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Literature Review of Artificial Intelligence in Learning: Trends and Opportunities Sidik, Duwi Purnama; Rozak, Abdullah; Fatqurhohman, Fatqurhohman; Fatkurochman, Henri
Review of Education, Science, and Technology Vol 1 No 1: September 2025
Publisher : Ihsan Cahaya Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66031/reset.v1i1.19

Abstract

Artificial intelligence (AI) is reshaping education by enabling adaptive, personalized, and efficient learning experiences. This literature review examines the current trends, opportunities, and challenges of AI in education, with a focus on Intelligent Tutoring Systems, automated grading, and personalized learning platforms. Evidence suggests that AI can significantly enhance student engagement, learning outcomes, and instructional efficiency by tailoring content and feedback to individual needs. At the same time, ethical considerations such as data privacy, algorithmic bias, and transparency remain critical challenges. Integrating AI into curriculum design and educator professional development is essential to maximize its benefits while promoting responsible and equitable use. By synthesizing recent research across multiple educational contexts, this review offers insights for researchers, educators, and policymakers to strategically implement AI technologies. The findings underscore that AI, when thoughtfully applied, can complement human intelligence, foster innovative pedagogical practices, and create more engaging, inclusive, and future-ready learning environments.
Game-Based Learning Using Wordwall to Improve Students' Vocabulary in the EFL Classroom Pelangi, Yofanka Audi; Fatkurochman, Henri; Nuraini, Kristi
ENGLISH FRANCA : Academic Journal of English Language and Education Vol. 9 No. 2 November (2025)
Publisher : Institut Agama Islam Negeri (IAIN) Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/ef.v9i2 November.14849

Abstract

This study aims to investigate the effectiveness of Game-Based Learning through the Wordwall application in improving students’ vocabulary mastery at SMK Kesehatan Medika Farma. The subjects of this study were 34 tenth-grade students of the TLM (Medical Laboratory Technology) class, selected using random sampling technique to ensure varied student proficiency levels. A preliminary observation revealed that students’ English ability, especially in vocabulary, was still limited, affecting their reading and writing perfomance. The research employed a Classroom Action Research (CAR) design conducted in two cycles. The instruments used included a vocabulary test consisting of 15 multiple-choice participation and motivation during the learning process. Quantitative data were obtained from the pre-liminary study, cycle I, and cycle II results, while with qualitative data were derived from classroom observations. The data analysis combined quantitative and qualitative approaches. The findings revealed that the integration of Wordwall as a Game-Based Learning medium effectively enhanced students’ vocabulary mastery, motivation, and classroom engagement. The use of interactive digital games made learning more enjoyable, promoted active participation, and supported students’ retention of new vocabulary.
THE IMPLEMENTATION OF RUNNING DICTATION TECHNIQUE TO IMPROVE STUDENT’S LISTENING SKILLS Handy Hidayati; Fatkurochman, Henri; Oktarini, Widya
ENJEL: English Journal of Education and Literature Vol. 2 No. 2 (2023): December Edition
Publisher : English Education Program, Education Faculty, Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/enjel.v2i02.486

Abstract

Running dictation is one part of dictation. In addition, running dictation is a game in learning where students are divided into several groups to dictate several sentences. There are runners and writers for each group (usually each group consists of five or more people). Every teacher needs a strategy or technique to achieve a lesson in the teaching-learning process. So, the researcher was chosen running dictation as a learning technique in this research. The purpose of this research is to implement running dictation in learning to improve student’s listening skills and to test student’s improvement in listening using running dictation. To collect the data, the researcher observed student’s activities and gave pre-test and post-test tests using a Classroom Action Research design or CAR. In this study, there were two cycles, and in each cycle, there were two meetings. The result after implementing the action in cycle one and cycle two, it was proven that the running dictation technique was able to improve student’s listening skills of class XB students of SMA Muhammadiyah 2 Wuluhan in the academic year 2022/2023.
Pendampingan Pemanfaatan Tools Berbasis Artificial Intelligence (AI) dalam Pengembangan Perangkat Pembelajaran Guru SMA Negeri Mumbulsari Fatqurhohman, Fatqurhohman; Fatkurochman, Henri; Rofiqoh, Siti
JUPAMU: Jurnal Pengabdian Masyarakat Multidisiplin Vol. 1 No. 3: Mei 2026 (Dalam Proses)
Publisher : Ihsan Cahaya Pustaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66031/jupamu.v1i3.305

Abstract

Perkembangan Artificial Intelligence (AI) dalam pendidikan berpotensi meningkatkan kualitas pembelajaran berbasis digital, namun pemanfaatannya masih terbatas akibat rendahnya kompetensi digital guru dan belum optimalnya integrasi AI dalam perangkat pembelajaran. Kegiatan pengabdian ini bertujuan meningkatkan kompetensi guru SMA Negeri Mumbulsari Jember dalam pemanfaatan tools berbasis AI untuk pengembangan perangkat pembelajaran yang efektif dan inovatif. Metode pelaksanaan menggunakan pendekatan Community Development melalui tahapan sosialisasi, pelatihan dan pendampingan, serta evaluasi-refleksi dengan model workshop partisipatif berbasis learning by doing. Guru dilatih memanfaatkan AI-powered tools seperti ChatGPT, Eduaide.ai, dan Curipod untuk menyusun tujuan pembelajaran, mengembangkan media ajar digital, dan merancang evaluasi berbasis teknologi. Hasil kegiatan menunjukkan peningkatan pemahaman konsep AI, keterampilan penggunaan tools digital, serta kemampuan menyusun perangkat pembelajaran secara lebih sistematis dan efisien. Selain itu, terjadi peningkatan partisipasi aktif, kolaborasi, dan kesadaran etis dalam pemanfaatan AI. Evaluasi dan refleksi menunjukkan bahwa guru mulai mengintegrasikan AI sebagai alat bantu pedagogis, bukan sebagai pengganti peran guru. Dengan demikian, pendampingan berbasis praktik terbukti efektif dalam meningkatkan kompetensi digital guru serta mendorong transformasi pembelajaran yang lebih adaptif, inovatif, dan relevan dengan tuntutan era digital, sehingga diperlukan penguatan keberlanjutan melalui pengembangan ekosistem kolaboratif dan komunitas belajar guru berbasis teknologi