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Interactive learning multimedia based on Information Communications Technologies (ICT) in analyzing electrical circuits Radinal Fadli; Harry Pratama Figna; Indra Wijaya; Menrisal
International Conferences on Educational, Social Sciences and Technology
Publisher : Fakultas Ilmu Pendidikan UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/2018135

Abstract

Learning to Analyze Electric Circuitheld atPublic vocational high school 1 Pariaman, teachers still using conventional learning model with whiteboard and markers, this medium was only able to present the instructional in the one direction. It doesn't challenge students to understand instructionally well, so instructional goals not reached optimal.To overcome this,it need to be developed that makes students learn interactivelyand independent.In the form of interactive learning multimedia based on ICT valid, practical and effective.This is Research and Development, with the 4D model that is Define, Design, Develop and Desseminate. Based on the research results obtained data validity of the validator,1st validator 88.33%, 2ndvalidator 93.33%, and 3th88.33%, overall is valid. Test practicalities by teacher80.31%, and student 87.50%,overall is practical. The effectiveness test result is 91,89% with practical category. This research has resulted in Information Communications Technologies media isvalid, practical and effective.
Design of E-Learning Media Modules Based on FlipBook Maker Pro in Basic Computer Networking Subjects at SMKN 1 Tanjung Raya Even Semester Academic Year 2021/2022 Radyuli, Popi; Menrisal; Diati, Lili Safitri
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 3 (2022): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i3.19

Abstract

This research and design aims to produce an E-Module based on FlipBook Maker Pro for class X TKJ students at SMK Negeri 1 Tanjung Raya. This study uses research and development methods (Research & Development). The design of this study used the model (ADDIE). By design the development steps are as follows (1) Analyze, (2) Design, (3) Development, (4) Implementation (5) Evaluate. The results of the validity test by the experts as a whole amounted to 86.85%, so that the level of validity can be interpreted as valid to use. The result of the overall practicality test assessment is 82.83%, so that the practicality level can be interpreted as practical to use. The results of the assessment of the overall effectiveness of the test items are 85.57%, so that the level of effectiveness can be interpreted as being effectively used. In conclusion, based on the assessment along with expert input and the results of the field trial, the E-Module based on FlipBook Maker Pro has been tested to be valid, practical and also effective in being used in the learning process on Basic Network Computer subjects for class X TKJ at SMKN 1 Tanjung Raya.
Digital Learning Media: Review Menrisal
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 1 No. 4 (2022): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v1i4.32

Abstract

Digital learning media is the use of technology in the form of software to distribute information (transfer of knowledge) to students. The purpose of using digital learning media is so that students can receive knowledge, skills, more easily, without being constrained by space and time. Digital learning systems require infrastructure and technology support, such as computers, internet access, servers, television, interactive video, CD/DVD ROM, and so on. Digital learning can be done in two ways, namely fully digital or in combination with face to face (face to face). Face to face can also be done by involving technology, such as video conferencing or tele conferencing. The success of developing a digital learning requires a gradual design. Digital design is known as storyboarding and visual mapping (visual map). This design is specifically focused on the use of advanced methods in digital learning, especially on the aspects of design and its principles.
Analyze Variable TPACK (Technological, Pedagogical, and Content Knowledge) in Digital Learning: A Review Menrisal
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 2 No. 5 (2023): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v2i5.267

Abstract

In particular, the Technological Knowledge (TK), Pedagogical Knowledge (PK), Content Knowledge (CK), Pedagogical Content Knowledge (PCK), Technological Pedagogical Knowledge (TPK), and Technological Content Knowledge (TCK) variables are the focus of this study, which attempts to ascertain the relationship between them. and Knowledge of Technological Pedagogical Content (TPACK). The Preferred Reporting Items for A review method used in this study. The study's findings that the TK on TCK, TK on TPK, TK on TPACK, and TPK on TPACK have a positive influence on each other. However, two relationships—the CK on TPACK and the PK variable on TPACK—do not have a positive or significant effect. Ten of the twelve hypothesized variables have a positive influence, while the other two have no discernible effect. It is intended that the research would improve teachers' TPACK skills, particularly in pedagogical and subject knowledge. Tags: Guru skills, TPACK, SmartPls
Efektivitas Aplikasi Media Pembelajaran Berbasis Augmented Reality pada Mata Pelajaran Geografi : (Studi Kasus Kelas X IPS SMA Negeri 2 Bungo) Prayitno, Hari; Menrisal; Astri Indah Juwita
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 2 (2023): April 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i2.1528

