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Interactive learning multimedia based on Information Communications Technologies (ICT) in analyzing electrical circuits Radinal Fadli; Harry Pratama Figna; Indra Wijaya; Menrisal
International Conferences on Educational, Social Sciences and Technology
Publisher : Fakultas Ilmu Pendidikan UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/2018135

Abstract

Learning to Analyze Electric Circuitheld atPublic vocational high school 1 Pariaman, teachers still using conventional learning model with whiteboard and markers, this medium was only able to present the instructional in the one direction. It doesn't challenge students to understand instructionally well, so instructional goals not reached optimal.To overcome this,it need to be developed that makes students learn interactivelyand independent.In the form of interactive learning multimedia based on ICT valid, practical and effective.This is Research and Development, with the 4D model that is Define, Design, Develop and Desseminate. Based on the research results obtained data validity of the validator,1st validator 88.33%, 2ndvalidator 93.33%, and 3th88.33%, overall is valid. Test practicalities by teacher80.31%, and student 87.50%,overall is practical. The effectiveness test result is 91,89% with practical category. This research has resulted in Information Communications Technologies media isvalid, practical and effective.
MULTIMEDIA INTERAKTIF BERBASIS COURSE LAB DALAM PEMBELAJARAN MEMAHAMI DASAR-DASAR ELEKTRONIKA Fivia Eliza; Novi Pranata; Radinal Fadli
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 1 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i1.180

Abstract

This research is motivated by One-way learning media using whiteboard media, presentation media such as power point media which causes students to decrease motivation to learn and improve student learning outcomes. The purpose of this study was to produce interactive multimedia products based on the Course Lab. This type of research is development research (Research and Development). This study uses the ADDIE Model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The results of the development obtained by interactive multimedia based on Course Lab and the results of the study obtained Interactive Multimedia-based Course Lab validation worth 4.12 with the valid category. Thus it can be used as learning media. The test results practicalities of the subject teachers and students of the Interactive Multimedia Course Based Lab obtained with a level of practicality of the subject teachers at 4,17 on the category of practical and student responses on the Interactive Multimedia obtained at 4,01 on Practical category. And the effectiveness of the use of Interactive Multimedia Based Course Lab obtained from students' classical mastery level is 87,5% of Minimum Criterion Criterion (KKM) of 80.
Visualisasi Data Berbasis Web untuk Mengetahui Penyebaran Covid-19 di Indonesia Ahmad Ridoh; Yogi Irdes Putra; Radinal Fadli
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (282.49 KB)

Abstract

Abstrak— Penelitian ini bertujuan untuk menghasilkan visualisasi atau gambaran data berbasis website penyebaran Covid-19 di Indonesia. Model pada penelitian ini menggunakan RAD (Rapid Application Development). Hasil dan pembahasan penelitian menunjukkan bahwa, model RAD dengan tiga fase yaitu requirements planning (perencanaan syarat-syarat), design, dan implementation (implementasi) dapat menghasilkan suatu sistem aplikasi website untuk kebutuhan yang mendesak. Website yang dirancang telah memberikan kemudahan kepada pengguna khususnya untuk mengetahui data penyebaran Covid-19 di Indonesia. Kata kunci: Covid-19, Model RAD, Website, Data.DOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202003
Peningkatan Kompetensi Guru dalam Penguasaan Teknologi Informasi dan Komunikasi melalui Pelatihan Pengembangan Media Pembelajaran Berbasis Android Dwiprima Elvanny Myori; Krismadinata Chaniago; Rahmat Hidayat; Fivia Eliza; Radinal Fadli
JTEV (Jurnal Teknik Elektro dan Vokasional) Vol 5, No 2 (2019): JTEV (Jurnal Teknik Elektro dan Vokasional)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (841.733 KB) | DOI: 10.24036/jtev.v5i2.106832

Abstract

Guru diharapkan dapat meningkatkan kompetensi salah satunya dalam penguasaan Teknologi Informasi dan Komunikasi (TIK). Hal ini diperlukan untuk mendukung kegiatan pembelajaran yang menarik, efektif dan efisien. Oleh karenanya, perlu diadakan suatu kegiatan atau pelatihan untuk menambah pengetahuan/wawasan dan keterampilan guru tentang TIK. Pelatihan yang diberikan diharapkan dapat diaplikasikan guru dalam penggunaan media teknologi informasi untuk meningkatkan efektifitas dan efisiensi dalam kegiatan belajar mengajar. Berdasarkan kondisi yang terjadi sekarang terdapat beberapa masalah yang akan diatasi pada kegiatan ini, antara lain pemanfaatan penggunaan smartphone oleh guru dan peserta didik masih sebatas pada alat komunikasi dan hiburan, padahal dapat dioptimalkan penggunaannya sebagai media pembelajaran berbasis android. Tujuan dari kegiatan pengabdian masyarakat ini adalah untuk meningkatkan kompetensi pedagodik guru dan kemampuan guru dalam membuat media pembelajaran yang interaktif. Metode yang digunakan dalam pelatihan ini adalah ceramah, demonstrasi dan praktik. Teknik pengumpulan data menggunakan angket mengenai persepsi peserta terhadap pelaksanaan pelatihan. Indikator keberhasilan pelatihan ini meliputi tingkat pembelajaran, tingkat perilaku, tingkat reaksi dan tingkat hasil. Hasil yang diperoleh dari pengolahan data keseluruhan indikator adalah peserta setuju bahwa pelaksanaan pelatihan  telah berjalan dengan baik, dimana sebagian besar peserta berpandangan bahwa pelaksanaan pelatihan telah memberikan manfaat yang mendalam dan sangat membantu dalam peningkatan kualitas diri peserta.
EDUKASI PEMANFA’ATAN INTERNET SEBAGAI SARANA PENDIDIKAN DAN DAKWAH DI KELURAHAN TAMAN AGUNG KECAMATAN BATHIN III KABUPATEN BUNGO PROVINSI JAMBI Apdoludin Ludin Syamsuar; Radinal Fadli; Muhammad Hakiki; Yogi Irdes Putra; Ahmad Ridoh; Fauziah Fauziah
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 2 (2021): Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Volume 2, Maret 2021
Publisher : LP3M STKIP MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.622 KB) | DOI: 10.52060/jppm.v2i1.428

