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PENERAPAN PBL BERBANTUAN INTERACTY CROSSWORD PUZZLE UNTUK MENINGKATKAN HASIL BELAJAR Hamzah, Nurain Afiat Ramandhian; Panai, Abdul Haris; Arif, Rifda Mardian; Arifin, Irvin Novita; Kudus, Kudus
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v5i2.4842

Abstract

The low learning outcomes of fourth-grade students in the subject of Science (IPAS) at SDN 9 Limboto prompted the need for innovation in teaching practices. Preliminary studies revealed that most students did not meet the minimum mastery criteria (KKM), and the learning process remained conventional without digital media support. This study aims to improve student learning outcomes through the implementation of the Problem Based Learning (PBL) model assisted by web-based crossword puzzle media using Interacty. The research employed a Classroom Action Research (CAR) approach, conducted in two cycles, each consisting of planning, action, observation, and reflection stages. Data were collected using observation sheets for teacher and student activities, learning outcome tests, documentation, and interviews. The findings show a significant improvement in student mastery, from 38.89% in the first cycle to 83.33% in the second cycle. Teacher and student engagement also increased markedly with the optimal use of interactive learning media. It is concluded that the PBL model assisted by Interacty-based crossword puzzle media is effective in enhancing student learning outcomes on the topic of energy. This model and media are recommended for use in elementary science learning to create engaging, active, and meaningful educational experiences. ABSTRAKRendahnya hasil belajar siswa pada mata pelajaran IPAS di kelas IV SDN 9 Limboto menjadi latar belakang perlunya inovasi dalam pembelajaran. Studi pendahuluan menunjukkan bahwa sebagian besar siswa belum mencapai kriteria ketuntasan minimal (KKM), dan pembelajaran masih bersifat konvensional tanpa dukungan media digital. Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui penerapan model Problem Based Learning (PBL) berbantuan media crossword puzzle berbasis web Interacty. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing terdiri dari tahapan perencanaan, tindakan, observasi, dan refleksi. Instrumen penelitian mencakup observasi aktivitas guru dan siswa, tes hasil belajar, dokumentasi, serta wawancara. Hasil penelitian menunjukkan bahwa terjadi peningkatan ketuntasan belajar siswa dari 38,89% pada siklus I menjadi 83,33% pada siklus II. Aktivitas guru dan siswa juga meningkat secara signifikan seiring dengan optimalisasi penggunaan media pembelajaran interaktif. Simpulan dari penelitian ini adalah bahwa penerapan model PBL berbantuan media crossword puzzle berbasis Interacty terbukti efektif dalam meningkatkan hasil belajar siswa pada materi energi. Model dan media ini direkomendasikan untuk diterapkan dalam pembelajaran IPAS di sekolah dasar guna menciptakan pembelajaran yang aktif, menarik, dan bermakna.  
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA ASSEMBLR EDU TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATERI GEMPA BUMI DI KELAS V MIST AL-AZHFAR Hamzah, Nurlaila; Abdullah, Gamar; Kudus, Kudus; Arifin, Irvin Novita; Arif, Rifda Mardian
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.6443

