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Journal : MEJ (Mathematics Education Journal)

Development of Web-Based Interactive Learning Media on Lines and Angles Material in 7th grade of Junior High School Novianti, Vina; Utomo, Dwi Priyo; Dintarini, Mayang
MEJ (Mathematics Education Journal) Vol 3, No 1 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1086.345 KB) | DOI: 10.22219/mej.v3i1.8422

Abstract

This research aimed at: 1) analyzing and describing the development of web-based interactive learning media, 2) analyzing and describing the effectiveness of web-based interactive learning media. The approach of this research was descriptive quantitative. The subjects of this research were the students of 7th grade of Junior High School. The instruments that used were the validation sheets of media and material experts, students? response questionnaires, and test. The data analysis was done by calculating the score of each indicator to find out the validity, students? responses, and the students? learning outcomes.  Based on the validation result that obtained from the analysis of media validation, it was obtained the averages of 3,56 and it was very valid and the result of material validation analysis obtained the averages of 3,29 that meant valid. Therefore, the learning media was stated as proper to be tested.  However, the analysis result of students? response analysis was obtained the averages of 87%, in which the learning media got very good response both of students and the students? learning outcomes that showed the percentages of students achieved the KKM (Minimum Completeness Criteria) in the score of 75 as much as 100% with a very high criterion. Therefore, the web-based interactive learning media was stated as effective and could be used in the learning process.
IMPLEMENTATION OF PATIL LELE TRADITIONAL GAME AS ETHNOMATHEMATICS TO IMPROVE STUDENT’S PERSPECTIVE TO MATHEMATICS Rahmawati, Nuzul Putri; In?am, Akhsanul; Dintarini, Mayang
MEJ (Mathematics Education Journal) Vol 3, No 2 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (804.163 KB) | DOI: 10.22219/mej.v3i2.11070

Abstract

The aim of this research is as an effort students? perspective on mathematics and the preservation of traditional Indonesian games. As for the background of this writing, because Indonesia is a country that has a diversity of cultures, one of them is traditional games. The current of globalization in Indonesia has the effect of threatening extinction towards various traditional Indonesian games. On other hand, the problem is the majority of students consider mathematics learning is difficult and unpleasant lesson. This research takes one of the traditional Indonesian games namely patil lele to be implicated in mathematics learning. This research used descriptive qualitative research with the aim of describing, explaining, and interpreting the implementation of traditional game patil lele as ethnomatematics qualitatively using observation, documentation, and filling questionnaires and tests. The results showed that the use of patil lele games introduce students to traditional games, foster social attitudes, collaborate with students, and help students understand the concept of distance between points. After applying traditional patil lele games, students can get to know the game. By introducing this game, students can love their own culture that is Indonesian culture with their participation in preserving traditional patil lele games. The application of traditional patil lele games can reduce the abstractness of mathematics by visualizing the material of distance between points through the game. Thus, the implementation can provide a good image of mathematics subjects students? perspective
Development of Web-Based Interactive Learning Media on Lines and Angles Material in 7th grade of Junior High School Vina Novianti; Dwi Priyo Utomo; Mayang Dintarini
MEJ (Mathematics Education Journal) Vol. 3 No. 1 (2019)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v3i1.8422

Abstract

This research aimed at: 1) analyzing and describing the development of web-based interactive learning media, 2) analyzing and describing the effectiveness of web-based interactive learning media. The approach of this research was descriptive quantitative. The subjects of this research were the students of 7th grade of Junior High School. The instruments that used were the validation sheets of media and material experts, students’ response questionnaires, and test. The data analysis was done by calculating the score of each indicator to find out the validity, students’ responses, and the students’ learning outcomes.  Based on the validation result that obtained from the analysis of media validation, it was obtained the averages of 3,56 and it was very valid and the result of material validation analysis obtained the averages of 3,29 that meant valid. Therefore, the learning media was stated as proper to be tested.  However, the analysis result of students’ response analysis was obtained the averages of 87%, in which the learning media got very good response both of students and the students’ learning outcomes that showed the percentages of students achieved the KKM (Minimum Completeness Criteria) in the score of 75 as much as 100% with a very high criterion. Therefore, the web-based interactive learning media was stated as effective and could be used in the learning process.
Implementation of Patil Lele Traditional Game As Ethnomathematics to Improve Student’s Perspective to Mathematics Nuzul Putri Rahmawati; Akhsanul In’am; Mayang Dintarini
MEJ (Mathematics Education Journal) Vol. 3 No. 2 (2019)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v3i2.11070

