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Pengembangan Media Pembelajaran Pendidikan Agama Islam dan Budi Pekerti Berbasis Web Kelas XIPA di SMAN 1 Enrekang Firqa Najiah, Nur; Fakhrunnisaa, Nur; Assafari, Amir Faqihuddin
ISLAMIKA Vol 6 No 3 (2024): JULI
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v6i3.4632

Abstract

This research discusses the development of web learning of Islamic Religious Education and ethics subjects based on web class X IPA at SMAN 1 Enrekang to determine the level of validity of this product. This type of research is R&D (Research and Development) research using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Students of X MIPA VI class of SMAN 1 Enrekang will be the subject of the research. Data collection techniques were obtained through documentation, interviews, and questionnaires. The data were analyzed using a process called quantitative descriptive analysis. The research results of web learning developed by researchers obtained validation results from media experts as much as 94%, with a classification of "very valid", subject teacher validation as much as 88.55% with a classification of "very valid", and material expert validation as much as 91.19% with a classification of "very valid". And the level of practicality by students was 91.3% which was included in the "very practical" classification. According to these results, it can be concluded that web learning in the subject of Islamic Religious Education and web-based ethics using google sites for class X IPA at SMAN 1 Enrekang is feasible to use as learning media.
Pengembangan Media Pembelajaran Interaktif Berbasis SAC Materi Adab terhadap Orang Tua dan Guru Sumardin, A. Putri Amalia; Fakhrunnisaa, Nur; K, Nurdin
ISLAMIKA Vol 6 No 3 (2024): JULI
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v6i3.4845

Abstract

This study discusses the development of interactive learning media based on Smart Apps Creator (SAC) adab material towards parents and teachers with the aim of knowing the level of student response and the level of product validity. This type of research uses development research with the four D (4D) model, namely define, design, develop, and dissiminate. Data collection techniques are interviews and validation questionnaires. Data analysis techniques are validation questionnaire analysis and student response questionnaire. The results of the research developed by researchers obtained validation results from media experts of 95.25% with a very valid category, as well as material expert validation of 94.75% with a very valid category and student response questionnaire results of 83.42% with a very high category. Based on the results of the study, it can be concluded that the smart apps creator-based interakti learning media is useful for students and is suitable for use as a learning media because it meets the criteria.
Pengembangan Evaluasi Pembelajaran Berbantuan Wordwall Materi Melaksanakan Pengurusan Jenazah Untuk Kelas 11 SMA Negeri 12 Luwu Utara Andika, Putri Rahmadani; Fakhrunnisaa, Nur; Nursyamsi, Nursyamsi
ISLAMIKA Vol 6 No 4 (2024): OKTOBER
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v6i4.5362

Abstract

The research discusses the instrument for developing learning evaluations assisted by wordwall material for carrying out corpse management for class Types of R&D (Research and Development) research, ADDIE model: Analysis (analysis), Design (design), Development (development), Implementation (implementation), Evaluation (evaluation). The subject is a class XI IPA student at SMAN 12 North Luwu. Observation data collection techniques, questionnaires and documentation. Data analysis techniques, qualitative descriptive analysis and quantitative descriptive analysis. The research results showed that media experts were 95% in the "very valid" category, language validation was 95% in the "very valid" category, and PAI learning evaluation expert validation was 92% in the "very valid" category. The practicality of the product is 89.2% in the "very practical" category. Based on this, a summary of the development of a learning evaluation instrument assisted by wordwall material for carrying out corpse management for class XI at SMAN 12 North Luwu, is suitable for use as an evaluation instrument.
Pengembangan Video Pembelajaran Berbasis Doratoon Materi Sejarah Peradaban Islam SMA Fakhrunnisaa, Nur; Isnaini, Hikmah; In, Nurul
Asatiza: Jurnal Pendidikan Vol. 5 No. 2 (2024): Asatiza: Jurnal Pendidikan
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/asatiza.v5i2.1347

