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Development of e-wallet application "DASIGU" - based teaching factory Vachruddin, Vrisko Putra; Hamid, Abdulloh; Nasril, Nashudi
Jurnal Pendidikan Vokasi Vol. 12 No. 3 (2022): November
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v12i3.47417

Abstract

The trend of non-cash or cashless payments through e-wallet applications is increasing because the application presents the ease of transacting features accompanied by discounts and cashback that are attractive to its users. Not realizing it increases people interest in transacting and shopping both it increases their interest in transacting and shopping online and offline, which will encourage the country's economic growth. So many start-ups and institutions are vying to develop digital wallet applications. Likewise, SMK YPM 3 Taman Sidoarjo is an educational institution based on vocational or expertise to support teaching factory learning and facilitate consumers in transacting it is necessary to develop e-wallet applications in schools. The purpose of this study is to provide an overview of the importance of developing e-wallets in schools aimed at improving the quality of schools through online transactions on products by students. This type of research and development (R&D) with a 4D development model. The stages in this research are defined, designed, developed, and disseminated. The application's assessment instrument uses a Likert scale questionnaire distributed online. A sample was randomly selected from users of the e-wallet application, some teachers and students. The results of the digital wallet application product trial "DASIGU" to 173 students responded with 26 user experience questionnaire indicators resulted in a figure of 73.4% and belonged to the category of "Worth" use. Through the development of this e-wallet application, it will be easier for the school community to transact support products in the form of student services and goods.
DEVELOPMENT OF INTERACTIVE E-MODULES IN RELIGIOUS EDUCATION: A CASE STUDY ON PENDIDIKAN ASWAJA DAN KE-NU-AN Fitriatin, Nur; Vachruddin, Vrisko Putra; Nabiilah, Zayyin
POTENSIA: Jurnal Kependidikan Islam Vol 11, No 2 (2025): Desember 2025
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/potensia.v11i2.38714

Abstract

Driven by the need for a suitable module to facilitate the teaching of Pendidikan Aswaja dan Ke-NU-an subject, we have developed an electronic module (e-module) based on Merdeka Belajar curriculum. This module aims to enhance comprehension, memory retention and empower students to take a more self-directed approach to learning. The aim of Pendidikan Aswaja dan Ke-NU-an as local content subject is to safeguard students from radicalism, extremism, fanaticism and religious intolerance. The research methodology employed in this study is Research and Development (RnD) utilizing the 4D development model comprising four stages: Define, Design, Develop and Disseminate. The e-module incorporates learning outcomes and objectives aligned with Merdeka Belajar curriculum, along with interactive video links connected to the online platform such as YouTube. The results from pilot testing of these interactive e-modules in two sample classes yielded a commendable score of 79%, categorizing it as “fit for use.” The module’s utilization by 67 students across both classes demonstrated significant competency development in knowledge acquisition, comprehension, critical thinking and prevention from radical and extremist viewpoints. This can be seen from affective and cognitive assessments at school. Furthermore, the module effectively addresses epistemological challenges within the field of Aswaja and Ke-NU-an teaching, aligning with the historical evolution of these disciplines and local educational needs.