Abstract

The rapid progress of information technology can no longer be stopped, one of its forms is the internet. The internet has an extraordinary magnet in human life, able to attract people in the suburbs to big cities, from young people to old people who cannot be separated from its magnetic pull. Internet users by the community need to get deeper supervision and direction so that the internet can be used as a means of education and da'wah, so that the use of the internet becomes a form of task fulfillment activity that is more focused and positive productive. Therefore, community service activities in Taman Agung, Bathin III , Bungo, Jambi Province are considered important. The activity is carried out in the following stages: 1) preparation of the required documents, 2) establishing friendship with the community, 3) introducing the concept of internet use to the community, and 4) lecturing, discussion and question and answer. The results of this activity are as follows: 1) the required documents are completed according to plan, 2) the community welcomes the arrival of the team, 3) the community is very enthusiastic in receiving an explanation of the concept of internet use from the presenters, 4) the community gets knowledge about the users Atan internet as a means of education and preaching and the community is very satisfied and wants this activity to be held sustainably. Keywords: Utilization, Internet, Education, Da'wah.
PERANCANGAN SISTEM INFORMASI MANAJEMEN BERBASIS SEKOLAH SMA NEGERI 1 MUARA BUNGO Muhammad Hakiki; Radinal Fadli; Yogi Irdes Putra; Intan Putri Pertiwi
Jurnal Muara Pendidikan Vol 6 No 1 (2021): Jurnal MUARA PENDIDIKAN Vol 6 No 1, Juni 2021
Publisher : LP3M Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (327.948 KB) | DOI: 10.52060/mp.v6i1.513

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The development of information technology which is so fast and fast has brought the world into progress that is faster than previously imagined. The development of technology in the field of information by accessing the internet from anywhere and anytime. Internet technology is no longer a foreign sentence. The word website has become commonplace, because most of its function is to convey information from various parts of the world. One of the uses of IT as a form of information system is school management. The system designed is a school-based management information system at SMA N 1 Muara Bungo. The system designed is a school-based management information system at SMA N 1 Muara Bungo. This system design uses system analysis method, data analysis, system design using Data Flow Diagram (DFD) modeling language. Program coding using the Hypertext Processor (PHP) programming language. And the right data storage using MySQL. The design phase ended with program testing so as to create a School-based Management Information System for SMA N 1 Muara Bungo Using the Web. The system created can produce information in the form (schedules, modules, and class management) which can be accessed on the website.
PENGEMBANGAN MEDIA PEMBELAJARAN E-LEARNING BERBASIS WEB PADA MATAKULIAH PROFESI KEPENDIDIKAN STKIP MUHAMMADIYAH MUARA BUNGO Muhammad Hakiki; Radinal Fadli
Jurnal Muara Pendidikan Vol 6 No 2 (2021): Jurnal Muara Pendidikan Volume 6 No 2, Desember 2021
Publisher : LP3M Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (516.571 KB) | DOI: 10.52060/mp.v6i2.571

Abstract

The industrial revolution 4.0 that occurred affected the world of education, where education should integrate information technology into the learning process. The integration of this technology has also been stimulated by the Covid-19 pandemic which does not allow the face-to-face learning process, so it needs an innovation of learning media that supports the online learning process. One of the media needed is the application of web-based E-learning learning media, where web-based E-learning learning is expected to improve the quality of education so that the desired educational goals can be achieved. The purpose of this research is to develop a web-based e-learning learning media on valid, practical and effective educational profession courses. Based on the findings of this study, it can be concluded that the developed media is a valid media with an average validity of 0.91%, and practical with a practical value of 90.00% of teacher responses and 85.75% of student responses, and effective in improving student understanding. which also has implications for increasing student learning outcomes by comparing the results of preetest and posttest there is an increase in learning mastery of 78.125%. The research target is to produce valid, practical, and effective web-based E-learning learning media. This research will be conducted in the Education Profession course at STKIP Muhammadiyah Muara Bungo, Information Technology Education (PTI) study program in the even semester of the 2020/2021 academic year. The sampling technique used is purposive sampling. The data will be analyzed using quantitative and qualitative descriptive analysis. From the results of this development study, it is hoped that web-based E-learning learning media will be obtained (validity, practicality, and effectiveness).
PENGEMBANGAN APLIKASI SMARTPHONE UNTUK MOBILE LEARNING MATAKULIAH SISTEM OPERASI di STKIP MUHAMMADIYAH MUARA BUNGO Radinal Fadli; Muhammad Hakiki
Jurnal Muara Pendidikan Vol 6 No 2 (2021): Jurnal Muara Pendidikan Volume 6 No 2, Desember 2021
Publisher : LP3M Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (310.15 KB) | DOI: 10.52060/mp.v6i2.572

