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Web-Based E-Learning Application For Mathematics And Indonesian Language Subjects At Sman 4 South Tangerang Using Html And Php Diana, Desy; Ekasari, Munich Heindari
Journal of Renewable Engineering Vol. 1 No. 3 (2024): JORE- June
Publisher : Pt. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/8jd9jp85

Abstract

This project develops a web-based e-learning application for Mathematics and Indonesian subjects at SMAN 4 South Tangerang, using HTML and PHP as the main platform. The main goal of this app is to provide interactive and easily accessible educational resources that enhance the learning and teaching process. The app is designed to meet the specific needs of students and teachers, enriching the learning experience through customizable content and interactive features. In this study, we analyzed the effectiveness of the app in terms of increasing student engagement and learning efficiency. The development method involves requirements analysis, system design, implementation, and testing. Usability and accessibility testing is carried out to ensure that the application can be used easily by all students, including those with special needs. The results of using the application show a significant increase in student learning motivation and academic performance, especially in Mathematics and Indonesian. Teachers also reported improvements in classroom management and teaching effectiveness. Despite this, the application still requires some improvements regarding scalability and data security. In conclusion, this e-learning application has been successful in facilitating a more dynamic and supportive learning environment at SMAN 4 South Tangerang. This project offers important insights into how technology can be leveraged to improve the quality of education.
Rancang Bangun Aplikasi E-Commerce Menggunakan Model DevOps Berbasis Web Desy Diana; Munich Heindari Ekasari; Yudi Irawan Chandra
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 9 No 1 (2025)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v9i1.966

Abstract

Perkembangan teknologi informasi telah mendorong pelaku usaha untuk beradaptasi dengan memanfaatkan platform digital, salah satunya melalui penerapan sistem e-commerce. Penelitian ini bertujuan untuk merancang dan membangun aplikasi e-commerce berbasis web untuk Toko Furniture Sahabat Wood Jakarta dengan mengadopsi pendekatan DevOps guna meningkatkan efektivitas pengembangan perangkat lunak dan optimalisasi layanan. Pendekatan DevOps dipilih karena mampu mengintegrasikan proses pengembangan (development) dan operasional (operations) secara berkesinambungan sehingga mempercepat siklus rilis serta meningkatkan kualitas aplikasi. Tahapan dalam penelitian ini mencakup analisis kebutuhan sistem, perancangan antarmuka pengguna, implementasi fungsionalitas e-commerce seperti katalog produk, fitur keranjang belanja, sistem pemesanan, dan pembayaran, hingga proses deployment berkelanjutan. Tools DevOps seperti Git, Docker, Jenkins, dan Nginx digunakan untuk mengelola versi, mengotomatisasi integrasi dan pengujian, serta penerapan aplikasi ke server produksi. Hasil pengujian menunjukkan bahwa aplikasi mampu berjalan secara stabil dengan respon cepat dalam memproses transaksi pengguna. Selain itu, proses pengembangan dan pemeliharaan sistem menjadi lebih efisien dengan adanya pipeline otomatis yang meminimalisir kesalahan manusia. Dengan penerapan model DevOps, Toko Furniture Sahabat Wood Jakarta memperoleh platform digital yang andal dan adaptif terhadap perubahan kebutuhan pasar. Penelitian ini diharapkan menjadi referensi dalam pengembangan aplikasi e-commerce serupa, khususnya bagi pelaku UMKM yang ingin bertransformasi secara digital melalui pendekatan yang efisien dan terstruktur.
Rancang Bangun Aplikasi Pendaftaran Dropshipper dan Reseller Menggunakan Model Sequential Linier Berbasis Web Mobile Munich Heindari Ekasari; Eko Tri Asmoro; Yudi Irawan Chandra
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 6 No 2 (2022)
Publisher : Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v6i2.498

Abstract

Kehidupan masyarakat modern sekarang ini tidak bisa lepas dari internet. Internet memegang peran penting di berbagai bidang kehidupan manusia saat ini. Internet memberikan segala manfaat berupa kemudahan, efisiensi, produktivitas dalam menjalani hidup. Toko Online Buy To Sell (BTS) merupakan usaha yang bergerak di bidang penjualan perlengkapan elektronik dan berstandar internasional, toko ini berdiri pada tahun 2017 dan aktif mulai berjualan pada tahun 2019. Buy To Sell (BTS) yang berlokasi di Jakarta saat ini sudah menjual barang hingga seluruh Indonesia. Penelitian ini bertujuan untuk mendigitalisasi proses pendaftaran dropshipper dan reseller pada website Buy To Sell (BTS). yang sebelumnya masih menggunakan pendaftaran melalui aplikasi Whatsapp. Dengan website ini, dapat mempermudah admin dalam hal pendataan calon dropshipper dan reseller dan juga memberikan informasi melalui artikel yang tersedia di website. Metode penelitian yang digunakan dalam penelitian ini adalah metode kualitatif yang berdasarkan dari studi pustaka. Berdasarkan hasil penelitian dapat diambil kesimpulan bahwa website pendaftaran pada website Buy To Sell (BTS) ini memberikan kemudahan kepada calon pendaftar dropshipper dan reseller dan juga memberikan banyak informasi yang bermanfaat berupa artikel yang dapat memberikan edukasi tentang menjadi dropshipper dan reseller yang benar.
Forecasting Public Interest Toward FIFA World Cup 2026 in Indonesia Using Google Trends and ARIMA Model Eko Tri Asmoro; Sri Mardiyati; Ulfa Pauziah; Munich Heindari Ekasari
International Journal Software Engineering and Computer Science (IJSECS) Vol. 6 No. 2 (2026): AUGUST 2026
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v6i2.7471

Abstract

Public interest in major international sporting events can be examined through online search behavior, which provides an indication of public attention and anticipation. This study aimed to analyze and forecast public interest in the FIFA World Cup 2026 in Indonesia using Google Trends data. Weekly search data from June 2021 to May 2026 were collected from Google Trends, focusing on the keyword “FIFA World Cup 2026” and related search terms. A quantitative time-series approach was employed, including descriptive statistics, correlation analysis, the Augmented Dickey-Fuller (ADF) stationarity test, Autocorrelation Function (ACF) and Partial Autocorrelation Function (PACF) analyses, and Autoregressive Integrated Moving Average (ARIMA) modeling. The results showed that search interest increased as the tournament approached, with several notable spikes observed during 2024–2026. Descriptive statistics indicated substantial fluctuations in search activity, while the ADF test confirmed that the series was stationary, with an ADF statistic of −8.1497 and a probability value below 0.05. Several ARIMA specifications were evaluated, and ARIMA(1,0,2) was identified as the selected forecasting model based on the lowest Akaike Information Criterion (AIC = 8.1480) and Schwarz Criterion (SC = 8.2162) values. Forecast evaluation produced an RMSE of 16.482, an MAE of 10.525, and a Theil Inequality Coefficient of 0.571. The forecasting results suggest that search interest in the FIFA World Cup 2026 will remain elevated as the tournament approaches. These findings indicate that Google Trends data combined with ARIMA modeling can be used to analyze and forecast search-interest patterns related to major international sporting events.