Abstract

This study aims to determine the effectiveness of making Android Learning Media Applications Based on Augmented Reality in Geography Subjects for Class X IPS at SMA Negeri 2 Bungo in the Academic Year 2022/2023. This study uses research development methods (research & development). The research subjects were 72 people. The research model used is the development research model (ADDIE), with the design development steps as follows. (1) Analyze, (2) design, (3) development, (4) Implementation and (5) Evaluate. The results of the overall effectiveness test assessment of the effectiveness of Augmented Reality-Based Android Learning Media in Geography Class X IPS at SMA Negeri 2 Bungo amounted to 88.06% so that the level of effectiveness can be interpreted to be very effective in use. In conclusion, based on the assessment along with expert input as well as the results of field trials of Augmented Reality-Based Android Learning Media as a learning medium, it has been tested for feasibility, superiority, and can be used in the learning process in Geography class X IPS at SMA Negeri 2 Bungo.
Praktikalitas Media Pembelajaran Android pada Mata Pelajaran Teknologi Jaringan Berbasis Luas: (Studi Kasus Kelas XI TKJ SMKN 8 Padang) Novita Pramida Sari; Menrisal, Menrisal; Astri Indah Juwita
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 2 (2023): April 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i2.1532

Abstract

This study aims to determine the Practicality of Developing Android-Based Learning Media in WAN Broad-Based Network Technology Subjects for Class XI TKJ at SMKN 8 Padang. This study uses research development methods (research & development). The research subjects totaled 36 people. The research model used is the development research model (ADDIE model), with the design development steps as follows. (1) Analyze, (2) design, (3) development, (4) Implementation and (5) Evaluate. The results of the validity test by the experts as a whole the validator test assessment of Android-Based Learning Media in Class XI Class XI WAN-Based Network Technology Subject at SMKN 8 Padang is 87.11%, so the validity level can be interpreted as very valid to use. The results of the practicality test assessment as a whole the practicality assessment of Android-Based Learning Media in Class XI WAN Broad-Based Network Technology Subject at SMKN 8 Padang is 96.12%, so that the level of practicality can be interpreted to be very practical to use. The results of the overall effectiveness test assessment of the effectiveness of Android-Based Learning Media in Class XI WAN Broad-Based Network Technology Subjects at SMKN 8 Padang amounted to 89.22% so that the level of effectiveness can be interpreted to be used very effectively. In conclusion, based on the assessment along with expert input as well as the results of field trials Android-Based Learning Media as a learning medium has been tested for feasibility, superiority, and can be used in the learning process in the Class XI WAN Broad-Based Network Technology subject at SMKN 8 Padang.
Pengembangan Aplikasi Modul Pembelajaran Berbasis Android pada Mata Pelajaran Administrasi Sistem Jaringan Untuk Siswa XI TKJ SMK Kartika 1-2 Padang Rahmadani, Futri; Menrisal, Menrisal; Astri Indah Juwita
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 2 (2023): April 2023
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i2.1561

Abstract

This is study aims to determine the Effectiveness of Android-Based Learning Module Application Design in the Network System Administration Subject for XI TKJ Students at SMK Kartika 1-2 Padang in the 2022/2023 Academic Year. This research uses the development method (Research & Development). The research subjects were 43 people. The research model used is the development research model (ADDIE), with the design development steps as follows. (1) Analyze, (2) design, (3) development, (4) Implementation and (5) Evaluate. The results of the overall effectiveness test assessment of the effectiveness of the Android-Based Learning Module in the subject of Class XI Network System Administration TKJ SMK Kartika 1-2 Padang amounted to 94.62% so that the level of effectiveness can be interpreted very well used. In conclusion, based on the assessment along with expert input as well as the results of field trials the Android-Based Learning Module as a learning medium has been tested for feasibility, superiority, and can be used in the learning process in the Network Systems Administration subject class XI TKJ SMK Kartika 1-2 Padang.
Perancangan Media Pembelajaran Pengenalan Mikrokontroler Menggunakan Augmented Reality pada Mata Pelajaran Sistem Komputer Ronaldo, Patrisius Jones; Wijaya, Indra; Menrisal, M
Journal of Research and Investigation in Education Volume 1, No. 3, December 2023
Publisher : SAFE-Network

