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Model Discovery Learning Berbantuan Wordwall terhadap Kemampuan Pemahaman Konsep Siswa Kelas IV SD Suhirno; Rizqi, Hesti Yunitiara; Aji, Prima Wahyu
JURNAL PASIFIK PENDIDIKAN Vol 4 No 1 (2025): Februari
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pasifik Morotai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51135/jukip.v4i1.104

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh model pembelajaran discovery learning berbantuan wordwall di kelas IV SDN Kalongan 02. Jenis penelitian ini adalah penelitian kuantitatif dengan desain quasi experiment. Populasi dalam penelitian ini adalah seluruh siswa SDN Kalongan 02. Teknik pengambilan sampel menggunakan purposive sampling, sehingga kelas IV A sebagai kelas control dan kelas IV B sebagai kelas eksperimen dengan masing-masing kelas terdiri dari 28 siswa. Hasil penelitian menunjukkan hasil rata-rata kelas eksperimen sebesar 77,86 lebih tinggi dari kelas kontrol yang diperoleh nilai 70,68 dengan selisih nilai 7,18. Hasil uji hipotesis regresi juga menunjukkan adanya pengaruh yang signifikan model pembelajaran discovery learning berbantuan wordwall terhadap kemampuan pemahaman konsep siswa sebesar 89%. Pendukung lain yaitu terlihat dari respon positif siswa sebesar 87,5% terhadap pelaksanaan pembelajaran menggunakan model discovery learning berbantuan wordwall memperoleh kriteria sangat baik.
Pengaruh Pembelajaran Think Pair Share dengan Media Monusra terhadap Kemampuan Pemecahan Masalah Siswa SD Basilia Daimatul Minan; Hesti Yunitiara Rizqi
JANACITTA Vol. 8 No. 1 (2025): Janacitta
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/janacitta.v8i1.3815

