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PENGARUH MODEL PEMBELAJARAN BERBASIS PROYEK (PJBL) TERHADAP KEMAMPUAN SISWA. DALAM RANCANG BANGUN ROUTING STATIS XII TKJ DI SMK NEGERI 1 SINTUK TOBOH GADANG Putra, Rahmanda; Alfiriani, Adlia; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 7, No 2 (2024): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Publish
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v7i2.167-173

Abstract

The reason of this ponder is to discover out on the off chance that there are critical contrasts particularly within the scholastic abilities of understudies in TKJ XII lesson SMK N 1 Sintuk Toboh Gadang when inactive directing is alloted. Subsequently, the researcher's objective is to discover out the impact of the PJBL learning show on students' learning results in certain aptitudes. This ponder was conducted in such a way that the exploratory bunch gotten the treatment and the control bunch gotten the control bunch. This sort of pseudo-experimental inquire about is characterized as instructive inquire about that employments individuals as inquire about subjects. Individuals are distinctive and changeable. Hence, unessential factors impacting the treatment cannot be controlled as entirely as anticipated in a immaculate exploratory ponder. In SMK Negeri 1 Sintuk Toboh Gadang Lesson XII TKJ arrange framework administration subject, the exploratory bunch connected the project-based learning (PJBL) demonstrate. Based on the learning results of the understudies within the test course and the reference lesson within the exploratory handle, it is exceptionally noteworthy. The exploratory lesson utilizing the PjBL learning demonstrate gotten an normal learning score of 87.50. The normal learning esteem of the reference course utilizing the PBL learning demonstrate is 60.36. So it can be seen that the learning demonstrate. Based on the investigate comes about, the impact of the PjBL learning show on students' capacities in setting the inactive course of classes as it were influences the scores of the cognitive zone, but extend learning models can moreover influence the scores of the cognitive zone. influences the course. within the domain of cognition. influences the psychomotor space or aptitude results.
PENGEMBANGAN E-MODUL INTERAKTIF SEBAGAI SUMBER BELAJAR MATA PELAJARAN INFORMATIKA KELAS X TKJ DI SMK TAMAN SISWA PADANG Latifah, Fahmi; Alfiriani, Adlia; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.%p

Abstract

The problem in this research is that there are still many teachers who use printed teaching materials, printed modules make the learning process less interesting, less interactive, informatics learning tends to use presentation methods which makes students bored. This research aims to produce interactive e-modules as a valid and practical learning resource for informatics subjects. This research applies the Research and Development (RD) method with the ADDIE development model. To collect data in this research, an instrument in the form of a questionnaire was used, a Likert scale was used as an assessment instrument. The research subjects consisted of three lecturers from the PGRI University of West Sumatra, one teacher from SMK Taman Siswa Padang, as well as all class X students of the Computer and Network Engineering Skills Program (TKJ) SMK Taman Siswa Padang. The research results show that the assessment validation test by media experts produced an average score of 84% which is classified as very valid. Meanwhile, the evaluation carried out by material experts produced an average score of 91%, also included in the very valid category. The practicality test carried out by the teacher reached 93% in the very practical category, while the practicality from the student's perspective reached 82% in the very practical category. Conclusions based on the data obtained. Interactive e-modules as a learning resource for informatics subjects are feasible and practical to use. This class X informatics e-module can provide convenience for teachers and students because it can be accessed easily and practically via computers, laptops and Android devices. making it easier to use in various locations.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VISUAL BLOCK PROGRAMMING (VBP) PADA MATA PELAJARAN DASAR-DASAR TEKNIK JARINGAN KOMPUTER DAN TELEKOMUNIKASI DI SMKN 1 BONJOL Nurfazila, Nurfazila; Mulyono, Heri; Darman, Regina Ade
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.933-943

Abstract

This research aims to develop Visual Block Programming (VBP)-based learning media for the Basics of Computer Network and Telecommunications Engineering subjects at SMKN 1 Bonjol, with a focus on Basic Orientation material for Computer Network and Telecommunications Engineering. The research method used is research and development, by applying the ADDIE development model. The research subjects consisted of 35 class This research uses a validity instrument in the form of a questionnaire filled out by 6 validators to measure the validity of the media being developed. This research used 3 media validators and 3 material validators to measure the validity of Visual Block Programming (VBP) based learning media products. The media validity result was 0.78519 in the "Valid" category, while the material validity reached 0.95238 in the "Valid" category. Therefore, it can be concluded that this VBP learning media is valid in terms of content and design. Apart from that, the teacher's practicality results show that this learning media received a score of 93.30% in the "Very Practical" category. Likewise, students' practicality achieved a score of 85.54% in the "Very Practical" category. This indicates that the VBP learning media is very effective and practical to use in the learning process for the Basics of Computer Network and Telecommunications Engineering at SMKN 1 Bonjol in the 2023/2024 academic year.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN SIMULASI DAN KOMUNIKASI DIGITAL KELAS X TKJ DI SMK TAMANSISWA PADANG Moho, Wisna Dwi Jayanti; Darman, Regina Ade; Kurniawan, Haris
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 6, No 4 (2023): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v6i4.856-861

Abstract

Penelitian ini bertujuan untuk mengembangkan suatu media pembelajaran interaktif dengan menggunakan articulate storyline yang dapat mempermudah dalam proses kegiatan pembelajaran siswa. Metode yang digunakan adalah Research and Development (RD) dengan model pengembangan ADDIE. Pengujian dilakukan dengan cara Uji Validitas dan Uji Praktikalitas. Hasil yang didapat pada pengujian validitas media adalah 0,785 dengan kategori "valid” dan hasil validitas materi adalah 0,797 dengan kategori ”valid”, sedangkan pada uji praktikalitas guru memperoleh nilai presentase sebesar 78,57% dengan kategori "sangat praktis" dan hasil pada praktikalitas siswa memperoleh nilai presentase sebesar 86,27% dengan kategori “sangat praktis”. Dengan pengujian tersebut penggunaan media pembelajaran mampu meningkatkan hasil belajar siswa dan respon siswa terhadap pembelajaran sangatlah positif serta wawasan pengetahuan yang didapat oleh siswa lebih banyak ketika melakukan pembelajaran dengan tidak menggunakan media.