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Perancangan Virtual Tour Panorama 360 Berbasis Video Di Museum Sri Baduga Bandung Sebagai Media Pembelajaran Sejarah Dan Kebudayaan Untuk Siswa SMP-SMA Di Kota Bandung Nichi Hana Karlina; Adjie Bagas Nugraha
ArtComm Vol 5 No 1 (2022): Artcomm
Publisher : Universitas Informatika dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37278/artcomm.v5i1.499

Abstract

The development of technology shows that the technology forces human to do everything and anything using any known technology. So many great things and functions that can be used by using technology so that humans can do everything easier. The plan of this design was aimed to make a Virtual Tour of Museum Sri Baduga Kota Bandung based on 360 video that have a function for education purpose for students of JHS-HS, also with the making of some support media. This part of design was made by using quantitative and qualitative approach. The data was combined by using online questionnaires and an interview. The Result shows that a Virtual Tour can be a very effective and interesting tools to learn especially for the audience.
Perancangan Motion Graphic Mengenai Pubertas Bagi Remaja di Kampung KB Gugunungan Kabupaten Bandung Salsabila Firdausiah; Nichi Hana Karlina; Purmaningrum Maeni
ArtComm Vol 6 No 1 (2023): ArtComm
Publisher : Universitas Informatika dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37278/artcomm.v6i1.601

Abstract

Remaja merupakan masa transisi perubahan dari anak anak menjadi dewasa. Dalam prosesnya terdapat berbagai macam perubahan yang terjadi dalam tubuhnya baik secara fisik, psikis dan seksualitas. Selama fase ini berlansung remaja menjadi memiliki rasa keingin tahuan yang besar, menyukai petualangan dan tantangan juga berani mengambil resiko atas perbuatannya tanpa pertimbangan yang matang. Hal ini menjadikan seks edukasi penting untuk diberikan kepada remaja, akan tetapi anggapan bahwasannya seks edukasi itu masih tabu dan canggung untuk dibahas remaja terkadang kesulitan untuk bertanya begitu pun dengan orang tua nya, mereka kesulitan dalam memberikan informasi mengenai itu semua, termasuk remaja dan orang tua di Kampung KB Gugunungan Desa Jelekong Kabupaten Bandung. KP KB Gugunungan memiliki sebuah program yang mampu menyongkong kegiatan dalam memberikan edukasi kepada remaja disana mengenai seks edukasi, namun dalam penyampaiannya masih menggunakan Teknik presentasi yang sederhana atau konvensional tanpa alat bantu materi yang representatif Tujuan perancangan ini untuk memberikan edukasi remaja di Kampung KB Gugunungan mengenai pubertas dan cara menjaga kebersihannya selain itu untuk memberikan Kampung KB Gugunungan media yang mengakomodasi penyuluhan program BKR dalam menyampaikan salah satu materinya dengan menggunakan media motion graphic. Metode penelitian yang digunakan dalam perancangan ini adalah metode deskriptif-kualitatif yang difokuskan dalam pembahasan analisa mengenai pubertas, remaja, KP KB, hingga perancangan motion graphic. Dengan adanya media edukasi motion graphic untuk media edukasi dalam kegiatan penyuluhan kepada remaja mengenai pubertas sehingga remaja dapat memahami perubahan pada tubuh dan mulai menjaga kebersihan tubuhnya.
Perancangan Media Kampanye Program “Cegah Stunting, Itu Penting!” oleh Puskesmas Pasirjambu Kabupaten Bandung Nichi Hana Karlina; Mohamad Hilman Suparman
ArtComm Vol 7 No 1 (2024): ArtComm
Publisher : Universitas Informatika dan Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37278/artcomm.v7i1.824

Abstract

Stunting is a condition of growth failure in toddlers due to chronic malnutrition, resulting in children being too short for their age. UPTK Puskesmas Pasirjambu recorded cases of stunting during the year 2022, with 77 out of 608 toddlers measured for their height experiencing stunting. Although the program "Prevent Stunting, It's Important" has been running for 3 years, the campaign media such as PowerPoint materials, leaflets, or cards about stunting are considered less appealing and still ineffective. This condition certainly poses a barrier to efforts in preventing stunting in that area. Therefore, the campaign media needs to be designed with an informative and appealing design aimed at pregnant mothers in Pasirjambu District. The method used in this design is a qualitative method with data collection techniques through interviews, observations, and questionnaires. The design of this campaign media aims to provide information and knowledge as early as possible to pregnant mothers as a form of concern and awareness in preventing the ongoing stunting.
ENHANCING BASIC LITERACY THROUGH INTERACTIVE LEARNING MEDIA AND ENJOYABLE AT KB AN NUR MUTTAQIN Karlina, Nichi Hana; Sarifiyono, Aggi Panigoro; Budiman, Budiman; Rd. Zidni Rizan Al-Zhahir Yanuar; Hernawan, Kartika Nursyabanita
Jubaedah : Jurnal Pengabdian dan Edukasi Sekolah (Indonesian Journal of Community Services and School Education) Vol. 4 No. 3 (2024): Jurnal Pengabdian dan Edukasi Sekolah (Jubaedah)
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jub.v4i3.273