Abstract

Islamic education requires more media variation in its presentation. One of the learning media variations is video learning, created using the doratoon application. This research aims to find out the validity and level of popularity of video learning material of the history of Islamic civilization. Research methods using R&D methods (research and dvelopment), with 4D models (define, design, develop, disseminite). Data collection techniques using interviews and lifts, as well as data analysis using quantitative descriptives. The research was conducted at UPT State High School 1 Sinjai, with research subjects of 35 students of X1 class. The results of the study showed the validity rate of the video learning material of the history of Islamic civilization based on the evaluation of the material expert was 90%, the average media expert was 83%, and the average learning expert was 91%, the third evaluation result of the entry into the category is very valid, as well as the rate of validity of the Video learning material history of the Islamic civilization average of 74% was in the category of interest. So, the video learning material of Islamic civilization is very valid and interesting to use in learning.
Pengembangan Media Pembelajaran Berbasis Articulate Storyline pada Materi Wudhu dengan Model Addie Arsyad, Hasrianti; Yusuf, Munir; Fakhrunnisaa, Nur
AS-SABIQUN Vol 6 No 5 (2024): SEPTEMBER
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v6i5.5320

Abstract

This articlei discusseis thei reisults of reiseiarch into thei deiveilopmeint of articulatei storylinei-baseid meidia on ablution mateirial for class IV SDN 432 Talumaei. This reiseiarch aims: 1) to deiteirminei thei stagei of deiveilopmeint of articulatei storylinei-baseid leiarning meidia in ablution mateirial in class IV PAI leiarning, 2) to deiteirminei thei leiveil of validity of thei usei of articulatei storylinei-baseid leiarning meidia in class IV PAI leiarning ablution mateirial, 3) to deiteirminei thei reisponsei to its usei of Articulatei storylinei-baseid leiarning meidia, ablution mateirial for class IV PAI leiarning. This reiseiarch useis R&D (Reiseiarch and Deiveilopmeint) reiseiarch, with thei ADDIEI (Analysis, Deisign, Deiveilopmeint, Impleimeintation, EIvaluation) deiveilopmeint modeil. This reiseiarch was conducteid at SDN 432 Talumaei with thei reiseiarch class IV studeints. Data colleiction teichniqueis in this reiseiarch arei inteirvieiws, queistionnaireis. Thei data analysis teichniqueis useid arei qualitativei deiscriptivei analysis and quantitativei deiscriptivei analysis. Thei reisults of this reiseiarch show that articulatei storylinei-baseid leiarning meidia was deiclareid feiasiblei baseid on asseissmeints by validators with a peirceintagei of 95% by meidia eixpeirts, 96.67% by mateirial eixpeirts, 92.5% by languagei eixpeirts, 100% by leiarning eixpeirts, and it was stateid worthy of studeint reisponseis with a peirceintagei gain of 83% so that leiarning meidia can bei useid in thei leiarning proceiss.
Pengembangan Media Hologram Berbasis Fan Projection untuk Meningkatkan Minat Belajar Siswa Kelas VII Fausan, Aswat Ahmad; Fakhrunnisaa, Nur
ISLAMIKA Vol 7 No 1 (2025): JANUARI
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v7i1.5465

Abstract

The research discusses the development of fan projection-based hologram media in increasing learning interest in class VII MTs N Palopo City. The research aims to determine the stages of media development, to find out whether it is valid or not in increasing students' learning interest in prayer procedures material. The research uses the R&D (Research and Development) type, and the ADDIE model stages: Analysis Design, Development, Implementation, Evaluation. Subject students in class VII.H MTs N Palopo City. This research uses data collection techniques by means of interviews, questionnaires and documentation. The data analysis used is qualitative and quantitative. The results of the research obtained validation results from media experts 93% "very valid", material experts 88% "very valid" and the level of student interest in learning obtained 73.3% "interested". Based on this, it was concluded that the development of fan projection-based holograms to increase interest in learning about prayer procedures material in class VII MTs N Palopo City could be used as a learning medium.
Pengoptimalan Pengalaman Antrian dengan AntriGo: Aplikasi Inovatif untuk Efisiensi dan Kenyamanan Edy, Marwan Ramdhany; Fakhrunnisaa, Nur; Arsyila, Sinar; Amanda, Nur Aulia
Progressive Information, Security, Computer, and Embedded System Vol 2 No 2 (2024): Vol. 2, No. 2 September (2024)
Publisher : Sakura Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/pisces.v2i2.545

