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PENGARUH GAYA MENGAJAR GURU DAN GAYA BELAJAR SISWA TERHADAP HASIL BELAJAR SISWA: STUDI KASUS SMK NEGERI 1 KINALI Anggelina, Putri Anggun; Darman, Regina Ade; Nurdin, Bernediv Nurdin
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1392

Abstract

This study is to determine the effect of teacher teaching style and student learning style on student learning outcomes in class XI TJKT in KK1 (Network Planning and Addressing) subject. This research was conducted at SMK N 1 Kinali. The sampling technique used was saturated sampling. This research is a type of quantitative research with data collection techniques through questionnaires, tests, and documentation. Based on the partial research results, the teacher's teaching style variable obtained a significant value of 0.773>0.05, which means H0 is accepted, and Ha is rejected. The student learning style variable obtained a significant value of 0.001<0.05 means H0 is rejected, and Ha is accepted. Furthermore, based on the results of simultaneous research, the value of FHitung>FTabel is 5.677>3.147 and a significance of 0.005<0.05, thus H0 is rejected, and Ha is accepted. As for the effect of learning outcomes after knowing the teacher's teaching style and student learning style, where the teacher can apply a teaching style that suits the student's learning style. So, the conclusion is that there is a significant influence between the teacher's teaching style and student learning style on the learning outcomes of XI TJKT class students in KK1 (Network Planning and Addressing) subject at SMK Negeri 1 Kinali.
Pengembangan Media Pembelajaran Berbasis Articulate Storyline pada Mata Pelajaran Dasar Desain Grafis Kelas X RPL SMK Adikarya Ranah Pesisir: PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ARTICULATE STORYLINE PADA MATA PELAJARAN DASAR DESAIN GRAFIS KELAS X RPL SMK ADIKARYA RANAH PESISIR Wulandari, Randita; Alfiriani, Adlia; Darman, Regina Ade
MODELING: Jurnal Program Studi PGMI Vol. 10 No. 4 (2023): Desember
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v10i4.1838

Abstract

Penelitian ini dilatarbelakangi oleh permasalahan yaitu perlu adanya pengembangan media pembelajaran pada mata pelajaran dasar dsain grafis kelas X RPL SMK Adikarya Ranah Pesisir. Penelitian ini bertujuan untuk mengetahui tingkat validitas dan praktikalitas media pembelajaran berbasis articulate storyline pada mata pelajaran dasar desain grafis kelas X RPL SMK Adikarya Ranah Pesisir yang valid dan praktis. Desain penelitian ini adalah metode Research and development (R&D) sedangkan model pengembangan yaitu ADDIE. Subjek penelitian siswa kelas X RPL SMK Adikarya Ranah Pesisir teridiri dari 27 orang siswa dan 1 orang guru, sedangkan validator media terdiri dari 3 orang dosen 1 orang guru dan ahli materi terdiri dari 1 orang dosen 1 orang guru. Hasil penelitian ini dapat disimpulkan bahwa pengembangan media pembelajaran berbasis articulate storyline pada mata pelajaran dasar desain grafis kelas X RPL SMK Adikarya Ranah Pesisir dengan pengembangan menggunakan metode R&D dan dengan model pengembangan ADDIE. dari penelitian Bahwa media pembelajaran berbasis Articulate Storyline ini layak digunakan sebagai media pembelajaran untuk peserta didik kelas X RPL SMK Adikarya Ranah Pesisir dengan rata-rata 72,3% dengan kategori valid untuk media sedangkan validasi materi mendapatkan rata-rata 80% dengan kategori sangat valid. KataKunci: Articulate, Desain, Grafis, Storyline
The Effect of Networked Learning Model and Self-Efficacy on the Performance of Informatics Education Students in an Online Learning Environment: Pengaruh Model Belajar Berjejaring dan Efikasi Diri Terhadap Kinerja Mahasiswa Pendidikan Informatika Dalam Lingkungan Belajar Online Alfiriani, Adlia; Rini, Faiza; Darman, Regina Ade; Novita, Rini
Indonesian Journal of Innovation Studies Vol. 25 No. 4 (2024): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v25i4.1288

