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Journal : Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control

Game Development of Banjar Archive for Interactive Cultural Education Ultilizing Large Language Models Adi Mu'Ammar, Rifqi; Abadi, Friska; Budiman, Irwan; Adi Nugroho, Radityo; Turianto Nugrahadi, Dodon
Kinetik: Game Technology, Information System, Computer Network, Computing, Electronics, and Control Vol. 10, No. 4, November 2025
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/kinetik.v10i4.2294

Abstract

The preservation of Banjar cultural heritage is threatened by globalization and the fading interest of younger generations. This study addressed these challenges by developing an interactive educational game using the Game Development Life Cycle (GDLC) framework and integrating Large Language Models (LLMs) for adaptive and immersive player interactions. The six stages of GDLC namely initiation, pre-production, production, testing, beta, and release were systematically applied, resulting in a game that blends dynamic narratives to engage players while educating them about Banjar culture. Black Box Testing verified 14 test scenarios that all passed successfully, ensuring system stability and reliability. Additionally, user experience evaluation using the Game Experience Questionnaire (GEQ) highlighted high levels of immersion (4.936), competence (4.448), flow (3.124) and positive affect (4.976) among players, with minimal reported tension (1), challenge (1.744) and negative affect (1.07). These results demonstrated that the game successfully balances educational goals with engaging gameplay, fostering meaningful connections to Banjar heritage. By leveraging LLM technology, the game enhances interactivity, offering an innovative approach to Banjar cultural preservation in the digital era. This research extends the existing body of knowledge on AI-driven gamification strategies in heritage conservation with a specific focus on Banjar culture.
Co-Authors Abdul Gafur Adi Mu'Ammar, Rifqi Adin Nofiyanto, Adin Ahmad Bahroini Ahmad Juhdi Ahmad Rusadi Aida, Nor Akhtar, Zarif Bin Alamudin, Muhammad Faiq Andi Farmadi Andi Farmadi Andi Farmadi Angga Maulana Akbar Arie Sapta Nugraha Arie Sapta Nugraha Aryanti, Agustia Kuspita Athavale, Vijay Anant Aylwin Al Rasyid Bayu Hadi Sudrajat Dendy Fadhel Adhipratama Dendy Deni Kurnia Dike Bayu Magfira, Dike Bayu Dodon Turianto Nugrahadi Dwi Kartini Dwi Kartini, Dwi Efendi Mohtar Emma Andini Erdi, Muhammad Faisal, Mohammad Reza Fatma Indriani Fauzan Luthfi, Achmad Fenny Winda Rahayu Fhadilla Muhammad Friska Abadi Friska Abadi Hanif Rahardian Irwan Budiman Irwan Budiman Itqan Mazdadi, Muhammad Ivan Sitohang Maya Yusida Muhammad Angga Wiratama Muhammad Azmi Adhani Muhammad Itqan Mazdadi Muhammad Latief Saputra Muhammad Noor Muhammad Reza Faisal, Muhammad Reza Muhammad Rizky Adriansyah Muhammad Rusli Muhammad Syahriani Noor Basya Basya Muhammad Zaien Muliadi Muliadi Muliadi Aziz Muliadi Muliadi Muliadi Muliadi Nur Hidayatullah, Wildan Nur Ridha Apriyanti Oni Soesanto Pratama, Muhammad Yoga Adha Putri, Nitami Lestari Rahayu, Fenny Winda Rahmat Ramadhani Raidra Zeniananto Reina Alya Rahma Reza Faisal, Mohammad Riadi, Putri Agustina Rinaldi Rizal, Muhammad Nur Rizky Ananda, Muhammad Rozaq, Hasri Akbar Awal Rudy Herteno Rudy Herteno Rudy Herteno Salsha Farahdiba Saputro, Setyo Wahyu Saragih, Triando Hamonangan Sarah Monika Nooralifa Septiadi Marwan Annahar Setyo Wahyu Saputro Siena, Laifansan Sri Redjeki Sri Redjeki Suci Permata Sari Suryadi, Mulia Kevin Sutan Takdir Alam Wahyu Caesarendra Wahyu Ramadansyah Wahyu Saputro, Setyo Zaini Abdan