Claim Missing Document
Check
Articles

Found 2 Documents
Search

Games in Enhancing Productive Skills for EFL Students Munawarah, Siti; Hayati, Sifa; Fitriyani, Windi; Rahman, Erwan; Mieyrandha, Mieyrandha; Maharani, Laura Melinda; Tegar, Jonathan; Fauzi, Iwan
General English Education Vol 4 No 2 (2024): EBONY- Journal of English Language Teaching, Linguistics, and Literature
Publisher : The Study Program of English Education of Palangka Raya University 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37304/ebony.v4i2.14032

Abstract

This article explores the use of games as an effective pedagogical strategy for improving EFL students' speaking and writing skills. Conducted through a literature review, the study examines various games used in language classrooms and their impact on language learning outcomes. The importance of language as a communication tool and the need to enhance students' English-speaking and writing skills are emphasized. Teachers' role in leveraging innovative game-based learning strategies is highlighted, focusing on games like Zepeto, board games, spinning wheel games, and guessing games. These games offer engaging, real-time language practice, promoting fluency, confidence, and motivation. The research method used by this study was literature reviews. Findings indicate the efficacy of these games in enhancing speaking and writing skills for the EFL students. The study underscores the value of game-based learning in making language education more enjoyable and effective. Concluding, the study advocates for the integration of game-based strategies in language classrooms to boost students' interest, engagement, and proficiency in English.
Enhancing teachers' competencies in information technology through infographics training as an alternative learning media Norahmi, Maida; Luardini, Maria Arina; Ristati, Ristati; Farid, Rezqan Noor; Fikri, Muhammad Subhan; Amalia, Novika; Rahmaniah, Sovia; Pratika, Dellis; Munawarah, Siti; Fitriyani, Windi
Abdimas: Jurnal Pengabdian Masyarakat Universitas Merdeka Malang Vol. 9 No. 4 (2024): November 2024
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/abdimas.v9i4.14394

Abstract

Many teachers struggle to utilize technology to create interactive, creative, and innovative learning media. They often face challenges in selecting and using the wide variety of available learning tools, which leads them to rely on traditional methods such as textbooks. Additionally, the lack of skills in using technology-based media, such as infographics, hinders their ability to enhance the quality of teaching in line with the demands of the digital era. This study aims to describe the implementation of infographic training as an alternative learning media at SMPN Satap 2 Palangka Raya. The training was designed to enhance teachers' competencies in utilizing information technology, especially within the limitations of available resources. Using the Assets-Based Community Development (ABCD) approach, the training leveraged existing facilities such as school laptops, smartphones, and premium Canva accounts. The training activities included an introduction to infographic design, hands-on practice with Canva, intensive mentoring, and an exhibition of participants' works. The results indicate that the training was conducted as planned with active teacher participation, despite technical challenges such as limited internet connectivity. This training also highlighted the importance of sustained support, such as providing adequate technological infrastructure by schools and local governments, to improve the effectiveness of similar programs in the future.