Abstract

This study aims to describe whether there is an Influence of the Problem Based Learning (PBL) Learning Model Assisted by Assemblr Edu Media on Student Learning Outcomes in Earthquake Material in Class V MIST AL-AZHFAR, North Gorontalo Regency. The research method used is quasi-experimental with a Nonequivalent control group design. This study uses data collection techniques through observation, tests, interviews and documentation. The sample in this study were 34 students of class V MIST AL-AZHFAR. The difference in learning outcomes can be seen in the average pre-test and post-test scores of the experimental class and the control class. In the pre-test, the experimental class had an average score of 61.17 and the control class had an average score of 53.23 after being given treatment and continued with the post-test, resulting in an average score of the experimental class of 79.70 and the control class of 59.11. From the data above, it can be concluded that there is an influence of the Problem Based Learning (PBL) learning model assisted by Assemblr Edu Media on Student Learning Outcomes in Earthquake Material in Class V MIST AL-AZHFAR, North Gorontalo Regency. ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan apakah terdapat Pengaruh Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Assemblr Edu Terhadap Hasil Belajar Peserta Didik Pada Materi Gempa Bumi  Di Kelas V MIST AL-AZHFAR Kabupaten Gorontalo Utara. Metode penelitian yang digunakan yaitu quasi experimental dengan desain penelitian Nonequivalent control group design. Penelitian ini menggunakan teknik pengumpulan data melalui observasi, tes, wawancara dan dokumentasi. Sampel dalam penelitian ini adalah peserta didik kelas V MIST AL-AZHFAR sebanyak 34 peserta didik. Perbedaan hasil belajar terlihat pada nilai rata-rata skor pre-test dan post-test  kelas eksperimen dan kelas kontrol. Pada pre-test kelas eksperimen memiliki nilai rata-rata 61,17 dan kelas kontrol memiliki nilai rata-rata 53,23 setelah diberi perlakuan dan dilanjutkan dengan post-test menghasilkan nilai rata-rata kelas eksperimen sebesar 79,70 dan kelas kontrol sebesar 59.11. Dari data diatas maka dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Problem Based Learning (PBL) Berbantuan Media Assemblr Edu Terhadap Hasil Belajar Peserta Didik Pada Materi Gempa Bumi  Di Kelas V MIST AL-AZHFAR Kabupaten Gorontalo Utara.
PENGARUH PENGGUNAAN MODEL PROBLEM BASED LEARNING BERBANTUAN MEDIA FLIPBOOK TERHADAP HASIL BELAJAR SISWA PADA MATERI IPAS DI KELAS III SDN 4 TOMILITO Djafar, Dita Pratiwi D.; Panai, Abdul Haris; Kudus, Kudus; Nurfadliah, Nurfadliah; Arif, Rifda Mardian
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v5i2.6444

Abstract

This study aims to describe the influence of the Problem Based Learning (PBL) Model Assisted by Flipbook Media on Student Learning Outcomes in Science Material in Class III SDN 4 Tomilito. The research method used is the pre-experimental design of One Group Pretest-Postest. This study uses data collection techniques through observation, testing, and documentation. The sample in this study was 20 students of class III SDN 4 Tomilito. The difference in learning outcomes can be seen in the average pre-test and post-test scores Based on the pretest score results of 60.2, the posttest score results were 82.2. Indicating that the use of the Problem Based Learning model assisted by Flipbook media on student learning outcomes in science material is very influential. The average N-Gain data or the difference between the pretest and posttest results of student learning outcomes in science material in class III SDN 4 Tomilito is included in the medium criteria, namely 0.54, the N-Gain function to measure the effectiveness of learning. From the data above, it can be concluded that there is an influence of the use of the Problem Based Learning model assisted by Flipbook media on student learning outcomes in the science material in class III of SDN 4 Tomilito. ABSTRAKPenelitian ini bertujuan mendeskripsikan terdapat Pengaruh Model Problem Based Learning (PBL) Berbantuan Media Flipbook Terhadap Hasil Belajar Siswa Pada Materi IPAS Di Kelas III SDN 4 Tomilito. Metode penelitian yang digunakan yaitu pre-eksperimental desain One Grup Pretest-Postest. Penelitian ini menggunakan teknik pengumpulan data melalui observasi, tes, dan dokumentasi. Sampel dalam penelitian ini adalah siswa kelas III SDN 4 Tomilito sebanyak 20 siswa. Perbedaan hasil belajar terlihat pada nilai rata-rata skor pre-test dan post-test Berdasarkan hasil skor pretest 60,2 hasil skor postes 82,2. Menandakan penggunaan model Problem Based Learning berbantuan media Flipbook terhadapa hasil belajar siswa pada materi IPAS begitu berpengaruh. Data hasil rata- rata N-Gain atau selisih hasil pretes dan postes hasil belajar siswa pada materi IPAS di kelas III SDN 4 Tomilito termasuk kriteria sedang yaitu 0,54, fungsi N-Gain untuk mengukur efektivitas suatu pembelajaran. Dari data diatas maka dapat disimpulkan bahwa terdapat pengaruh penggunaan model Problem Based Learning berbantuan media Flipbook terhadap hasil belajar siswa  pada materi IPAS di kelas III SDN 4 Tomilito.
PENERAPAN MODEL PROBLEM BASED LEARNING BERBANTUAN MULTIMEDIA PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN AKTIVITAS BELAJAR SISWA MATERI IPAS Anggol, Zainab; Isnanto, Isnanto; Kudus, Kudus; Sarlin, Muhammad; Abdullah, Gamar
EDUTECH : Jurnal Inovasi Pendidikan Berbantuan Teknologi Vol. 5 No. 3 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/edutech.v5i3.6748

