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ANALISIS KEPUASAN PENGGUNA APLIKASI TRANSPORTASI ONLINE MENGGUNAKAN EUCS Gustin Setyaningsih
The Indonesian Journal of Computer Science Research Vol. 2 No. 1 (2023): January
Publisher : Hemispheres Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59095/ijcsr.v2i1.31

Abstract

One of the most important factors influencing the success of an application is user satisfaction. There have been many online transportation applications offered to the public, making the competition between these online transportation companies even stronger in the market. One of the online transportation applications is Gojek. This online transportation application is easy to use and most in demand by the public. The purpose of this study is to find out how satisfied end users are with Gojek and what factors contribute to user satisfaction. The End User Computing Satisfaction (EUCS) method was used in this study. One dependent variable is satisfaction, and the EUCS method has five independent variables: content, accuracy, format, ease of use and timelines. The population of this study was the people of Banyumas Regency, using the sampling formula, 100 people were selected as the research sample from this population. From the results of data analysis, it was found that five independent variables were content, accuracy, format, ease of use and timelines which had been tested for their significant effect on satisfaction. It was found that there was a significant effect on the variables content, accuracy, format, ease of use on the satisfaction variable. While the timeliness variable has no significant effect on satisfaction, so it can be said that hypotheses 1, 2, 3, 4 are accepted, while hypothesis 5 is rejected. Then obtained a percentage of 77%, there is a close relationship between these independent variables and the dependent variable, and 59.3% of the satisfaction variable can be explained by the independent variable. While the remaining 40.7% is influenced by other variables outside of the model being studied.
Digital Marketing Strategy as a Promotional Effort Purwokerto Speciality Food CV. Eka Sari Rafian Tri Akso; Fiby Nur Afiana; Gustin Setyaningsih
CSRID (Computer Science Research and Its Development Journal) Vol. 16 No. 3 (2024): October 2024
Publisher : LPPM Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/csrid-.16.3.2024.286-298

Abstract

In the context of digital marketing, which is increasingly important in the digital era, this research focuses on analyzing the digital promotion strategies implemented by CV. Eka Sari, a distributor of specialty food products in Purwokerto . The main objective is to evaluate the effectiveness of digital strategies in creating product differentiation and reaching a wider market. Using SWOT analysis method, business canvas model, and Porter's Five Forces, this research identifies the strengths, weaknesses, opportunities, and threats faced by CV. Eka Sari, as well as factors that affect competition in the market. The results show that CV. Eka Sari effectively utilizes digital marketing strategies, especially through social media, to strengthen brand awareness and attract the interest of the target market which includes students, productive employees, and families. Unique product differentiation and modern concepts have increased market share and strengthened their market position in the specialty food industry. The findings offer valuable insights for other specialty food product distributors in developing effective digital promotion strategies in the face of intensifying competition in the market.
PERANCANGAN WEBSITE PENJUALAN MENGGUNAKAN METODE PROTOTYPE PADA TOKO AGEN BERAS Shafirina Arsydini Shidqi; Gustin Setyaningsih; Ika Romadoni Yunita; Muhamad Awiet Wiedanto Prasetyo
Jurnal Riset Sistem Informasi Vol. 2 No. 3 (2025): Juli : Jurnal Riset Sistem Informasi
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/dz223472

Abstract

Doa Ibu Rice Agent Shop is a business that focuses on food processing production, especially rice production. However, the sales system at rice agent shops still uses traditional methods. To overcome this problem, it is necessary to design website-based e-commerce that has effective user interaction with the use of e-commerce features that are easy to use and understood by users.  The data collection methods used in this research are interviews, observation, documentation, literature study and questionnaires. Meanwhile, the system development method created is using a prototype. The results of this research are in the form of a website-based e-commerce website at the Ibu Tambaksari Kidul Doa Rice Agent Store. Based on the results of a questionnaire to 10 respondents, the percentage of 78.4% was in the "agree" interval scale, so it can be concluded that the website created was in accordance with what was expected.
Peningkatan Pengetahuan Penggunaan Gadget pada Pelajar dalam Menyikapi Perkembangan Game yang Mengakibatkan Ketergantungan Bagi Penggunanya Argiyan Dwi Pritama; Gustin Setyaningsih; Muhammad Ikhsan Maulana; Rafi Rahmat Dani; Muhamad Awiet Wiedanto Prasetyo; Toni Anwar
Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat Vol. 1 No. 3 (2024): Juli: Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bersama.v1i3.329

