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Pengaruh Video Animasi terhadap Kemampuan Bercerita Anak Usia 5-6 Tahun Wahyuni, Jasri; Yulsyofriend; Yaswinda; Zulminiati
PAUD Lectura: Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 02 (2025): PAUD Lectura: Jurnal Pendidikan Anak Usia Dini
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/paud-lectura.v8i02.26776

Abstract

This research is motivated by problems based on empirical data that reveal that children's storytelling ability in terms of language has not developed. For example, children's language skills have not developed, especially in storytelling activities, they lack mastery of understanding, are not yet able to construct simple sentences, and are not yet able to understand the contents of the story being conveyed. In addition, learning still uses media that are less interesting to stimulate children's language skills. This study utilizes a quantitative approach with a quasi-experimental method. Bhakti Bunda Kindergarten is the location of this research. All children at Bhakti Bunda Kindergarten Padang are the research population. The sampling technique utilized was (purposive sampling), with 10 children in each group B2 and B3 who became the control and experimental classes, as research samples. The researcher used an oral test as a data collection method. Some techniques for data analysis are normality, homogeneity, and hypothesis tests. Considering data analysis, the average pre-test score of the experimental group was 16.2, while the average post-test score was 18.2. The control class had an average pre-test score of 14.7 and a post-test score of 15.6. The resulting data set had a normal and homogeneous distribution. The outcomes of the hypothesis testing indicated that animated videos had an influence on children's storytelling ability at Bhakti Bunda Padang Kindergarten, with a sig value (2-tailed) of 0.005 <0.05.
PENGARUH VIDEO ANIMASI POWTOON TERHADAP KEMAMPUAN MENYIMAK ANAK USIA 5-6 TAHUN DI TK IQRA’ KOTA PADANG: Quasy Eksperimen Era Rahmadani Putri; Vivi; Yulsyofriend; Nenny; Elise
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31442

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh video animsai Powtoon terhadap kemampuan menyimak anak usia 5-6 tahun di Tk Iqra’ Kota Padang. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasy eksperimen. Subjek penelitian penelitian berjumlah 20 anak yang terbagi dalam dua kelompok: B2 (10 anak) sebagai kelas eksperimen yang diberi perlakuan berupa video animasi Powtoon, dan kelas B1 (10 anak) sebagi kelas kontrol yang tidak diberi perlakuan. Instrumen pengumpulan data terdiri dari tujuh butir item dengan empat kategori penilaian, yaiti bb (1), MB (2), BSH (3), dan BSB (4). Analisis data diawali dengan uji normaliatas dan uji homogenitas untuk memastikan distribusi data kesamaan dan varians. Setelah dipastikan normal dan homogen, dilanjutkan dnegan uji hopotesi menggunakan paired smple t-test dan independen saple t-test. Hasil analisis menunjukan adanya peningkatan skor yang lebih tinggi pada kelompok eksperimen, yaitu rata-rata sebasar 70 poin, dibandingakan dengan kelompok kotrol yang mengalami kenaikan sebesar 55 poin. Tentunya ini menunjukkan bahwa video animasi Powtoon memberikan pengaruh positif terhadap peningkatan kemampuan menyimak anak usia dini. Dengan demikian, media pembelajaran berbasia video animasi Powtoon dapat menjadi altenatif yang efektif dalam peningkatan aspek perkembangan bahasa anak usia 5-6 tahun khususnya kemampuan menyimak.
IMPLEMENTASI METODE MIND MAPPING DALAM MENINGKATKAN KEMAMPUAN BERPIKIR SIMBOLIK ANAK DI TAMAN KANAK-KANAK ISLAM NIBRAS PADANG Radhiyatul Husni; Nur Hazizah; Yulsyofriend; Nurhafizah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31900