Abstract

This study was motivated by the low level of student learning activity in the Science and Social Studies (Ilmu Pengetahuan Alam dan Sosial, IPAS) subject among third-grade students at SDN 4 Tomilito, as indicated by limited participation in classroom activities, low enthusiasm in discussions, and minimal involvement in group work. The purpose of this research was to enhance students’ learning activity through the application of the Problem Based Learning (PBL) model combined with Interactive Learning Multimedia (ILM), selected for its potential to present learning materials in a more engaging, visual, and contextual manner. This Classroom Action Research (CAR) was conducted in two cycles, each consisting of the planning, implementation, observation, and reflection stages. Student activity was measured through five indicators: observing, questioning, collecting information, processing information, and communicating. The results showed a marked improvement, with the average percentage rising from 47.37% in the first cycle to 84.21% in the second cycle. These findings indicate that PBL supported by ILM is effective in fostering active, critical, and participatory learning, and can serve as an innovative approach for improving classroom engagement in similar educational settings. ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya aktivitas belajar siswa pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di kelas III SDN 4 Tomilito, yang terlihat dari rendahnya partisipasi siswa dalam kegiatan pembelajaran, kurangnya antusiasme dalam diskusi, serta minimnya keterlibatan dalam kerja kelompok. Tujuan penelitian ini adalah untuk meningkatkan aktivitas belajar siswa melalui penerapan model Problem Based Learning (PBL) yang dipadukan dengan Multimedia Pembelajaran Interaktif (MPI). Model PBL dipilih karena mampu menyajikan permasalahan kontekstual yang mendorong siswa berpikir kritis dan memecahkan masalah, sedangkan MPI memberikan dukungan visual dan interaktif sehingga pembelajaran menjadi lebih menarik. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Aktivitas belajar diukur melalui lima indikator, yaitu mengamati, menanya, mengumpulkan informasi, mengolah informasi, dan mengomunikasikan. Hasil penelitian menunjukkan peningkatan yang signifikan, dari 47,37% pada siklus I menjadi 84,21% pada siklus II. Temuan ini membuktikan bahwa penerapan PBL berbantuan MPI efektif dalam menciptakan pembelajaran yang aktif, kritis, partisipatif, dan relevan dengan kebutuhan siswa di kelas.
Assessing Digital Maturity in Healthcare: A Case Study of Jember Klinik Hospital, Indonesia Aviati, Kurnia; Kudus, Kudus; Putra, Dewa Ngakan Gde Wahyu Mahatma; Naya, Aulia Riswanti
JMMR (Jurnal Medicoeticolegal dan Manajemen Rumah Sakit) Vol. 14 No. 2 (2025): August 2025
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/jmmr.v14i2.556

Abstract

This study aims to assess the digital maturity level of Jember Klinik Hospital, a private healthcare facility in Indonesia, using a structured evaluation framework. A descriptive cross-sectional design was employed in June 2024, involving six internal stakeholders representing IT, medical, nursing, and administrative leadership. Data were collected using the Digital Maturity Level Assessment Tool (Version 1.1) developed by the Indonesian Ministry of Health, consisting of 38 parameters across seven domains. The assessment was conducted collaboratively through structured meetings, document reviews, and consensus-based scoring. Descriptive analysis revealed that the hospital has reached an advanced level of digital maturity. The highest scores were found in Standards and Interoperability (4.8) and Governance and IT Management (4.8), reflecting strong planning and regulatory alignment. Electronic Medical Records and Patient-Centered Care also scored highly (4.7), indicating effective digital integration in clinical workflows. However, Data Analytics received the lowest score (2.8), pointing to significant gaps in data quality and analytical capacity. These findings suggest the need for enhanced investment in data infrastructure, staff training, and interoperability improvements. The results contribute to understanding digital health readiness in Indonesia’s private healthcare sector and provide actionable insights for supporting targeted digital transformation strategies.
IMPLEMENTASI GAME BASED LEARNING DENGAN QUIZWHIZ CARDS UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS V Supu, Febriyanto H; PanaI, Abdul Haris; Kudus, Kudus; Arif, Rifda Mardian; Nurfadliah, Nurfadliah
ACTION : Jurnal Inovasi Penelitian Tindakan Kelas dan Sekolah Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/action.v5i4.7374

