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Pengembangan Media Vocabulary Digital Berbasis PBL untuk Meningkatkan Kemampuan Penguasaan Kosakata pada Teks Deskripsi Nikasari, Diah; Purwati, Panca Dewi; Trimurtini, Trimurtini
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 4 No 1 (2024): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v4i1.400

Abstract

Media pembelajaran yang baik adalah media pembelajaran yang dapat menyampaikan materi dan dapat mencapai tujuan pembelajaran. Selain itu, pemilihan model pembelajaran juga harus memperhatikan tingkat perkemabngan berfikir siswa dan gaya belajarnya. Penelitian ini memiliki sebuah tujuan untuk dapat menghasilkan suatu media pembelajaran Vocabulary Digital berbasis Problem Based Learning yang layak, praktis dan efektif meningkatkan kemampuan penguasaan kosakata pada teks deskripsi siswa kelas III SDN Sukorejo 03 Semarang. Hasil penelitian menunjukkan kelayakan validasi ahli materi dengan skor 78% kategori "Sangat layak" sedangkan hasil uji kelayakan validasi ahli media memperoleh skor 87% kategori "Sangat Layak".   Hasil pre-test dan post test dihitung menggunakan rumus N-Gain mengalami peningkatan 0,724 pada uji coba produk skala kecil dan 0,725 pada uji coba produk skala besar. Dapat disimpulkan bahwa media Vocabulary Digital berbasis Problem Based Learning sangat layak sehingga efektif digunakan untuk meningkatkan kemampuan penguasaan kosakata pada Teks Deskripsi siswa kelas III.
Analysis of Teaching Methods in the Classroom Inclusive For Increase Student Science Literacy Elementary school Pertiwi, Ratih Purnama; Wasino, Wasino; Sumarni, Woro; Trimurtini, Trimurtini
Proceedings of International Conference on Science, Education, and Technology Vol. 10 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Study This aims To analyze the effectiveness of various methods of teaching applied in class inclusive in increasing literacy of science students at the level of education base. Classroom inclusive is environment education where students need special Study together students regularly. Study This uses an approach qualitative with method studies involving cases in several schools the basis for applying it system class inclusive. Data is collected through observation class, interviews with teachers and students, and analysis document learning. Research results show that teaching collaborative and based projects effectively increases literacy science students in class. Approach This possible student with different abilities For Work the same and mutually helps understand scientific concepts. Additionally, the use tool visual aids and technology education has proven increase understanding student to the material science taught. Teachers who have understanding and skills manage class inclusive role important in successful method teaching them. This study concludes that combination method of teaching collaborative based projects and using technology can increase literacy science in a way significant among students in class inclusive. Recommendation for practitioners' education is to keep going develop and implement adaptive and inclusive teaching strategies To support diverse needs Study student.
Optimalisasi Pemanfaatan Media Pembelajaran Berbasis Fun AI, AR, dan VR untuk Mendukung Pembelajaran Berdiferensisasi di Sekolah Guru Kiptiyah, Siti Maryatul; Purwati, Panca Dewi; Trimurtini, Trimurtini; Siroj, Muhammad Badrus; Andriani, Aldina Eka
Instructional Development Journal Vol 6, No 2 (2023): IDJ
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/idj.v6i2.25558