Abstract

The low ability of symbolic thinking in children is marked by difficulties in connecting symbols with real objects, a lack of skills in expressing ideas symbolically, limited ability to recognize and categorize symbols, weak visual memory, slow understanding of directions and positions, and minimal creativity in creating their own symbols. This research aims to describe the application of the mind mapping method to improve the symbolic thinking abilities of 5–6-year-old children at the Nibras Padang Islamic Kindergarten. The research approach used is qualitative with a descriptive type. Data was collected through observation, interviews, and documentation. The research subjects include class B teachers, the school principal, and students. The research results reveal that the implementation of the mind mapping method is carried out systematically, encompassing the stages of planning, execution, and evaluation. The teacher designs learning activities based on themes that are close to the children's lives, such as the theme 'My Vehicle', and utilizes visual media in the form of pictures, arrows, and symbols that help children connect concrete concepts with symbolic ones. In practice, children actively engage in creating mind maps with the teacher acting as a facilitator. The application of this method results in improved ability for children to recognize, understand, and communicate symbols in a more organized and creative manner. Thus, mind mapping has proven to be effective in developing the symbolic thinking skills of early childhood through enjoyable, visual-based learning that is suitable for their developmental stage.
PENGARUH PERMAINAN MEMANCING IKAN MAS KOKI UNTUK KEMAMPUAN MENGENAL HURUF ANAK DI TAMAN KANAK-KANAK AISYIYAH 14 PADANG Fitriyanti, Anggi; Rakimahwati; Yulsyofriend; Anggraini, Vivi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47077

Abstract

This study aims to determine the effect of the goldfish fishing game on children's letter recognition ability at TK Aisyiyah 14 Padang. This research employed a quantitative approach with a quasi-experimental design, specifically a pretest-posttest control group design. The subjects were group A kindergarten children divided into experimental and control classes. Data were collected through observation and letter recognition tests, including identifying letter shapes, naming letters, and associating letters with sounds.The results showed a significant improvement in children's letter recognition ability after the implementation of the goldfish fishing game. This finding is supported by previous studies indicating that activity-based games such as alphabet fishing significantly improve children's letter recognition skills . Therefore, the goldfish fishing game can be used as an effective and enjoyable learning medium to enhance early literacy skills in early childhood education.
PENGARUH PERMAINAN JEMBATAN TAPANULI TERHADAP KEMAMPUAN BERBICARA ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK ADHYAKSA XXVI PADANG Nanda Sari Musril, Putri; Hazizah, Nur; Yulsyofriend; Pransiska, Rismareni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48908

Abstract

The purpose of this study is to ascertain how the Tapanuli bridge game affects the speaking skills of the students at Adhyaksa XXVI Kindergarten in Padang. This study employs a “nonequivalent control group design, a quasi-experimental method, and a quantitative methodology. Twenty-four youngsters were used as research subjects, and they were split into two groups: the experimental class and the control class”. While the control group received traditional instruction, the experimental group received treatment in the form of the Tapanuli bridge game. Speaking ability tests, structured observations, and documentation were used as data gathering methods. The SPSS version 26 software was used to “analyse the data using the t-test (independent sample t-test), homogeneity tests, and normality tests”. The findings indicated that there was a “significant difference between the children's speaking abilities in the experimental class and the control class, with a significance value (Sig. 2-tailed) of 0.000 <0.05. Therefore, it can be said that the Tapanuli bridge game significantly and favourably enhances children's speaking skills between the ages of five and six. The study's findings show that traditional games can be used as an alternative, effective learning activity to help children who are the study's target improve their speaking abilities. Additionally, this game is enjoyable and significant in helping young children develop their speaking abilities”.
Pengaruh Media Big Book Modifikasi terhadap Kemampuan Membaca Anak: Studi pada Taman Kanak-Kanak Pertiwi 3 Siteba Padang Nadya Meylisa Zahrah; Yulsyofriend
ARZUSIN Vol 6 No 5 (2026): ARZUSIN: Jurnal Manajemen dan Pendidikan Dasar
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v6i5.11468

Abstract

The low reading ability of children at Pertiwi 3 Siteba Kindergarten, Padang, is indicated by difficulties in recognizing letter symbols, reading words accompanied by pictures, and arranging letters into words, as well as the limited variety of learning media used by teachers. This study aims to analyze the effect of using modified big book media on the reading ability of children aged 5–6 years at Pertiwi 3 Siteba Kindergarten, Padang. The study employed a quantitative approach with a quasi-experimental design. The study population comprised all children distributed across four classes, while the sample consisted of 20 children selected using purposive sampling and divided into an experimental group and a control group, with 10 children in each group. Data were collected through performance tests and observations using an instrument consisting of five items and were then analyzed using the Shapiro–Wilk normality test, homogeneity test, and independent-samples t-test with the assistance of SPSS 25 for Windows. The results showed that the mean score of the experimental group increased from 16.2 on the pretest to 18.2 on the posttest, whereas the mean score of the control group increased from 14.7 to 15.6. Hypothesis testing on the posttest yielded a two-tailed significance value of 0.020, which was lower than 0.05, indicating a significant difference between the experimental and control groups. Therefore, modified big book media had a significant effect on the reading ability of children aged 5–6 years. These findings provide practical implications for early childhood education teachers to use modified big book media as a more varied learning alternative for developing children’s ability to recognize letters, read words, and arrange letters into words.
PENGARUH PERMAINAN BALOK HURUF MAGNETIK TERHADAP KEMAMPUAN MEMBACA DI TAMAN KANAK-KANAK AL-MUNAWWARAH KAPELGAM BAYANG PESISIR SELATAN Zhafirah Al Yasrits, Salma; Yulsyofriend
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.60504