Abstract

Where advances in digital science and technology make various demands for creativity and innovation must always be developed, as is done by teachers and teaching staff at SD Al Irsyad Islamiyyah 02 Purwokerto. The essence of education is the teaching and learning process. The better the teaching and learning process is implemented, the better the quality of education will be. The problem experienced by SD Al Irsyad Islamiyyah 02 Purwokerto is that students often play with gadgets without clear directions for their use and are not monitored properly. In this service activity, the team socializes the use of gadgets among students in response to the development of games which result in dependency for their users. It is hoped that students will have the awareness to reduce their use of gadgets or at least be able to make good use of them through applications and games that have educational value. Flow of program implementation from Preparation Stage, Socialization Stage, Evaluation Stage and Mentoring Stage. The conclusion of this program is an increase in students' understanding of using gadgets wisely from 60% to 90%, with an increase in student participation from 30% to 80%. The follow-up to this activity includes further mentoring sessions and integration of learning with the use of gadgets by teachers.
Evaluasi Website Kuliah Online STMIK Amikom Purwokerto Menggunakan Metode Heuristik (Studi Kasus Mata Kuliah Enterprise Resource Management) Debby Ummul Hidayah; Ika Romadoni Yunita; Gustin Setyaningsih
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 18 No. 2 (2019)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v18i2.360

Abstract

Online lecture is one alternative to support distance learning. STMIK Amikom Purwokerto has implemented the online lecture system. In order to support effective learning while studying online using website media, an effective web interface is needed. However, there were complaints from users when accessing web lectures online. One of them is the user does not understand the overall use of functions on the existing system. Therefore heuristic evaluation is needed to find out how useful the system is in supporting online lectures. The results show that based on the calculation results using heuristic evaluation, the severety rating with a scale of 3 means that the online learning website at STMIK Amikom Purwokerto needs to be throughly improved from both system functionality and interface design.
Penerapan Aplikasi Media Pembelajaran pada SMP N 1 Nusawungu Berbasis Smartphone Android Gustin Setyaningsih; Muhamad Awiet Wiedanto Prasetyo; Debby Ummul Hidayah
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 18 No. 2 (2019)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v18i2.365

Abstract

Sekolah Menengah Pertama 1 Nusawungu for Biology Subject there are several sub-subject of material that are difficult to be presented directly, one of which is material for growth and development, the motion system, respiratory system, ciculatory system and photosynthesis system. From material that cannot be presented directly, the teacher must have new media in delevering biological material and students are facilitated in receiving the material from the teacher. In that case researchers have the aim of implementing mobile android-based learning media with the Multimedia Development Life Cycle method which consist of six stages in the from concept, design, material collecting, assembly, testing and distribution. Base on the results obtained by using a questionnaire, the appearance of learning media obtained a score of 82%, in terms of ease use learning media get 82,6%, in terms of understanding content biological material get 80% and in terms of effectiveness learning media help the learning process get 82,6%. So it can be concluede that learning media can help teachers and students in the teaching and learning process.
Aplikasi Monitoring Laporan Aduan Masyarakat pada Desa Kedunggede Kecamatan Lumbir Gustin Setyaningsih; Hera Fitra; Hanun Karomatunnisa; Palupi Pandanarum
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 20 No. 1 (2020)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v20i1.829

Abstract

Teknologi informasi merupakan salah satu hal yang memiliki peranan penting di era saat ini. Perkembangan teknologi semakin pesat setiap tahunnya menciptakan fasilitas-fasilitas sehingga memberikan kemudahan bagi penggunanya. Teknologi informasi secara langsung berdampak pada kehidupan individu dan sosial seperti instansi pemerintah desa. Desa memiliki peran yang sangat strategis dalam memberikan pelayanan kepada publik. Membangun kepercayaan masyarakat atas pelayanan publik yang dilakukan penyelenggara merupakan kegiatan yang harus dilakukan seiring dengan harapan dan tuntutan masyarakat tentang peningkatan pelayanan publik. Pengaduan masyarakat merupakan salah satu upaya untuk membuat masyarakat berperan serta dalam usaha pemerintah meningkatkan pelayanan publik dan penerapan good governance. Masyarakat dapat membantu memberikan informasi kepada pemerintah desa mengenai permasalahan-permasalahan yang ada di Desa Kedunggede seperti keramaian, kriminal dan pelayanan. Pelayanan publik mengenai penerimaan pengajuan aduan dan tanggapan pengaduan di Desa Kedunggede masih bersifat manual. Hal ini menyebabkan masyarakat kurang efektif dalam menyampaikan keluhan yang mengakibatkan keluhan tidak tersampaikan dengan tepat. Maka dalam penelitian ini, kami membangun aplikasi dengan metode pengembangan sistem waterfall yang menerima keluhan atau aduan masyarakat Desa Kedunggede untuk mempermudah penyampaian aduannya.