Abstract

AntriGo adalah sebuah aplikasi inovatif yang dirancang untuk memaksimalkan pengalaman antrian dengan memberikan efisiensi dan kenyamanan kepada pengguna. Dalam abstrak ini, kami menjelaskan bagaimana AntriGo memberikan solusi yang efektif dalam mengatasi tantangan antrian yang sering kali membuang waktu dan menyebabkan ketidaknyamanan. Aplikasi ini menawarkan berbagai fitur yang memungkinkan pengguna untuk mengatur jadwal antrian secara online, menghindari kerumunan, dan menerima notifikasi real-time tentang status antrian mereka. Selain itu, AntriGo juga memberikan informasi tentang estimasi waktu tunggu, memungkinkan pengguna untuk menentukan preferensi mereka, dan memberikan rekomendasi rute tercepat. Dengan menggunakan AntriGo, pengguna dapat menghemat waktu dan energi dengan mengurangi waktu yang dihabiskan dalam antrian, sambil meningkatkan kenyamanan dan kepuasan mereka. Dengan demikian, AntriGo berperan sebagai solusi terdepan dalam memperbaiki pengalaman antrian, mengoptimalkan efisiensi, dan memberikan kemudahan kepada pengguna dalam menghadapi situasi antrian yang kompleks.
Navigating the Digital Age: The Need for Android-Based Learning Media in Technology and Educational Media Courses Muh. Yamin; Sahlan, Muh Fadli Fauzi; Fakhrunnisaa, Nur
Educational Journal of Learning Technology Vol. 1 No. 1 (2023): Educational Journal of Learning Technology (September 2023)
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/edutech.v1i1.3

Abstract

The objective of this study is to ascertain the assessment of student requirements for Android-based instructional media, particularly in the domains of technology and educational media courses. The employed research methodology is quantitative. The participants of this study were derived from a sample size of 70 individuals enrolled in the second semester of the Islamic education management study program at IAIN Palopo. The research instrument employed in this study is a questionnaire comprising 14 items and statements that pertain specifically to learning requirements utilizing Android-based media. The findings of this study demonstrate the necessity and popularity of including Android-based press, particularly in educational media and technology courses. Additionally, the availability of resources for using Android-based media has been adequately met.
Implementasi Augmented Reality Berbasis Android dalam Pengenalan Rumah Adat Sulawesi Tenggara Yanita, Putri Apri; Mardiawati, Mardiawati; Fakhrunnisaa, Nur
JISTech : Journal of Information Systems and Technology Vol. 2 No. 1 (2025): Juni 2025
Publisher : Perhimpunan Ahli Teknologi Informasi dan Komunikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71234/jistech.v2i1.57

Abstract

The conservation of indigenous culture, particularly the traditional dwellings of Southeast Sulawesi, encounters obstacles owing to technological progress and changing preferences among younger demographics. This study created a Augmented Reality (AR) application for presenting traditional dwellings of Southeast Sulawesi utilizing the Multimedia Development Life Cycle (MDLC) methodology. This program enables users to obtain information regarding traditional houses via interactive 3D models, supplemented by text and voice, employing marker-based tracking technology. Testing was performed via Black Box Testing and User Acceptance Testing (UAT), which demonstrated that the application operates optimally on devices with a minimum of 3GB of RAM. User evaluation findings revealed a satisfaction level of 81.27%, classified as "Very Easy to Use." This program possesses the potential to serve as an innovative solution for cultural education and to augment tourism appeal via a contemporary digital approach. Anticipated advancements will encompass performance optimization and the incorporation of interactive features to improve user experience
Pengembangan Media Puzzle pada Materi Iman kepada Allah Kelas II Madrasah Ibtidaiyah Pondok Pesantren Teknologi Darussalam Salu Induk Kanna Rombe Allo, Sul Aisyah; Fakhrunnisaa, Nur; Thaha, Hisban
ISLAMIKA Vol 7 No 2 (2025): APRIL
Publisher : Pendidikan Agama Islam STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/islamika.v7i2.5665

Abstract

In order to gain insight into the development process, verification test outcomes, and practicality of using puzzle media in Islamic religious education, this study examines its impact on class II students' learning about faith in the Book of Allah at Madrasah Ibtidaya Pondok Pesantren Technologi Darussalam Salu Utama. Research Methodology The Dick and Carey Development Model used in R&D. Pondok Pesantren "Salu Induc Technology" an elementary madrasah with 18 students served as the site of the research. Questions, surveys, and records are all part of the data gathering process. The data was analyzed using both quantitative and qualitative descriptive methods. The results of the data analysis showed: 1) Using theDick and Carey development model, the development stage of Puzzle media was carried out. 2) The validation test yielded a percentage of 89.6% for media experts and 91.7% for material experts, putting it in the "very valid" category. 3) The practicalitytest yielded a percentage of 86.7% for student responses and an additional 87.5% for subject teachers, maintaining its "very practical" status. Therefore, the second graders at Darussalam Salu Induq Technology Islamic Boarding School have benefited much from creating Qur'an-based puzzle media.