Abstract

This research evaluates the effectiveness of magnetic letter blocks as an educational instrument to optimize children's reading skills at Al-Munawwarah Kapelgam Bayang Kindergarten, Pesisir Selatan. The primary focus is to provide a solution to common challenges faced by children, particularly in associating sounds with letter forms and the limited ability to assemble letters into syllables or simple words. To ensure data accuracy, a quasi-experimental method with a non-equivalent control group design was employed. The sample was determined using a cluster random sampling technique, involving 18 children in the experimental group and 20 children in the control group. Data were gathered through observation instruments specifically designed based on early reading indicators, such as alphabet recognition and the ability to link images with text. Following descriptive analysis and hypothesis testing (t-test), the results indicate that the use of magnetic letter blocks significantly exerts a positive influence on children's reading development. The concrete, manipulative, and visually appealing characteristics of this media proved effective in motivating children to engage actively in a joyful learning process. Compared to conventional teaching models, the structured use of this media by teachers provides far more effective literacy stimulation. This confirms that magnetic letter block play is a highly relevant innovation in language learning tools for early childhood education.
PENGARUH MEDIA SMART ADVENTURE BOX TERHADAP LITERASI AWAL DI TAMAN KANAK-KANAK ISLAM MENTARI BUNDA Tirsa Nur Adelin; Vivi Anggraini; Yulsyofriend; Indra Yeni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60910

Abstract

This research is motivated by the low early literacy skills of children at Mentari Bunda Islamic Kindergarten, which is indicated by the large number of children aged 5-6 years who have difficulty recognizing letters, distinguishing similar letter shapes, and composing simple words, while learning is still dominated by conventional media such as letter cards and worksheets. A quantitative approach with a quasi-experimental pretest-posttest control group design was used, involving 30 children divided into an experimental class (n=15) using Smart Adventure Box and a control class (n=15) using flashcards and worksheets. Data were collected through observation using a validated five-indicator instrument and analyzed with an Independent Sample t-test after normality and homogeneity assumptions were met. Results showed the experimental class's total score increased from 169 (pretest) to 265 (posttest), higher than the control class's increase from 141 to 212, with a significant difference between groups (Sig. 2-tailed = 0.001 < 0.05). These findings indicate that Smart Adventure Box significantly improves early literacy skills and can be recommended as an interactive alternative learning medium for early childhood education.
EFEKTIFITAS MEDIA WANGI (WAYANG ANAK NEGERI INDONESIA) TERHADAP PERKEMBANGAN KEMAMPUAN BERBICARA ANAK DI TAMAN KANAK-KANAK KARTIKA 1-63 PADANG Manurung, Yolanda; Syafnita, Tisna; Suryana, Dadan; Yulsyofriend
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64209

Abstract

This study aims to determine the effectiveness of group role-play (storytelling) activities using WANGI (Wayang Anak Negeri Indonesia) media on the development of speaking skills in early childhood at Kartika 1-63 Kindergarten, Padang City. A quantitative approach with a quasi experimental method was used, namely a nonequivalent pretest-posttest control group design. Subjects consisted of 26 children of group B selected through purposive sampling, with group B1 (13 children) as the experimental class and group B2 (13 children) as the control class. Data were collected using a checklist performance test covering six speaking indicators: articulation, fluency, vocabulary, sentence structure, courage, and story comprehension. All items were valid and reliable (Cronbach Alpha > 0.60). The experimental class received four sessions of group role-play using WANGI media, while the control class used a conventional storybook. The pretest mean of the experimental class increased from 8.77 to 19.15 at posttest, while the control class increased from 7.46 to 13.92. The Independent Sample t-Test on Gain Scores showed t = 3.690, df = 24, significance 0.001 (< 0.05), with a Cohen's d effect size of 1.45 (strong category). It is concluded that WANGI media is effective in developing the speaking skills of early childhood at Kartika 1-63 Kindergarten, Padang City.