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JARINGAN SYARAF TIRUAN UNTUK PREDIKSI PENJUALAN JAMUR MENGGUNAKAN ALGORITMA BACKROPAGATION Yuyun Dwi Lestari
Journal Information System Development Vol 2, No 1 (2017): Journal Information System Development (ISD)
Publisher : UNIVERSITAS PELITA HARAPAN

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Abstract

This study predicts sales of Jamur by applying Artificial Neural Network. Aplication using Backpropagation algorithm where input data is the amount sold, income and expenditure. Then the formed Neural Network to determine theunit of each layer. After network was formed conducted training of the data has been grouped. Experiments were performed with a network architecture that consists of input units, hidden unit, unit output and network architecture 3-3-1.  Testing is done using software Matlab.  Keywords : predict, Neural Network, sale, backpropagation
Pemodelan Underpass Tahan Banjir Menggunakan Software 3DS Max Febri Auditia; Yuyun Dwi Lestari; Arif Budiman
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 1 (2022): April 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i1.11635

Abstract

The problem in this study is how to model a flood-resistant underpass with a 3-dimensional model using 3DS Max software to make it look more attractive. In this study, the author uses the reference for the Ngurah Rai Intersection underpass in Bali Province as an example of the design that the author will make. The research objective is to implement the modeling of an underpass that can withstand flooding with a 3-dimensional model into 3DS Max software with very effective and maximum functions. One way to overcome this problem is to take advantage of the development of information and communication technology that exists at this time by using the 3DS Max application which can create a simulation in the form of animation. In doing the modeling of the 3D animation flood-resistant underpass design, the author uses 2 (two) software, namely 3DS Max and Wondershare Filmora, the 3DS Max software functions for the modeling process, gives textures and makes animation, while the Wondershare Filmora software is used for the animation editing process that has been designed. and made into a video and giving sound so as to produce a very interesting animated display. Making 3D animation is done in three stages, namely modeling, texturing, animation and rendering. Completion of the research process in the flood-resistant underpass modeling process requires ideas and creativity so that a flood-resistant underpass that is designed looks attractive and looks comfortable for motorists to pass, the design of a 3D animation-based flood-resistant underpass was created using 3DS Max software and Wondershare software. Filmora. Keywords: Animation, 3D Modeling, Flood Resistant Underpass
Sistem Pendukung Keputusan Pemilihan Tempat Kegiatan Olahraga di Medan dengan Metode Distance To The Ideal Alternative (DIA) Raihansyah; Yuyun Dwi Lestari; Yessi Fitri Annisa Lubis
Jurnal Komputer Teknologi Informasi dan Sistem Informasi (JUKTISI) Vol. 1 No. 2 (2022): September 2022
Publisher : LKP KARYA PRIMA KURSUS

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Abstract

Exercise can provide a million benefits for your body. Not only for health, sports activities can also maintain fitness in carrying out daily activities in the midst of a pandemic (currently it is heading towards endemic). The advancement of the times and technology has made it easier for humans to exercise. Exercise can be done in various ways, either using tools or without using tools. Starting from expensive to no costs. Decision support system for the selection of sports venue activities in supporting users with assessments through a system that will be developed using PHP and MySQL programming languages as a database. The program was designed using the DIA method and designed the design using Flowchart, and UML. With the existence of a decision-making support system to make it easier for users to get the best sports venue according to their needs.
PENERAPAN SISTEM PENDUKUNG KEPUTUSAN TERHADAP PENENTUAN PEMINATAN PADA PROGRAM STUDI TEKNIK INFORMATIKA MENGGUNAKAN METODE ARAS Yuyun Dwi Lestari; Arief Budiman; Dedy Irwan
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 1 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i1.885

