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Journal : J-Icon : Jurnal Komputer dan Informatika

SISTEM INFORMASI PEMANTAUAN PROSES BIMBINGAN TUGAS AKHIR MAHASISWA Zulafwan Zulafwan; Willyansah Willyansah
J-Icon : Jurnal Komputer dan Informatika Vol 8 No 2 (2020): Oktober 2020
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v8i2.2718

Abstract

This study aims to build a system that will be used in supervising the guidance of students' final assignments. The final project is one of the courses in the higher education curriculum. However, the Final Project is in a very strategic position in terms of adequate quality of graduates. In the final project, students can show all the knowledge and abilities they have acquired during lectures and academic activities so far [1]. This application also functions as a progressive management, a web-based application because this application can also be used for inventory discussions because this feature is very useful. Not only that, Web-based applications can also work monitoring in the display system. Even the number of Web-Based Applications is now no longer available and can be ordered and tailored to the needs of consumers [2]. This application will be used as an additional menu on the main campus website. This system will later be used by students to input guidance progress. Lecturers use the system as a medium to study the development of each student's guidance. Meanwhile, the administrator has a role to input lecturer data, student data and final assignment title data
PEMBUATAN MEDIA PEMBELAJARAN BELAJAR PARTS OF SPEECH BERBASIS ANDROID Hafni Hafsah; Willyansah Willyansah
J-Icon : Jurnal Komputer dan Informatika Vol 9 No 2 (2021): Oktober 2021
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v9i2.5147

Abstract

One of the uses of technology in education that supports the teaching and learning process is learning media through an Android-based smartphone. When it relates to learning English, smartphones can function as a tool to attract students' interest and related parties in learning grammar in English, especially parts of speech. The selection of parts of speech as content in this study is due to student’s understanding of the form of words, the meaning of words, and proper and correct usage. Therefore, to improve students' competence in English, it is necessary to build an Android-based application that is more attractive, practical, and full of knowledge in learning parts of speech as one of the strategies for learning English. This study aims to build an Android-based application that contains video, learning materials, exercises, and interactive tests made by a teacher. The method used for this research is System Development Life Cycle (SDLC); it refers to the model and process used to develop a software system and describes the process; where the developer accepts the move from problem to solution. The collection of data was done through an interview with related school parties and through observation. It was processed and analyzed, where the need of the users, in this case, are administrators, teachers, and students, are fulfilled. This application contains video, lesson material, exercise, and tests, where teachers, later on, are expected to be able to create the content on their own. and the students can learn anywhere. The lesson materials on the application can be viewed in 2 (two) ways; they are online and offline, intended to bring access to all students toward lesson materials by using a smartphone.