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PENGEMBANGAN PERANGKAT PEMBELAJARAN DENGAN MODEL PBI MELALUI METODE GI PADA MATERI EKONOMI BISNIS KELAS X Siti Nur Halimah; Elis Irmayanti; Efa Wahyu Prastyaningtyas
PROMOSI: Jurnal Program Studi Pendidikan Ekonomi Vol 8, No 2 (2020): PROMOSI
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/pro.v8i2.3307

Abstract

The background of this research is that business economics learning at SMK PGRI 3 Kediri is still dominated by teacher-centered learning. This study uses a Research and Development (R&D) model with the subject of expert validation of learning devices. The objectives of this study are 1) To determine the steps for developing learning tools with the Problem Based Instruction (PBI) learning model through the Group Investigation (GI) method on Class X Business Economics Material, 2) To determine the feasibility of learning tools with a problem based learning model instruction (PBI) through the group investigation (GI) method on Class X Business Economics Material. The results of the development of this learning device are (1) The stages of development are carried out by testing the validation of learning device experts using the Thiagarajan 3D development model procedure (2)77% indicates that the learning device is declared feasible with revision, then in the second stage the validation of the learning device gets 93.5% results, which means that the learning device is declared very feasible or very valid and can be used for trials in class X students. Keywords: Problem Based Instruction (PBI), Group Investigation (GI), Business Economics.
PENYUSUNAN MEDIA PEMBELAJARAN BERBASIS MONOPOLI PADA MATERI AKTIVITAS KEGIATAN EKONOMI PADA SISWA SMP DHARMA WANITA PARE KABUPATEN KEDIRI Valenta, Permata; Efa Wahyu Prastyaningtyas; Elis Irmayanti
Jurnal Ekonomi dan Pendidikan Vol. 22 No. 2 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jep.v22i2.87186

Abstract

Penelitian ini memiliki tujuan untuk menyelesaikan masalah yang sedang dihadapi pendidik dan peserta didik, dimana kurangnya pendidik dalam menyajikan materi pembelajaran dan peserta didik yang sulit memahami materi yang diberikan oleh pendidik. Oleh sebab itu solusi yang tepat dalam menghadapi permasalahan tersebut adalah dengan menyusun media pembelajaran. Penelitian ini menggunakan metode quasi eksperimental dengan siswa kelas VII yang berjumlah 23 orang sebagai subjek penelitian. Temuan penelitian menunjukkan bahwa penerapan media pembelajaran monopoli valid dengan skor 96% oleh ahli media, valid dengan skor 84% oleh ahli materi. Kepraktisan media monopoli dinyatakan praktis dengan skor 84% oleh guru dan dinyatakan praktis dengan skor 93% oleh siswa. Keefektifan media monopoli juga dinyatakan efektif dengan skor rata-rata saat pretest memperoleh 57% dan saat postest 84%. Dari hasil tersebut dapat disimpulkan bahwa penyusunan media pembelajaran monopoli memenuhi standar validitas, efektivitas, dan kemudahan penggunaan. Kata Kunci: Media monopoli, Kegiatan Ekonomi, Validitas, Kepraktisan, Efektivitas.
Penggunaan Media Pembelajaran Berbasis Game Edukasi Kuis pada Mata Pelajaran Ekonomi untuk Meningkatkan Minat dan Hasil Belajar Siswa Kelas XI IPS 7 SMAN 6 Kediri: Penggunaan Media Pembelajaran Berbasis Game Edukasi Kuis pada Mata Pelajaran Ekonomi untuk Meningkatkan Minat dan Hasil Belajar Siswa Kelas XI IPS 7 SMAN 6 Kediri Surya Ayu Azizah; Elis Irmayanti; Tjetjep Yusuf Afandi
International Journal Of Humanities Education and Social Sciences (IJHESS) Vol 4 No 4 (2025): IJHESS FEBRUARY 2025
Publisher : CV. AFDIFAL MAJU BERKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55227/ijhess.v4i4.1270

Abstract

This research is motivated by students who often feel bored, bored and lack of interest in the learning process. The attention and concentration of students become unfocused so that students become lazy and do not do the tasks given by the teacher. The purpose of this study was to increase the interest and learning outcomes of students in class XI IPS 7 SMAN 6 Kediri Economic Subjects through learning media based on quizizz educational games. This research approach was carried out using the Classroom Action Learning (PTK) method. This research must be carried out in a planned manner and according to existing procedures. The implementation of this research through II cycles, where cycle I interest and expected learning outcomes are good but not yet maximized so it is necessary to hold cycle II to increase the interest and learning outcomes of students in class XI IPS 7 SMAN 6 Kediri. The use of quizizz educational game-based learning media in Economics subjects has increased, the data can be seen from the pre-cycle learning outcomes of 37% after applying quizizz learning media in cycle I learning outcomes increased by 79%, while in cycle II learning outcomes increased by 97%. Interest in learning in economic subjects also increased as evidenced by the results of observations of learning interest in cycle I reaching 70% and in cycle II experiencing an increase of 87%. This proves that learning media based on quizizz educational games can increase the interest and learning outcomes of students of class XI IPS 7 SMAN 6 Kediri.
PENGEMBANGAN MEDIA SMART STAIRS 3D PADA MATERI PENGUKURAN SATUAN PANJANG UNTUK SISWA KELAS IV SDN MANGGIS 2 Febri Arinda; Bagus Amirul Mukmin; Elis Irmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30856

