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Pengembangan Media Pembelajaran Flashcard Berbasis Augmented Reality Pada Materi Sel Di Kelas XI SMA Negeri 1 Tibawa Tamboo, Cicin Igirisa; Mardin, Herinda; Husain, Ilyas; Ibrahim, Mustamin; Usman, Nurul Fajriyani
ORYZA ( JURNAL PENDIDIKAN BIOLOGI ) Vol 13 No 2 (2024): ORYZA: Jurnal Pendidikan Biologi
Publisher : Program Studi Pendidikan Biologi STKIP Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33627/oz.v13i2.2750

Abstract

Penelitian ini bertujuan untuk mendeskripsikan validitas dan kepraktisan media pembelajaran flashcard berbasis Augmented Reality pada materi sel di kelas XI SMA Negeri 1 Tibawa. Metode yang digunakan dalam penelitian ini yaitu metode penelitian dan pengembangan (Research and Development) dengan model pengembangan yang sampai pada tahap development dengan uji coba terbatas. Hasil penellitian menujukkan bahwa keval__idan media pembelajaran flashcard berbasis Augmented Reality pada materi sel memproleh persentase 90% ahli materi dan 74% ahli media yang jika dirata-ratakan mendapatkan persentase 83% dengan kriteria sangat valid. Kepraktisan media pembelajaran dilihat melalui hasil angket respon guru memproleh rata-rata 98%, angket respon peserta didik 89% dan angket keterlaksanaan pembelajaran menunjukkan bahwa semua aspek terlaksana dengan baik sehingga memperoleh persentase 100%. Berdasarkan hasil penelitian yang diperoleh, dapat disimpulkan bahwa media pembelajaran flashcard berbasis Augmented Reality materi sel dinyatakan valid dan praktis sehingga layak digunakan sebagai alat bantu dalam pembelajaran biologi khususnya materi sel.
VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA Mardin, Herinda; D. Mamu, Hartono; Husain, Ilyas; Yasser Arafat, Muhammad
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5378

Abstract

Augmented Reality (AR)-based flashcard learning media is the latest innovation that presents attractive 3D visual animations. This technology can make complex and abstract concepts easier to understand, triggering students' creativity, interest and curiosity in learning. Thus, this media can be an alternative solution in overcoming various learning problems. The purpose of this study is to test the validity of Augmented Reality-based flashcard learning media on cell material in class XI SMA, to ensure its effectiveness in improving student understanding. This research method uses a research and development approach with the ADDIE development model. The results showed that the assessment of the validity of Augmented Reality-based flashcard learning media by material experts included, 93% feasibility aspects, 86% presentation components, 92% language, and 90% AR media, with an average of 90% which included the category "Very Valid." Media experts assessed aspects of display design 70%, text design 76%, and Augmented Reality images 73%, with an average obtained of 74% or "Valid". The validity results obtained from material experts and media experts show an average percentage of 83% on each aspect assessed, which is included in the "Very Valid" category. Based on the results of the study it can be concluded that Augmented Reality-based flashcard learning media is feasible to use to support the learning process.
PERILAKU HIDUP BERSIH DAN SEHAT (PHBS) PADA TATANAN RUMAH TANGGA MASYARAKAT DESA KARYA INDAH KECAMATAN BUNTULIA KABUPATEN POHUWATO Solang, Margaretha; Saman, Widya Rahmawaty; Husain, Ilyas; Danial, Mohamad Ikbal Riski; Butungale, Said
Jurnal Pengabdian Masyarakat Teknologi Pertanian Vol 2, No 1 (2023)
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Clean and healthy living behavior is an attitude or effort to train and empower the community so that they can always want to apply healthy living attitudes and be active in health movement activities. The purpose of the research is to find out how the implementation of clean and healthy living behavior in household settings in Karya indah Village, Buntulia District, Pohuwato Regency, Gorontalo Province through knowledge, observation and community culture. The research methods used are Socialization of Clean and Healthy Living Behavior (PHBS), Assistance and training on how to live a clean and healthy life without damaging the environment and Practice of clean and healthy living behavior of the Karya Indah Village community. The results of the research of the Karya Indah Village community are still lacking in the application of clean and healthy living behavior (PHBS), this is evidenced by the lack of awareness in maintaining a clean and healthy environment both in families, groups and communities. Lack of understanding of the importance of implementing clean and healthy living behavior (PHBS) by the people of Karya Indah Village.
Pemberdayaan Masyarakat Melalui Pendampingan Pembuatan Kerupuk Kerang Darah untuk Meningkatkan Perekonomian Masyarakat di Desa Karya Indah, Kabupaten Pohuwato Solang, Margaretha; Saman, Widya Rahmawaty; Husain, Ilyas; Kumaji, Syam; Retnowati, Yuliana; Santoso, Budy
Jurnal Pengabdian Masyarakat Teknologi Pertanian Vol 2, No 2 (2023)
Publisher : Universitas Negeri Gorontalo

