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Journal : PELS (Procedia of Engineering and Life Science)

UNIDA AR-Book: Interactive Virtual Application of Darussalam Gontor Campus Putri University Based On Augmented Reality Faisal Reza Pradhana; Dihin Muriyatmoko; Fulki Rusyda
Procedia of Engineering and Life Science Vol 2 (2021): Proceedings of the 3rd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (869.925 KB) | DOI: 10.21070/pels.v2i0.1155

Abstract

Darussalam Gontor University is a newly established campus with fairly rapid infrastructure development. The design of the prototype building using a brochure owned by UNIDA Gontor Putri is considered unable to visually represent the buildings that have been or will be built properly. This study aims to implement Augmented Reality Book (AR-Book) technology as an introduction media and a tool for the layout of campus buildings, as well as a medium for documentation or archives that can be stored in the long term. Building data is obtained from observations by collecting data by observing directly at the location and visualizing in the form of photos or videos taken using cameras and drones. This media is based on android mobile using marker based augmented reality technology to visualize the 3-dimensional shape of the created building object. Media is built following the stages of the Software Development Life Cycle (SDLC) model. Testing is carried out through functional testing of the application using the blackbox method to test the overall function of the features in the application so that it can run well, testing the level of suitability of the application with android devices. The blackbox test results show that all features are functioning properly and there are no errors. Subsequent research this media can be developed into the form of a campus tour by utilizing virtual reality technology.
Implementation Of Augmented Reality Procedures For Prayer Using Marker-Based Tracking Method Adi Darmanto; Faisal Reza Pradhana; Dihin Muriyatmoko; Oddy Virgantara Putra; Lukman Effendi
Procedia of Engineering and Life Science Vol 2 (2021): Proceedings of the 3rd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (652.184 KB) | DOI: 10.21070/pels.v2i0.1169

Abstract

Prayer learning activities at PAS Baitul Qur'an Ponorogo Kindergarten have so far been carried out with face-to-face practice between teachers and students. However, the teachers teach the proper way of praying during the pandemic. This study aims to introduce Augmented Reality (AR) technology to teachers and children as a medium for learning to pray. From this research resulted in the application "Let's Learn Prayer" which contains guidance on how to pray and pray in the form of three-dimensional animation. In addition, this application is equipped with a card (marker) that represents each prayer movement. The animation of the prayer can move when the user does the marking. As a result, animations can appear on the smartphone screen. This application development stage uses Waterfall model steps and marker-based tracking. The use of AR applications for prayer learning can increase students' interest and understanding in implementing prayer movements
Virtual Tour Design In Egypt Building Darussalam Gontor Putri University Indah Putri Arosi; Faisal Reza Pradhana; Dihin Muriyatmoko
Procedia of Engineering and Life Science Vol 2 (2021): Proceedings of the 3rd Seminar Nasional Sains 2021
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (620.749 KB) | DOI: 10.21070/pels.v2i0.1170

Abstract

University of Darussalam Gontor already have media brochures, video profil and social media as publicity and advertising tools. But now in the area of technology 4.0, the media are rated not enough, where people need a media where they can interact directly in it. The research is aimed to build a media interaction of the campus interactive based model of three dimensions by using the technology of virtual reality. Virtual Reality is considered able to deliver information in a more effective due to its ability to reach the sense of human beings, good eyesight, hearing, and touch trough interaction in real time. Data retrieved trough the stages of observation of the building as directly as well as through taking sample of photos and videos. An android based mobile application by implementing the first-person shooter (FPS) method to its user and designed to follow the ADDIE development model. In the future, it is hoped that the VR campus tour application can be used in multiplayer to get a fun group campus tour experience.