Abstract

This Community Service Program addresses the low literacy skills among early childhood students at KB A Nur Muttaqin, where about 60% of children struggle with reading and writing. Contributing factors include the lack of interactive teaching methods and limited learning materials. Teacher and parent involvement in the literacy process is also minimal. The program aims to improve literacy through interactive learning media, physical and digital libraries, and training for teachers and parents. The methods used are Participatory Action Research (PAR) and Asset-Based Community Development (ABCD), focusing on participation and local resources. Key activities include media development, library setup, and training. The program seeks a 20% increase in children's literacy skills, 80% improvement in teachers' competence using media, and enhanced parental literacy awareness. Early results show increased reading interest and greater parental engagement.
MENINGKATKAN BRAND AWARENESS UMKM DI WILAYAH KECAMATAN BOJONGLOA KIDUL BANDUNG MELALUI SOCIAL MEDIA ADS MENGGUNAKAN VIDEO PROMOSI Nichi Hana Karlina; Budiman; Aggi Panigoro
Journal of Empowerment Community Vol. 5 No. 2 (2023): Oktober 2023
Publisher : Universitas Perjuangan Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36423/jec.v5i2.1481

Abstract

Pengembangan sektor UMKM sangat penting dalam meningkatkan perekonomian, terutama di negara-negara berkembang. UMKM dapat menjadi alternatif solusi untuk mengatasi permasalahan sosial seperti kemiskinan dan pengangguran. Permasalahan yang dihadapi oleh para pelaku UMKM adalah adanya kendala dalam pemasaran. Pengelolaan pemasaran secara online sudah dilakukan, namun dalam hal teknis belum menggunakan teknik pemasaran yang sesuai dengan konsep digital marketing. Tujuan kegiatan ini adalah untuk meningkatkan kesadaran merek atau brand awareness dari UMKM dengan memanfaatkan media sosial dan video promosi sebagai alat yang efektif untuk memperkenalkan dan memasarkan produk dan layanan UMKM. Metode pelaksanaan pengabdian kepada masyarakat terkait pendampingan pembuatan social media ads berupa video promosi akan dilakukan melalui pendekatan Metode Participatory Action Research (PAR) dan Asset-Based Community Development (ABCD). Dalam memastikan keberlanjutan program, tim melakukan koordinasi dan kunjungan untuk mendapatkan laporan dari para pelaku UMKM terkait dengan program yang diimplentasikan, melalui assessment dan monitoring berkala program yang sudah berjalan sehingga mampu mendorong pengembangan ekonomi lokal dan meningkatkan kualitas hidup masyarakat melalui pemberdayaan UMKM. Hasil kegiatan menunjukkan peningkatan yang signifikan dalam brand awareness UMKM di wilayah tersebut, terutama melalui kampanye video promosi media sosial. Para UMKM yang telah dilibatkan dalam program mengalami peningkatan penjualan dan pendapatan, sehingga berdampak positif terhadap ekonomi lokal.
INTEGRATING AI IN EDUCATIONAL GAME DESIGN: A ROBLOX-BASED APPROACH TO PRESERVING SUNDANESE TRADITIONS FOR YOUNG LEARNERS Karlina, Nichi Hana; Indarta Priyana; Diwan Setiawan; Citra Kemala Putri; Shinta Hartini Putri; Hengky
Desain Komunikasi Visual, Manajemen Desain dan Periklanan (Demandia) Vol 10 No 2 (2025): demandia - Jurnal Desain Komunikasi Visual, Manajemen Desain dan Periklanan
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/demandia.v10i2.9556

Abstract

This study aims to design a conceptual framework for an educational game based on the Roblox platform that integrates Artificial Intelligence (AI) technology to support the preservation of Sundanese culture among children aged 6–10 years. In today's digital era, children are more attracted to interactive media and have limited exposure to local cultural values. Therefore, adaptive learning and Natural Language Processing (NLP) approaches are utilized to create a personalized and communicative learning experience. This research employs a descriptive qualitative approach, with data collected through literature review, observation of Roblox content, and analysis of Sundanese cultural elements. The findings indicate that integrating AI into culturally-based educational games holds significant potential to enhance children's engagement in learning local culture in a contextual and enjoyable manner.
MENINGKATKAN BRAND AWARENESS UMKM DI WILAYAH KECAMATAN BOJONGLOA KIDUL BANDUNG MELALUI SOCIAL MEDIA ADS MENGGUNAKAN VIDEO PROMOSI Nichi Hana Karlina; Budiman; Aggi Panigoro
Journal of Empowerment Community Vol. 5 No. 2 (2023): Oktober 2023
Publisher : Universitas Perjuangan Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36423/jec.v5i2.1481