Abstract

Masalah yang dihadapi guru KKG Gugus Drupadi dalam pembelajaran saat ini adalah masih mendominasinya pembelajaran konvensional, rendahnya kompetensi guru dalam penguasaan teknologi informasi, serta minimnya penggunaan media pembelajaran berbasis IT terutama yang cocok untuk mengakomodir keragaman karakteristik dan kebutuhan belajar siswa (pembelajaran berdiferensiasi). Kondisi tersebut dilatarbelakangi oleh beberapa hal antara lain yaitu (1) rendahnya semangat dan kesadaran guru dalam melakukan inovasi pembelajaran  berbasis IT, (2) sebagian besar guru sudah nyaman dengan pembelajaran teacher centered, (3) belum terbiasa mengimplementasikan pembelajaran yang mengakomodir keragaman learning profile siswa, (4) masih terbatasnya kegiatan pelatihan dan workshop bagi guru. Masalah tersebut dapat diatasi salah satunya dengan memfasilitasi kegiatan pelatihan dan pendampingan berbasis flipped workshop, di mana peserta diberikan kesempatan untuk memperlajari materi dan melaksanakan asesmen diagnostik terlebih dahulu.. Kegiatan utama pengabdian tersebut meliputi aktivitas sebagai berikut  (1) sebelum pelatihan, peserta belajar secara mandiri melalui LMS dan melakukan asesmen diagnostik siswa serta mengisi form pretest (2) pelatihan, praktik, dan pendampingan secara luring mengenai pemanfaatan media pembelajaran berbasis Fun Artificial Intelligence (AI), Virtual Reality (VR), dan Augmented Reality (AR) yang mendukung pembelajaran berdiferensiasi, (3) penugasan dan pendampingan, (4) postest dan evaluasi, untuk melihat hasil praktik yang telah dilakukan oleh peserta. Adapun hasil dari kegiatan pegabdian yang dilaksanakan pada 2-12 Agustus 2023 tersebut yaitu (1) wawasan pengetahuan tentang pentingnya pemahaman dan penerapan pembelajaran berdiferensiasi pada guru di KKG Gugus Dupradi Kecamatan Gunungpati Kota Semarang meningkat, (2) peserta mendapatkan tambahan keterampilan dalam mengembangkan media pembelajaran berbasis fun AI, AR, dan VR untuk mendukung pembelajaran berdiferensiasi di sekolah, (3) peserta workhsop merasa puas dengan penyelenggaraan kegiatan pengabdian tersebut.
The Effectiveness of the Problem-Based Learning Model Assisted by Mind Mapping in Natural and Social Sciences Subjects (IPAS) Safira, Diah Ayu; Supriyanto, Teguh; Trimurtini, Trimurtini
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8204

Abstract

Natural and Social Sciences (IPAS) education in Indonesia has emerged and evolved through various changes in accordance with the conditions and needs of the Indonesian nation. The aim of this research is to examine the effectiveness of the Problem-Based Learning (PBL) model assisted by Mind Mapping in Grade IV at SDN Kalibanteng Kidul 01, Semarang City, for the Social Studies subject focusing on Indonesia's rich culture. The research employs a quasi-experimental design. The study population consists of all Grade IV students from SDN Kalibanteng Kidul 01, Semarang City, for the 2023/2024 academic year, with a total of 81 students. This population is divided into an experimental class (Grade IV A) and a control class (Grade IV B). The average posttest score of the experimental class was higher than that of the control class, with the experimental class scoring 81.60 and the control class scoring 60.17. The ttable value was found to be 1.701. With this, it can be concluded that H0 is rejected. Ha is accepted because the t-test < 0.05, namely 0.000 < 0.05 and tcount > ttable, namely 6.362 > 1.701. Although the results of the analysis of the difference in pretest and posttest scores obtained a t-count of 5.682 with a significance level of 0.000. Even though ttable is 1.701 with a significance level of 0.000. With this, it was concluded that H0 was rejected and Ha was accepted because the t-test < 0.05, namely 0.000 < 0.05 and tcount > ttable, namely 5.682 > 1.701. Thus, it is concluded that the Problem-Based Learning model assisted by Mind Mapping in Grade IV at SDN Kalibanteng Kidul 01, Semarang City, has a significant impact on improving students' learning outcomes in Social Studies compared to the control class
Peran Konservasi Sumber Daya Alam Hutan terhadap Tujuan Sustainable Development Goals (SDGs) Oktavia Prasetyaningtyas; Trimurtini, Trimurtini
CONSERVA Vol 2 No 1 (2024): CONSERVA : Jurnal Konservasi Sumber Daya Alam dan Lingkungan
Publisher : Unmuh Babel Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/conserva.v2i1.203

Abstract

Konservasi hutan dan sumber daya alam di dalamnya merupakan upaya penting dalam menjaga keseimbangan ekosistem dan keberlanjutan lingkungan. Tujuan penulisan ini adalah untuk mengidentifikasi peran konservasi sumber daya alam hutan terhadap ketercapaian tujuan SDGs serta upaya pengelolaan hutan secara berkelanjutan untuk mendukung SDGs. Metode yg digunakan dalam penelitian ini adalah kajian pustaka. Data diperoleh dari berbagai sumber yang relevan. Hasil menunjukkan bahwa hutan memberikan berbagai jasa ekosistem yang mendukung keberlanjutan lingkungan, ekonomi, dan sosial. Peran konservasi sumber daya alam hutan dapat mendukung ketercapain tujuan SDGs di tahun 2030 dengan membangun kolaborasi dengan semua pihak terutama masyarakat lokal.
Keefektifan Pembelajaran Realistic Mathematic Education dan Media Audiovisual terhadap Kemampuan Representasi Matematis Siswa SDN 10 Petarukan Rahmadani, Dhiva; Trimurtini, Trimurtini
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 3 (2025): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