Abstract

Abstract This research is motivated by the results of the initial test of student's problem-solving abilities that have not been as expected, student's problem-solving abilities are still low. One  of the learning methods that can improve student's problem-solving abilities is Think Pair Share learning assisted by Monusra media. The purpose of this study was to determine the differences in student's problem-solving abilities in the use of the Think Pair Share learning model assisted by Monusra media (Monopoly Nusantara), and to determine the effect of using the Think Pair Share learning model assisted by Monusra media (Monopoly Nusantara) on student's problem-solving abilities. This study is a quasi-experimental study with a non-equivalent control group design. The subjects in this study were class V A and class V B MI Sabilul Huda Jimbaran. Data collection was carried out using observation sheets, questionnaires, and tests. Based on the results of the analysis, it was concluded that: 1) There is a difference in the use of the Think Pair Share learning model on student’s problem-solving abilities assisted by Monusra media, as evidenced by a significance level of <0.05, namely 0.001 <0.05. Therefore, it can be concluded that there is a significant difference between the quality of learning in the experimental class and the control class. The average for the experimental class 76.30 is greater than the control class 72.53. 2) There is an influence of the use of the Think Pair Share learning model on the ability to solve problems assisted by Monusra media. proven by t count = 6.830> t table = 1.701 and a significance value <0.05, namely 0.000. So that in the variable of problem solving ability there is an influence of the Think Pair Share learning model assisted by Monusra media on problem solving ability of 62.5%.   Abstrak Penelitian ini dilatarbelakangi oleh hasil tes awal kemampuan pemecahan masalah siswa belum sesuai dengan yang diharapkan, kemampuan pemecahan masalah siswa masih rendah. Salah satu pembelajaran yang dapat meningkatkan kemampuan pemecahan masalah siswa adalah dengan pembelajaran Think Pair Share berbantuan dengan media Monusra. Tujuan penelitian ini adalah untuk mengetahui perbedaan kemampuan pemecahan masalah siswa dalam penggunaan model pembelajaran Think Pair Share berbantuan media Monusra (Monopoli Nusantara), serta untuk mengetahui pengaruh penggunaan model pembelajaran Think Pair Share berbantuan media Monusra (Monopoli Nusantara) terhadap kemampuan pemecahan masalah siswa. Metode penelitian ini adalah quasi eksperimen dengan desain non equivalent control group design. Subjek dalam penelitian ini adalah kelas V A dan kelas V B MI Sabilul Huda Jimbaran sebanyak 60 siswa. Pengumpulan data dilakukan dengan menggunakan lembar observasi, lembar angket, dan tes. Teknik analisis data yang digunakan yaitu analisis regresi untuk melihat seberapa besar pengaruh suatu variabel yang diterapkan. Berdasarkan hasil analisis diperoleh kesimpulan bahwa: 1) Terdapat perbedaan penggunaan model pembelajaran Think Pair Share terhadap kemampuan pemecahan masalah siswa berbantuan media Monusra, dibuktikan dengan taraf nilai signifikansi < 0,05 yaitu 0,001 < 0,05. Maka dari itu, dapat disimpulkan bahwa terdapat perbedaan yang signifikan antara kualitas pembelajaran di kelas eksperimen dan kelas kontrol. Rata-rata untuk kelas eksperimen 76,30 lebih besar daripada kelas kontrol 72,53. 2) Terdapat pengaruh penggunaan model pembelajaran Think Pair Share terhadap kemampuan pemecahan masalah berbantuan media Monusra. dibuktikan dengan thitung = 6,830 > ttabel =1,701  dan nilai signifikansi < 0,05 yaitu 0,000. Sehingga pada variabel kemampuan pemecahan masalah terdapat pengaruh model pembelajaran Think Pair Share berbantuan media Monusra terhadap kemampuan pemecahan masalah sebesar 62,5%.  
Efektivitas Pembelajaran Team Games Tournament berbantuan ULTADU terhadap Kemampuan Pemecahan Masalah Siswa Kelas V Anggita Aulia Alifiani; Hesti Yunitiara Rizqi
JANACITTA Vol. 8 No. 1 (2025): Janacitta
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/janacitta.v8i1.3828

Abstract

Abstract  This research is based on students low problem solving ability. One effort to improve the situation is by using the model Team Games Tournament. The aim of the research was to investigate the effectiveness of the Team Games Tournament model on students' problem solving abilities with the help of ULTADU (Educational Snakes Ladders) in class V students at SDN Sidomulyo 04. The type of research used was a quasi-experiment with a non-equivalent control group research design by providing pre-test and final post-test abilities. The instruments used in this research were tests and non-tests.  The sample chosen in this research was the VA class with 25 students and the VB class with 25 students. The experimental class VB was treated using the Team Games Tournament model with the help of ULTADU. The control class VA was given treatment using the Team Games Tournament model without the help of learning media. The research results showed that the average problem solving ability of the experimental class was 77.04 percentage of success (71%) while the average problem solving ability of the control class was 68.48 percentage of success (68%), the average problem solving ability of the experimental class was better than the control class and the percentage of success of the experimental class was better than the control class. Thus, it can be concluded that the TGT learning model assisted by ULTADU is effective on the problem solving abilities of  grade V elementary school students.  Abstrak                                                                                         Penelitian ini dasari oleh rendahnya kemampuan pemecahan masalah siswa. Salah satu upaya untuk memperbaiki keadaan dengan menggunakan model Team Games Tournament. Tujuan penelitian untuk menyelidiki keefektifan model Team Games Tournament terhadap kemampuan pemecahan masalah siswa berbantuan ULTADU (Ular Tangga Edukatif) pada siswa kelas V SDN Sidomulyo 04. Jenis penelitian yang dipakai adalah quasi eksperimen dengan desain penelitian non equivalent control grup design dengan memberikan kemampuan tes awal pretest dan tes akhir posttest. Instrumen yang digunakan dalam penelitian ini adalah tes dan non tes.  Sample yang dipilih dalam penelitian ini adalah kelas VA berjumlah 25 siswa dan kelas VB berjumlah 25 siswa. Kelas eksperimen VB diberi perlakuan menerapkan model Team Games Tournament berbantuan ULTADU kelas kontrol VA diberi perlakuan menerapkan model Team Games Tournament tanpa berbantuan media pembelajaran. Hasil penelitian menunjukkan bahwa rata – rata kemampuan pemecahan masalah kelas eksperimen 77,04 persentase keberhasilan (71%)  sedangkan rata – rata kemampuan pemecahan masalah kelas kontrol 68,48 persentase keberhasilan (68%), rata – rata kemampuan pemecahan masalah kelas eksperimen lebih baik dari kelas kontrol serta persentase keberhasilan kelas eksperimen lebih baik dari kelas kontrol. Dengan demikian, dapat disimpulkan bahwa model pembelajaran Team Games Tournament berbantuan ULTADU efektif terhadap kemampuan pemecahan masalah siswa kelas V Sekolah Dasar.
The Effectiveness of the Team Games Tournament (TGT) Learning Model Assisted by Fun Throw Ball on Numeracy Skills and Learning Motivation of Elementary School Students Rizqi, Hesti Yunitiara; Suhirno, Suhirno; Setiawan, Fredy Eko
Journal of Educational Sciences Vol. 9 No. 3 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.3.p.1153-1162

