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Analisis Kebutuhan Pengembangan Storybook Digital Pada Mata Pelajaran Pendidikan Pancasila Reisha Ayu Maharani; Herlina Usman; Mahmud Yunus
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3484

Abstract

Pendidikan Pancasila di sekolah dasar memiliki peran penting dalam membentuk karakter siswa melalui penanaman nilai-nilai dasar Pancasila seperti tanggung jawab, gotong royong, dan toleransi. Namun, karakteristik siswa kelas rendah yang masih berada pada tahap perkembangan operasional konkret mengharuskan pendekatan pembelajaran yang kontekstual, visual, dan menyenangkan. Penelitian ini bertujuan untuk menganalisis kebutuhan terhadap pengembangan media pembelajaran storybook digital pada mata pelajaran Pendidikan Pancasila kelas II SD. Metode yang digunakan adalah analisis tahap awal dari model pengembangan ADDIE dengan pendekatan kualitatif deskriptif, melalui observasi dan wawancara dengan guru serta siswa di SDN Jaticempaka IV. Hasil penelitian menunjukkan bahwa walaupun guru telah menggunakan media digital seperti video dan PowerPoint, materi yang disampaikan masih bersifat abstrak dan kurang menyentuh sisi afektif siswa. Siswa menunjukkan ketertarikan tinggi terhadap media yang bersifat naratif dan interaktif. Oleh karena itu, perlu dikembangkan media storybook digital yang ceritanya dikemas dengan lebih dekat dengan kehidupan sehari-hari dan menarik bagi siswa. Tujuannya adalah agar nilai-nilai Pancasila bisa disampaikan dengan cara yang lebih menyenangkan dan mudah dipahami. Media ini diharapkan bisa menjadi cara baru yang efektif dalam mendukung pembelajaran karakter dan moral, tanpa menggeser peran guru sebagai pendamping dan pembimbing utama dalam proses belajar.
Analisis Media Powtoon dalam Menanamkan Kedisiplinan pada Peserta Didik Kelas 2 SDN Jaticempaka IV Aulia Dinayanti; Herlina Usman; Mahmud Yunus
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3570

Abstract

Kedisiplinan merupakan salah satu aspek penting dalam pendidikan karakter yang perlu ditanamkan sejak dini pada peserta didik sekolah dasar. Penelitian ini bertujuan untuk menganalisis efektivitas media animasi digital Powtoon dalam menanamkan kedisiplinan pada peserta didik kelas II SDN Jaticempaka IV. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik pengumpulan data melalui wawancara kepada guru serta penyebaran kuesioner kepada peserta didik. Hasil penelitian menunjukkan bahwa penggunaan media konvensional seperti buku cetak cenderung membuat peserta didik kurang antusias, sedangkan media visual interaktif berbasis animasi mampu meningkatkan minat belajar, keterlibatan, serta pemahaman mereka terhadap nilai-nilai kedisiplinan. Guru juga menyatakan kesediaannya untuk menggunakan Powtoon sebagai alternatif media pembelajaran. Dengan demikian, dapat disimpulkan bahwa media Powtoon efektif digunakan sebagai sarana pembelajaran karakter, khususnya dalam menanamkan nilai kedisiplinan secara menarik, kontekstual, dan sesuai dengan kebutuhan generasi digital.
PENGEMBANGAN MEDIA PEMBELAJARAN PAPAN GARIS BILANGAN UNTUK MENINGKATKAN PEMAHAMAN SOAL CERITA MATERI BILANGAN BULAT KELAS VI SD Tri Jida Maharani, Agil Nahar Febri Ema; Prayuningtyas Angger Wardhani; Herlina Usman
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14347

Abstract

Bilangan bulat adalah salah satu materi matematika yang diajarkan di kelas VI Sekolah dasar. Materi ini sering dianggap sulit oleh peserta didik dikarenakan konsep materi yang abstrak. Penelitian ini bertujuan untuk mengembangkan media pembelajaran papan garis bilangan untuk meningkatkan pemahaman soal cerita pada materi bilangan bulat untuk peserta didik kelas VI Sekolah Dasar. Penelitian ini dilaksanakan di SDN Petamburan 03 Pagi. Metode penelitian yang digunakan adalah Research and Development (R&D) atau penelitian pengembangan dengan prosedur model pengembangan ADDIE yaitu Anaylisis, Design, Development, Implementation, dan Evaluation. Namun pada penelitian ini hanya terbatas pada analisis kebutuhan. Instrument yang digunakan yaitu angket oleh 26 peserta didik kelas 6 dan wawancara dengan guru kelas 6. Berdasarkan hasil temuan yang didapatkan dari pengisian angket dan wawancara adalah 50% peserta didik masih merasa kesulitan dan ketakutan terhadap pembelajaran matematika khusunya pada materi bilangan bulat. Pembelajaran matematika memerlukan media pembelajaran yang menyenangkan sesuai karakteristik peserta didik untuk menunjang pembelajaran tersebut. Kesimpulan dari penelitian ini adalah pegembangan media pembelajaran papan garis bilangan pada materi bilangan bulat diperlukan untuk membantu peserta didik dalam menyelesaikan permasalahan soal cerita.
EKSPLORASI KEBUTUHAN MEDIA PEMBELAJARAN BUKU CERITA ANAK PADA PEMBELAJARAN PENDIDIKAN PANCASILA MELALUI PROJECT BASED LEARNING DI SEKOLAH DASAR Hawa Suci Wulandari; Herlina Usman; Nina Nurhasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50475