Abstract

Online learning is becoming very popular nowadays in higher education, this is due to the increasing use of digital technology and the internet, the need to increase student affordability. The learning network model has been developed as an effective learning design in online learning which can be the right solution for. However, currently no empirical evidence has been found regarding the role of the learning network model, especially as moderated by self-efficacy. The aim of this research is to determine the role of the learning network model and self-efficacy on the performance of informatics education students in an online learning environment. The research design used was semi-experimental with a 2x2 factor. A total of 109 informatics education students for learning evaluation subjects were then divided into two groups, namely experimental and control. The research results show that the learning network model and self-efficacy have a significant effect on student performance in the cognitive aspect, while there is no significant effect in the psychomotor aspect. Other factors This can occur because there are other factors that can support the achievement of student skills besides learning self-efficacy. Highlights: Significant Impact: The learning network model and self-efficacy significantly enhance cognitive performance in online learning environments. Limited Effect: No significant impact was found on psychomotor skills, indicating other factors influence skill development. Research Design: A semi-experimental 2x2 factor design was utilized with 109 informatics education students to assess the variables. Keywords: Learning Network, Online learning environment, Student performance, Self-efficacy, Informatics education
Pengaruh Strategi Pembelajaran Project Based Learning (PJBL) terhadap Keterampilan Project Siswa Kelas XI Teknik Jaringan Komputer dan Telekomunikasi di SMKN 2 Lubuk Basung Sutrisno, Sutrisno; Darman, Regina Ade; Nurdin, Bernediv
Jurnal Ilmu Komputer dan Bisnis Vol. 16 No. 1 (2025): Vol. 16 No. 1 Mei (2025)
Publisher : STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/jikb.v16i1.921

Abstract

Pemahaman tentang literasi keuangan digital di Indonesia semakin meningkat seiring perkembangnya teknologi saat ini. Menurut data statistik yang dirilis oleh Bank Indonesia pada periode tahun 2021 hingga 2022 menunjukkan kenaikan yang signifikan sebesar 17%. Tingkat pemahaman literasi keuangan digital menunjukkan perubahan sikap sehingga masyarakat dapat menikmati berbagai layanan dan jasa keuangan yang sesuai dengan kondisi keuangannya dan tentu hal ini dapat memberikan dampak yang baik agar masyarakat terhindar dari masalah keuangan yang tidak jelas dan mampu memaksimalkan penggunaan keuangannya. Tentu dalam menunjang kebutuhan layanan dan jasa keuangan menggunakan layanan aplikasi yang perlu diperhatikan kemudahan dan kenyamanan pengguna. Penelitian ini bertujuan merancang desain aplikasi perencanaan keuangan berbasis mobile menggunakan metode five planes serta melakukan pengujian menggunakan metode cognitive walkthrough. Hasil evaluasi menunjukkan bahwa rancangan prototype memberikan pengalaman pengguna yang sangat baik dan kemudahan tanpa merubah tujuan utama yaitu kebutuhan pengguna dengan mendapatkan skor keseluruhan sebesar 87 poin dengan kriteria tinggi. Kata kunci: Project based learning, keterampilan konvigurasi jaringan LAN
PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK (PJBL) TERHADAP KEMAMPUAN SISWA. DALAM RANCANG BANGUN ROUTING STATIS XII TKJ DI SMK NEGERI 1 SINTUK TOBOH GADANG Putra, Rahmanda; Alfiriani, Adlia; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 2 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i2.167-173