Abstract

This study focuses on whether the implementation of the Game-Based Learning (GBL) model assisted by Quizwhiz Cards can improve the learning motivation of fifth-grade students at SDN 67 Kota Timur. The research employed a Classroom Action Research (CAR) approach, with data collected through observation, interviews, documentation, and tests. The subjects of the study were fifth-grade students of SDN 67 Kota Timur, Gorontalo City. Preliminary observations indicated that students’ learning motivation was relatively low. This condition was caused by the limited use of instructional media and the lack of student attention during lessons. In Cycle I, 5 students (22.73%) were categorized as having “High Motivation,” 3 students (13.63%) as having “Moderate Motivation,” and 14 students (63.64%) as having “Low Motivation.” These results show that the overall motivation level in Cycle I remained below the expected standard. However, after the implementation of actions in Cycle II, there was a significant improvement—18 students (81.82%) were in the “High Motivation” category, 4 students (18.18%) in the “Moderate Motivation” category, and none in the “Low Motivation” category. Based on these findings, it can be concluded that the application of the Game-Based Learning (GBL) model assisted by Quizwhiz Cards effectively enhanced students’ learning motivation in the topic of the human respiratory system among fifth-grade students at SDN 67 Kota Timur, Gorontalo City. ABSTRAKPenelitian ini berfokus pada apakah penerapan model pembelajaran Game Based Learning berbantuan media Quizwhiz Cards dapat meningkatkan motivasi belajar siswa kelas V di SDN 67 Kota Timur. Penelitian ini menggunakan pendekatan Penelitian Tindakan Kelas (PTK), dengan teknik pengumpulan data meliputi observasi, wawancara, dokumentasi, dan tes. Subjek dalam penelitian ini adalah siswa kelas V SDN 67 Kota Timur, Kota Gorontalo. Hasil observasi awal menunjukkan bahwa motivasi belajar siswa masih tergolong rendah. Kondisi ini disebabkan oleh keterbatasan media pembelajaran serta kurangnya perhatian siswa saat guru menyampaikan materi. Pada siklus I, tercatat sebanyak sebanyak 5 siswa (22,73%) masuk dalam kategori “Motivasi Tinggi”, sementara 3 siswa (13,63%) berada dalam kategori “Motivasi Sedang”, dan 14 siswa (63,64%) masuk dalam kategori “Motivasi Rendah” Hal ini menunjukkan bahwa tingkat motivasi pada siklus I masih tergolong rendah belum mencapai tingkat motivasi belajar yang diharapkan. Namun, setelah dilakukan tindakan pada siklus II, terjadi peningkatan yang signifikan, di mana sebanyak 18 siswa atau 81,82%, sementara yang termasuk dalam kategori “Motivasi Sedang” hanya 4 siswa atau 18,18%. Dan untuk kategori “Motivasi Rendah” adalah 0. Berdasarkan hasil ini, dapat disimpulkan bahwa motivasi belajar siswa kelas V telah mencapai standar indikator kinerja yang ditetapkan. Berdasarkan temuan tersebut, dapat disimpulkan bahwa penerapan model Game Based Learning (GBL) dengan dukungan media Quizwhiz Cards efektif dalam meningkatkan motivasi belajar siswa pada materi sistem organ pernapasan manusia di kelas V SDN 67 Kota Timur, Kota Gorontalo.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA LET’S READ TERHADAP MINAT BELAJAR IPA SISWA KELAS IV SDN 3 BILATO KABUPATEN GORONTALO Diasamo, Ridhayanti; Kudus, Kudus; Arif, Rifda Mardian
SINERGI : Jurnal Riset Ilmiah Vol. 2 No. 10 (2025): SINERGI : Jurnal Riset Ilmiah, Oktober 2025
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/sinergi.v2i10.1891

Abstract

The purpose of this research is to determine the effect of the Problem Based Learning (PBL) model assisted by the Let’s Read media on the learning interest in science of fourth-grade students at SDN 3 Bilato, Gorontalo Regency. This study uses a quantitative approach with a pre-experimental research design employing a one group pre-test and post-test design. The research sample comprises all fourth-grade students at SD Negeri 3 Bilato. This research utilizes an instrument in the form of a learning interest questionnaire that has been tested and deemed valid and reliable. The results of the classical assumption test indicate that the research data is normally distributed and homogeneous. The results of this study found a significant increase in students' learning interest. The average score of students' learning interest increased from 39.52 (pre-test) to 71.20 (post-test). The results of the Independent T-test showed a Sig. (2-tailed) value of 0.000, which is less than 0.05 (p<0.05), proving that there is a significant effect of the implementation of the PBL model assisted by the Let’s Read media on students' interest in learning science. In addition, the N-Gain Score test result of 0.79 (79%) indicates a high increase in learning interest, affirming that the PBL model with the Let’s Read media is effective for use in learning. This is also supported by the increase in student learning outcomes before and after the treatment was conducted in the research class.
MENINGKATKAN HASIL BELAJAR CIRI-CIRI BANGUN DATAR MENGGUNAKAN WORDWALL DENGAN DISCOVERY LEARNING DI SEKOLAH DASAR Puno, Stenly M.; Abdullah, Gamar; Aries, Nur Sakinah; Marshanawiah, Andi; Kudus, Kudus
ELEMENTARY: Jurnal Inovasi Pendidikan Dasar Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/elementary.v6i1.9096

