Claim Missing Document
Check
Articles

Found 8 Documents
Search

KOMIK PENGENALAN ANGKA UNTUK ANAK USIA DINI DI KOTA METRO Isnaini Nur Azizah
AWLADY : Jurnal Pendidikan Anak Vol 7, No 1 (2021)
Publisher : Jurusan PIAUD IAIN Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/awlady.v7i1.6176

Abstract

This research aims to create educational product of comics. This product make media to introduce numbers for early childhood. The subjects in this study were students for early childhood. They are TK Ma'arif 1 at 16c Metro South, TK Ma'arif 2 at 21 East Metro and RA Ma'arif 1 at 28 Purwosari Metro Utara. The development model used is the 4D development model, Thiagarajan which consists of 4 stages, define, design, develop and disseminate. The results of the material expert validation with a score of 3.60 with a very valid category. The results of design validation with a score of 3.43 with a very valid category. The results of the field test as much as 86% reached the indicator that the child could show / pronounce the names of numbers verbally and in writing, as many as 77% of the children reached the indicator which was able to write and mention the names of the numbers in order and consistently, as many as 69% of the children reached the indicator that was able to understand correspondence (for example "five" represents five things), as many as 80% of children reach the indicator that is able to understand the concept more and less
The Developing of Using Cardboard Media into a Patience Rocket to Improve the Social and Emotional Abilities of Children Aged 4-5 Years at Kindergarten Dharma Wanita Usnul Khotimah; Leli Fertiliana Dea; Isnaini Nur Azizah; Masrurotul Mahmudah; Muhammad Yusuf
Bulletin of Pedagogical Research Vol. 4 No. 2 (2024): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v4i2.1147

Abstract

This research is to develop of using cardboard into patience rockets for children aged 4-5 years at Dharma Wanita Kindergarten. The researchers use R&D (research and development) research with the ADDIE (Analysis, Design, Development, Implement and Evaluation) development model. Collecting data use questionnaires, observation, interviews and documentation. The results of this research are the development of used cardboard into patience rockets for children aged 4-5 years at Dharma Wanita Kindergarten, namely with the following steps: validation results from media experts assessing the patience rocket media with a percentage of 90% or very feasible category, then material experts It can be seen that the material on the patience rocket media is completely in accordance with the material indicators with a percentage of 100% or in the very feasible category. The effectiveness of using the patience rocket media in improving the social emotional aspects of children aged 4-5 years at Dharma Wanita Kindergarten. This was proven before implementing the patience rocket media, out of a total of 12 children, it was known that 6 children's social emotional abilities were in the Not Developed category. This can be seen from the ability of children who have not shown an independent attitude, lack of self-confidence and children who do not understand rules and discipline, 6 children in the Starting to Develop category. Then, after applying the patience rocket media, it was discovered that 4 children were starting to develop. Children no longer need teacher assistance and 1 child is developing very well. Therefore, in this research it can be said that the patience rocket media is effective in improving children's social emotional abilities.
An Assistance Processing Waste into Crafts to Increase the Creativity of TPQ Al Ikhlas Students at Tanjung Harapan Village M. Aali Mustahfidzil M; Reno Tegar Pangestu; Malik Abdul Aziz; Refi Fadilah Oktavia; Habibi Fajri; Febri Ilham Nurcholis; Firman Adi Adam; Rafiqha Mufti; Rela Amalia; Nurliza Masroatul M; Siti Logaya; Yunita Sari; Isnaini Nur Azizah
International Journal of Community Engagement Payungi Vol. 4 No. 1 (2024): International Journal of Community Engagement Payungi
Publisher : Yayasan Payungi Smart Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58879/ijcep.v4i1.33