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Abstract

KKN-MBKM is one of the media to carry out the tridharma functions of higher education for every lecturer. One of these tridharma is by carrying out community service. The problems obtained from Karya Indah Village which became the object included the absence of professional management and the absence of training and community development on how to process blood clams into crackers which can be used as a home-based business. The approach method in the program includes demonstrations and presentations on the process of processing blood clams into crackers and how to package blood clam crackers, all of these activities are accompanied by the implementing team. The results achieved in the KKN-MBKM program are blood clam cracker products that are packaged properly in plastic packaging as well as scientific articles. Direct practice is carried out to facilitate understanding for the target community. From the results of this practice, it is hoped that the community can apply the processing of blood clams into crackers which can improve the economy of the people of Karya Indah Village, Buntulia District, Pohuwato Regency, Gorontalo Province.
The validity of learning tools based on guided inquiry learning on the topic of respiratory system Halid, Rizka; Lamondo, Djuna; Yusuf, Frida Maryati; Husain, Ilyas; Latjompoh, Masra; Solang, Margaretha
Journal of Research in Instructional Vol. 3 No. 2 (2023): Journal of Research in Instructional
Publisher : Univeritas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jri.v3i2.275

Abstract

This research aims to analyze the validity of learning tools based on guided inquiry learning on respiratory system material. Research and development of the ADDIE model were used in this research. This research was limited to the "develop" stage, which was limited to the results of expert validation tests. The learning tools developed include lesson plans (four meetings), student worksheets (four meetings), and tests (a total of six items in the form of essays). Two experts and one practitioner validated the learning tool—analysis by calculating the acquisition score based on the validator's assessment. The findings reveal that the lesson plans, student worksheets, and tests have been proven valid according to validity standards. This research concludes that inquiry-based learning tools are valid based on expert assessment. Thus, learning tools based on guided inquiry are suitable for biology learning in high school, especially material on the respiratory system.
VALIDITAS MEDIA PEMBELAJARAN FLASHCARD BERBASIS AUGMENTED REALITY PADA MATERI SEL KELAS XI SMA Mardin, Herinda; D. Mamu, Hartono; Husain, Ilyas; Yasser Arafat, Muhammad
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5378

Abstract

Augmented Reality (AR)-based flashcard learning media is the latest innovation that presents attractive 3D visual animations. This technology can make complex and abstract concepts easier to understand, triggering students' creativity, interest and curiosity in learning. Thus, this media can be an alternative solution in overcoming various learning problems. The purpose of this study is to test the validity of Augmented Reality-based flashcard learning media on cell material in class XI SMA, to ensure its effectiveness in improving student understanding. This research method uses a research and development approach with the ADDIE development model. The results showed that the assessment of the validity of Augmented Reality-based flashcard learning media by material experts included, 93% feasibility aspects, 86% presentation components, 92% language, and 90% AR media, with an average of 90% which included the category "Very Valid." Media experts assessed aspects of display design 70%, text design 76%, and Augmented Reality images 73%, with an average obtained of 74% or "Valid". The validity results obtained from material experts and media experts show an average percentage of 83% on each aspect assessed, which is included in the "Very Valid" category. Based on the results of the study it can be concluded that Augmented Reality-based flashcard learning media is feasible to use to support the learning process.
Description And Level Of Degradation Of Sea Sea Based Ecosystems In The Coastal Area Of Uwedikan Village, East Luwuk District, Banggai District Yantu, Oktavianingsi A. H.; Utina, Ramli; Husain, Ilyas
Jurnal Media Akuakultur Indonesia Vol 3 No 2 (2023): Indonesian Journal of Aquaculture Medium
Publisher : Program Studi Budidaya Perairan Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/mediaakuakultur.v3i2.2574