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Abstract

This study aims to determine the effectiveness of Realistic Mathematic Education (RME) learning and audiovisual media on the mathematical representation abilities of elementary school students. The background of this study is the importance of mastering mathematical representation in mathematics learning and the need for contextual and interesting learning models for students. This study uses a quantitative approach with a quasi-experimental design in the form of a nonequivalent control group design. The subjects of the study were fifth grade students at SDN 10 Petarukan, with class 5A as the control class and 5B as the experimental class. The instruments used were pretest and posttest questions developed based on indicators of mathematical representation abilities. The results of the data analysis showed that there was an increase in the average value of student learning outcomes in the experimental class compared to the control class. However, the results of statistical tests (hypothesis tests and Z tests) showed that the increase was not statistically significant and did not meet the criteria for classical completeness. Although it has not shown significant effectiveness, this shows that RME learning and audiovisual media have the potential to improve students' mathematical representation abilities. More intensive and sustainable implementation is needed so that this model can provide a more optimal and significant impact.
A Systematic Literature Review (SLR): Pengembangan Instrumen Penilaian Berpikir Kritis pada Materi Dampak Sosial Informatika Rizkani, Cut; Djuniadi, Djuniadi; Isnaini, Wiwi; Trimurtini, Trimurtini
Afeksi: Jurnal Penelitian dan Evaluasi Pendidikan Vol 6, No 6 (2025)
Publisher : Pusat Studi Penelitian dan Evaluasi Pembelajaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59698/afeksi.v6i6.779

Abstract

Kemampuan berpikir kritis merupakan kompetensi esensial di abad ke-21, terutama dalam menghadapi kompleksitas dampak sosial informatika. Penelitian ini bertujuan untuk melakukan tinjauan literatur sistematis (Systematic Literature Review) guna memetakan, menganalisis, dan mensintesis penelitian-penelitian yang ada terkait pengembangan instrumen penilaian berpikir kritis pada konteks informatika, khususnya untuk siswa sekolah menengah. Menggunakan protokol PRISMA (Preferred Reporting Items for Systematic Reviews and Meta- Analyses), peneliti mengidentifikasi ada 22 artikel relevan dari basis data Google Scholar dalam rentang waktu 2015-2025. Hasil sintesis menunjukkan bahwa sebagian besar instrumen yang ada mengadaptasi kerangka kerja klasik seperti Taksonomi Bloom, namun terdapat tren menuju pengembangan asesmen berbasis skenario dan kinerja untuk mengukur keterampilan dalam konteks digital yang otentik. Indikator penilaian yang umum digunakan mencakup analisis argumen, evaluasi kredibilitas sumber, dan inferensi logis. Ditemukan pula adanya kelangkaan instrumen yang secara spesifik dirancang dan divalidasi untuk siswa kelas 8 pada materi dampak sosial informatika. SLR ini menyimpulkan adanya kebutuhan mendesak untuk mengembangkan instrumen yang valid, reliabel, dan sesuai konteks untuk mengisi kesenjangan tersebut, serta memberikan landasan teoretis dan praktis bagi penelitian pengembangan.
Efektivitas Media Interaktif Aplikasi Kahoot dalam Pembelajaran Matematika untuk Meningkatkan Hasil Belajar Siswa Kelas 5 Nugroho, Donny Cahyo; Trimurtini, Trimurtini; Ratnaningrum, Ika
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16237

Abstract

This study aims to determine the improvement of mathematics learning outcomes of grade V students of SDN Bangunharjo through the use of the Kahoot application which is integrated with the Problem Based Learning model and analyze the level of effectiveness of its application in learning. The method used was an experiment with the Nonequivalent Control Group Design design which involved two classes, namely the experimental class and the control class, each consisting of 27 students. Data collection is carried out through the provision of pretests and posttests. Data analysis includes normality tests, homogeneity tests, Independent Samples t-tests, and N-Gain tests to determine the difference and magnitude of improvement in learning outcomes. The results showed a significant improvement in learning outcomes in the experimental class, with an average N-Gain of 0.56 (medium category) which was higher than that of the control class of 0.51 (low category). In addition, the results of the t-test showed a significance value of 0.002 < 0.05 which indicates a significant difference between the two classes. Therefore, it can be concluded that the use of the Kahoot application integrated with the PBL model is effective in improving the mathematics learning outcomes of elementary school students. Keywords: Kahoot, Problem Based Learning, math learning outcomes, interactive media, elementary school