Abstract

This study aims to explore the needs for children’s storybook learning media in Pancasila Education learning through Project Based Learning (PjBL) in elementary school. The research employed a Research and Development (R&D) approach using the ADDIE model, focusing on the analyze stage. The study was conducted at SD Negeri Karet 04 Pagi involving third-grade elementary school students as research subjects. Data collection was carried out using a needs analysis questionnaire with a four-level Likert scale consisting of Strongly Agree, Agree, Disagree, and Strongly Disagree. The data were analyzed using descriptive quantitative analysis by calculating the average score of each statement item. The findings revealed that students require engaging, interactive, and visually appealing learning media that involve direct learning activities. Students showed high interest in learning activities involving stories, visual illustrations, and project-based activities such as coloring, making posters, and group assignments. The results indicate that the development of children’s storybook learning media through Project Based Learning is relevant to support Pancasila Education learning in elementary schools. The developed media is expected to create a more active, meaningful, and student-centered learning process.
HUBUNGAN KEMAMPUAN NUMERASI DENGAN HASIL BELAJAR MATEMATIKA SISWA KELAS V SEKOLAH DASAR Felicia Mutiara Syahdini; Herlina Usman; Nina Nurhasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50476

Abstract

The low mathematics achievement of elementary school students in solving problems presented in the form of contextual stories remains a real challenge, particularly in the context of mastering numeracy skills, a requirement for 21st-century competencies. Therefore, this study aims to determine the relationship between numeracy skills and the mathematics achievement of fifth-grade elementary school students. This study employs a quantitative, correlational approach with a sample drawn from SDN Semper Barat 09 Pagi and SDN Semper Barat 05, selected using Cluster Random Sampling. The study includes 31 fifth-grade students from Class V-D at SDN Semper Barat 09 Pagi and 31 fifth-grade students from Class V-A at SDN Semper Barat 05 as research subjects. Numeracy skills were measured using a test instrument consisting of 10 items that had been validated for validity and reliability, while mathematics learning outcomes were obtained from report card grades for the odd semester of the 2025/2026 academic year. Data analysis techniques included descriptive and inferential analysis using the Pearson Product-Moment correlation test. The results of the study indicate a positive and significant relationship between numeracy skills and the learning outcomes of fifth-grade students, with a correlation coefficient of 0,420, which falls into the moderate criteria. This finding suggests that numeracy skills contribute 17,64% to the mathematics learning outcomes of fifth-grade students. Based on this, students’ numeracy skills need to be developed within the learning process.
UPAYA MENINGKATKAN KETERAMPILAN MENULIS DESCRIPTIVE TEXT MELALUI METODE RUNNING DICTATION DALAM PEMBELAJARAN BAHASA INGGRIS PADA SISWA KELAS V SDN KARET 01 PAGI Aisyah Nurul Izzah; Herlina Usman; Uswatun Hasanah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.55406

Abstract

Writing is a crucial skill in developing English language proficiency to convey ideas and experiences in a structured manner. At the elementary school level, writing activities are often considered difficult and boring by students. Based on the Merdeka Curriculum Phase C for Grade V, students are expected to be able to compose simple descriptive texts accurately; however, the reality of students' competence at SDN Karet 01 Pagi is still relatively low. This study aims to improve students' descriptive text writing skills through the implementation of the Running Dictation method. The research method used was Classroom Action Research (CAR), adapting the Kemmis and McTaggart model across two cycles with 30 fifth-grade students as subjects. Data were collected using written test instruments, observation sheets, interviews, documentation, and field notes. The results of the study indicated a significant improvement in each cycle. In cycle I, the average score for students' writing skills was 69 with a classical mastery percentage of 66.67%, while the action observation results showed teacher activity at 73.3% and student activity at 60%. In cycle II, the writing skills improved further, achieving a class average score of 82 and a classical mastery percentage of 83.33%. This improvement was also supported by the action observation results in cycle II, where teacher activity reached 93.33% and student activity stood at 86.67%. It can be concluded that the Running Dictation method is proven effective as an alternative innovative, collaborative, and engaging learning strategy to foster children's productive literacy.
Pengembangan LKPD Koding dan Kecerdasan Artifisial Berbasis Project-Based Learning untuk Meningkatkan Keterampilan Berpikir Komputasional Siswa Kelas V Sekolah Dasar Baina Qodriani; Otib Satibi Hidayat; Herlina Usman
Jurnal Ragam Pengabdian Vol. 3 No. 2 (2026): Mei-Agustus, Sustainable Development Goals (SDGs): Multidisciplinary Perspectiv
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/ewynpz56

Abstract

The implementation of Coding and Artificial Intelligence (KKA) learning in elementary schools still faces several challenges, particularly the limited availability of instructional materials that suit students’ characteristics and support the development of computational thinking skills. This study aimed to develop a Project-Based Learning (PjBL)-based student worksheet (LKPD) that is feasible and effective in improving elementary students’ computational thinking skills. The research employed a Research and Development (R&D) method using the 4D model, consisting of the define, design, develop, and disseminate stages. The participants included one material expert, one media expert, one language expert, and 30 fifth-grade students. Data were collected through observations, interviews, questionnaires, expert validation, and pre-test and post-test assessments. Validation results showed feasibility scores of 92% from the material expert, 90% from the media expert, and 67.24% from the language expert, indicating that the worksheet was feasible to highly feasible. The implementation results revealed an increase in students’ average scores from 55.33 to 85.33. The average N-Gain score was 0.62, indicating moderate improvement. The findings demonstrate that the developed worksheet is suitable for Coding and Artificial Intelligence learning and effectively enhances computational thinking skills. Its novelty lies in integrating Coding and Artificial Intelligence with Project-Based Learning specifically for elementary school students.