Abstract

This study aims to determine the use of the TGT learning model assisted by fun throw ball media is effective on students' numeracy skills and learning motivation. The research used is a quantitative quasi-experimental type with a nonequivalent control group design. Sampling using purposive sampling, namely class VB as the experimental group that uses the TGT learning model assisted by fun throw ball media and VA as the control group without fun throw ball media. Data analysis used normality test, homogeneity test, descriptive statistical test, independent sample t-test, and paired sample t-test. The research results show : (1) The numeracy skills of the experimental class students were better than the numeracy skills of the control class who did not receive treatment with the fun throw ball learning media (2) There was an increase in students' numeracy skills after receiving TGT learning model treatment assisted by fun throw ball media (3) Students' learning motivation increased after being given TGT learning assisted by fun throw ball media and the implementation of learning went well. Based on the results above, the use of the TGT learning model assisted by fun throw ball media is effective for students' numeracy skills and learning motivation.
The Effect of Problem Based Learning Assisted by Spin Happy Media on Students' Conceptual Understanding Ayu Setiawati, Tria; Yunitiara Rizqi, Hesti
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 9 No. 2 (2025): March
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v9i2.10206

Abstract

This study aims to examine the effect of Problem-Based Learning (PBL) assisted by Spin Happy media on students' conceptual understanding. The research employed a quasi-experimental design with a pretest-posttest control group. The population consisted of elementary school students, with samples selected using purposive sampling. Data were collected through a conceptual understanding test and analyzed using an independent sample t-test and simple linear regression. The results indicated that students in the class implementing Problem-Based Learning Assisted by Spin Happy achieved significantly higher conceptual understanding scores compared to those in the conventional learning class, with the experimental group's mean score (89.77%) being higher than the control group's mean score (74.40%). This study suggests that integrating Problem-Based Learning with interactive media such as Spin Happy can enhance student engagement and conceptual understanding in learning.
Edukasi Pentingnya Pendidikan Karakter Bagi Mahasiswa PGSD Rizqi, Hesti Yunitiara; Suhirno
Ngudi Waluyo Empowerment: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2025): Ngudi Waluyo Empowerment: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Komputer dan Pendidikan Universitas Ngudi Waluyo

