature of the research is quantitative. Data collection techniques were carried out by distributing questionnaires in the form of google form to 100 students and 60 lecturers as respondents. The results of research on student respondents showed that mixed online learning methods were very effective during the covid-19 pandemic with an effectiveness ratio value of 81 and a percentage of 34%. while the synchronous and asynchronous methods are quite effective with the percentages of 32% and 33%, respectively. However, lecturer respondents indicated that the three methods were quite effective with the percentage of synchronous learning 32%, asynchronous and mixed learning 34% each.
SISTEM INFORMASI PELAYANAN PUBLIK DESA SATU PINTU BERBASIS WEB Mutiara, Linda; -, Yuliadi; Mulyanto, Yudi; -, Rodianto; Ikram, Fadhli Dzil; Ismiyarti, Wilia; Rosika, Herliana
JURNAL TEKNOLOGI DAN ILMU KOMPUTER PRIMA (JUTIKOMP) Vol. 7 No. 1 (2024): Jurnal Teknologi dan Ilmu Komputer Prima (JUTIKOMP)
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jutikomp.v7i1.5126

Abstract

The Web-Based One-Stop Village Public Service Information System (Case Study: Senawang Village Office, Orong Telu District) was completed using Visual Studio Code, Codeigniter programming language, and MySQL database. The research method used is qualitative, and the software development method, Prototype method, and system design method use four Unified Modeling Language (UML) diagrams consisting of use case diagrams, activity diagrams, sequence diagrams, and class diagrams. It has passed the testing process using Black Box. It has successfully provided information to users (Community) regarding services, namely birth report data, death reports, registration of migrants, applications for moving residents, and applications for certificates of incapacity. It can make complaints on the website link of the Senawang Village Office, Orong Telu District, Sumbawa Regency, West Nusa Tenggara.
APLIKASI SISTEM INVENTARIS BARANG PADA KANTOR CAMAT AIKMEL Pujiwalida, Isinaning; Ismiyarti, Wilia; -, Ekastini; Dzil Ikram, Fadhli; Nuryadi, Halid; Hadi, Mukhtar; Robbani, Farisan; Balafif, Sabri; -, Yuliadi
JURNAL TEKNOLOGI DAN ILMU KOMPUTER PRIMA (JUTIKOMP) Vol. 7 No. 1 (2024): Jurnal Teknologi dan Ilmu Komputer Prima (JUTIKOMP)
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jutikomp.v7i1.5470

Abstract

The development of information technology and the digital world is currently very rapid in all fields that can help humans complete various activities. With computer technology, all human data processing and storage activities become very easy, fast, and automatic. The Aikmel Sub-District Office, in managing inventory of goods, still uses manual methods, making it troublesome for employees to recap data on goods as assets. In this study, the development of the Goods Inventory Information System application by the functional requirements that facilitate employees of the Aikmel Sub-District Office in managing the data of goods. Applications were developed using the Extreme Programming (XP) method and MySQL database with Xampp service. This application can facilitate inventory data management and record incoming and outgoing goods. In addition, employees can easily recap data on incoming and outgoing goods quickly and automatically.
Design and Construction of Traditional Tribal Musical Instruments in Sumbawa With Augmented Reality Technology Android-Based Ismiyarti, Wilia; Irawati, Irawati; Ismail, Ismail
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4210

Abstract

Areas of various tribes have distinctive characteristics, such as those of the Sumbawa tribe. Dance arts and traditional tools are elements of the Sumbawa tribal culture. Apart from dance and traditional instruments, the Sumbawa tribe has unique arts, which we generally know as fairy tales (Sakeco), accompanied by the conventional Rebana musical instrument. The culture of the Sumbawa tribe is preserved by building an art studio as a place for its preservation. Sumbawa Regency, especially in Alas District, has a studio called Kemban Alas Art Studio. We can see cultural preservation using modern technology through social media, such as Facebook, Instagram, and TikTok. However, there is still very little preservation through social media regarding Sumbawa culture, such as the content in the press itself due to the influence of new cultures, which has caused the culture of various tribes, especially the Sumbawa tribe, to be little known by most people. The method used in this research is developing the Waterfall model of LifeL Cycle (SDLC) Software and qualitative data collection. This research aims to build an Android-based Augmented Reality application at the Kemban Alas Art Studio and assist the Art Studio in educating Sumbawa tribal culture using the Augmented Reality application. The result of this research is that researchers have completed the design and development of an application that uses Android-based Aulgmelnteld Reality technology as a medium for introducing the traditional music tool Sulkul Sulmbawa.
Design and Construction of Traditional Tribal Musical Instruments in Sumbawa With Augmented Reality Technology Android-Based Ismiyarti, Wilia; Irawati, Irawati; Ismail, Ismail
Brilliance: Research of Artificial Intelligence Vol. 4 No. 2 (2024): Brilliance: Research of Artificial Intelligence, Article Research November 2024
Publisher : Yayasan Cita Cendekiawan Al Khwarizmi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/brilliance.v4i2.4210