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37034/residu.v1i3.150

Abstract

This study aims to determine the validity, practicality, and effectiveness of designing microcontroller introduction learning media in computer systems subjects. This research uses research development method (Research & Development). The research subjects were 62 students of class X TKJ SMK Negeri 2 Padang. The results of the assessment of the three validators as a whole are 83.00%, so that the level of validity can be interpreted as valid. The results of the overall practicality test assessment are 88.03%, so that the practicality level can be interpreted as Very Practical to use. The results of the overall effectiveness test assessment are 92.90%, so that the level of effectiveness can be interpreted as very effective in use.
PERANCANGAN DAN PEMBUATAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY (AR) MATA PELAJARAN BAHASA INGGRIS KELAS IX SMPN 5 SIJUNJUNG Utami, Anggun; Menrisal, Menrisal; Yunus , Yuliawati
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 2 (2024): JATI Vol. 8 No. 2
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i2.9239

Abstract

Penelitian ini bertujuan untuk mengetahui validitas, praktikalitas, dan efektivitas media pembelajaran berbasis Augmented Reality (AR) pada Mata Pelajaran Bahasa Inggris. Penelitian ini menggunakan metode penelitian pengembangan (Research & Development). Subjek penelitian berjumlah 75 orang. Model penelitian yang digunakan adalah model IDI (Instructional Development Institute). Dengan model pendekatan sistem yang meliputi tiga tahapan, yakni: Penentuan (Define), Pengembangan (Development), Evaluasi (Evaluation). Hasil uji validitas oleh ahli terhadap aplikasi Media Pembelajaran berbasis Augmented Reality (AR) Mata Pelajaran Bahasa Inggris Kelas IX SMPN 5 Sijunjung sangat valid digunakan karena sudah dilakukan uji penelitian tiga orang validator dengan hasil rata-rata pada pengujian validator yaitu 90.67%. Hasil penelitian secara keseluruhan penilaian uji kepraktisan terhadap media pembelajaran berbasis Augmented Reality (AR) mata pelajaran Bahasa Inggris sebesar 95.55% sehingga tingkat kepraktisan dapat diinterprestasikan sangat praktis digunakan dan hasil penelitian secara keseluruhan penilaian uji keefektifan terhadap media pembelajaran berbasis Augmented Reality (AR) mata pelajaran Bahasa Inggris sebesar 92.48% sehingga tingkat keefektifan dapat diinterprestasikan sangat baik. Berdasarkan penilaian dan masukan para ahli, serta hasil uji coba lapangan, media pembelajaran berbasis Augmented Reality (AR) terbukti sangat valid, sangat praktis, dan sangat baik untuk digunakan dalam proses pembelajaran Bahasa Inggris kelas IX SMPN 5 Sijunjung
Hubungan Kecerdasan Emosional dengan Self-esteem Siswa SMK N 9 Padang Yunfitri, Yunifitri; Fitria, Linda; Menrisal, Menrisal; Sepriana, Rina
JURNAL PTI (PENDIDIKAN DAN TEKNOLOGI INFORMASI) FAKULTAS KEGURUAN ILMU PENDIDIKAN UNIVERSITA PUTRA INDONESIA "YPTK" PADANG Vol. 11 (2024) No. 1
Publisher : Universitas Putra Indonesia YPTK Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/jpti.v11i1.189

Abstract

Masa remaja merupakan suatu masa individu mengalami perubahan dari masa kanak-kanak menuju masa dewasa. Dimana pada masa ini banyak terjadi berbagai macam goncangan jiwa. Self-esteem merupakan salah satu aspek   yang   penting   dalam   remaja   karena merupakan salah satu penentu penentu keberhasilan di masa yang datang. Saat remaja mampu menilai dirinya berharga maka hal tersebut menandakan bahwa ia memiliki self-esteem yang cukup baik. Kecerdasan emosional dipengaruhi oleh berbagai faktor mulai dari lingkungan keluarga, masyarakat, maupun lingkungan sekolah. Penelitian ini bertujuan untuk mengetahui hubungan kecerdasan emosional dengan self-esteem siswa kelas XI Tata Boga SMK Negeri 9 Padang semester ganjil tahun ajaran 2023/2024. Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif. Populasi penelitian berjumlah 193 orang yang terdaftar pada tahun ajaran 2023/2024, dengan sampel 65 orang yang diambil menggunakan teknik proposional rondom sampling. Intrumen yang digunakan dalam pengumpulan data dalam penelitian ini adalah kuesioner yang disusun menurut model skala likert. Analisis data dilakukan dengan menggunakan program statistic pada computer SPSS. Berdasarkan hasil analisis ditemkan nilai r sebesar 0,680 dengan tingkat alpha 0,05 karena nilai r lebih besar dari alpha (0,680 > 0,05) maka terdapat hubungan positif yang signifikan antara kecerdasan emosional dengan Self-esteem siswa kelas XI Tata Boga SMK Negeri 9 Padang semester ganjil tahun ajaran 2023/2024.