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PENGARUH MEDIA VIDEO PEMBELAJARAN TERHADAP KEMAMPUAN MEMBACA ANAK KELAS III SEKOLAH DASAR Juniansyah, Reza; Masnunah; Lara Syaflin, Sylvia
Jurnal Pendidikan Dasar Flobamorata Vol. 4 No. 3 (2023): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v4i3.1071

Abstract

Penelitian ini dilatarbelakangi dengan rendahnya kemampuan membaca siswa pada tingkat kelasnya. Penelitian ini bertujuan untuk mengetahui pengaruh media video pembelajaran terhadap kemampuan membaca anak kelas III Sekolah Dasar. Metode yang digunakan dalam penelitian ini adalah metode kuantitatif, dengan jenis ekperimen Teknik pengumpulan data yang digunakan yaitu tes dan dokumentasi.Tempat penelitian di SD Negeri 2 Ulak Paceh dengan total populasi kelas III adalah 26. Hasil penelitian dengan 26 siswa sebagai sampel test dengan desain penelitian one-group pretest-posttest design menunjukan bahwa penggunaan media video pembelajaran di sekolah dasar berhasil. Dengan nilai rata-rata posttest lebih tinggi dibanding dengan pretest dengan nilai rata-rata pretest 46,46 dan nilai rata-rata posttest 82,69. Dapat kita lihat juga dari hasil uji hipotesis H0 ditolak dan H1 diterima. Dengan demikian dapat disimpulkan bahwa penggunaan media video pembelajaran berpengaruh terhadap kemampuan membaca anak kelas III sekolah dasar.
Pengembangan Media Kartu Kuartet Bagian Tubuh Manusia “BATU” Muatan IPA Kelas V Sekolah Dasar Saputri, Yunita; Lara Syaflin, Sylvia; Arvan Junaidi, Ilham
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 4 No. 2 (2022)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v4i2.648

Abstract

Penelitian ini bertujuan untuk mengethui pengembangan media kartu kuartet muatan IPA yang menjadi sebuah produk yang valid dan praktis. Metode penelitian yang digunakan adalah model ADDIE. Pengembangan model ADDIE (Analysis, Design, Development, Implemantation, Evaluation) identik dengan pengembangan system pembelajaran. Hasil penelitian ini menunjukkan bahwa media kartu kuartet yang dikembangkan dalam penelitian ini dikategorikan sangat valid. Pada penelitian ini dihasilkan nilai kevalidan didapat dari ketiga hasil validasi materi, bahasa, dan media. Skor yang diperoleh secara berurut yaitu 82,6%, 88,4%, 78,8%. Selanjutnya media kartu kuartet yang dikembangkan dinyatakan sangat praktis, memperoleh nilai kepraktisan 83,2%. Dapat disimpulkan bahwa media kartu kuartet bagian tubuh manusia “BATU” dapat digunakan untuk media pembelajaran siswa Sekolah Dasar.
Pengaruh Model Pembelajaran Inside Outside Circle Pada Materi Siklus Air Terhadap Hasil Belajar Kelas V di SD Utami, Nur; Lara Syaflin, Sylvia; Faipri Selegi, Susanti
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 4 No. 2 (2022)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v4i2.651

Abstract

Penelitian ini bertujuan untuk mengertahui pengaruh hasil belajar IPA antara siswa yang dibelajarkan melalui model pembelajaran Inside Outside Circle dengan siswa yang dibelajarkan melalui pembelajaran konvensional pada kelas V SD Negeri 99 Palembang. Metode penelitian yang digunakan adalah tru eksperimen Design dengan desain Pretest-Posttest Control Group Desain. Sampel yang digunakan adalah siswa kelas VB dan siswa kelas VD yang diambil dengan teknik simple random sampling. Metode pengumpulan data adalah tes berupa pilihan ganda dan dokumentasi. Teknik analisis data yang digunakan adalah uji-t. Hasil analisis data menunjukan bahwa terdapat pengaruh hasil belajar IPA antar siswa yang dibelajarkan melalui model pembelajaran Inside Outside Circle dengan siswa yang dibelajarkan melalui pembelajaran konvensional. Hasil analisis uji hipotesis di ketahui bahwa kelas eksperimen lebih baik dari pada kelas kontrol dapat di lihat dari nilai rata-rata kelas eksperimen = 80,07 dan kelas kontrol = 69. Dan hasil yang ditunjukan juga dari nilai 3,016, hal tersebut kemudian dibandingkan dengan di mana taraf kepercayaan α = 0,05% (5%) dengan dk = + = 27 + 27 – 2 =52 diperoleh nilai 2,007. Sehingga > maka di tolak di terima maka hipotesis menyatakan terdapat pengaruh model pembelajaran inside outside circle pada materi siklus air terhadap hasil belajar kelas V di SD.
Analisis Nilai Karakter Toleransi Siswa Di Kelas IV SD Negeri 17 Palembang: Nilai dan Karakter Toleransi Ramadandy, Dersa; Imansyah, Farizal; Lara Syaflin, Sylvia
BADA'A: Jurnal Ilmiah Pendidikan Dasar Vol. 5 No. 1 (2023)
Publisher : Fakultas Tarbiah Institut Agama Islam (IAI) Hamzanwadi Pancor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37216/badaa.v5i1.911