Abstract

Pengembangan sektor UMKM sangat penting dalam meningkatkan perekonomian, terutama di negara-negara berkembang. UMKM dapat menjadi alternatif solusi untuk mengatasi permasalahan sosial seperti kemiskinan dan pengangguran. Permasalahan yang dihadapi oleh para pelaku UMKM adalah adanya kendala dalam pemasaran. Pengelolaan pemasaran secara online sudah dilakukan, namun dalam hal teknis belum menggunakan teknik pemasaran yang sesuai dengan konsep digital marketing. Tujuan kegiatan ini adalah untuk meningkatkan kesadaran merek atau brand awareness dari UMKM dengan memanfaatkan media sosial dan video promosi sebagai alat yang efektif untuk memperkenalkan dan memasarkan produk dan layanan UMKM. Metode pelaksanaan pengabdian kepada masyarakat terkait pendampingan pembuatan social media ads berupa video promosi akan dilakukan melalui pendekatan Metode Participatory Action Research (PAR) dan Asset-Based Community Development (ABCD). Dalam memastikan keberlanjutan program, tim melakukan koordinasi dan kunjungan untuk mendapatkan laporan dari para pelaku UMKM terkait dengan program yang diimplentasikan, melalui assessment dan monitoring berkala program yang sudah berjalan sehingga mampu mendorong pengembangan ekonomi lokal dan meningkatkan kualitas hidup masyarakat melalui pemberdayaan UMKM. Hasil kegiatan menunjukkan peningkatan yang signifikan dalam brand awareness UMKM di wilayah tersebut, terutama melalui kampanye video promosi media sosial. Para UMKM yang telah dilibatkan dalam program mengalami peningkatan penjualan dan pendapatan, sehingga berdampak positif terhadap ekonomi lokal.
Design of the “Hello Maggot” Program E-book For Pesan Trend Educational Area Visitor Age 18-24 Years Karlina, Nichi Hana; Widiansyah, Aldika; Rizkiani, Meti Agni
International Journal of Research in Community Services Vol. 5 No. 1 (2024)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijrcs.v5i1.570

Abstract

Pesan Trend is a non-formal education area for young people, Pesan Trend has a goal to convey good messages to become a trend in the midst of society. One of the focuses movement of Pesan Trend is on environmental issues, with the amount of waste currently available, making Pesan Trend moved to breed BSF (Black Soldier Fly) fly larvae to be able to decompose organic waste. The use of media in the form of E-books is considered to be able to help the teaching and learning activities at Pesan Trend which use the concept of tours and simulations in their teaching and learning activities. So it requires flexibility in the learning process and requires media that is easy to use and not easily damaged. The method used in this design is a qualitative method. Data collection techniques in this design use interview techniques and direct observation to the Pesan Trend education area. The design of this E-book educational media is based on theories related to editorial, visual communication design science, AISAS, icons, photography, and other theories related to design. The design of the E-book with the title "HELLO MAGGOT pocket book BSF fly larvae breeding for organic waste solutions" aims to make people, especially teenagers, more concerned about the environment in which they live.
Video Planning the Role of Women for Improving the Economy in the Family During the COVID-19 Pandemic in Cigugur Girang Village Salsabila, Nisrina; Karlina, Nichi Hana; Setiawan, Diwan; Ichsan, Banon Gilang Muhamad Kali
International Journal of Ethno-Sciences and Education Research Vol. 3 No. 3 (2023): International Journal of Ethno-Sciences and Education Research (IJEER)
Publisher : Research Collaboration Community (Rescollacom)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v3i3.459

Abstract

In general, men serve as the backbone to provide for the family. However, one of the consequences of the Covid-19 Pandemic was that husbands who worked to earn a living were suddenly forced to leave, resulting in widespread unemployment and decreased enthusiasm for life. To resolve this issue, women in Cigugur Girang Village, Bandung Regency, try to contribute to the improvement of their families' economies by developing Micro, Small, and Medium Enterprises (MSME). This will be documented in the form of a testimonial videography design. The design of this video progresses through the creative process in the order of the preliminary plan process, including research, needs analysis, goal setting, target audience selection, and creative concept selection. The pre-production stage consists of determining the storyline and characters, and creating story boards. The production phase includes video capturing, video and audio editing, consulting with supervisors, rendering, then the video is distributed on Youtube. In this testimonial video, women from Cigugur Girang Village in Bandung Regency describe their experiences starting and growing MSME businesses. The design of this video testimonial can be used as an alternative form of media to inspire and motivate other women in the same situation to contribute to the improvement of their family economy.