Abstract

The selection of specialization is carried out by students of the Informatics Engineering study program while still in semester 5, namely Multimedia & Computer Vision, Network & Computer Systems, Robotics & Intelligent Systems. The selection of this specialization is carried out by students so that students focus on 1 specialization only and this specialization is carried out based on elective courses, so that students are not wrong in choosing their interests and do not follow the interests chosen by their friends. The purpose of this study is as an alternative to support students to determine the specialization in accordance with the criteria and calculate the value of each criterion to choose an interest and make a decision support for the selection of specialization to help students choose the right specialization according to the criteria quickly and precisely. Therefore, in the selection of student specialization in the Informatics Engineering study program requires a Decision Support System by applying the ARAS method. The results obtained from this study are the specialization of Network & Computer Systems in rank 1 with a value of 0.83554. Multimedia & Computer Vision ranked 2nd with a value of 0.78358. Robotics & Intelligent Systems ranked 3rd with a value of 0.77223. So that the specialization of Network & Computer Systems will be an alternative.
Animasi Pembelajaran IPA Menggunakan Metode Simulasi untuk Siswa Kelas VIII UPTD SPF SMP Negeri 1 Kuala Baru Aceh Singkil Meri Ananda; Ummul Khair; Yuyun Dwi Lestari
Sublim: Jurnal Pendidikan Vol 3 No 1 (2024): Sublim: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This study aimed to analysis and discover the potential and condition of interactive learning media of IPA class VIII which has been used by SMP in aceh singkil district, produce interactive learning media that according to the SMP class VIII IPA using method based animation flash using Adobe Flash, analyze the attractiveness of interactive learning media of SMP class VIII based animation flash using Adobe Flash.The research used research and development approach. The study was conducted SMP 1 Kuala baru aceh singkil, collected data used test and questionnaires. Data were analyzed quantitively and qualitatively.The conclusion of the study ware: (1) interactive multimedia could be developed for learning material that are difficult for students of class VIII IPA aceh singkil kuala baru, that’s was science material, (2) produced interactive multimedia products validated by media, material, and design experts, (3) the product uses multimedia interactive is expected to be effective in raising students average scores.
Training on the Use of Android-Based Digital Al-Quran Applications on MTs Ulumul Quran Irwan, Dedy; Yuyun Dwi Lestari; Sarudin; Yessi Fitri Annisa Lubis; Arief Budiman; Ari Usman
Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2023): Juni 2023
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v2i1.59

Abstract

Training on the use of digital Quran applications aims to assist users in understanding and using digital Quran applications well. In this training, participants will be introduced to the menu available in the digital Quran application and how to use it. Participants will also be taught how to access the Quran through the app and how to use the translation and audio menus. This training can help participants in learning and reading the Quran more easily and effectively through the students' android devices. The use of digital Quran applications is one way to help in understanding and using digital Quran applications well. This training can benefit participants, both in terms of knowledge and skills, as well as help them in improving their understanding of the QuranKeywords : Quran, Digital, Apps, Android Devices
PELATIHAN Pemasaran Digital Dasar DALAM UPAYA PERCEPATAN PENGEMBANGAN UMKM di SMK ASGA MANDIRI Ari Usman; Fitri Annisah lubis, Yessi; Dedy Irwan; Liza Fitriana; Yuyun Dwi Lestari; Sarudin; Arief Budiman; Dodi Siregar; Edy Rahman Syahputra; Nur Wulan; Divi Handoko
Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2023): Desember 2023
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v2i2.91

Abstract

Training for teachers and MSMEs at Asga Mandiri Vocational School with the theme Basic Digital Marketing was carried out to increase teachers' and MSMEs' understanding of basic digital marketing. The methodology used in this service is to present material regarding basic digital marketing. Next, provide a tutorial to the participants and evaluate how they understand the material that has been tutorialized using digital platforms such as Google Business and WhatsApp Business. The evaluation results of this activity show that the training is effective in increasing the understanding of teachers and MSMEs so that it can be used as a medium in the business development process, for promotion and product sales. Basic digital marketing training is very important for teachers and MSMEs because it can improve their ability to carry out marketing activities via digital platforms.
PELATIHAN APLIKASI PENGOLAH VIDEO BAGI PROMOSI PRODUKSI BARANG JADI PADA UNIT DAGANG ROSNANI CHAN Budiman, Arief; Yuyun Dwi Lestari; Irwan, Dedy; Yessi Fitri Annisah Lubis
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 1 No 2 (2022): Oktober 2022
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v1i2.65

