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Journal : Manutech : Jurnal Teknologi Manufaktur

Pengembangan Sistem Informasi Pelaporan Transaksi Penjualan Dengan Multilokasi dan Multi Harga Produk Pada Konter Riki Afriansyah; Yuliyanto
Manutech : Jurnal Teknologi Manufaktur Vol. 12 No. 02 (2020): Manutech: Jurnal Teknologi Manufaktur
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (874.779 KB) | DOI: 10.33504/manutech.v12i2.132

Abstract

Abstract Counter sales transaction reports such as credit transactions, electricity tokens, data package vouchers, and others are very important for the counter owner to make a decision on adding stock of Non PPOB products or deposit balances for PPOB transactions. The problem is when the counter owner still uses conventional sales transaction records and has more than one location with different product selling prices based on sales locations. Therefore we need an information system to facilitate the management of sales transaction reports even though there are many branches with distant multilocation and multiproduct prices that differ from each sales location. To develop information systems using the waterfall method which consists of system requirements analysis, system design, implementation, testing, and evaluation. The system design uses Unified Modeling Language (UML) which consists of use case diagrams, activity diagrams, sequence diagrams and class diagrams because the system built is object oriented. The results of testing the system using the black box method obtained from the twelve functions that were tested 100% successfully run as expected. The results of the evaluation of the processing time of the daily transaction report in the conventional manner at three locations require 1 hour 30 minutes while using the information system only requires less than 1 minute.
Pengembangan Sistem Informasi Terintegrasi Pada Pelaporan Rekam Medis, Retribusi Daerah dan Kinerja Pegawai di UPTD Pusat Kesehatan Hewan Kota Pangkalpinang Riki Afriansyah; Muhammad Setya Pratama
Manutech : Jurnal Teknologi Manufaktur Vol. 14 No. 02 (2022): Manutech: Jurnal Teknologi Manufaktur
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/manutech.v14i02.239

Abstract

Data integration is necessary to facilitate the processing of reporting but there are still many local government agencies that have not implemented integrated information systems so that in the management of reports is done repeatedly and takes a very long time. Medical record data relates to regional retribution data and employee performance data; therefore, it is necessary that information systems integrate the data so that reporting processing is easier. Data relation between medical records and regional retribution services, there are as many as twelve types of services and relation of medical record data with employee performance, namely on reporting the implementation of activities carried out by veterinary medical officers on animal examination and treatment. In the development of information systems using prototype methods to create the system entry interaction and feedback from the system user to the information system developed to suit the user's needs. The results of evaluation with technology acceptance models obtained above 80% of users feel the ease, benefit, and acceptance of this information system according to the needs of the user. 
Sistem Informasi E-Disposisi Perguruan Tinggi XYZ Dengan Metode FAST Riki Afriansyah; M Setya Pratama
Manutech : Jurnal Teknologi Manufaktur Vol. 15 No. 01 (2023): Manutech: Jurnal Teknologi Manufaktur
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/manutech.v15i01.213

Abstract

Good management in managing correspondence is very necessary for government agencies. In today's digital era, the management of mail administration using an correspondence service system is more effective and efficient than management using conventional methods. Bangka Belitung State Manufacturing Polman still uses conventional methods in managing mail administration. therefore an e-disposition information system is needed to make it easier to manage mail such as disposition and search for documents that are more efficient in terms of time. The information system can be accessed anywhere, making it easier for campus leaders and officials to make dispositions quickly. In designing this e-disposition information system using the FAST method. At the needs analysis stage using the UML method because the system developed is object-oriented and at the testing stage using the black box testing method. The results of this study that the functional e-disposition system runs well and a comparison of time measurements is obtained that to search and disposition takes less than 1 minute.
Pengembangan Game Edukasi Tentang Mata Menggunakan Metode Research And Development Untuk Kelas IIX Andriyanto, Sidhiq; Afriansyah, Riki; Syafiq, Ikmal
Manutech : Jurnal Teknologi Manufaktur Vol. 16 No. 02 (2024): Manutech: Jurnal Teknologi Manufaktur
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/manutech.v16i02.355

Abstract

Information technology-based learning has become a primary focus in improving the effectiveness of the educational process in various institutions. The background of this research is driven by the need of SMP Negeri 2 Parittiga to utilize information technology as an innovative and engaging learning tool for Grade IX students. This is due to the declining interest of students in learning science subjects at SMP Negeri 2 Parittiga. This research aims to develop an educational game application using the Research and Development (R&D) method with the Game Development Life Cycle (GDLC) as the development method. The GDLC method was chosen to ensure that the development of the educational game application is conducted in a structured and efficient manner. The design of user activities in the application uses activity diagrams, while the interface design utilizes Canva software. The development of this game application uses Unity 2D software. The result of this research is an educational game application that includes a sliding puzzle menu, materials, and practice questions for Grade IX students at SMP Negeri 2 Parittiga. The validation test using Aiken's method for content validation scored 0.9286, while media validation scored 0.8518. With these very high criteria, it can be concluded that the application is highly suitable for use by Grade IX students as a learning tool. It is hoped that this research can enhance the quality of learning at SMP Negeri 2 Parittiga.