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Game-Based Learning Using Wordwall to Improve Students' Vocabulary in the EFL Classroom Pelangi, Yofanka Audi; Fatkurochman, Henri; Nuraini, Kristi
ENGLISH FRANCA : Academic Journal of English Language and Education Vol. 9 No. 2 November (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ef.v9i2 November.14849

Abstract

This study aims to investigate the effectiveness of Game-Based Learning through the Wordwall application in improving students’ vocabulary mastery at SMK Kesehatan Medika Farma. The subjects of this study were 34 tenth-grade students of the TLM (Medical Laboratory Technology) class, selected using random sampling technique to ensure varied student proficiency levels. A preliminary observation revealed that students’ English ability, especially in vocabulary, was still limited, affecting their reading and writing perfomance. The research employed a Classroom Action Research (CAR) design conducted in two cycles. The instruments used included a vocabulary test consisting of 15 multiple-choice participation and motivation during the learning process. Quantitative data were obtained from the pre-liminary study, cycle I, and cycle II results, while with qualitative data were derived from classroom observations. The data analysis combined quantitative and qualitative approaches. The findings revealed that the integration of Wordwall as a Game-Based Learning medium effectively enhanced students’ vocabulary mastery, motivation, and classroom engagement. The use of interactive digital games made learning more enjoyable, promoted active participation, and supported students’ retention of new vocabulary.
THE IMPLEMENTATION OF RUNNING DICTATION TECHNIQUE TO IMPROVE STUDENT’S LISTENING SKILLS Handy Hidayati; Fatkurochman, Henri; Oktarini, Widya
ENJEL: English Journal of Education and Literature Vol. 2 No. 2 (2023): December Edition
Publisher : English Education Program, Education Faculty, Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/enjel.v2i02.486

Abstract

Running dictation is one part of dictation. In addition, running dictation is a game in learning where students are divided into several groups to dictate several sentences. There are runners and writers for each group (usually each group consists of five or more people). Every teacher needs a strategy or technique to achieve a lesson in the teaching-learning process. So, the researcher was chosen running dictation as a learning technique in this research. The purpose of this research is to implement running dictation in learning to improve student’s listening skills and to test student’s improvement in listening using running dictation. To collect the data, the researcher observed student’s activities and gave pre-test and post-test tests using a Classroom Action Research design or CAR. In this study, there were two cycles, and in each cycle, there were two meetings. The result after implementing the action in cycle one and cycle two, it was proven that the running dictation technique was able to improve student’s listening skills of class XB students of SMA Muhammadiyah 2 Wuluhan in the academic year 2022/2023.
Improving Students' Contextual Vocabulary Mastery Through Wordwall.net  with Teacher's Guidance Cahyaningtyas, Lulus Uvi; Laeli, Anita Fatimatul; Fatkurochman, Henri
Journal of Language and Literature Studies Vol. 6 No. 2 (2026): June
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jolls.v6i2.3966

Abstract

The objective of this study is to enhance students’ comprehension of contextual vocabulary in learning procedural texts through the implementation of Wordwall.net in conjunction with teacher guidance. Contextual vocabulary mastery imperative for comprehending procedural texts, as students must be able to interpret action verbs, tools, and sequential instructions that directly impact their academic performance. Preliminary observations suggest that some students encounter challenges in interpreting the meaning of words within the context of tasks, leading to reliance on their peers for clarification.This study employed a quantitative approach with a Classroom Action Research (CAR) design, conducted in two cycles, each comprising planning, action, observation, and reflection. The instrument used was an image-based vocabulary test developed directly by the researcher through the quiz feature on Wordwall.net. results showed improvementin students’ vocabulary mastery and learning independence from the first to the second cycle. .  This finding cotributes to the extant literature by demonstrating that the integration of interactive digital visual media with structured teacher guidance can enhance contextual vocabulary learning in technology-supported classroom. Practically, the integration of Wordwall.net with guided visual vocabulary tasks has been demonstrated to be an effective teaching strategy for the instruction of procedural texts.