Abstract

. Penelitian ini bertujuan untuk mengetahui nilai karakter toleransi siswa di kelas IV SD Negeri 17 Palembang. Penelitian ini menggunakan metode Deskriptif Kualitatif dengan Pendekatan Studi Kasus. Peneliti menggunakan sampel penelitian yaitu kepala sekolah, guru, siswa kelas IVA berjumlah 25 siswa. Dalam penelitian ini, peneliti menggunakan teknik penggumpulan data berupa Observasi, Wawancara, Angket dan Dokumentasi untuk menggumpulkan data penelitian. Instrument penelitian yang digunakan oleh peneliti adalah Lembar Observasi, Wawancara dan Angket. Berdasarkan hasil analisis yang telah dilakukan oleh peneliti bahwa nilai karakter toleransi siswa di kelas IV SD Negeri 17 Palembang dikategorikan sebagian besar siswa, hal ini dilihat dari pengumpulan data yang diperoleh rata-rata 74,4%, dan dapat diartikan bahwa sebagian besar siswa telah memiliki nilai karakter toleransi. Hal ini sudah cukup baik bagi siswa untuk belajar menerapkan nilai karakter toleransi yang ada pada diri siswa dikehidupan sehari–harinya.
ANALISIS KEBUTUHAN BAHAN AJAR DIGITAL PADA MATA PELAJARAN IPAS DI SD NEGERI 141 PALEMBANG Puspitasari, Oktaria; Sholeh, Kabib; Lara Syaflin, Sylvia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16644

Abstract

This research is based on the rapid development of digital technology and its potential use in improving the quality of education. This study aims to analyze the need for digital teaching materials in the subject of science and natural sciences at SD Negeri 141 Palembang. This study focused on grade IV elementary school students as research subjects, using a descriptive qualitative approach. To obtain research data, researchers used data collection techniques, namely observation, questionnaires, interviews and documentation. Data analysis was carried out using data reduction, data presentation, and conclusions. Based on the data, it shows that the use of digital teaching materials in the subject of science and natural sciences at SD Negeri 141 Palembang is still low. It can be seen from the results of the questionnaire which showed an average score of 53% with low criteria, where the results of the questionnaire showed 26 students chose to strongly agree with a percentage of 92.86% and 2 other students chose moderate with a percentage of 7.14%.
PENGEMBANGAN KARTU BUDAYA INDONESIA (KABUSA) PADA KELAS IV SEKOLAH DASAR Cahyati, Intan; Dian Lestari, Neta; Lara Syaflin, Sylvia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09, Nomor 03, September 2024 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i03.16710

Abstract

The problem with this research is that students have difficulty understanding the material on the forms of cultural diversity in Indonesia, especially on the island of Sumatra, as well as the lack of use of learning media. This research aims to produce learning media for Indonesian cultural cards (kabusa) that are valid, practical and effective. The method used is the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The research results showed that the Indonesian cultural card learning media (kabusa) that was developed met the "Very Valid" criteria because it obtained a validity value of 81.61%. Based on the one to one evaluation trial, it obtained a practicality score of 90% for the "Very Practical" criteria and based on the small group evaluation trial it obtained a score of 87.81% for the "Very Practical" criterion. Based on field test trials from student test questions, an N-Gain value of 0.7755 was obtained for the "High" criteria and an N-Gain percent value of 77.512%, which means the use of Indonesian cultural card media (kabusa) with the criteria "Effective" for use.
PENGARUH MEDIA FOLDING PAPER CRAFTS TERHADAP HASIL BELAJAR MATEMATIKA SISWA KELAS V SD NEGERI 141 PALEMBANG Agustin, Vella; Dian Lestari, Neta; Lara Syaflin, Sylvia
SCHOLASTICA JOURNAL JURNAL PENDIDIKAN SEKOLAH DASAR DAN PENDIDIKAN DASAR (Kajian Teori dan Hasil Penelitian) Vol. 8 No. 1 (2025): MARET 2025
Publisher : Universitas PGRI Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31851/scholastica.v8i1.15983

