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Web-Based System for Medicinal Plants Identification Using Convolutional Neural Network Latumakulita, Luther; Mandagi, Franklin; Paat, Frangky; Tooy, Dedie; Pakasi, Sandra; Wantasen, Sofia; Pioh, Diane; Mamarimbing, Rinny; Polii, Bobby; Pongoh, Jantje; Pinaria, Arthur; Tenda, Edwin; Islam, Noorul
Bulletin of Social Informatics Theory and Application Vol. 6 No. 2 (2022)
Publisher : Association for Scientific Computing Electrical and Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31763/businta.v6i2.601

Abstract

Indonesia has a variety of medicinal plants that are efficacious for preventing or treating various diseases. Each region has unique medicinal plants, such as in North Sulawesi, there are many medicinal plants with local names of "Jarak" (Jatropha curcas), "Jarak Merah" (Jatropha multifida), "Miana" (Coleus Scutellarioide), and "Sesewanua" (Clerodendron Squmatum Vahl). This research applies the Convolutional Neural Network (CNN) method to identify the types of medicinal plants of North Sulawesi based on leaf images. Data was collected directly by taking photos of medicinal plant leaves and then using the augmentation process to increase the data. The first stage is conducting training and validation processes using 10-fold cross-validation, resulting in 10 classification models. Evaluation results show that the lowest validation accuracy of 98.4% was obtained from fold-4, and the highest was 100% from fold-2. The third stage was to run the testing process using new data. The results showed that the worst model produced a test accuracy of 80.91% while the best model produced an accuracy of 87.73% which means that the identification model is quite good and stable in classifying types of medicinal plants based on its leaf images. The final stage is to develop a web-based system to deploy the best model so people can use it in real-time
A Convolutional Neural Network-based Intelligence System for the Identification of Copra Maturity Levels Latumakulita, Luther Alexander; Paat, Frangky J; Budiman, Glenn; Tooy, Dedie; Koibur, Mayko Edison; Islam, Noorul
JOIV : International Journal on Informatics Visualization Vol 8, No 3 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3.2574

Abstract

The North Sulawesi Province, widely recognized as the Coconut Waving Province owing to its substantial coconut tree population, primarily depends on copra production. This research presents a novel methodology for determining copra maturity levels by utilizing a Convolutional Neural Network (CNN) on digital photographs, classifying them into three distinct stages: raw, half-ripe, and ripe. By employing a rigorous 10-fold cross-validation technique, our models demonstrated remarkable performance. Notably, even the model with the lowest performance achieved a commendable accuracy of 87.78% during the training and validation phases. The model that exhibited the highest level of performance achieved a perfect accuracy rate of 100%. Moreover, when subjected to real-world testing situations using novel data, the model with the lowest performance exhibited a noteworthy accuracy of 83.34%. In contrast, the highest-performing model achieved a flawless accuracy of 100%. Based on the findings above, an online system has been built that leverages the most optimal model, facilitating the assessment of copra maturity in real-time. The prospects encompass the integration of this methodology into copra sorting machinery, thereby yielding advantages for both agricultural producers and industrial sectors. This research enhances copra quality control processes and promotes sustainability in the copra industry. Further research could explore refining the CNN model to accommodate a broader range of copra variations and investigating automation possibilities in copra production processes. These endeavors would advance the efficacy and applicability of copra maturity classification methods, fostering continued innovation in the industry.
APPLICATION OF THE FUZZY TOPSIS METHOD FOR LECTURER CERTIFICATION ASSESSMENT Raintung, Stephanie Marceline; Latumakulita, Luther A.; Paat, Franky; Karim, Irwan; Sentinuwo, Steven; Islam, Noorul
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 19 No 3 (2025): BAREKENG: Journal of Mathematics and Its Application
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol19iss3pp1747-1764

Abstract

Lecturer Certification (Serdos) is the method of granting educational certificates to lecturers as a formal verification of the speaker's recognition as an expert at a higher level of teaching. In Lecturer Certification, there is an Assessment of Lecturers' Self-Statements in Higher Education Tridharma Performance (PDD-UKTPT), which is divided into three Assessment Elements, namely Teaching, Research and Publication of Scientific Work and Community Service (PkM). The study focuses on teaching assessment. Sam Ratulangi University is one of the Universities Organizing Educator Certification for Lecturers (PTPS) in 2023. The Lecturer Certification assessment at Sam Ratulangi University does not describe the specific assessment range or include the importance weight of each criterion. Thus, this research aims to apply the Fuzzy TOPSIS method as an alternative in the assessment, which determines the importance and weight of each criterion and provides a description of the specific assessment range for each criterion to overcome uncertainty in the evaluation to provide clear guidelines for Serdos assessors in conducting the assessment. The research results regarding lecturer suitability decisions in assessing the Teaching Element. Therefore, it is found that Fuzzy TOPSIS can be used as an assessment method in Lecturer Certification, and it is better suited to handle the uncertainty issues often encountered in lecturer certification assessments. The result of this study provides an excellent accuracy of 100% compared with the manual method.
IMPLEMENTATION AND COMPARISON IN USING STATE PATTERN ON MAIN CHARACTER MOVEMENT (CASE STUDY : POCONG JUMP VIDEO GAME VERSION 1.0) Sintaro, Sanriomi; Salaky, Deiby Tineke; Latumakulita, Luther Alexander; Takaendengan, Mahardika Inra; Bernard, Bernard; Surahman, Ade; Islam, Noorul
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 17 No 2 (2023): BAREKENG: Journal of Mathematics and Its Applications
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol17iss2pp0955-0968

Abstract

Game development success is often hard to achieve due to various problems such as performance issues, malfunctioning features, and poorly organized program structure. The problems that arise can be prevented by using the design pattern as a game programming architecture from the beginning of development. By implementing a design pattern, the process of developing video games can be made easier and simplified. The development team can focus its efforts on producing better quality video games. In this study, design patterns that would be used are state pattern and finite state machine. The state pattern is implemented by encapsulating the character's behavior in a class called state. Finite state machine will then facilitate the transition of states caused by user/player input or variable value changes. State pattern and finite state machine is tested with test case and game performance is tested with software metric. The result obtained from this study are state pattern and finite state machine have a valid component structure and could improve performance efficiency in video games.