Abstract

The aim of this research is as an effort students’ perspective on mathematics and the preservation of traditional Indonesian games. As for the background of this writing, because Indonesia is a country that has a diversity of cultures, one of them is traditional games. The current of globalization in Indonesia has the effect of threatening extinction towards various traditional Indonesian games. On other hand, the problem is the majority of students consider mathematics learning is difficult and unpleasant lesson. This research takes one of the traditional Indonesian games namely patil lele to be implicated in mathematics learning. This research used descriptive qualitative research with the aim of describing, explaining, and interpreting the implementation of traditional game patil lele as ethnomatematics qualitatively using observation, documentation, and filling questionnaires and tests. The results showed that the use of patil lele games introduce students to traditional games, foster social attitudes, collaborate with students, and help students understand the concept of distance between points. After applying traditional patil lele games, students can get to know the game. By introducing this game, students can love their own culture that is Indonesian culture with their participation in preserving traditional patil lele games. The application of traditional patil lele games can reduce the abstractness of mathematics by visualizing the material of distance between points through the game. Thus, the implementation can provide a good image of mathematics subjects students’ perspective
Research Based Learning on Student Learning Outcomes in Statistics Course Mayang Dintarini; Adi Slamet Kusumawardhana
MEJ (Mathematics Education Journal) Vol. 4 No. 2 (2020)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v4i2.12334

Abstract

This study aims to describe the application of research-based learning in statistics courses, and determine its effectiveness on student learning outcomes in statistics. This research was an experimental research with a qualitative quantitative approach. The research design used posttest only design, where there were two classes studied, one experimental class and one control class. The population and sample of this research were University of Muhammadiyah Malang students who were taking Statistics courses. The experimental class was given treatment research-based learning, while the control class was given conventional learning. Then both classes were given a posttest to find out the learning outcomes. Analysis of research data using independent sample T-Test. The effectiveness of the application of Research-Based Learning can be seen by comparing the average final work of experimental and control class students. Based on the data processing with SPSS, the average of the experimental group was better than the control group and showed that Research-based Learning had an impact on the average final grades of experimental class students so that it becomes better than the average control class students.
Students' Activity in Online Learning Application Using LAPS-Heuristic Model in Geometry Material Anis Farida Jamil; Mayang Dintarini
Mathematics Education Journal Vol. 5 No. 1 (2021): Vol. 5 No. 1 (2021)
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v5i1.15062

Abstract

During the Covid-19 pandemic, learning was fully carried out online. However, the implementation of learning is still not optimal, especially in evaluating student activities.Using online learning, lecturers have difficulty observing student activities, and mostly, online learning was done using assignments or even a teacher-centered. This research was expected to accommodate the application of online learning by the student center using the LAPS-Heuristic model. This study aims to describe student activities in the application of online learning using the Logan Avanue Problem Solving (LAPS)-Heuristic model on geometry material. This research uses a descriptive qualitative-quantitative approach. The research steps were carried out, starting from research planning, implementing the LAPS-Heuristic model online, analyzing, and evaluating activities. Student activity data were obtained from observations made by researchers and one observer. Based on the findings in the study, student activities in the application of online learning using the LAPS-Heuristic model on geometry material are described in 7 aspects. The seven aspects are visual, verbal, listening, writing, drawing, calculating / problem solving, and emotional aspects. In learning reflection material online by applying the LAPS Heuristic learning model, the seven aspects of the activity appear very well.