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GAP BOARD AS AN ALTERNATIVE MEDIA TO MOTIVATE TEACHING STUDENTS (PRE-SERVICE TEACHER PERCEPTION IN TEACHING MEDIA) Hariyani, Yunita; Athena, Tera; Kusuma, Rendra
The Ellite of Unira Vol 9, No 1 (2026): THE ELLITE OF UNIRA
Publisher : Universitas Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53712/ellite.v9i1.2938

Abstract

This research employed a qualitative descriptive approach aimed at providing a comprehensive and detailed description of learning phenomena using everyday language. The study examined students’ perceptions of the use of Gap Board media in the learning process. The findings indicate that the Gap Board is perceived as interesting, challenging, and effective in enhancing student motivation, learning activities, and overall learning experience. The dominance of agree and strongly agree responses across all indicators suggests a positive student response to learning that integrates visual elements, challenges, and active engagement. Furthermore, the challenging elements embedded in the Gap Board contribute to increased learning motivation, supporting intrinsic motivation theory, which posits that enjoyable yet challenging activities foster sustained interest and engagement.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF (TGT) TERHADAP KERJASAMA DAN HASIL BELAJAR SISWA KELAS V DI SD MUHAMMADIYAH 1 BANGKALAN Walidah, Iffah Husnul; Hariyani, Yunita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14919

Abstract

This research aims to see the influence of the teams games tournament type cooperative learning model on cooperation and learning outcomes for class V students at SD Muhammadiyah 1 Bangkalan. This research method uses quantitative research methods. This research was conducted at SD Muhammadiyah 1 Bangkalan. The population in this study were all students in class V - C of SD Muhammadiyah 1 Bangkalan, and the sample used was 22 students using a saturated sample. This research uses instruments in the form of questions and questionnaires using a one group pretest posttest design. The data analysis techniques used in this research are validity test, reliability test, normality test and paired sample t-test hypothesis test. Based on the research results, it shows that there is an influence of the use of the teams games tournament type cooperative learning model on the cooperation and learning outcomes of class V students at SD Muhammadiyah 1 Bangkalan as seen based on pretest and posttest data. It is known that based on the output that has been tested, the research results show; 1) The Teams Games Tournament learning model has a significant effect on student cooperation with an increasing average score during the pretest of 29.91 and an average posttest score of 32.05. The significant results from the Paired Sample T-Test test table obtained a value of 0.003 < 0.05, so Ho was rejected and Ha was accepted. 2) The Teams Games Tournament learning model has a significant effect on learning outcomes with an increasing average score during the pretest of 53.82 and an average posttest score of 77.00. The significant results from the Paired Sample T-Test test table obtained a value of 0.000 < 0.05, so Ho was rejected and Ha was accepted.
PENGARUH MEDIA PEMBELAJARAN PAPAN PERKALIAN TERHADAP PEMAHAMAN DAN KEMANDIRIAN SISWA KELAS IV B PADA MATA PELAJARAN MATEMATIKA DI UPTD SDN SEPULUH 01 Sofak, Iffatus; Hariyani, Yunita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48023

Abstract

This research aims to determine the effect of multiplication board learning media on the understanding and independence of Grade IV B students in mathematics at UPTD SDN Sepuluh 01. The type of research used is quantitative research with a one-group pretest–posttest design method. The population in this study consisted of all Grade IV B students with a total sample of 30 students.The instruments used in this study included a test instrument in the form of questions to measure students’ learning understanding, while the non-test instrument was a questionnaire to measure students’ independence. To determine whether the instruments were appropriate to use, validity and reliability tests were conducted. Meanwhile, to test the hypothesis, normality testing and paired sample t-test were used.By using the SPSS application, the results showed a significance value of 0.000 < 0.05, indicating that there is an effect of the multiplication board learning media on students’ learning understanding. In addition, the second test output also showed a significance value of 0.000 < 0.05, indicating that there is an effect of the multiplication board learning media on students’ independence.Therefore, it can be concluded that the multiplication board learning media has an effect on the understanding and independence of Grade IV B students in mathematics at UPTD SDN Sepuluh 01.
ANALISIS PENERAPAN PENGETAHUAN KARAKTER DALAM PEMBELAJARAN PKN UNTUK MEMBENTUK SIKAP KEDISIPLINAN SISWA KELAS III DI UPTD SD NEGERI SEPULUH 01 Putri, Arini Diana; Hariyani, Yunita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48710

