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Journal : Journal of Engineering and Information Technology for Community Service

Google Spreadsheet Training for Teacher at SMK N 1 Padang Cermin Heni Sulistiani; Fikri Hamidy; Auliya Rahman Isnain; Ikbal Yasin; Rika Mersita; Yunita Yunita; Yasinta Ismi
Journal of Engineering and Information Technology for Community Service Vol 1, No 2 (2022): Volume 1, Issue 2, October 2022
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (211.237 KB) | DOI: 10.33365/jeit-cs.v1i2.145

Abstract

A teacher is a professional educator who educates, teaches a knowledge, guides, trains, provides assessments, and evaluates students. Teachers not only teach formal education, but also other education and can be an exemplary figure by their students. Teacher competencies as referred to in the law include pedagogical competence, personality competence, social competence, and professional competence obtained through professional education. Google Sheets is a web-based software developed by Google, for creating tables, simple calculations, or data processing. Google spreadsheets have a shape and appearance that is not much different from Microsoft Excel. The conclusion that can be drawn from the implementation of the PKM of the Assisted Schools is that training activities in the form of using Google Sheets for financial statement management for teachers majoring in Accounting on April 14, 2022 were carried out well and the result was that teachers became more understanding of making financial reports using Google spreadsheets, so as to be able to provide knowledge and improve their ability to make financial reports.
Digital Printing Training for Design at Students of SMK Budi Karya Natar Auliya Rahman Isnain; Qadhli Jafar Adrian; Ade Dwi Putra
Journal of Engineering and Information Technology for Community Service Vol 1, No 3 (2023): Volume 1, Issue 3, January 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jeit-cs.v1i3.205

Abstract

The presence of technology in our lives if used positively, actually brings many benefits. No exception to support and maximize a business. Following the rapid development of digital, business competition is getting tougher. Figma is one of the design tools and the advantage of Figma is web based. Illustrations on the figma are created with basic shapes and editing tools available. We can use the edit object to manipulate the nodes as needed. The purpose of the PKM activity entitled introduction to design technology and 3D printing is to provide knowledge to students and teachers about design technology and 3D printing technology and the benefits obtained in the use of design technology and 3D printing. From the results of the questionnaire, knowledge about 3D Printing technology that was distributed before the activity and after the activity there was an increase in student and teacher knowledge about 3D Printing technology from those who knew 50% before the PKM activity, after this activity increased to 100% knowing about 3D Printing technology.
Pengenalan Teknologi Metaverse Untuk Siswa SMK Budi Karya Natar Auliya Rahman Isnain; Ade Dwi Putra; Setiawansyah Setiawansyah
Journal of Engineering and Information Technology for Community Service Vol 1, No 3 (2023): Volume 1, Issue 3, January 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jeit-cs.v1i3.204

Abstract

Metaverse is a virtual world that allows users to connect, communicate, work, play, and transact like in the real world. Metaverse is a virtual world concept that can be owned and filled with various objects and activities like the real world. SMK Budi Karya Natar is an example of a school that has not utilized metaverse technology. So that this is the main goal of the Lecturer Service Team of the Faculty of Engineering and Computer Science, University Teknokrat Indonesia to introduce and provide students with knowledge about the technology and the benefits that will be obtained by using the metaverse technology. The results of the questionnaire on knowledge about metaverse technology that were distributed before the activity and after the activity there was an increase in students knowledge about metaverse technology from knowing by 14% before the PKM activity, after this activity increased to 100% knowing about metaverse technology
Pelatihan Desain Konten Media Sosial menggunakan Canva Auliya Rahman Isnain; Heni Sulistiani; Dedi Darwis; Ikbal Yasin
Journal of Engineering and Information Technology for Community Service Vol 1, No 4 (2023): Volume 1, Issue 4, April 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jeit-cs.v1i4.239

Abstract

Banyaknya pengguna media sosial di Indonesia saat ini terutama penggunanya adalah anak muda membuat Tim Pengabdian Masyarakat Universitas Teknokrat Indonesia tertarik membantu dalam memberikan pelatihan desain konten media sosial kepada Siswa SMAN 1 Abung Tinggi Lampung Utara. Tujuan pelatihan ini untuk memberikan pemahaman kepada siswa tentang konten media sosial yang akan dibagikan dengan pengguna lain agar desain konten media yang dibuat lebih menarik dan membangun personal image dari anak muda zaman sekarang. Berdasarkan hasil kuisioner yang telah disebar sebelum dan setelah kegiatan, pada saat sebelum kegiatan sebanyak 32 Siswa belum memahami tentang konten media social menggunaka aplikasi canva. Setelah dilakukan pelatihan dan melakukan pengisian kuisioner setelah pemaparan materi terjadi peningkatan yang signifikan terhadap pemahaman konten media social penggunakan canva yaitu 57 Siswa paham akan materi yang diberikan serta dapat membuat konten media social yang manarik menggunakan aplikasi canva.
Membuat Aplikasi Mobile Tanpa Coding menggunakan AppSheet Auliya Rahman Isnain; Heni Sulistiani; Dedi Darwis; Ikbal Yasin
Journal of Engineering and Information Technology for Community Service Vol 1, No 4 (2023): Volume 1, Issue 4, April 2023
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jeit-cs.v1i4.240

Abstract

Mobile apps themselves are developed by human resources who master the IT field, in which there is a programming system as the main component in developing an application. Based on the results of the questionnaires that were distributed before and after the activity, at the time before the activity as many as 50 students did not understand about making mobile applications without coding using an appsheet. After training and filling out questionnaires after the presentation of the material there was a significant increase in making mobile applications without coding using an appsheet, namely 57 students understood the material provided and were able to make mobile applications without coding using an appsheet.