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Journal : Jurnal Penelitian Pendidikan IPA (JPPIPA)

Pengembangan Multimedia Interaktif Berbasis Android Pada Materi Kimia Sistem Koloid Setiawaty, Sri; Imanda, Riska; Rahmi, Ayu; Lukman, Isna Rezkia; Ramadhani, Adevia
Jurnal Penelitian Pendidikan IPA Vol 9 No 6 (2023): June
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i6.2304

Abstract

This study aims to produce android-based interactive multimedia on colloidal system chemistry material in high school that is suitable for use, as well as to find out student responses regarding the development of android-based interactive multimedia on colloid system material in high school. The method used in this study is research and development (Research and Development) 4D model (Define, Design, Develop and Disseminate). In this case, researchers only carry out research from up to stage three (Develop). The subjects used were 20 students who were taken randomly. The research instruments used included validation sheets, feasibility questionnaires, and student response questionnaires. The validation results by experts show that the developed interactive multimedia is feasible to use with an average validation score of material experts reaching 84.57%, media experts 90.83%, eligibility by educators 90.37% and student responses of 89.53% . The results obtained from the validators, educators, and students indicate that this interactive multimedia is feasible for use in colloidal chemistry learning.
Educational Transformation Through Virtual Learning Environment (VLE) as an Effort to Improve Students' Critical Thinking Competence Setiawaty, Sri; Imanda, Riska; Putra, Reza
Jurnal Penelitian Pendidikan IPA Vol 9 No 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.2607

Abstract

Industrial revolution 4.0 in the 21st century, many countries have made their country's roadmaps to be able to survive in the midst of dynamic changes. The 21st century is marked by information that can be accessed by anyone, anytime and anywhere, computing or the use of robots, automation or work that can be done routinely and communication that becomes unlimited in every aspect of people's lives. The purpose of this research is to, 1) find out the feasibility of the developed Virtual Learning Environment (VLE) media for use in learning, 2) find out the perceptions of teachers and students towards the developed Virtual Learning Environment (VLE). This research and development (R&D) research adapt the 4-D development model (define, design, develop and desiminate). The results of this research, namely the validity of the learning media developed was obtained from the assessment results with an average percentage of 93% in the 'Very Good' category, the quality of the learning media developed obtains assessment results with an average percentage of 92% in the category "Very Good" and received a positive response from students with a percentage ≥ 90%. Learning uses integrated Android-based VLE media STEM approaches are able to improve 4C competencies and beyond provide a positive response to significant student learning outcomes.