Abstract

Disterupsi yang terjadi pada dunia Pendidikan pada saat ini, dipicu oleh perkembangan teknologi pada era transformasi digital atau biasa dikenal dengan era revolusi industri 4.0. dimana dibutuhkan suatu konsep dan mekanisme proses pembelajaran yang menintegrasikan teknologi dengan pendidikan. Pemanfaatan teknologi baik hardware dan software mulai marak diaplikasikan dalam bidang pendidikan salah satunya sebagai media pembelajaran. Penelitian yang dilakukan adalah penelitian Research and Development (R and D) dengan prosedur pengembangan 4D (Define, Design, Develop, Desseminate). Pengembangan yang dilakukan bertujuan untuk mengambangkan media pembelajaran berupa aplikasi smartphone untuk pembelajaran mobile learning matakuliah Sistem Operasi di STKIP Muhammadiyah Muara Bungo. Teknik analisis data menggunakan teknik analisis deskriptif untuk mendeskripsikan validitas, praktikalitas, dan efetivitas media pembelajaran yang dikembangkan. Hasil yang diperoleh dari penelitian pengembangan ini: (1) validitas aplikasi smartphone untuk mobile learning dinyatakan valid pada aspek media dan aspek materi, (2) praktikalitas aplikasi smartphone untuk mobile learning berdasarkan pengamatan langsung, respon dosen, dan mahasiswa dinyatakan sangat praktis, (3) efektivitas aplikasi smartphone untuk mobile learning dinyatakan efektif dalam meningkatkan hasil belajar. Berdasarkan temuan penelitian ini disimpulkan bahwa aplikasi smartphone untuk mobile learning dinyatakan valid, praktis, dan efektif untuk dimanfaatkan sebagai Media Pembelaran pada mata kuliah Sistem Opearsi.
VALIDITAS MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR DI SEKOLAH MENENGAH KEJURUAN Radinal Fadli; Muhammad Hakiki; Suci Rahayu; Serly Astriyani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (867.349 KB) | DOI: 10.52060/pti.v1i1.302

Abstract

Based on observations implementation of learning computer and basic network indicated only limited by using print module media, with lecture methods and guided practice and have not used learning media with android technology. This research purpose to obtain validity of learning media android-based on computer and basic network subjects. Interactive learning media based on android is designed to improve students' understanding so as to improve learning outcomes. This research is a Research and Development (R and D) with 4-D method development procedures (Define, Design, Develop, Desseminate). Data analysis techniques used descriptive analysis techniques to describe the validity of interactive learning media android-based. The results obtained from this development research the validity of Android-based interactive learning media is declared valid on the media aspects and material aspects. Based on the result of this reserch concluded that the interactive learning media android- based was declared valid to be used as teaching materials in computer and basic network.
PENGARUH METODE CREATIVE PROBLEM SOLVING (CPS) MODEL TREEFINGER TERHADAP HASIL BELAJAR PERAKITAN KOMPUTER PADA SISWA KELAS X TEKNIK KOMPUTER JARINGAN SMK N 1 RAO SELATAN Muhammad Hakiki; Radinal Fadli
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol 1 No 1 (2020): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Program Studi Teknologi Informasi, Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (779.263 KB) | DOI: 10.52060/pti.v1i1.303

Abstract

This research was quantitative research that used a true experiment research approach and a posttest-only control as the research design. This research conducted in SMK 1 Rao Selatan. The population in this research was the grade X students of computer engineering and network major in SMK 1 Rao Selatan. The technique sampling in this research was a total sampling or also called as a population research. In determining the experiment class and control class, the researcher used rolls of paper. Grade X of TKJ 2 elected as experiment class and grade X TKJ 1 elected as control class. The result of this research were average the students learning outcomes in experiment class was about 80,90 while in control class was about 74,84. From analysis test showed normal and homogeny data. The test result on the level significance a0,05 (the level of confidence 95%) obtained score thitung=3,498 and ttabel=2,000 so obtained Thitung>Ttabel (3,498>2,000). Therefore, Ho rejected and Ha accepted in this research. So, the conclusion was there a significant influence in Creative Problem solving (CPS) learning method with Treefingermodel toward learning outcomes of assembly computer of grade X students in program computer network engineering SMK 1 Rao Selatan.