Leli Fertiliana Dea
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Journal : Journal of Childhood Development

Developing a Magic Pocket Game to Introduce Religious and Moral Values to 5-6 Year Old Children Bety Fatqur Rohmah; Leli Fertiliana Dea; Isnaini Nur Azizah; Jauharotun Nafisah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.6056

Abstract

Games are essential activities for early childhood because they provide enjoyable learning experiences. This study aims to develop and test the effectiveness of the "Magic Pocket" game in fostering religious and moral values in 5–6-year-old children at RA Bustanul Ulum Jayasakti, Anak Tuha District, Central Lampung Regency. The research method used is Research Methodology. and Development (R&D) with the Borg model and Gall . Data collection techniques include observation, interviews, documentation, and questionnaires. The results of the study indicate that the magic pocket game media is suitable for use with an average validation score of 3.25 after revision. This media is considered practical, interesting, fun, and durable, although it still requires teacher guidance when used. In terms of effectiveness, this game has been proven to be able to improve children's religious and moral values, where after implementation there were no more children in the "not yet developed" category. Thus, the magic pocket game is effective in supporting the development of children's religious character
Development of a Plywood-Based Wall Climbing Game to Enhance Cognitive Skills of 5–6-Year-Old Children Irmayanti Devita Sari; Muhammad Yusuf; Leli Fertiliana Dea; Kholida Nur
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.6078

Abstract

This study aims to develop an instructional media in the form of a Wall Climbing game made from plywood to enhance cognitive abilities, particularly in problem-solving, among children aged 5–6 years at TK PKK Kotagajah. The research was motivated by preliminary findings indicating that the children’s cognitive development had not yet reached optimal levels despite ongoing classroom instruction. The method employed in this study is Research and Development (R&D), using the Borg and Gall model. Data were collected through observation, interviews, questionnaires, and documentation. The developed product emphasizes educational value, is tailored to the characteristics of early childhood learners, and is designed to be both safe and engaging. The results of the study demonstrate that the Wall Climbing game is effective in improving the cognitive abilities of children aged 5–6 years, particularly their problem-solving skills. This is evidenced by an increase in various cognitive indicators after using the learning media, such as exploratory behavior, application of prior knowledge in new contexts, and the ability to express creative ideas. The game also successfully fostered enthusiasm and motivation for learning throughout the instructional process. Therefore, the plywood-based Wall Climbing game can serve as an innovative and enjoyable alternative learning medium for promoting cognitive development in early childhood education