Abstract

The seagrass ecosystem is an ecosystem that is very important to support the sustainability of the biota that take shelter in it. The seagrass ecosystem is known as one of the areas that is vulnerable to damage. Various human activities, such as fishing and industrial activities can trigger this damage. This study aims to provide information regarding the description and level of degradation of the seagrass meadow ecosystem in Uwedikan Village. The method used is random sampling method. The results showed that there were 5 species of seagrass found, namely Enhalus acoroides, Thalassia hemprichii, Cymodocea Serullata, Cymodocea rotundata and Halophila ovalis. Seagrass cover averaged 40.60% at Tanjung Balean and 33.1% at the Tambatan Perahu. This is included in the moderate/less rich category. The highest seagrass cover was for Thalassia hemprichii with a total of 2,169 individuals at Tanjung Balean and 1,453 at the Boat Mooring. The relationship of water parameters, namely temperature, degree of acidity (pH) and brightness greatly affect the growth of seagrass ecosystems. In particular, the temperature at the two locations obtained different values, namely 29--30.5°C at Tanjung Balean and 30--35.3°C at the Tambatan Perahu.
PENGEMBANGAN BOOK OF MARKER MATERI SISTEM EKSKRESI PADA MANUSIA BERBANTUAN TEKNOLOGI AUGMENTED REALITY (AR) DI KELAS XI SMA NEGERI 4 GORONTALO Badia, Vicha Pebrianti; Lamondo, Djuna; Akbar, Muh. Nur; Solang, Margaretha; Mardin, Herinda; Husain, Ilyas
Jurnal Review Pendidikan dan Pengajaran Vol. 7 No. 4 (2024): Special Issue Vol. 7 No. 4 Tahun 2024
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v7i4.36718

Abstract

Penelitian ini bertujuan untuk mengetahui validitas dan kepraktisan. Penelitian ini menggunakan jenis penelitian pengembangan atau Research and Development. Model penelitian ini mengacu pada model Plomp 2013 yang terdiri dari 3 fase yaitu: tahapan penelitian awal (Preliminary research), tahap perancangan (Prototyping phase), tahap Penilaian (Assesment Phase). dengan uji coba pada 20 peserta didik di kelas XI IPA4 SMA Negeri 4 Gorontalo. Hasil pada penelitian menunjukkan bahwa: (1) Uji validitas Book of Marker berbantuan teknologi AR memperoleh nilai 88,32% (Sangat Layak), dan Uji validitas materi memperoleh nilai 95,83% (Sangat Layak), (2) Uji kepraktisan respon respon peserta didik dan guru. Respon peserta didik memperoleh nilai 92,25% (Praktis) dan respon guru memperoleh nilai 92,5% (Praktis). Berdasarkan uraian seluruh nilai persentase validasi dan uji coba membuktikan bahwa ; Pengembangan Book of Marker Materi Sistem Ekskresi Pada Manusia Berbantuan Teknologi Augmented Reality (AR) di Kelas XI SMA Negeri 4 Gorontalo yang telah dikembangkan dan memenuhi kriteria valid, dan praktis
PENGEMBANGAN MODUL DIGITAL BERBASIS PROBLEM BASED LEARNING PADA MATERI INOVASI TEKNOLOGI BIOLOGI DI SEKOLAH MENENGAH ATAS Torana, Melanie; Kumaji, Syam S.; Akbar, Muh. Nur; Retnowati, Yuliana; Mustaqimah, Nur; Husain, Ilyas
Jurnal Review Pendidikan dan Pengajaran Vol. 8 No. 1 (2025): Volume 8 No. 1 Tahun 2025
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jrpp.v8i1.41229

Abstract

Penelitian ini bertujuan untuk mengetahui validitas dan kepraktisan. Penelitian ini menggunakan jenis penelitian pengembangan atau Research and Development. Model penelitian ini mengacu pada model Plomp 2013 yang terdiri dari 3 fase yaitu: tahapan penelitian awal (Preliminary research), tahap perancangan (Prototyping phase), tahap Penilaian (Assesment Phase). dengan uji coba pada 30 peserta didik di kelas X IPA SMA Negeri 1 Paguyaman. Hasil pada penelitian menunjukkan bahwa: Uji validitas Media memperoleh nilai 83% (Sangat Valid), Berdasarkan uraian seluruh nilai persentase validasi dan uji coba membuktikan bahwa ; Pengembangan Modul Digital Berbasis Problem Based Learning Pada Materi Inovasi Teknologi Biologi Di SMA Negeri 1 Paguyaman yang telah dikembangkan dan memenuhi kriteria valid.