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Abstract

Kegiatan pengabdian memiliki tujuan yaitu untuk memberikan edukasi kepada mahasiswa PGSD terkait pentingnya pendidikan karakter. Metode dilakukan melalui sosialisasi, diskusi, pelatihan keterampilan dalam menyusun alat evaluasi tentang pendidikan karakter. Hasil pengabdian menunjukkan bahwa berdasarkan analisis yang dilakukan dari data yang diperoleh melalui kuesioner yang diberikan mahasiswa adalah sebesar 98% pengetahuan mahasiswa tentang nilai-nilai pendidikan karakter, dapat mengidentifikasi pendidikan karakter sebesar 96,5%, dan menyusun alat evaluasi terkait pendidikan karakter sebesar 88,5%. Dari hasil tersebut maka memperoleh rata-rata sebesar 94,3%. Adanya keterbatasan pemahaman mahasiswa yang dimiliki terlihat dari hasil pretest yang hanya memperoleh rerata sebesar 43%, sehingga tim pengabdian memberikan pengetahuan melalui edukasi tentang pentingnya pendidikan karakter. Pemahaman mahasiswa mengalami peningkatan sebesar 51,3%. Harapan dari kegiatan ini yaitu mahasiswa akan mendapatkan bekal untuk kedepan dan terdorong untuk mengimplementasikan pendidikan karakter kepada siswa di sekolah dasar.
Pelatihan Olah Vokal dan Seni Musik di SD Negeri 01 Ungaran Suhirno, Suhirno; Hesti Yunitiara Rizqi
Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat Vol. 2 No. 2 (2024): Juni : Kolaborasi : Jurnal Hasil Kegiatan Kolaborasi Pengabdian Masyarakat
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/kolaborasi.v2i2.117

