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PERILAKU GAYA HIDUP GENERASI MUDA DAN KUALITAS PELAYANAN TERHADAP KEPUTUSAN PEMBELIAN febi, febi; Susilo, Joko Hadi; Wuryaningsih; Kholilurrohman, M.
Jurnal Investasi Islam Vol 4 No 1 (2019): Jurnal Investasi Islam
Publisher : FEBI IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/jurnal investasi islam.v4i1.1254

Abstract

This study aims to examine the infl uence of the lifestyle of the younger generation and the quality of service provided by the coffee shop on the decision of the young generation to visit (buy) products at a coffee shop. The research method used was a survey method. The sampling technique used was porposive sampling, while the number of samples used in this study was 85. The results of this study indicate that the lifestyle of the younger generation and the quality of coffee shop services have a signifi cant effect on purchasing decisions for young generation products in coffee shops. In addition, this study also has empirical and practical implications, that the lifestyle of consumers (young generation) and service quality are important factors to be considered by both coffee shop entrepreneurs and researchers.
Code Switching Used by The Characters in “Susah Sinyal” Movie Febi, Febi; Rahayuni, Ni Ketut Sri
ULIL ALBAB : Jurnal Ilmiah Multidisiplin Vol. 3 No. 7: Juni 2024
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/jim.v3i7.3945

Abstract

This study is entitled "Code Switching Used by The Characters in Susah Sinyal Movie". The discussion is aimed at finding out the type of code switching and analysing the function of code switching in the movie entitled "Susah Sinyal" The data source was taken from Susah Sinyal movie and this is a qualitative research with note taking techniques. The results of the data types of code switching obtained were analyzed using the theory of Poplack (1995) and the function were analyzed using the theory of Apple and Muysken (1987). This analysis is presented using an informal method. Research revealed that there are three types of code switching that were used by the characters. Those are tag switching, inter-sentential switching, and intra- sentential switching. For the functions of code switching, there are six functions found in the movie. Those are referential, directive, phatic, expressive, metalinguistic and poetic that are used by the characters in the movie.
PENGEMBANGAN MEDIA PEMBELAJARAN E-COMIC PADA MATERI KOSAKATA KONOTATIF DI KELAS V SD Febi, Febi; Elfia Sukma; Adrias, Adrias; Chandra; M. Habibi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45722

Abstract

At the primary school stage, having a strong vocabulary is essential for enhancing kids' language skills. However, in practice, vocabulary learning, especially connotative meaning in Grade V, is still mostly carried out using conventional methods such as textbooks and lectures. This condition tends to reduce students’ participation, interest, and motivation, which affects their understanding of connotative vocabulary. To address this issue, there is a need for creative and interactive online learning materials to establish a more captivating educational setting. The goal of this project is to develop an e-comic as an educational resource to improve students' understanding of connotative language and to evaluate its effectiveness, practicality, and credibility. The study employs the ADDIE framework along with the Research and Development approach. Expert assessment forms were utilized to collect information, surveys for teachers and students were employed to measure feasibility, and the N-Gain formula was applied to assess the effectiveness of the pretest and posttest outcomes. The findings indicate that the e-comic is very effective, earning ratings of 96% for content, 96% for media, and 88% for language features. It is also highly practical, with 100% from teachers and 98% from students. The score from the effectiveness test, known as the N-Gain score, is 0.7542, which puts it among the highest levels. So, the e-comic works well as a learning tool for fifth-grade elementary students.