Abstract

This study examines the influence of folding paper crafts media on the learning outcomes of grade V mathematics of Elementary School 141 Palembang building space material because the results of learning grade V Mathematics on space building material are still low as evidenced by the value of half of the population in grade V is still below KKM. The purpose of this study was to determine the effect of folding paper crafts media on grade V mathematics learning outcomes at SD141 Palembang.The approach used is quantitative experimentation. The research design used true experimental design Posttest- Only control design. The results of the observation sheet of student activeness from the research found that the activeness of students in learning mathematics using folding paper crafts media had a value of 92% in the very active category. The results of the study showed that the data obtained by the Posttest score of the Experimental class showed an average result of 74.81 while in the control class the average result was only 56.29. Based on the normality test, it is stated that the sample comes from a normal population. Based on the homogeneity test, it is stated that the sample comes from a homogeneous population, then based on the hypothesis test, the sig value is known. (2-tailed) with t-test is 0.000. Because the probability value is less than 0.05, and the calculated t value is 4.497 > ttable is 1.674. Thus Ho (null hypothesis) is rejected and Ha (alternative hypothesis) is accepted. Based on the results of the analysis and discussion of test data, it can be concluded that there is an influence after being treated using folding paper crafts media on the learning outcomes of grade V Mathematics at Elementary School 141 Palembang.
PENGARUH METODE PEMBELAJARAN ROLE PLAYING TERHADAP HASIL BELAJAR SISWA KELAS IV SD NEGERI 10 TANJUNG LAGO Rodiah; Sholeh, Kabib; Lara Syaflin, Sylvia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27590

Abstract

This research is motivated by the problem of lowstudent learning outcomes, especially in the IPAS subject for fourth grade at SD Negeri 10 Tanjung Lago. The purpose of this study is to determine the effect of the role-playing learning method on the learning outcomes of fourth-grade elementary school students as a resource in the learning process, with the research subjects being students (n=33). This research method is a type of quantitative research using the Quasi Experiment method (quasi-experiment) with the design form in this study being Nonequivalent Control Group Design. Data collection techniques in this study were tests in the form of multiple choice questions (pretest and posttest), observation, interviews, and documentation. Data analysis techniques in this study were normality tests, homogeneity tests, and hypothesis tests. Student learning outcome data were analyzed using the Kolmogorov-Smirnov and Shapiro-Wilk tests with (Sign.) > 0.05. Then continued with the homogeneity test, it was stated that the significance value of the student learning outcomes obtained was 0.341, meaning that the data was homogeneous, namely from the same variant because the sign value was greater than 0.05. Then continued with the data analyzed using the Independent sample t-test on the SPSS version 25 application. The results of the study showed that the role playing method was able to improve student learning outcomes. The results of the hypothesis test showed a Sign value. (2-tailed) 0.001 <0.05 which means Ho is rejected and Ha is accepted with the statement "There is an Influence of the Role Playing Learning Method on the Learning Outcomes of Class IV Of State Elementary School 10 Tanjung Lago".
PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PjBL)TERHADAP HASIL BELAJAR SISWA KELAS IV SD NEGERI 3 TANJUNG LAGO Choirunnisa; Sholeh, Kabib; Lara Syaflin, Sylvia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27595

Abstract

This research is motivated by a problem of low student learning outcomes caused by the application of less effective and innovative learning models in learning activities, especially in the subject of Social Sciences (IPAS) at SDN 3 Tanjung Lago. The purpose of this study is to determine the effect of the Project Based Learning (PjBL) learning model on student learning outcomes in the subject of Natural and Social Sciences (IPAS) material Chapter 6 topic B about the richness of Indonesian culture with the subject of research being grade IV students at SDN 3 Tanjung Lago. This researchis a type of quantitative research using the Quasi Experiment method with Nonequivalent Control Group Design. Data collection techniques in this study are in the form of tests (pretest and posttest), observation sheets, interviews and documentation. Data analysis techniques in this study are normality tests, homogeneity tests and hypothesis tests. The results of the Shapiro Wilk normality test analysis show that the sig. value > 0.05 means that the data is normally distributed. Then from the results of thehomogeneity test analysis shows that the sig. value 0.825 > 0.05 means that the data is homogeneous. Furthermore, the learning outcome data were analyzed using the Independent Sample T-test which showed that the sig. (2-tailed) value was 0.000 <0.05, which means that Ho was rejected and Ha was accepted. So it can be concluded that there is an influence of the Project Based Learning (PjBL) learning model on the learning outcomes of grade IV students of SD Negeri 3 Tanjung Lago.