Abstract

Vocal and musical arts training at SD Negeri 01 Ungaran aims to improve students' musical abilities and develop artistic talents among teenagers. This program involves a series of activities such as vocal training, introduction to various musical instruments, and musical techniques. Through this training, students are expected to be able to understand the basics of good vocal technique, become familiar with various musical genres, and be able to perform confidently in various school events and competitions. Apart from that, this activity also aims to strengthen social relations between students through cooperation and collaboration in music groups. The results of this program show significant improvements in students' musical abilities as well as a greater appreciation for the art of music. With this training, it is hoped that it can cultivate a talented young generation and contribute to the world of musical arts in the future.
PENGARUH MODEL PEMBELAJARAN CIRC (COOPERATIVE INTEGRATED READING AND COMPOSITION) DENGAN BERBANTUAN MEDIA ALFABET CARD TERHADAP KETERAMPILAN MEMBACA PERMULAAN DAN PEMAHAMAN KONSEP SISWA KELAS II SDN PLUMUTAN Kurniawati, Awwalia Mufhida; Rizqi, Hesti Yunitiara; Suryani, Ela
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Penelitian ini bertujuan untuk mengkaji pengaruh model pembelajaran CIRC (Cooperative Integrated Reading and Composition) yang dibantu dengan media alfabet card terhadap keterampilan membaca permulaan dan pemahaman konsep siswa kelas II di SDN Plumutan. Penelitian ini menggunakan pendekatan kuantitatif dengan desain Quasi Experimental Design, khususnya Non-Equivalent Control Group Design. Sampel penelitian terdiri dari siswa kelas IIA dan IIB, yang dipilih dengan teknik purposive sampling. Data dikumpulkan melalui tes kognitif, observasi, wawancara, dan dokumentasi. Teknik analisis data yang digunakan adalah uji normalitas, uji homogenitas, uji independent sample t-test, dan uji regresi linier sederhana. Hasil penelitian menunjukkan bahwa: terdapat perbedaan signifikan dalam keterampilan membaca permulaan dan pemahaman konsep antara kelas eksperimen (menggunakan model CIRC dengan media alfabet card) dan kelas kontrol (menggunakan model CIRC tanpa media alfabet card), Model pembelajaran CIRC yang dibantu dengan media alfabet card berpengaruh signifikan terhadap keterampilan membaca siswa. Hasil uji regresi linier sederhana menunjukkan hubungan positif antara model pembelajaran dan keterampilan membaca. Simpulan penelitian ini menunjukkan bahwa model pembelajaran CIRC yang dibantu dengan media alfabet card efektif dalam meningkatkan keterampilan membaca permulaan dan pemahaman konsep siswa kelas II. Penggunaan media alfabet card dalam model CIRC dapat membantu siswa belajar mengenal huruf dengan lebih mudah dan menarik, sehingga meningkatkan minat dan partisipasi siswa dalam pembelajaran. Penelitian ini memberikan rekomendasi bagi guru untuk menerapkan model pembelajaran CIRC dengan media alfabet card sebagai salah satu strategi untuk meningkatkan keterampilan membaca dan pemahaman konsep siswa kelas rendah.
Socialization of the Use of Geogebra Learning Media in Mathematics Subjects to Increase Student Creativity Rini, Zulmi Roestika; Rizqi, Hesti Yunitiara; Wibisono, Iwan Setiawan
Ngudi Waluyo Empowerment: Jurnal Pengabdian Kepada Masyarakat Vol. 2 No. 2 (2023): Ngudi Waluyo Empowerment: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Komputer dan Pendidikan Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Community service activities can be seen from the analysis of teacher needs in learning that can instill the creative thingking of elementary school students by using the Geogebra Media. The use of Geogebra on students can improve their skills and get better results. Activities carried out at SDN Jubelan 01 use the community development method which functions of preparation, introduction, socialization, training on the use of Geogebra and compiling creative thingking assessments, monitoring, and evaluation. The results of this activity that students' creative characters have been embedded by using Geogebra obtained an average of 85.08% very good category with an indicator of 91.20% of students trying new ways to resolve a problem, 94.30% of students using various media/sources to solve a problem, 83.30% of students ask about related material to get their ideas or ideas, 77.50% of students have a problem solving that is different from others, and 79.10% of students have many ideas and suggestions for a problem.. Therefore, the results of service activities in using Android-based Geogebra provide a visual experience for students to understand geometry material so that they can instill students' creative thingking in elementary schools.
Pengaruh Model Pembelajaran Project Based Learning Berbantuan Media Ruinmahi Terhadap Pemahaman Konsep Siswa Sekolah Dasar Maya Miftahul Ulum; Hesti Yunitiara Rizqi; Kartika Yuni Purwanti
Innovative: Journal Of Social Science Research Vol. 5 No. 2 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i2.18511

Abstract

Learning strategies and innovations in teaching and learning activities are lacking, which contributes to students' lack of conceptual understanding. The purpose of this study is to ascertain how the project-based learning approach, with the aid of Ruinmahi media, affects the conceptual comprehension of third-grade elementary school pupils. This study employs a purposive sample design and a quasi-experimental research design. Tests, specifically the pretest and posttest, are used in data collection procedures. Techniques for gathering non-test data include documentation, questionnaires, unstructured interviews, and observation. Validity, reliability, difficulty, discriminatory power, normalcy, homogeneity, hypothesis testing with independent sample t-tests, and basic linear regression tests are some of the methods used to collect data. The study's findings show that the experimental class, which used the project-based learning approach with the help of ruinmah media, and the control class, which used the project-based learning model alone, had significantly different conceptual understandings. The experimental class's conceptual comprehension average is 82.36 points greater than the control class's, which is 72.36 points lower. Furthermore, with a R square value of 0.619, or 61.9%, the project-based learning paradigm with Ruinmahi's assistance has an impact on students' conceptual knowledge. This demonstrates that students' conceptual knowledge may be enhanced by 61.9% using the project-based learning methodology with the help of Ruinmahi media. The study's findings suggest that the project-based learning approach, with the use of Ruinmahi media, can enhance third-grade elementary school pupils' conceptual comprehension.