Abstract

The service activity of UMALA Metro lecturers and students in Tanjung Harapan Village is "Internalization of Ahlusunnah Wal Jama'ah Values in Forming Community Character and Empowering Creative Economy Based on Local Potential", while producing work that will be useful and memorable for the community in Tanjung Harapan Village, Seputih Banyak District. The aim of this activity is to provide an alternative to the waste problem that exists in society, especially inorganic waste so that it has economic value and usefulness, as well as to increase the creativity of children in the village, especially students at TPQ Al Ikhlas in making handicrafts from water bottle caps. mineral. The community service program carried out is intended to reduce waste scattered everywhere, which is then processed into handicrafts. Method: PAR (Participatory Action Research), namely service based on problems that are discovered and then provide alternative solutions. Results: The use of this waste makes a craft to increase creativity for students at TPQ Al Ikhlas, using the recycling method to produce a work of artistic and economic value. Conclusion: The introduction of the PAR method using the 5T method (To Know, To Understand, To Plan, To Action, To Reflection) to find alternative solutions to a waste problem makes crafting a form of student creativity
An Exploration of the Influence of Arithmetic Thinking Ability, Qur’anic Reading Fluency, and Learning Environment on the Quality of Juz ‘Amma Memorization among PGMI UMALA Students Isnaini Nur Azizah; Muhammad Nur Amin; Hanif Amrulloh; Ahmad Zarnuji; Kiki Abelia; Rizki Asrarul Mufidah
Journal of Research in Islamic Education Vol. 7 No. 1 (2025): Journal of Research in Islamic Education
Publisher : Institut Agama Islam Ma`arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jrie.v7i1.6198

Abstract

Memorizing the Qur'an is a tradition that dates back to the time of the Prophet. Over time, this trend has gradually entered the realm of formal education. The Qur’an is the only holy book memorized by tens of millions of people. The quality of memorization is influenced by various factors, such as arithmetic thinking ability. Arithmetic thinking skills can help huffaz (those who memorize the Qur’an) calculate how long it will take to complete their memorization if they recite a certain number of pages daily, or determine how many pages must be memorized per day to meet a specific yearly target. The second factor is fluency in reading the Qur’an. The fluency level of huffaz in reading the Qur’an also affects the quality of their memorization. Another important factor is the learning environment. This study aims to identify and examine empirical data regarding the influence of arithmetic thinking ability, Qur’anic reading fluency, and learning environment on the memorization quality of Juz ‘Amma among PGMI UMALA students, both partially and simultaneously. The research sample consisted of 30 respondents from a total population of 236 PGMI UMALA students. Data collection methods included questionnaires, interviews, observations, and documentation. The analysis used was both statistical and descriptive.
Developing a Magic Pocket Game to Introduce Religious and Moral Values to 5-6 Year Old Children Bety Fatqur Rohmah; Leli Fertiliana Dea; Isnaini Nur Azizah; Jauharotun Nafisah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.6056

Abstract

Games are essential activities for early childhood because they provide enjoyable learning experiences. This study aims to develop and test the effectiveness of the "Magic Pocket" game in fostering religious and moral values in 5–6-year-old children at RA Bustanul Ulum Jayasakti, Anak Tuha District, Central Lampung Regency. The research method used is Research Methodology. and Development (R&D) with the Borg model and Gall . Data collection techniques include observation, interviews, documentation, and questionnaires. The results of the study indicate that the magic pocket game media is suitable for use with an average validation score of 3.25 after revision. This media is considered practical, interesting, fun, and durable, although it still requires teacher guidance when used. In terms of effectiveness, this game has been proven to be able to improve children's religious and moral values, where after implementation there were no more children in the "not yet developed" category. Thus, the magic pocket game is effective in supporting the development of children's religious character
Kosakata dalam Berita Perampokan: Kajian Wacana Kritis Roger Fowler Isnaini Nur Azizah; Astri Widyaruli Anggraeni; Hasan Suaedi
Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Vol. 11 No. 1 (2025)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/onoma.v11i1.5348

