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Journal : Jurnal Panrita

KREATIVITAS DAN IMAJINASI ANAK DENGAN BERMAIN PLAY BOARD Hutami, Eka Poppi; Hasis, Pertiwi Kamariah; Lutfiah, Ilma Latifathul
Jurnal Panrita Vol 3 No 2 (2023): Jurnal Panrita-December
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah (LPPI) Universitas Muhamamdiyah Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35906/panrita.v4i1.268

Abstract

This problem is that children's creative abilities and children's imagination have not developed according to expectations for the students at Bunda Pertiwi Palopo TPA. The aim of this improvement is expected to be to increase children's creativity and imagination by playing on the play board at Bunda Pertiwi Palopo TPA. The plan for each cycle refers to the Kemmis and Taggart action research model. How to collect data can be done by observing in the form of checklists, anecdotal notes and documentation. Data analysis techniques using quantitative data processing techniques. The results of action in cycle 1 averaged 11.50 or 48% showing children who had not yet appeared. The average results of the second cycle of action reached 19.75 or 82%, indicating that children were starting to develop. very good totaling 60 children, in play board activities the children developed very well with 60%, they did it independently and were able to help their friends who had not yet achieved the expected creative abilities. From cycle 1 to cycle 2 there was an increase of 5.67 or 28 percentages.
PENIGKATAN KEMAMPUAN KOGNITIF BELAJAR ANAK MELALUI FLIP CHART Hutami, Eka Poppi; Yusannang, Yusannang
Jurnal Panrita Vol 2 No 1 (2022): Jurnal Panrita-June
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah (LPPI) Universitas Muhamamdiyah Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35906/panrita.v2i2.173

Abstract

This study aims to determine how to increase the learning ability of children in the B3 group Raudhatul Athfal Addariyah DDI Palopo City. The type of research used is Classroom Action Research, with two cycles, namely the first cycle consisting of 3 meetings and the second cycle consisting of 3 meetings. The subjects of this study were the children of Group B1 Raudhatul Athfal Addariyah DDI Palopo for the academic year 2020/2021, totaling 24 children, consisting of 9 boys and 15 girls. The problem-solving method used is to apply the teaching and learning process by using flip charts to improve children's cognitive learning abilities obtained from observation interviews and documentation. The data of this study were analyzed descriptively and qualitatively. The success of this study is determined by the child getting a score. The results of this study indicate an increase in children's learning outcomes. The average score in the initial or pre-action conditions is 32% of all indicators and does not meet the good category. Cycle I with an average observation score of 62% of all indicators and has not met the good category. Cycle II with an average score of 92% overall from all indicators and reached good category. Thus, classroom action research (CAR) is said to be successful, so the research recommends learning using flip charts to improve the cognitive learning abilities of children in group B1 Raudhatul Athfal Addariyah DDI Palopo
PENERAPAN PUZZLE MODIFIKASI UNTUK MENINGKATKAN KEMAMPUAN IDENTIFIKASI RUANG Hutami, Eka Poppi; Mayawati, Mayawati
Jurnal Panrita Vol 2 No 2 (2022): Jurnal Panrita-December
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah (LPPI) Universitas Muhamamdiyah Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35906/panrita.v3i1.203

Abstract

The problem of this research regarding the ability to identify space in students has not emerged. For this reason, the research aims to improve spatial identification abilities through the application of a modified puzzle in group A of Bina Bakti Cinnong Kindergarten, Sibulue District, Bone Regency. This classroom action research refers to the Kemmis and Taggart action research model modified by Martini Jamaris which begins with an initial assessment, plan, action, observation, reflection, then re-plan, action, observation, reflection, final assessment. The results of the first cycle reached an average of 13.80 with a three-star (***) award, which means that the average child is able to be independent and is starting to be consistent, the result is with a presentation of 69%, which means that it is still below 71%, which is not yet completed. The results of the second cycle reached an average of 16.40 with a four-star award (****), which means that on average children do it independently and can help their friends who have not finished carrying out learning activities, the results are with a presentation of 82%, which means they are still under below 71%, that is already completed. The results of the increase from cycle I to cycle II were 14 with a percentage of 60%. The results of the study show that the application of puzzles designed with modified game pattern designs can increase.