Abstract

Areas of various tribes have distinctive characteristics, such as those of the Sumbawa tribe. Dance arts and traditional tools are elements of the Sumbawa tribal culture. Apart from dance and traditional instruments, the Sumbawa tribe has unique arts, which we generally know as fairy tales (Sakeco), accompanied by the conventional Rebana musical instrument. The culture of the Sumbawa tribe is preserved by building an art studio as a place for its preservation. Sumbawa Regency, especially in Alas District, has a studio called Kemban Alas Art Studio. We can see cultural preservation using modern technology through social media, such as Facebook, Instagram, and TikTok. However, there is still very little preservation through social media regarding Sumbawa culture, such as the content in the press itself due to the influence of new cultures, which has caused the culture of various tribes, especially the Sumbawa tribe, to be little known by most people. The method used in this research is developing the Waterfall model of LifeL Cycle (SDLC) Software and qualitative data collection. This research aims to build an Android-based Augmented Reality application at the Kemban Alas Art Studio and assist the Art Studio in educating Sumbawa tribal culture using the Augmented Reality application. The result of this research is that researchers have completed the design and development of an application that uses Android-based Aulgmelnteld Reality technology as a medium for introducing the traditional music tool Sulkul Sulmbawa.
PENDAMPINGAN PEMBUATAN VIDEO PEMBELAJARAN MENGGUNAKAN CANVA UNTUK GURU SDN KOKARPIT DAN SDN LEKONG Hermanto, Koko; Anggara, Mietra; Ismiyarti, Wilia; Mardinata, Erwin; Yuliadi, Yuliadi; Ekastini, Ekastini; Sofya, Nora Dery
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 4, No 2 (2023)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v4i2.3255

Abstract

Dalam melaksanakan kegiatan pengajaran, seorang pendidik dituntut agar dapat membuat media pembelajaran yang dapat meningkatkan pemahaman peserta didik dan pendidik sendiri merasa nyaman dalam menjalankan pengajaran guna mewujudkan tujuan pembelajaran dengan baik. Salah satu jenis media pembelajaran adalah video pembelajaran yang dibuat menggunakan Canva yang dapat diakses oleh guru menggunakan email belajar.id sehingga semua fiture dapat diakses secara gratis. Berdasarkan hasil observasi yang dilakukan pada SDN Kokarpit dan SDN Lekong guru masih kesulitan membuat video pembelajaran dan belum mengenal Canva. Oleh karena itu, adanya permintaan kerjasama antara Fakultas Rekayasa Sistem Universitas Teknologi Sumbawa dengan kedua SDN tersebut dalam program pengabdian kepada masyarakat berupa pendampingan pembuatan video pembelajaran dengan menggunakan Canva. Peserta dalam kegiatan pelatihan ini diikuti oleh 16 guru dari SDN Kokarpit dan SDN Lekong dan terdiri dari 7 dosen pendamping. Pendampingan dalam pembuatan video media pembelajaran menggunakan pendekatan ceramah, demonstrasi serta adanya latihan yang disertai tanya jawab. Kegiatan pendampingan dievaluasi menggunakan model evaluasi Kirkpatrick dengan indikator reaction, learning, behaviour dan result, hasil evaluasi menunjukkan skor 89,71% yang menunjukkan peserta sangat puas dengan kegiatan pelatihan. Selain itu, berdasarkan hasil pre test dan post test menujukkan bahwa terdapat peningkatan pemahaman pemahaman peserta membuat video media pembelajaran serta adanya peningkatan jumlah video media pembelajaran peserta setelah sebulan mengikuti pelatihan
OPTIMASI PELAYANAN PUBLIK MELALUI SOSIALISASI DAN PELATIHAN PENGGUNAAN OPENSID DI MASYARAKAT DESA TATEDE Cahyono, Tomy Dwi; Mardinata, Erwin; Suarantalla, Ryan; Aliyah, Jannatun; Ismiyarti, Wilia; Irawati, Irawati
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): Volume 5 No 1 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i1.24004

