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Journal : Applied Science and Technology Research Journal

System Information Object Gunungkidul Beach Tourism and Booking Travel Services Using the Laravel Framework Anwar Fauzi, Muhammad Afif; Rianto; Saputra, Nurirwan
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 1 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i1.6190

Abstract

Gunungkidul is famous for with beauty the beach is stunning. However, information about object tour beaches in Gunungkidul is Still scattered and difficult to access for tourists. Apart from that, tourists also experience difficulty in order tourist travel services To visit beaches. Thesis This aims To develop a system information object tour beach Gunungkidul and reservations tourist travel services using the Laravel framework. System This provides complete and accurate information​ about object tour beaches in Gunungkidul, as well as possible traveler order tourist travel services with easy and safe. Study This uses a method combination of Qualitative and quantitative with the Laravel framework system, which is a popular PHP framework For the development of web applications. Laravel provides various convenient features​ of development systems, such as routing, databases, and authentication. Data collection techniques use surveys created online​ with Google Forms. Study This uses waterfall methodology. The waterfall methodology is the methodology development of device linear software and processes sequentially. System This has been tested and proven can walk with Good. System This can help travelers get information about object tour beaches in Gunungkidul and order tourist travel services with ease and safety.
Design Of An Educational Game For Numbers In Early Childhood With Android-Based Biometrics Septiardi, Rizqy Dwi; Wahana, Aditya; Rianto
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6668

Abstract

Counting is learning from mathematics logical and ability sorting , counting and thinking in a way logical . Skills count very required in life everyday . Counting is also a​ skills base mathematics in Education . Purpose of Counting is For learn basics​​ mathematics so that child Ready face learning more counting​ complex.media Conventional which is often used teacher in give lesson counting to child not enough effective due to the development of the electronic world at that time this . Therefore That Making a Counting Game This aiming For follow development of the times with develop a counting game that can used on android with use method biometrics as learning.Based on Trial the system that has been carried out by media experts and expert material get results like following 80% or very worthy by media experts and 75% or qualified by expert material . Testing Application This No only carried out by media experts and expert material just testing​ also conducted on students at KB TK AN NAHL. Test Results to 20 students of KB TK AN NAHL received results like following 85% very agree and agree , 14% less agree and 1% disagree agree using this game.
Savings And Loan Information System At KSU Madu Kencana Using AHP-WP Method Ariyanto, Pradana Feri; Rianto; Wibawa
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6682

Abstract

Information technology has become a major driver of significant global development, changing the way we work, communicate, and access information. Koperasi Serba Usaha (KSU) Madu Kencana is a community-based financial institution with a savings and loan system that requires an information system that can support its operations to be faster, more precise, accurate, and relevant in improving the quality of service to customers and employee performance. The lag in the information system at KSU Madu Kencana will slow down service and data processing. The AHP method is used to determine the weight, then the WP method is used to determine the best alternative or priority order of alternatives. The results of this study are a savings and loan information system that can be used by KSU Madu Kencana in assessing loan applicants.
Development Of A Decision Support System Based On Rule-Based Systems For Determining Marketing Strategies And Superior Products at Tombo Ngelih Cafe Firdiyastomo, Yogi; Wardani, Setia; Rianto
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 4 No. 1 (2025): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v4i1.7851

Abstract

Study This, aiming to develop a system supporting decision-making based on a rule-based system in determining marketing and product strategies, featured in Cafe Tombo Smile. Method used covering data collection through observation, interviews, and studies library, and an implementation system web-based using PHP and MySQL. The test results using ¬ black-box and alpha methods that well-recommended well recommendation,,, marketing and as as product product effective flagship.