Abstract

This research is motivated by one of the difficulties faced by the fourth-grade students of SDN Manggis 2, which is the challenge of understanding the concept of length measurement units, such as conversion between kilometers, centimeters, meters, and millimeters, and difficulty in memorizing length units. This issue is caused by the use of monotonous and less interactive learning media. Based on observations from 20 students, the scores ranged from 30 to 75, and the results of a student needs survey indicated that 85% of the students expressed a strong need for learning media. Therefore, the researcher developed an innovative and engaging learning media to enhance students' understanding of length measurement units.This study aims to develop the "Smart Stairs" media as a learning aid for the material on length measurement units and to assess the validity, practicality, and effectiveness of the media product. The research used the Research and Development (R&D) method, with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were 20 fourth-grade students. Data were collected through observations, interviews, student needs response questionnaires, pretests, posttests, as well as validation from material and media experts.The results of the study showed that the "Smart Stairs" media had a validity rate of 82.22% from the material expert, categorized as very valid, and 82.5% from the media expert, also categorized as very valid. The practicality assessment by teachers via response questionnaires obtained a score of 46, with a percentage of 83.63%, categorized as very practical. The small group trial resulted in 75.2%, categorized as practical, and the large group trial resulted in 83.9%, categorized as very practical. The learning outcome improvement showed an average pretest score of 52.25%, which increased to 85.50%, with an average improvement of 63.63%. In conclusion, the "Smart Stairs" media is suitable for use as a learning tool, as it has been proven to be valid, practical, and effective in helping students understand length measurement units.
PENGEMBANGAN MEDIA SMOBI (SMART BOX PERUBAHAN ENERGI) MATA PELAJARAN IPA KELAS IV SD Ratna Nur Hamidah; Bagus Amirul Mukmin; Elis Irmayanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31172

Abstract

This study was motivated by a problem identified by the researcher, namely that teachers rarely use instructional media and tend to rely on lecture and question-and-answer methods. Based on a student needs questionnaire, 83% of students reported difficulty in understanding the topic of energy transformation in science lessons. This is evidenced by the fact that 9 out of 15 fourth-grade students at SDN Mojokambang 2 scored below 75. Additionally, 60% of students stated that learning activities did not include any games. In response to these issues, this study aims to develop SMOBI (Smart Box for Energy Transformation), an instructional media that is valid, practical, and effective as a teaching aid for fourth-grade science lessons on energy transformation. This research uses the R&D method with the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The validity of the SMOBI media was assessed with a score of 85% from material experts and 83.3% from media experts, categorizing it as highly valid. Its practicality was evaluated through questionnaires: the teacher respondents gave a score of 87.5%, while student respondents in small-group testing gave a score of 94%, and in large-group testing, a score of 95%, classifying it as highly practical. The effectiveness of SMOBI was based on students' mastery in answering evaluation questions, with 12 out of 15 students achieving mastery, resulting in an effectiveness rate of 86.6%, which is considered highly effective. SMOBI can be used in the learning process to improve student learning outcomes, increase student engagement, and assist in understanding the material.
Support for The Use of Vacant Land for Catfish Farming with Simple Media as an Effort to Increase Community Food Security Tjetjep Yusuf Afandi; Elis Irmayanti; Zainal Arifin; Bayu Surindra; Efa Wahyu Prastyaningtyas; Eunike Rose Mita Lukiani; Nina Dyah Ayu Palupi; Fredo Ladona Alamsyah; Ari Saputri Novita Anggraini
International Journal of Community Service Implementation Vol. 1 No. 4 (2024): IJCSI MARCH 2024
Publisher : CV. AFDIFAL MAJU BERKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55227/ijcsi.v1i4.192

Abstract

Community support activities in using vacant land for catfish farming using simple media in Genengan Hamlet RT.06 / RW.04, Sambiresik Village make it a community opportunity to improve food security and economic improvement. Catfish farming was chosen because it has several advantages including a quick harvest period, catfish are resistant to disease and the culture media can be varied. The purpose of this service is to educate and guide the community in Genengan Hamlet RT.06 / RW.04, Sambiresik Village to overcome the problem of vacant and narrow land for catfish farming using simple media that is effective and efficient. This service uses five methods including socialization, training and practice, mentoring, monitoring and evaluation, which through direct involvement in the community will provide solutions and training steps in detail so that they are easily understood. The results of this service are that the community is increasingly improving their skills in using vacant land, so an increase in food security and community income is expected from this activity to create new jobs and develop local industries through catfish farming.