Abstract

The reason of this ponder is to discover out on the off chance that there are critical contrasts particularly within the scholastic abilities of understudies in TKJ XII lesson SMK N 1 Sintuk Toboh Gadang when inactive directing is alloted. Subsequently, the researcher's objective is to discover out the impact of the PJBL learning show on students' learning results in certain aptitudes. This ponder was conducted in such a way that the exploratory bunch gotten the treatment and the control bunch gotten the control bunch. This sort of pseudo-experimental inquire about is characterized as instructive inquire about that employments individuals as inquire about subjects. Individuals are distinctive and changeable. Hence, unessential factors impacting the treatment cannot be controlled as entirely as anticipated in a immaculate exploratory ponder. In SMK Negeri 1 Sintuk Toboh Gadang Lesson XII TKJ arrange framework administration subject, the exploratory bunch connected the project-based learning (PJBL) demonstrate. Based on the learning results of the understudies within the test course and the reference lesson within the exploratory handle, it is exceptionally noteworthy. The exploratory lesson utilizing the PjBL learning demonstrate gotten an normal learning score of 87.50. The normal learning esteem of the reference course utilizing the PBL learning demonstrate is 60.36. So it can be seen that the learning demonstrate. Based on the investigate comes about, the impact of the PjBL learning show on students' capacities in setting the inactive course of classes as it were influences the scores of the cognitive zone, but extend learning models can moreover influence the scores of the cognitive zone. influences the course. within the domain of cognition. influences the psychomotor space or aptitude results.
PENGEMBANGAN E-MODUL INTERAKTIF SEBAGAI SUMBER BELAJAR MATA PELAJARAN INFORMATIKA KELAS X TKJ DI SMK TAMAN SISWA PADANG Latifah, Fahmi; Alfiriani, Adlia; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.%p

Abstract

The problem in this research is that there are still many teachers who use printed teaching materials, printed modules make the learning process less interesting, less interactive, informatics learning tends to use presentation methods which makes students bored. This research aims to produce interactive e-modules as a valid and practical learning resource for informatics subjects. This research applies the Research and Development (RD) method with the ADDIE development model. To collect data in this research, an instrument in the form of a questionnaire was used, a Likert scale was used as an assessment instrument. The research subjects consisted of three lecturers from the PGRI University of West Sumatra, one teacher from SMK Taman Siswa Padang, as well as all class X students of the Computer and Network Engineering Skills Program (TKJ) SMK Taman Siswa Padang. The research results show that the assessment validation test by media experts produced an average score of 84% which is classified as very valid. Meanwhile, the evaluation carried out by material experts produced an average score of 91%, also included in the very valid category. The practicality test carried out by the teacher reached 93% in the very practical category, while the practicality from the student's perspective reached 82% in the very practical category. Conclusions based on the data obtained. Interactive e-modules as a learning resource for informatics subjects are feasible and practical to use. This class X informatics e-module can provide convenience for teachers and students because it can be accessed easily and practically via computers, laptops and Android devices. making it easier to use in various locations.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VISUAL BLOCK PROGRAMMING (VBP) PADA MATA PELAJARAN DASAR-DASAR TEKNIK JARINGAN KOMPUTER DAN TELEKOMUNIKASI DI SMKN 1 BONJOL Nurfazila, Nurfazila; Mulyono, Heri; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.933-943

Abstract

This research aims to develop Visual Block Programming (VBP)-based learning media for the Basics of Computer Network and Telecommunications Engineering subjects at SMKN 1 Bonjol, with a focus on Basic Orientation material for Computer Network and Telecommunications Engineering. The research method used is research and development, by applying the ADDIE development model. The research subjects consisted of 35 class This research uses a validity instrument in the form of a questionnaire filled out by 6 validators to measure the validity of the media being developed. This research used 3 media validators and 3 material validators to measure the validity of Visual Block Programming (VBP) based learning media products. The media validity result was 0.78519 in the "Valid" category, while the material validity reached 0.95238 in the "Valid" category. Therefore, it can be concluded that this VBP learning media is valid in terms of content and design. Apart from that, the teacher's practicality results show that this learning media received a score of 93.30% in the "Very Practical" category. Likewise, students' practicality achieved a score of 85.54% in the "Very Practical" category. This indicates that the VBP learning media is very effective and practical to use in the learning process for the Basics of Computer Network and Telecommunications Engineering at SMKN 1 Bonjol in the 2023/2024 academic year.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL KELAS X TKJ DI SMK TAMANSISWA PADANG Moho, Wisna Dwi Jayanti; Darman, Regina Ade; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.856-861