Abstract

This study was conducted to improve students’ learning outcomes on the topic of plane figure characteristics through the integration of Wordwall media and the Discovery Learning model in Grade IV of SDN 17 Limboto. The research employed a Classroom Action Research (CAR) design implemented in two cycles. The participants consisted of 20 fourth-grade students. Data were collected through classroom observations, learning achievement tests, and documentation, and analyzed descriptively based on the improvement of learning mastery in each cycle. The findings revealed that, prior to the intervention, only a small proportion of students achieved the Minimum Learning Achievement Criteria (KKTP). After the implementation of the first cycle, learning mastery increased to 75%, but had not yet met the success indicator. Further refinement of the learning process in the second cycle resulted in a substantial improvement, with 95% of students achieving mastery learning. These results indicate that discovery-based learning supported by interactive Wordwall media enhances student engagement, facilitates conceptual understanding, and leads to improved learning outcomes. Therefore, the use of the Discovery Learning model assisted by Wordwall media is considered effective for improving elementary school students’ learning outcomes on plane figure characteristics. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan hasil belajar siswa pada materi ciri-ciri bangun datar melalui penerapan media Wordwall yang dipadukan dengan model Discovery Learning di kelas IV SDN 17 Limboto. Penelitian menggunakan pendekatan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian berjumlah 20 siswa kelas IV. Data dikumpulkan melalui observasi, tes hasil belajar, dan dokumentasi, kemudian dianalisis secara deskriptif berdasarkan peningkatan ketuntasan belajar pada setiap siklus. Hasil penelitian menunjukkan bahwa pada kondisi awal hanya sebagian kecil siswa yang mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP). Setelah penerapan tindakan pada siklus I, ketuntasan belajar meningkat menjadi 75%, namun belum memenuhi indikator keberhasilan. Perbaikan pembelajaran pada siklus II menunjukkan peningkatan yang lebih optimal, dengan ketuntasan belajar mencapai 95%. Temuan ini menunjukkan bahwa pembelajaran berbasis penemuan yang didukung oleh media Wordwall mampu meningkatkan keaktifan siswa, membantu pemahaman konsep, serta berdampak positif terhadap hasil belajar. Dengan demikian, penerapan model Discovery Learning berbantuan media Wordwall efektif digunakan untuk meningkatkan hasil belajar siswa pada materi ciri-ciri bangun datar di sekolah dasar.
MENINGKATKAN HASIL BELAJAR SISWA MELALUI MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA PAPAN JURANG PADA MATERI PENJUMLAHAN DAN PENGURANGAN BILANGAN CACAH DI KELAS II Ruku, Iqdal Ade Putra; Kudus, Kudus; Aries, Nur Sakinah; Marshanawiah, Andi; Pakaya, Widi Candika
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.9369