Abstract

Sistem Informasi Desa (SID) awalnya bernama SIDESA, adalah aplikasi berbasis Open Source (Open Sid 1811) dirancang untuk mendukung pemerintahan desa dalam pengelolaan dan dokumentasi data desa. Keterhubungan aplikasi ini dengan data demografis yang disimpan oleh Dinas Kependudukan dan Catatan Sipil, termasuk Nomor Induk Kependudukan (NIK) dan Nomor Kepala Keluarga (KK), sangat baik dalam meningkatkan efisiensi pelayanan publik. Menyikapi keterbatasan penerapan teknologi di desa dan kelurahan saat ini, banyak lokasi masih mengandalkan prosedur manual yang membebani masyarakat dalam mengakses layanan. Sebagai solusi, metode pengabdian masyarakat seperti Open Sid atau Meraja Sev diadopsi untuk meningkatkan kualitas pelayanan publik di desa dan kelurahan. Partisipasi masyarakat dalam pengembangan dan pemeliharaan SID dan kontribusi mereka dalam pembaruan data dan pengawasan sistem memainkan peran penting dalam penguatan tata kelola publik dan pembuatan keputusan yang inklusif. Di era digital saat ini, internet menjadi prasyarat dalam menyediakan pelayanan publik. Namun, di Desa Tatede, sistem manual masih mendominasi, menyebabkan tantangan terkait akses informasi tentang potensi sumber daya desa dan data asset yang belum dipublikasikan. Melalui kegiatan pengabdian masyarakat, kami akan mengedukasi masyarakat tentang Sistem Informasi Desa berbasis web, yang memudahkan aparatur desa dalam pendataan dan penyebaran informasi desa.
Pelatihan Manajemen Pemasaran Digital melalui Marketplace bagi Pembina Inkubator Bisnis SMK Negeri 2 Sumbawa Besar Santoso, Agus; Saptarini, Niken; Aprirachman, Rozzy; Ismiyarti, Wilia; Aliyah, Jannatun; Mardinata, Erwin; Irawati, Irawati; Suarantala, Ryan; Cahyono, Tomy Dwi; Purnama, Yuni; Nurasia, Nurasia; Andriani, Sri
Abdi Nusantara: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 4 (2025): ABDI NUSANTARA: Jurnal Pengabdian Kepada Masyarakat
Publisher : PT Media Edukasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64198/abdinusantara.v1i4.66

Abstract

Perkembangan teknologi digital menuntut pelaku usaha dan pendidik kewirausahaan untuk memiliki kompetensi pemasaran digital yang memadai, khususnya dalam pemanfaatan marketplace. Kegiatan Pengabdian kepada Masyarakat ini bertujuan untuk meningkatkan pengetahuan dan keterampilan guru pembina inkubator bisnis di SMK Negeri 2 Sumbawa Besar dalam manajemen pemasaran digital melalui penempatan produk dan jasa di marketplace. Kegiatan dilaksanakan dengan melibatkan 25 orang guru sebagai peserta. Metode yang digunakan meliputi pelatihan dan pendampingan yang dirancang secara praktis dan aplikatif, mulai dari pengenalan konsep digital marketing hingga praktik langsung pengelolaan toko daring. Hasil kegiatan menunjukkan adanya peningkatan pemahaman dan kemampuan peserta dalam memanfaatkan marketplace, khususnya Shopee, sebagai sarana pemasaran. Seluruh peserta berhasil memiliki akun toko online, memahami proses pengunggahan produk, pengaturan tampilan toko, serta pemanfaatan fitur promosi yang tersedia. Kegiatan ini memberikan dampak positif terhadap kesiapan guru dalam membina inkubator bisnis sekolah berbasis digital. Secara umum, pelatihan ini berkontribusi dalam memperkuat kapasitas sumber daya manusia sekolah dalam menghadapi tantangan pemasaran di era digital dan mendukung pengembangan kewirausahaan berbasis pendidikan.
Systematic Literature Review: Strategi Kewirausahaan Virtual dalam Ekosistem Metaverse dan Dampaknya terhadap Ekonomi Digital Fahlia, Fahlia; Irawati, Irawati; Aliyah, Jannatun; Ismiyarti, Wilia
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 4 (2026): November - January
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i4.4455