Abstract

This study explores how the implementation of character knowledge in Civic Education (Pkn) influences the discipline of third-grade elementary school students. The research employs a qualitative approach, using observation, documentation, and interviews as data collection methods. The findings reveal that the application of character knowledge is carried out through habituation, role modeling, and the integration of character values within Pkn learning. From the perspective of student discipline, there has been noticeable improvement; however, students still require continuous guidance. Teachers play a crucial role in fostering students’ discipline by providing examples, guidance, and reinforcement.
PENGARUH MEDIA PEMBELAJARAN BERBASIS BOARD GAME TERHADAP PEMAHAMAN MATERI JENIS-JENIS SUMBER ENERGI PADA MATA PELAJARAN ILMU PENGETAHUAN ALAM (IPA) SISWA KELAS IV UPTD SDN SEPULU 01 Jannah, Roudlotul; Hariyani, Yunita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62546

Abstract

This study aims to determine the effect of using board game-based learning media on students’ understanding of the types of energy sources in Science subjects for fourth-grade students at UPTD SDN Sepulu 01. The background of this study is based on students' low understanding of the types of energy sources and the limited use of innovative and engaging learning media in the learning process. Therefore, learning media that can increase student engagement and understanding during learning activities are needed. This study employed a quantitative research method with a one-group pretest-posttest design. This design was used to identify changes in students’ understanding before and after the implementation of board game-based learning media. The population and sample of this study consisted of all 33 students of class IV A at UPTD SDN Sepulu 01. Data were collected through multiple-choice tests administered during the pretest and posttest sessions. Prior to their use, the research instruments were tested for validity and reliability to ensure their suitability for data collection. Data analysis was conducted using the normality test and paired sample t-test with the assistance of SPSS version 21 for Windows. The results showed that the significance value of the paired sample t-test was 0.000 (< 0.05). These findings indicate a significant difference between the pretest and posttest scores after the implementation of board game-based learning media. Therefore, it can be concluded that board game-based learning media have a significant effect on students’ understanding of the types of energy sources in Science subjects for fourth-grade students at UPTD SDN Sepulu 01. Board games create a more engaging, active, and enjoyable learning environment, thereby helping students improve their understanding of the learning material.
PENGARUH MODEL GAME BASED LEARNING BERBASIS CARD GAME TERHADAP MOTIVASI BELAJAR SISWA KELAS V PADA PELAJARAN PENDIDIKAN PANCASILA DI UPTD SDN TENGKET 2 AROSBAYA Husna, Hilyatul; Hariyani, Yunita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62547

Abstract

This study aimed to determine the effect of Card game based Game Based Learning model on the learning motivation of fifth grade students in the Pancasila Education subject at UPTD SDN Tengket 2 Arosbaya. This research employed a quantitative approach using a One Group Pretest Posttest Design. Data were collected through questionnaires. Instrument feasibility was assessed using validity and reliability tests. The results revealed a difference in students’ learning motivation before and after the implementation of the Card Game-based Game-Based Learning model. This finding was supported by the results of the Paired Sample t-Test, which showed a mean pretest score of 29.48 and a mean posttest score of 38.24. indicating a statistically significant effect. Therefore, it can be concluded that the Card Game-based Game-Based Learning model has a significant positive effect on the learning motivation of fifth-grade students in the Pancasila Education subject at UPTD SDN Tengket 2 Arosbaya.