Abstract

This research aimed to improve student learning outcomes through the application of the Problem-Based Learning (PBL) model assisted by the papan jurang learning media on the topic of addition and subtraction of whole numbers in Grade II of SDN 1 Telaga Biru. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, in which each cycle consisted of planning, implementation, observation, and reflection with 20 students as subjects. Data were collected through learning outcome tests, observations of teacher and student activities, and documentation, and were analyzed using descriptive, quantitative, and qualitative methods. The results showed an improvement in students' learning outcomes on the topic of addition and subtraction of whole numbers after the implementation of the Problem-Based Learning (PBL) model and the papan jurang media. In the initial condition (pre-cycle), only 20% of students achieved the minimum mastery criterion (score ≥75). Following the implementation of Cycle I, the mastery learning rate increased to 55%, with 11 students achieving mastery. In Cycle II, learning outcomes continued to improve, with 90% of students achieving mastery (18 students). In addition, observations indicated an increase in student activity from the moderate category in the pre-cycle to the very good category in Cycle II. Thus, it can be concluded that the application of the Problem-Based Learning (PBL) model assisted by the papan jurang media can effectively improve student learning outcomes in addition and subtraction of whole numbers topic in Grade II of SDN 1 Telaga Biru. ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa melalui model problem based learning (PBL) berbantuan media papan jurang pada materi penjumlahan dan pengurangan bilangan cacah di kelas II SDN 1 Telaga Biru. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) model Kemmis & Mc Taggart yang setiap siklusnya terdiri dari tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian adalah 20 siswa. Data diperoleh melalui tes hasil belajar, observasi aktivitas guru dan siswa, serta dokumentasi, kemudian dianalisis secara deskriptif kuantitatif dan kualitatif.Hasil penelitian menunjukkan adanya peningkatan hasil belajar siswa pada materi penjumlahan dan pengurangan bilangan cacah setelah penerapan model problem based learning (PBL) dan media papan jurang. Pada kondisi awal (pra-siklus) hanya 20% siswa yang mencapai KKM (nilai ≥ 75). Setelah tindakan pada siklus I, ketuntasan meningkat menjadi 55% dengan 11 siswa tuntas. Pada siklus II, hasil belajar semakin meningkat dengan ketuntasan 90% (18 siswa tuntas). Selain itu, observasi menunjukkan peningkatan aktivitas siswa dari kategori cukup pada pra-siklus menjadi kategori sangat baik pada siklus II. Dengan demikian, dapat disimpulkan bahwa penerapan model problem based learning (PBL) berbantuan media papan jurang dapat meningkatkan hasil belajar siswa pada materi penjumlahan dan pengurangan bilangan cacah di kelas II  SDN 1 Telaga Biru.
MENINGKATAKAN KEMAMPUAN OPERASI HITUNG BILANGAN DESIMAL MENGGUNAKAN METODE DRILL PADA SISWA KELAS V SD Adam, Rahman Andika Apriyanto K.; Husain, Rusmin I; Aries, Nur Sakinah; Marshanawiah, Andi; Kudus, Kudus
SCIENCE : Jurnal Inovasi Pendidikan Matematika dan IPA Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/science.v6i1.9374

Abstract

This study aimed to improve fifth-grade students’ ability in performing decimal number operations at SDN 2 Telaga, Telaga District, Gorontalo Regency. The ability to perform decimal operations is an essential competency in elementary mathematics learning; however, in practice, many students still experience difficulties in understanding and applying these concepts. This research employed a Classroom Action Research (CAR) design conducted in a gradual and continuous manner, involving 19 students as research participants. Data were collected through learning achievement tests to measure improvements in students’ decimal operation skills and observations to examine teacher and student activities during the learning process. The collected data were analyzed using descriptive quantitative and qualitative analysis techniques. The results indicated that the implementation of the drill method significantly improved students’ ability to perform decimal operations. Learning mastery increased from 63.2% in Cycle I to 89.5% in Cycle II, with the class average score reaching 82. In addition to improved learning outcomes, student learning activities also increased from a fair category to a very good category. Therefore, the drill method was proven to be effective in enhancing elementary school students’ decimal arithmetic skills. ABSTRAK Penelitian ini bertujuan untuk meningkatkan kemampuan operasi hitung bilangan desimal pada siswa kelas V SDN 2 Telaga, Kecamatan Telaga, Kabupaten Gorontalo. Kemampuan operasi hitung bilangan desimal merupakan salah satu kompetensi penting dalam pembelajaran matematika di sekolah dasar, namun dalam praktiknya masih banyak siswa yang mengalami kesulitan dalam memahami dan menerapkannya. Penelitian ini menggunakan desain Penelitian Tindakan Kelas (PTK) yang dilaksanakan secara bertahap dan berkelanjutan, dengan subjek penelitian sebanyak 19 siswa. Teknik pengumpulan data meliputi tes hasil belajar untuk mengukur peningkatan kemampuan operasi hitung bilangan desimal siswa serta observasi untuk mengetahui aktivitas guru dan siswa selama proses pembelajaran. Data yang diperoleh dianalisis menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa penerapan metode Drill mampu meningkatkan kemampuan operasi hitung bilangan desimal siswa secara signifikan. Ketuntasan belajar siswa mencapai 63,2% pada siklus I dan meningkat menjadi 89,5% pada siklus II, dengan rata-rata nilai kelas mencapai 82. Selain peningkatan hasil belajar, aktivitas siswa selama pembelajaran juga mengalami peningkatan, dari kategori cukup menjadi kategori sangat baik. Dengan demikian, metode Drill terbukti efektif dalam meningkatkan kemampuan berhitung bilangan desimal siswa sekolah dasar.