Abstract

Pesatnya perkembangan teknologi saat ini sangat dirasakan oleh semua kalangan, baik kalangan pengusaha terutama unit usaha kecil ataupun unit kegiatan mikro. Banyaknya ilmu pengetahuan saat ini bisa didapatkan dari banyak sumber, baik dari buku, internet bahkan mengikuti kursus pelatihan. Adapun tujuan dari mempelajari ilmu pengetahuan tersebut adalah sebagai bekal dalam mendapatkan dan mengembangkan unit usaha tersebut. Dimana salah satu ilmu pengetahuan tersebut adalah editing video. Banyaknya aplikasi editing video yang dapat digunakan sebagai media promosi namun masih banyak yang belum paham dalam penggunaannya. Unit Dagang Rosnani Chan merupakan unit usaha yang memproduksi pembuatan sepatu. Biasanya hasil produksi tersebut akan dipajang pada toko dan didistribusikan kepada rekanan. Kurangnya Pemasaran kepada khalayak luas membuat barang yang di produksi tidak banyak dikenal oleh pembeli. Untuk itu Unit Dagang Rosnani Chan ingin membuat bagaimana pembeli dapat melihat produk mereka dalam bentuk visualisasi seperti pembuatan video promosi terhadap produk tersebut. Untuk itu Tim Pengabdian Kepada Masyarakat membuat pelatihan kepada karyawan dan pemilik Unit Dagang Rosnani Chan dalam pembuatan video promosi terhadap pengenalan produk sepatu menggunakan aplikasi VlogNow (VN). Aplikasi VlogNow (VN) merupakan aplikasi editing video yang bisa di jalankan pada smartphone, sehingga pengguna bisa lebih mudah dalam melakukan proses editing video. Hasil dari kegiatan pengabdian kepada masyarakat ini menghasilkan video promosi dari produk sepatu Unit Dagang Rosnani Chan yang kemudian di upload ke dalam Sosial Media Instagram agar produk tersebut dapat dikenal oleh masyarakat luas.
Pemanfaatan Media Sosial Dan E-Commerce Sebagai Media Promosi Untuk Pemasaran Produk Di Toko Ayaa Fashion Annisah Lubis, Yessi Fitri; Yuyun Dwi Lestari; Mufida Khairani; Arief Budiman
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 1 No 1 (2022): Juli 2022
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (497.054 KB) | DOI: 10.62712/juribmas.v1i1.16

Abstract

Aplikasi media sosial dan E-commerce semakin banyak digunakan seiring dengan perkembangan teknologi pada masa sekarang ini. Pengguna dengan mudah dapat mengunduh aplikasi tersebut melalui smartphone. Toko Ayaa Fashion bergerak dalam bidang penjualan pakaian wanita, pakaian anak, mukena, jilbab, sepatu, tas, dan lainnya. Pada Toko Ayaa Fashion, pemasaran dan penjualan produk yang dilakukan dengan menjual produknya kepada para konsumen di wilayah sekitar saja, sehingga belum dapat memasarkan produk dan menarik konsumen secara luas. Tujuan dari kegiatan pengabdian kepada masyarakat ini ialah untuk memberikan pemahaman mengenai pemanfaatan media sosial dan e-commerce sebagai media promosi dalam memasarkan dan menjual produk pada Toko Ayaa Fashion. Sebagai upaya dalam meningkatkan penjualan produk yang berdampak pada kesejahteraan pelaku usaha beserta para karyawan toko dan bermanfaat bagi masyarakat secara luas.