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PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL BOOK MENGGUNAKAN KVISOFT FLIPBOOK BERBASIS PROBLEM SOLVING Pixyoriza, Pixyoriza
APOTEMA : Jurnal Program Studi Pendidikan Matematika Vol 5 No 1 (2019): APOTEMA: Jurnal Program Studi Pendidikan Matematika
Publisher : Penerbit STKIP PGRI Bangkalan

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Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran digital book matematikamenggunakan software Kvisoft Flipbook berbasis Problem Solving pada materi Teorema PythagorasKelas VIII SMP/MTs dan untuk menguji kelayakan media digital book yang dikembangkan melalui paraAhli serta mengetahui kemenarikan respon peserta didik. Jenis penelitian dan pengembangan (Researchand Development). Langkah-langkah penelitian dan pengembangan berpedoman pada model ADDIE(Analyze, Design, Development, Implementation dan Evaluation). Tahap development melibatkan 6validator menilai kelayakan materi dan media.tahap Implementation melibatkan 80 peserta didik (30peserta didik di MTs Negeri 2 Bandar Lampung, 30 peserta didik di SMP Negeri 21 Bandar Lampung,dan 20 peserta didik SMPN 36 Bandar Lampung). Instrumen pengumpulan data yang digunakan adalahangket atau kuesioner. Teknik pengumpulan data menggunakan angket dengan skala Likert. Teknikanalisis data yang digunakan yaitu analisis data deskriptif kuantitatif.Hasil penelitian ini adalah diketahuinya kelayakan menurut para ahli yang meliputi ahli media,ahli materi, praktisi juga dengan mengetahui kemenarikan dari pengembangan media pembelajaranberupa digital book dalam pembelajaran matematika pada materi teorema Pythagoras. Hasil validasi dariahli materi, ahli media yang dilakukan dalam 2 tahap hasil presentase rata-rata ahli materi sebesar 86%dan ahli media sebesar 86%. Untuk respon peserta didik terhadap media pembelajaran berupa digital bookberbasis problem solving memperoleh hasil skor yaitu untuk MTs Negeri 2 Bandar Lampung sebesar 85%,SMPN 21 Bandar Lampung sebesar 86% dan SMPN 36 sebesar 84%.
Pelatihan Penggunaan Media Pembelajaran Digital Untuk Tutor Bimbingan Belajar Era 4.0 Pixyoriza, Pixyoriza; Widyawati, Santi; Khoiriyah, Binti; Prestika, Aulfa Reyza Ayuni; Fajri, Cholida Nur
Jurnal SOLMA Vol. 14 No. 2 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

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Abstract

The development of information technology in the Industrial Revolution 4.0 era demands innovation in the world of education, including in the non-formal education sector such as tutoring. One innovation that can be applied is the use of interactive digital learning media such as Kahoot. This training activity aims to improve tutor competence in using Kahoot as an interesting and enjoyable evaluation and learning media for students. The training was attended by 15 tutors from various tutoring institutions and was carried out offline in the form of an integrated workshop. The training method includes an introduction to the Kahoot feature, quizzes, and simulations of application in the context of learning. The results of the training showed an increase in participants' understanding and skills in using Kahoot, marked by an increase in post-test scores and high enthusiasm during practice. Most tutors expressed their readiness to implement Kahoot in tutoring sessions. Although there were several obstacles such as limited internet access, this training proved effective in supporting the digital transformation of non-formal learning. Thus, similar training is recommended to be expanded as part of strengthening the capacity of teaching staff in the digital era..
Analysis of FKIP Students' Perception Towards The Implementation of The PjBL Model In Improving Creativity and Learning Independence Wahidah, Nina Ikhwati; Iskandar, Iskandar; Pixyoriza, Pixyoriza
JUPE : Jurnal Pendidikan Mandala Vol 10, No 2 (2025): JUPE : Jurnal Pendidikan Mandala (Juni)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i2.8949

Abstract

In the era of 21st century education, a learning approach that can encourage creativity and learning independence is needed to prepare students to face global challenges. One of the learning models that is considered effective in this context is Project Based Learning (PjBL). This study aims to analyze the perceptions of FKIP students towards the implementation of the PjBL model and its impact on increasing creativity and learning independence. The method used in this study is a quantitative survey method with a descriptive and correlational approach. A sample of 100 students was selected by simple random sampling. The results showed that the majority of students had a positive perception of the implementation of PjBL (76% in the "good" and "very good" categories). As many as 73% of students showed a high level of creativity, and 69% showed high learning independence after participating in project-based learning. The correlation test showed a significant relationship between perceptions of PjBL and creativity (r = 0.642) and learning independence (r = 0.598). Regression analysis showed that perceptions of PjBL contributed 41.2% to creativity and 35.7% to learning independence. This shows that PjBL provides a meaningful learning experience, fosters creative thinking skills, and increases student independence in managing the learning process. These findings are supported by various recent studies that show the effectiveness of PjBL in developing essential 21st century skills. Therefore, this model deserves to be adopted more widely in learning in higher education.
Pelatihan Penggunaan Quizizz Sebagai Media Evaluasi Pembelajaran Pixyoriza, Pixyoriza; Iskandar, Iskandar; Khoiriyah, Binti; Widyawati, Santi; Sari, Wiwin Rita
Journal Of Human And Education (JAHE) Vol. 4 No. 3 (2024): Journal of Human And Education
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jh.v4i3.1062

