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Penggunaan Alat Permainan Edukatif sebagai Media Pembelajaran dalam Kegiatan Bermain sambil Belajar Affandi, Lukman; Sappaile, Baso Intang; Warwer, Fredrik; Widianingsih, Betti; Nugroho, Wahyu; Yana, Medi; Kirom, Ahmad
Global Education Journal Vol. 1 No. 3 (2023): Global Education Journal (GEJ)
Publisher : Civiliza Publishing, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (404.822 KB) | DOI: 10.59525/gej.v1i3.152

Abstract

I am using educational game tools as learning media in playing while learning is an important topic in children's education. As an artificial intelligence, I cannot provide an analysis of this discussion because I cannot evaluate the truth of the debate or research methodology. This research analyzes educational game tools as learning media in playing while teaching activities. This research uses a descriptive qualitative method. Triangulation is the method used, which includes interviews, observation, and documentation. The findings of this study are that the use of educational game tools in learning can increase children's interest and motivation in learning and help develop children's social, cognitive, and motor skills. I am using educational game tools as learning media in playing activities while learning has great potential to improve children's learning. However, parents and teachers must do it properly and support its use. Further research must be done to reveal its potential, limitations, and influence on the child's development.
The Impact of the Digital Al-Qur'an Thematic Learning Model on the Learning Achievement of Santri at Islamic Boarding Schools in Bandung Regency Hidayat, Syamsul; Amirsyah, Amirsyah; Affandi, Lukman; Rahmat, Munawar
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 14 No 2 (2022): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v14i2.3764

Abstract

This study aimed to determine the effect of the thematic digital al-Qur'an learning model on students' academic achievement in Bandung Regency boarding schools. The method used was a qualitative research method with a field research type. The research location was in one of the boarding schools in Bandung Regency, and the participants in this study were students. This study concluded that using the digital al-Qur'an in religious subjects can positively impact critical thinking skills, understanding, and memory. Using the versions of the Quran can also help students improve their memory. This is because features such as bookmarks, notes, and text highlighting provided by the digital Quran application can make it easier to revise and refer back to materials that have been previously learned. However, further research is needed to confirm these findings, specifically in the context of students.
Soft Skill and Hard Skill Development Model in Improving the Quality of Human Resources in the Higher Education Environment Marzuki, Sitti Nikmah; Muljan, Muljan; Haslinda, Haslinda; Affandi, Lukman
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5070

Abstract

This research aims to identify the soft and hard skills students need to improve the quality of human resources in the tertiary environment. The research was conducted in Bone Regency, focusing on IAIN Bone students and related stakeholders. The research method used is qualitative research, which involves interviews, observations, and questionnaires to collect primary data and documents and literature as secondary data. Data analysis was carried out using qualitative descriptive techniques and descriptive statistical analysis. It is hoped that the results of this research will be able to design practical and applicable skills development models and evaluate the effectiveness of the skills development programs that have been implemented. The ultimate goal of this research is to improve the quality of college graduates so that they are ready to compete in the world of work, support higher education policies, increase the competitiveness of universities, and prepare students to face increasingly complex future challenges. This research provides recommendations to universities regarding developing curricula and learning programs that are more comprehensive and relevant to industry needs.
Vocational School Level Learning Model for Work Readiness: A Systematic Literature Review Affandi, Lukman; Indriayu, Mintasih; Totalia, Salman Alfarisy
International Journal of Research and Community Empowerment Vol. 3 No. 2 (2025): August 2025
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v3n2.p58-71

Abstract

The mismatch between vocational school graduates' competencies and industry needs remains a major cause of youth unemployment. This research aims to provide a comparative view of the learning models used at the vocational school level to prepare students to have a work readiness attitude t aligned with 21st-century industry demands. This research is a systematic review of literature that explains a connection between learning models at the vocational school level to prepare students' work attitudes according to industry demands. There are seven learning models from 14 articles obtained in the research. This research links the vocational school level learning model, 21st century skills to students' work readiness according to industry demand. The research concludes that the Learning and Training Within Industry, Teaching Factory, Blended Learning, Project Based Learning, Problem Based Learning, Lean Based Learning, and Work Based Learning models can meet the criteria for incorporating 21st century skills to increase the work readiness of vocational school graduates so they can be absorbed in industry.