Abstract

Evolusi Metaverse telah merevolusi paradigma ekonomi digital kontemporer, menghadirkan transformasi fundamental dalam proses penciptaan nilai dan peluang kewirausahaan virtual. Penelitian ini bertujuan menganalisis secara komprehensif strategi kewirausahaan dalam ekosistem Metaverse serta dampaknya terhadap struktur ekonomi digital melalui pendekatan tinjauan pustaka sistematis (Systematic Literature Review/SLR). Metodologi penelitian mengintegrasikan analisis bibliometrik kuantitatif dengan sintesis tematik kualitatif terhadap 50 artikel jurnal bereputasi yang dipublikasikan periode 2015-2025, menggunakan perangkat lunak VOSviewer untuk visualisasi pola intelektual dan tren penelitian. Hasil analisis mengungkapkan empat klaster tematik dominan: infrastruktur keuangan terdesentralisasi (DeFi & NFT), transformasi model bisnis menuju V-commerce, dinamika pemasaran imersif, dan tantangan etika-regulasi. Temuan menunjukkan bahwa Metaverse menciptakan ekosistem kewirausahaan baru dengan mekanisme penciptaan nilai yang radikal, menggeser paradigma ekonomi dari model transaksional menuju ekonomi pengalaman dan perhatian (attention economy). Namun, transformasi ini dihambat oleh kesenjangan regulasi, risiko eksploitasi tenaga kerja virtual (playbour), serta ketidakpastian yurisdiksi hukum lintas batas negara. Penelitian ini memberikan kontribusi teoretis signifikan melalui pengembangan kerangka kerja "Strategi Hibrida" yang mengintegrasikan teori kemampuan dinamis dengan konsep "Cyberism", sekaligus menawarkan implikasi praktis bagi wirausahawan digital dalam menavigasi ekosistem virtual. Di masa depan, penelitian longitudinal tentang keberlanjutan startup Metaverse serta analisis dampak psikososial kerja virtual memerlukan perhatian khusus untuk memastikan pertumbuhan ekonomi digital yang inklusif dan berkelanjutan.
BUDAYA KONSUMSI BAJU COUPLE PADA RESEPSI PERNIKAHAN PERNIKAHAN DI KABUPATEN SUMBAWA DENGAN VARIABEL MEDIASI ONLINE SHOPPING CONVENIENCE Santoso, Agus; Purnama, Yuni; Ismiyarti, Wilia
Jurnal Ekonomi dan Bisnis Indonesia Vol 10 No 2 (2025): JURNAL EKONOMI DAN BISNIS INDONESIA
Publisher : Fakultas Ekonomi dan Bisnis, Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37673/jebi.v10i2.7040

Abstract

This study analyzes the consumption culture of couple clothing at wedding receptions in Sumbawa Regency by incorporating online shopping convenience as a mediating variable. It examines the effects of consumption culture, social currency, and Digital Marketing on purchasing decisions, and the mediating role of online shopping convenience. A quantitative explanatory research design was employed. Primary data were collected through an online questionnaire using a nonprobability purposive sampling technique, involving 135 respondents who had purchased or used couple clothing for wedding receptions. Data were analyzed using Structural Equation Modeling–Partial Least Squares (SEM-PLS). The results show that consumption culture and Digital Marketing have a positive and significant effect on online shopping convenience, while social currency has an adverse effect with limited significance. Online shopping convenience significantly influences purchasing decisions and mediates the effects of consumption culture and Digital Marketing . However, social value did not significantly influence purchase decisions and did not mediate the effect of online shopping convenience. The dominance of cash-on-delivery (COD) payment methods and spending under IDR 200,000 indicates that purchase decisions are driven more by functional considerations and transaction convenience than by social image. These findings highlight the dominant role of cultural values ??and online convenience in shaping couples' clothing purchase decisions.