Abstract

Penggunaan teknologi dalam pendidikan semakin berkembang dan memberikan berbagai peluang untuk meningkatkan kualitas pembelajaran. Salah satu alat yang dapat digunakan adalah Quizizz, sebuah platform berbasis web yang memungkinkan pembuatan kuis interaktif sebagai media evaluasi pembelajaran. Tujuan pengabdian kepada masyarakat ini yaitu memberikan pelatihan dan pendampingan kepada tutor di dalam pembuatan dan penggunaan Quizizz sebagai alat evaluasi pembelajaran. Kegiatan ini dilaksanakan di PKBM King Sae Qencana, adapun pelatihan ini dilakukan secara sesi praktik langsung, diskusi kelompok dan monitoring pasca-pelatihan untuk mengevaluasi implementasi quizizz sebagai media evaluasi pembelajaran. Kajian pustaka, dan pelatihan dilaksanakan dengan melibatkan berbagai pihak antara lain, tim pengabdian, tutor, peserta didik dan kepala sekolah. Hasil pelatihan menunjukkan bahwa peserta merasa lebih percaya diri dan terampil dalam menggunakan Quizizz sebagai alat evaluasi. Selain itu, penggunaan quizizz terbukti meningkatkan motivasi dan pertisipasi peserta didik dalam proses pembelajaran. Implementasi dari Quizizz ini diharapkan dapat mendorong adopsi lebih luas dari teknologi pendidikan untuk mendukung evaluasi pembelajaran yang lebih interaktif dan menyenangkan.
Pengembangan Modul Digital Berbasis STEM untuk Mengembangkan Kemampuan Pemecahan Masalah Pixyoriza, Pixyoriza; Nurhanurawati, Nurhanurawati; Rosidin, Undang
Edumatica : Jurnal Pendidikan Matematika Vol 12 No 1 (2022): Edumatica: Jurnal Pendidikan Matematika
Publisher : Department of Mathematics Education, Faculty of Teacher Training and Education, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (976.786 KB) | DOI: 10.22437/edumatica.v12i01.17541

Abstract

Problem solving is one of the most important skills for students. One way to develop students' problem-solving skills is to use a digital module designed to develop problem-solving skills, namely a STEM-based digital module that is oriented towards problem-solving skills. This study aims to produce STEM-based digital modules to develop valid, practical, and effective problem solving skills. This research is a development research using the ADDIE model. The instrument used consisted of a validation sheet filled out by experts in the field of mathematics education, a practical assessment sheet for educators and students, and a learning outcome test with problem solving questions. The quality of the developed digital module is reviewed from the aspects of validity, practicality, and effectiveness. The result is that the digital module developed is included in the valid category with an overall percentage of 88,67%, and the practicality of the digital module is seen from the response of students with a percentage of 87% and the response of educators 83.90% with a very practical category. The aspect of effectiveness based on the learning outcomes test with problem solving questions has increased in terms of the results of the pretest and posttest with an N-gain of 0.69 in the medium category. Based on the results and analysis, it can be concluded that the digital module developed is valid, practical, and effective and is suitable for students to use in learning mathematics.
EFEKTIVITAS E-MODUL BERBASIS FLIP PDF PROFESSIONAL TERHADAP PEMAHAMAN KONSEP PESERTA DIDIK SMP Pixyoriza, Pixyoriza; Widyawati, Santi
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 1 (2024): Volume 7 No 1 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i1.24803

Abstract

Penelitian ini bertujuan untuk mengetahui efektivitas peningkatan kemampuan pemahaman konsep peserta didik memalui penggunaan e-modul berbasis Flip PDF Professional. Penelitian ini merupakan Quaisi Experimental dengan Nonequivalent Control Group Design. Menggunakan dua kelas, satu kelas digunakan sebagai kelas eksperimen menggunakan e-modul berbasis Flip PDF Professional dan satu kelas lain sebagai kelas kontrol tidak menggunakan e-modul. Teknik pengumpulan data menggunakan metode tes sebanyak 4 soal essay untuk mengetahui tingkat pemahaman konsep peserta didik dan analisis data menggunakan uji validitas, uji reliabilitas, uji daya beda, uji tingkat kesukaran, uji normalitas, uji homogenitas, uji t (Independent sample T-test) dan uji effect size. Dari analisis data diperoleh data hasil efektivitas kelas ekperimen sebesar 1,81 dan hasil effect size kelas konrol sebesar 1,71 yang artinya bahwa penggunaan e-modul efektif meningkatkan kemampuan pemahaman konsep peserta didik sehingga membuat mereka aktif selama pembelajaran materi teorema Pythagoras..