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Pelatihan dan Pendampingan UMKM Najma Bucket Selempang dalam Meningkatkan Penjualan melalui Platform Marketplace Shopee Sukma, Puja Kurnia; Rahmadanuh, Pulung Awang; Lestari, Putri Dwi; Hayomi, Putri Rindang; Nanisa, Qoirun; Shidiqy, Dhiya’u
Welfare : Jurnal Pengabdian Masyarakat Vol. 1 No. 4 (2023): Welfare : Desember 2023
Publisher : Fakultas Ekonomi dan Bisnis Islam, IAIN Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/welfare.v1i4.808

Abstract

This service aims to help Najma Bucket Selempang MSMEs maximize product marketing through digital marketplace platforms, especially Shopee. This approach supports online marketing strategies and a deep understanding of consumer segmentation, which in turn increases business owners' knowledge and drives turnover growth. The ABCD (asset-based community development) method is implemented to ensure strong collaboration with the surrounding community. The results of the discussion show that optimizing marketing through Shopee provides significant benefits for MSMEs, makes it easier to increase sales, and opens up opportunities for market development in various regions. This program not only provides practical benefits for increasing the competitiveness of MSMEs but also provides strategic knowledge that can help them adapt and develop in the increasingly advanced digital era. Overall, this service helps strengthen the MSME ecosystem and improve the welfare of business owners and local communities.
Financial Performance Analysis in Government Langkat Regency Lestari, Putri Dwi; Tripriyono, Agus
International Journal of Integrative Sciences Vol. 3 No. 8 (2024): August 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/ijis.v3i8.11217

Abstract

This study aims to analyze the financial performance of the Langkat Regency Government from 2018 to 2022 using several relevant financial ratios. The ratios that will be used include the Decentralization Degree Ratio, Regional Financial Independence Ratio, PAD (Regional Original Income) Effectiveness Ratio, and Expenditure Efficiency Ratio. The method used in this study is quantitative research with a descriptive approach. This means that the study will rely on secondary data in the form of budget realization reports from the Langkat Regency Government for the 2018-2022 period. The data analysis technique used is quantitative descriptive, which will help describe and analyze financial performance based on the ratios that have been mentioned. The results of this study indicate that the average value is 6.9% where the Decentralization Degree Ratio of the Langkat Regency Government is in the "very low" criteria, the average value is 8.36%, the Regional Financial Independence Ratio is categorized as "very low", the average value of 100.8% places the PAD Effectiveness Ratio in the "very effective" category and the average value of 89.94%, the Expenditure Efficiency Ratio is classified as "efficient"
PENGARUH PEMBELAJARAN KONTEKSTUAL BERBASIS ETNOMATEMATIKA TERHADAP PEMAHAMAN KONSEP TRANSFORMASI GEOMETRI SISWA KELAS IX SMPN 1 KEDUNGJAJANG Lestari, Putri Dwi; Ridho'i, Mohammad; Abdul Halim, Fahmi; Sailatur Rizkiyah, Diva Aurora
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60517

Abstract

The limited understanding of geometric transformation concepts highlights the need to link mathematics instruction with real-world experiences. This study aimed to determine whether ethnomathematics-based contextual learning-utilizing the architecture of the KH. Anas Mahfud Grand Mosque-had a significant effect on the conceptual understanding of 9th-grade students at SMP Negeri 1 Kedungjajang. A quasi-experimental design was employed, specifically the Posttest-Only Control Group Design. Purposive sampling was used to select the participants, resulting in Class IX C (25 students) serving as the experimental group and Class IX B (25 students) as the control group. Data were collected via an essay-based posttest and documentation, then analyzed using tests for normality and homogeneity, followed by an independent sample t-test. The results revealed a significance value (Sig. 2-tailed) of 0.000 (p < 0.05), with the experimental group achieving a higher mean posttest score (88.20) compared to the control group (68.96). These empirical findings demonstrate that implementing a local culture-based contextual learning strategy has a significant, positive impact on improving students' mastery of geometric transformation concepts
PENGARUH MEDIA DAKON TERHADAP PENALARAN MATEMATIS SISWA MA AL MALIKI SUKODONO Seravine Zalfa Audia; Ridho'i, Mohammad; Agustin, Devi Rahayu; Khasanah, Dina Ardiyanti; Maharani, Nabila Sasqia; Lestari, Putri Dwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61270

Abstract

This study aims to measure the impact of using dakon media on the mathematical reasoning abilities of class X students of MA Al Maliki Sukodono. In addition to testing the significance of the influence, the researcher also measured the extent of improvement in students' abilities after using this concrete manipulative media. The main problem in this study is the difficulty of students in understanding the arithmetic operations of arithmetic sequences, especially in determining the formula for the nth term and drawing logical mathematical conclusions. Methodologically, the researcher used a quantitative approach with a quasi-experimental method. The research design applied the Posttest-Pretest Non-Equivalent Control Group model. The researcher determined the sample using a purposive sampling technique consisting of two classes. Class X-A with 19 students became the control class who learned with the conventional lecture method. Class X-B with 19 students became the experimental class who learned using dakon media. The researcher collected data through mathematical reasoning essay tests and student response questionnaires which were proven to be valid and reliable. The data analysis of this research used the nonparametric Mann-Whitney test and N-Gain index analysis. The results of the data analysis showed two important findings that complement each other. The Mann-Whitney test yielded a significance value of 0.755. This value is greater than the 0.05 significance level (0.755 > 0.05), so the researchers accepted the null hypothesis (H0) and rejected the alternative hypothesis (H1). This statistical finding proves that there is no significant difference in final scores directly between the control and experimental classes. Meanwhile, the N-Gain index test showed a significant difference in learning ability growth descriptively. The control class only recorded an average N-Gain of 0.03, which is considered low. The experimental class using dakon media achieved an average N-Gain of 0.41, which is considered moderate. Questionnaire response data supported these results by showing that students became more active and understood the material on arithmetic sequences more easily through dakon visualization. The researchers concluded that learning with dakon media was far more effective in improving students' mathematical reasoning abilities than conventional lecture methods.
Enhancing Student Engagement and Cognitive Development Through Game-Based Learning (GBL) Rani, Kusuma; Lestari, Putri Dwi; Ka-Lupae, Saenab
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol. 10, No. 1
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Elementary school students are classified as playing-age children, they like to do activities while playing. This research aims to determine the influence of the Game-Based Learning (GBL) learning model on students' cognitive activities and abilities. This type of research is quasi-experimental, one-group pre-test and post-test design. The population of this study were Madrasah Ibtidaiyah students at Darussalam Seuksa School, Thepa, Southern Thailand. The research sample for grade 5 students was 28 students. Student activity is measured using an observation sheet with indicators measured using a 1-5 Likert scale. Cognitive abilities are measured by tests. The results of data analysis showed that the class average N-gain value was 0.73 for learning activities, and a value of 0.80 for student cognition. The N-gain value is 0.7 or g > 0.7, it can be concluded that the GBL model with effective interpretation is used, because it is in the high criteria. The results of the analysis of the percentage of student activity obtained a pre-test value of 47.11%, and the post-test obtained a value of 85.63%. The results of the cognitive percentage analysis obtained a pre-test value of 70.71% and the post-test value obtained a value of 94.0%. The results of the Wilcoxon test obtained a tailed asymp sig value of 0.00, meaning that there was a significant influence between the pre-test and post-test. GBL influences student activities and has a significant influence on student cognition