Abstract

Penelitian ini bertujuan untuk mengembangkan suatu media pembelajaran interaktif dengan menggunakan articulate storyline yang dapat mempermudah dalam proses kegiatan pembelajaran siswa. Metode yang digunakan adalah Research and Development (RD) dengan model pengembangan ADDIE. Pengujian dilakukan dengan cara Uji Validitas dan Uji Praktikalitas. Hasil yang didapat pada pengujian validitas media adalah 0,785 dengan kategori "valid” dan hasil validitas materi adalah 0,797 dengan kategori ”valid”, sedangkan pada uji praktikalitas guru memperoleh nilai presentase sebesar 78,57% dengan kategori "sangat praktis" dan hasil pada praktikalitas siswa memperoleh nilai presentase sebesar 86,27% dengan kategori “sangat praktis”. Dengan pengujian tersebut penggunaan media pembelajaran mampu meningkatkan hasil belajar siswa dan respon siswa terhadap pembelajaran sangatlah positif serta wawasan pengetahuan yang didapat oleh siswa lebih banyak ketika melakukan pembelajaran dengan tidak menggunakan media.
The Development of the Archerys Instructional Design Model Arcs-Motivational-Based in Efforts to Reduce Academic Dishonesty in Higher Education Darmansyah, Darmansyah; Darman, Regina Ade
PPSDP International Journal of Education Vol. 3 No. 2 (2024): PPSDP International Journal of Education (Special Issue)
Publisher : Perkumpulan Program Studi Doktor Pendidikan (PPSDP)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59175/pijed.v3i2.326

Abstract

Cheating rate academic becomes problems that arise in various world campus. Lots of research disclose has occur enhancement level fraud academic. Enhancement dishonesty that precisely the more tall when use technology information and communication the more extends. Dishonesty academic in college tall is problem bad affect institution learning in many countries around the world. There are many possible explanations and theories explain how dishonesty academic the more difficult dammed. Device increasingly technology advanced open encouraging opportunity happening fraud academic. Effort resolve academic dishonesty too many offered , however still little to talk about about effort prevention through design model design instructional , learning processes and forms evaluation. The aim of this study is to develop design models instructional latest for resolve dishonesty academic in learning. This model rooted in ARCS-Motivational with name Archery’s Instructional Design Model developed through integration of morals and ethics in every step learning use technique evaluation extenics. Results of the development of the design model instructional this stated Validand effective to increase motivation study as well as reduce dishonesty academic levels. Deeper and broader testing will have more convincing that this model instructional design will develop through research continued in the future.
PENGARUH GAYA MENGAJAR GURU DAN GAYA BELAJAR SISWA TERHADAP HASIL BELAJAR SISWA: STUDI KASUS SMK NEGERI 1 KINALI Anggelina, Putri Anggun; Darman, Regina Ade; Nurdin, Bernediv Nurdin
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 4 No. 2 (2023): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pti.v4i2.1392

Abstract

This study is to determine the effect of teacher teaching style and student learning style on student learning outcomes in class XI TJKT in KK1 (Network Planning and Addressing) subject. This research was conducted at SMK N 1 Kinali. The sampling technique used was saturated sampling. This research is a type of quantitative research with data collection techniques through questionnaires, tests, and documentation. Based on the partial research results, the teacher's teaching style variable obtained a significant value of 0.773>0.05, which means H0 is accepted, and Ha is rejected. The student learning style variable obtained a significant value of 0.001<0.05 means H0 is rejected, and Ha is accepted. Furthermore, based on the results of simultaneous research, the value of FHitung>FTabel is 5.677>3.147 and a significance of 0.005<0.05, thus H0 is rejected, and Ha is accepted. As for the effect of learning outcomes after knowing the teacher's teaching style and student learning style, where the teacher can apply a teaching style that suits the student's learning style. So, the conclusion is that there is a significant influence between the teacher's teaching style and student learning style on the learning outcomes of XI TJKT class students in KK1 (Network Planning and Addressing) subject at SMK Negeri 1 Kinali.