Abstract

Penelitian ini memiliki tujuan untuk menjelaskan analisis wacana kritis dalam berita online Detik.com berdasarkan teori Roger Fowler. Penelitian ini memakai sumber data yang berasal dari berita perampokan dalam berita online. Metode yang dipakai dalam penelitian ini adalah metode deskriptif dengan pendekatan kualitatif. Berdasarkan analisis yang telah dilaksanakan peneliti dengan melihat kosakata berdasarkan teori Roger Fowler dapat ditarik kesimpulan bahwa pada penggunaan kosakata klasifikasi dan kosakata membatasi pandangan dalam berita tersebut lebih banyak memberitakan pelaku, dimana dalam pemberitaan tersebut penulis menjatuhkan pelaku dan mendukung korban dalam pemberitaannya. Penggunaan kosakata yang menjelaskan kepada pembaca bahwa pelaku melakukan perampokan merupakan salah satu bentuk klasifikasi peristiwa yang tidak boleh dilihat dari sisi yang lain. Pada penggunaan kosakata perang wacana dan kosakata marginalisasi dalam pemberitaan tersebut lebih banyak memberitakan korban, yang mana pemberitaan tersebut mempengaruhi perspektif pembaca terhadap pelaku. Kosakata marginalisasi digunakan sebagai Upaya untuk membentuk pendapat umum, meneguhkan, dan membenarkan pendapat sendiri, serta mengucilkan yang lain yaitu pelaku. Penelitian ini dapat digunakan untuk pembelajaran di sekolah sebagai penambah wawasan dan pengetahuan peserta didik.
Rocket Media Development A Cardboard Waste Race to Improve the Cognitive Abilities of 4-5 Year Old Children in Kindergarten Ismi Nurkhasanah; Yusuf, Muhammad; Isnaini Nur Azizah
Bulletin of Early Childhood Vol. 3 No. 2 (2024): Bulletin of Early Childhood
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bec.v3i2.2006

Abstract

The aim of this research is to develop innovative learning media made from cardboard waste, namely Rocket. Race, to improve the cognitive abilities of children aged 4–5 years in Qur'an Kindergarten Ma'arif Sumber Rejeki. The background of this research is based on the results of observations that show that most children are still in the "Beginning to Develop" or even "Not Yet Developed" category in cognitive aspects, especially indicators of counting, recognizing the concept of numbers, number symbols, and letters.This use Research and Development (R&D) method with 4D development model ( Define, Design, Develop, and Disseminate ).Subject study are 16 children selected ages 4–5 years​ with criteria child group A which has not reach optimal development in aspects cognitive.The research instruments included a cognitive development observation sheet and an expert validation questionnaire. Instrument validation was conducted through media and material expert tests, while data analysis was conducted quantitatively descriptively with a percentage of achievement. The results showed that the Rocket Race media was declared suitable for use based on media expert validation with an average score of 5 (very suitable category) and material expert validation with a score of 4–5 (suitable category). Limited trials showed that 90% of children were actively involved, 85% showed high enthusiasm, 80% experienced an increase in understanding of numbers, shapes, and colors, and 88% showed good social cooperation. Comparisons before and after media use also showed a significant increase from the categories of “Not Developing” (BB) and “Starting to Develop” (MB) to “Developing as Expected” (BSH). Teachers reported that this media was effective in making learning more interactive and enjoyable, while helping children focus on understanding basic concepts. Thus, the Rocket Race media is not only proven to be effective in improving children's cognitive abilities, but also encourages social skills, creativity, and provides environmental educational value through the use of recycled materials. This media is suitable for use as an alternative learning innovation that is environmentally friendly, cheap, and fun in PAUD.
The Development of Eco-Friendly Calligraphy Artwork Using Rice Husk Paper and Eggshell Materials at El-Ka Lampung Calligraphy Studio Zarnuji, Ahmad; Eka Prasetiawati; Isnaini Nur Azizah; Hanif Amrulloh; Muhammad Nur Amin; Suhono, Suhono; Nur Khotimah; Aliya Nabila Sari
International Journal of Community Engagement Payungi Vol. 3 No. 2 (2023): International Journal of Community Engagement Payungi
Publisher : Yayasan Payungi Smart Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58879/ijcep.v3i2.40

Abstract

Indonesia generates significant quantities of agricultural waste, including eggshells and rice husks, which often remain underutilized. This research-based community service project explores the innovative reuse of these materials—particularly rice husks—as eco-friendly components in the creation of calligraphy artworks. The objectives of the initiative were twofold: (1) to introduce and highlight the potential of eggshells and rice husks as sustainable, alternative materials for calligraphic art; and (2) to provide hands-on training on the practical techniques of producing calligraphy using eggshell fragments and rice husk-based paper. Utilizing the Asset-Based Community Development (ABCD) approach, the project actively involved the El-Ka Lampung Calligraphy Studio community in Metro City, Lampung. The outcomes of the initiative included the successful production of calligraphy pieces that exhibited both aesthetic appeal and distinctive textures resulting from the incorporation of organic materials. Moreover, the project fostered greater community awareness of environmentally sustainable art practices and enhanced participants’ skills in utilizing local waste products creatively. This initiative demonstrates how integrating traditional art with ecological awareness can empower communities and promote sustainable cultural innovation.