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Security Scanner For Web Applications Case Study: Learning Management System Andrian, Rian; Fauzi, Ahmad
JOIN (Jurnal Online Informatika) Vol 4 No 2 (2019)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v4i2.394

Abstract

In software engineering, web applications are software that are accessed using a web browser through a network such as the Internet or intranet. Web applications are applications that can be relied on by users to do many useful activities. Despite the awareness of web application developers about safe programming practices, there are still many aspect in web applications that can be exploited by attacker. The development of web applications and the Internet causes the movement of information systems to use them as a basis. Security is needed to protect the contents of web applications that are sensitive and provide a safe process of sending data, therefore application security must be applied to all infrastructure that supports web applications, including the web application itself. Most organizations today have some kind of web application security program or try to build/ improve. But most of these programs do not get the results expected for the organization, are not durable or are not able to provide value continuously and efficiently and also cannot improve the mindset of developers to build/ design secure web applications. This research aims to develop a web application security scanner that can help overcome security problems in web applications.
The Importance of Computational Thinking to Train Structured Thinking in Problem Solving Andrian, Rian; Hikmawan, Rizki
JOIN (Jurnal Online Informatika) Vol 6 No 1 (2021)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v6i1.677

Abstract

Ability to do problem solving will be greatly influenced by how the flow of thinking in decomposing a problem until it finds the root of the problem so that it can determine the best solution. There is currently a growing recognition around the world that all fields require a prerequisite ability, namely to think logically, in a structured manner, and use computational tools to rapidly model and visualize data. This ability is known as Computational Thinking (CT). In this study, the author applied the computational thinking key concept in a case study to train structured thinking in problem solving. Computational thinking key concept includes Decomposition, Pattern recognition, Abstraction, and lastly use algorithms when they design simple steps to solve problems. Based on our case study that has been model, the result shows us that Computational Thinking can be used to train structured thinking in problem solving in everyday life
User Experience Design and Prototypes of Mobile-based Learning Media for Children with Special Needs in the Dyslexia Category Andrian, Rian; Yasin, Aldi; Hikmawan, Rizki; Fauzi, Ahmad; Ramadhan, Muhamad Irwan
JOIN (Jurnal Online Informatika) Vol 8 No 2 (2023)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v8i2.959

Abstract

Education is the right of all living things regardless of social status, gender, or physical condition. Persons with disabilities have the same rights and obligations as citizens. Based on the 1945 Constitution Article 31 Paragraph 1 and Law Number 20 of 2003 concerning the National Education System, it can be concluded that the state provides full guarantees for children with special needs to obtain quality education services. Children with special needs are divided into several categories, in this study the research team will focus on solving learning problems for children with disabilities in the dyslexia category. Dyslexia also known as reading disorder, is a disorder characterized by reading below the expected level for one's age. This study aims to find learning solutions by developing user experience designs and prototypes of mobile-based learning media for children with special needs in the dyslexia category. This research applies design thinking methodology to understand users, challenge assumptions, redefine problems, and create innovative solutions to prototype and test.
PENGELOLAAN MEDIA SOSIAL INSTAGRAM PADA INDUSTRI PARIWISATA (PT GEMILANG MEDIA WISATAMA (TRAVELXISM)).docx Yusuf, Maulana; Andrian, Rian; Abdulmajid, Nuur Wachid
DEMOS: Journal of Demography, Ethnography and Social Transformation Vol. 2 No. 2 (2022): Journal of Demography, Etnography and Social Transformation
Publisher : LPPM UIN SULTHAN THAHA SAIFUDDIN JAMBI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/demos.v2i2.1295

Abstract

Digital marketing strategies are now widely used with the use of Instagram social media, including in the tourism industry. Therefore, optimal management of Instagram social media is needed so that it can be a means of communication between companies and the public regarding tourism. The purpose of this study is to explain how to manage Instagram social media at PT Gemilang Media Wisatama. The research method in this study uses a qualitative descriptive method that will describe in detail about Instagram social media on the @Travelxism account. The results of the study note that the management of Instagram social media that is carried out every day on the @Travelxism account uploads at least 1 content per day. This certainly cannot be separated from a well-organized content creation process. As for the flow of content creation, there are 6 stages, namely planning, content search, copywriting, content creation, content publication and evaluation stage.
Perancangan Antarmuka Aplikasi Edukasi Bisnis dengan Pendekatan Design Thinking Humaira Fauziah, Myeisha; Andrian, Rian; Venica, Liptia
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3737

Abstract

Di era digital sekarang teknologi sangat berperan aktif dalam hampir semua kegiatan manusia. Termasuk kegiatan bisnis, sekarang seorang pengusaha dituntut untuk bisa memanfaatkan teknologi untuk mempertahankan bisnisnya. Salah satu tipe usaha yang paling membutuhkan perubahan digitalisasi adalah UMKM (Usaha Mikro Kecil dan Menengah). Karena masih banyak UMKM tidak bisa beralih ke digitalisasi, salah satu cara untuk membantu meningkatkan perubahan UMKM ke dunia digital adalah dengan mendorong pelaku UMKM untuk mengikuti pelatihan bisnis atau kelas bisnis agar mereka mendapatkan pengetahuan untuk mengembangkan bisnisnya ke arah dunia digital. Maka dari itu dirancanglah antarmuka aplikasi edukasi bisnis Entrevo untuk memahami lebih baik permasalahan dan kebutuhan pengguna. Penelitian ini menggunakan metode design thinking dan Single Ease Question (SEQ) didapatkan hasil akhir yaitu 9 (dari 10 poin) yang menunjukkan bahwa desain aplikasi sudah baik dan user-friendly.