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TEMBILAHAN COMMUNITY’S OF THETERM E-WALLET IN THE USE OF DIGITAL PAYMENT APPLICATIONS Diana; M. Raihan; Asniati Bindas
MANKEU (JURNAL MANAJEMEN KEUANGAN) Vol. 3 No. 3 (2025): MANKEU (JURNAL MANAJEMEN KEUANGAN)
Publisher : Indragiri Research Center (ingreat)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61167/mnk.v3i3.272

Abstract

The development of digital technology has driven changes in the community's payment system through the use of digital payment applications or e-wallets. In Tembilahan, the community has utilized various digital payment applications in their daily transactions. However, the community's understanding of the term e-wallet as a digital payment concept is formed through their experience of using the application and the surrounding social context. This study aims to understand the Tembilahan community's understanding of the term e-wallet in the use of digital payment applications. This study uses a qualitative method with a descriptive approach. Data collection was conducted through in-depth interviews, observations, and documentation of the Tembilahan community who use digital payment applications. Data analysis was carried out using the Miles and Huberman model, which includes data reduction, data presentation, and conclusion drawing. The results of the study show that the public understands e-wallets based on the functions and experience of using digital payment applications, rather than based on a formal understanding of the term. This understanding is influenced by usage habits, social interactions, access to information, and digital financial literacy. This study is expected to provide a contextual overview of the public's understanding of e-wallets and serve as a consideration in the development of digital financial literacy programs that are more suited to the characteristics of the community.
THE DEVELOPMENT OF ENTERPRISE ARCHITECTURE BUSINESS CRM AT PT. CAPELLA DINAMIK NUSANTARA WITH EAP METHODOLOGY Bayu Rianto; Chrismondari; Muhammad Jalil; Muhammad Sandi Rais; Asniati Bindas
JURNAL PERANGKAT LUNAK Vol 5 No 2 (2023): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v5i2.2537

Abstract

One of the purposes of implementing the enterprise architecture is to create an alignment between business and information technology for organizational needs, the application of enterprise architecture is inseparable from how does an organization plan and designs the enterprise architecture. In designing enterprise architecture a complete and easy methodology is required. Enterprise Architecture Planning or often abbreviated as EAP is a method used to build information architecture. EAP is a method of data quality planning approach that is oriented to business needs and how the implementation of the architecture is carried out in such a way as to support the business cycle and the achievement of the contents of information systems and organizations.
Analysis and Design of Online Sales Informationsystems (e-Commerce) At Seventeen tembilahan Using Descriptive Analysis: Analysis and Design of Online Sales Informationsystems (e-Commerce) At Seventeen tembilahan Using Descriptive Analysis Dwi Yuli Prasetyo; Asniati Bindas
JURNAL PERANGKAT LUNAK Vol 5 No 3 (2023): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v5i3.2812

Abstract

In this ever-evolving age, all needs can be met quickly and easily thanks to technology. For example, in the past if we wanted to buy an item or product, such as clothes, we had to come directly to the seller or shops that were open. We no longer need to be complicated by the existence of increasingly sophisticated and modern technology today because now there are shops that offer the goods we need via the internet, namely through e-Commerce or also known as online stores. The author wants to create an online sales information system that can sell daily necessities quickly and efficiently because Toko Seventeen Tembilahan is a shoe shop, clothes, pants and so on that sells goods but still uses a manual system. The design of this application will be made using descriptive analysis and the system will be made in stages, starting from analysis, system design, system creation, implementation, and maintenance. The purpose of this application is to help the community by no longer needing to visit the location directly to buy the goods or products they want and to help Toko Seventeen sell and promote their goods or products quickly without space and time limits. Keywords: website, seventeen, e-commerce, tembilahan
AUDIO-VISUAL LEARNING MEDIA USING PECS (PICTURE EXCHANGE COMMUNICATION SYSTEM) METHOD IN PUBLIC SPECIAL SCHOOL (SLBN) 033 TEMBILAHAN Dwi Yuli Prasetyo; Asniati Bindas; Muhammad Akbar; Muhammad Iqbal
JURNAL PERANGKAT LUNAK Vol 6 No 2 (2024): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v6i2.3440

Abstract

Anak autis dikarakteristikan dengan kesulitan dalam berkomunikasi. Penelitian ini bertujuan untuk mengembangkan media pembelajaran audio visual tentang technopreneurship sablon baju yang sesuai dengan kebutuhan dan karakteristik siswa tunarungu di Sekolah Luar Biasa Negeri (SLBN) 033 Tembilahan. Metode penelitian yang digunakan adalah deskriptif kualitatif dengan teknik observasi langsung, wawancara, dan dokumentasi. Hasil penelitian adalah sebuah video pembelajaran yang menggunakan metode Picture Exchange Communication System (PECS) dan bahasa isyarat pada tahap awal, dilanjutkan dengan multimedia seperti video, animasi, teks, dan contoh desain sablon karya siswa. Video ini dirancang secara khusus dengan mempertimbangkan kebutuhan komunikasi siswa tunarungu. Peneliti berperan sebagai pengembang tunggal yang menangani seluruh aspek pembuatan video. Produk akhir penelitian adalah baju sablon dengan desain karya siswa tunarungu yang diproduksi di tempat usaha Sablon Padaidi. Media pembelajaran audio visual ini diharapkan dapat memfasilitasi proses pembelajaran yang lebih efektif dan menarik serta mendorong minat siswa tunarungu untuk mengembangkan keterampilanwirausaha dalam bidang sablon dengan memanfaatkan teknologi digital. Keywords: Media Pembelajaran, Audio Visual,Technopreneurship, Sablon
PENGKLASIFIKASI BIBIT KELAPA MENGGUNAKAN ALGORITMA DEEP LEARNING CONVOLUTIONAL NEURAL NETWORK Muhammad Amin; Asniati Bindas
JURNAL PERANGKAT LUNAK Vol 6 No 3 (2024): Jurnal Perangkat Lunak
Publisher : Indragiri Islamic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/jupel.v6i3.3654

Abstract

Penelitian ini bertujuan untuk membangun sistem klasifikasi bibit kelapa menggunakan CNN, target khususnya yaitu menyusun sistem klasifikasi bibit kelapa menggunakan CNN, melakukan identifikasi bibit kelapa yang berdasarkan warna RGB dan bentuk, membangun sistem klasifikasi bibit kelapa menggunakan CNN, melakukan evaluasi sistem klasifikasi yang dibangun, memberikan gambaran teknik pengolahan citra digital dan CNN untuk klasifikasi bibit kelapa, memberikan informasi klasifikasi bibit kelapa ke dalam bentuk kelas grade A1, A2, B1 dan, B2 sebagai bentuk luaran dari sistem klasifikasi bibit kelapa, mengevaluasi sistem klasifikasi yang dibangun. Hasil penelitian menunjukkan nilai loss = 0.0965, dengan accuracy = 0.973, validation loos = 0.087, dan validation accuracy = 0.965. Karena akurasi mendekati nilai 1, maka proses training, validasi, dan testing dinyatakan berhasil dalam mengklasifikasikan bibit kelapa. Selain itu, pengujian lapangan menunjukkan hasil yang memuaskan dengan tingkat keberhasilan deteksi bibit kelapa 99% akurasi. CNN dengan model Mobile Net versi 2 mampu mengklasifikasikan citra gambar dengan efektif, menunjukkan kemampuan pengolahan informasi yang optimal. Penelitian ini diharapkan dapat membantu petani dalam mengenali klasifikasi bibit kelapa mereka dengan lebih mudah.